The only time I would push for using a Superior rune is on a Minion Master, especiall with Flesh Golem.
Other wise the bonus for +1 ( vs using a magor rune) is far to weak to bother.
Infact most of the time the difference between using a minor (14 Attribute) and Superior (16 Attribute) is about 5-10 damage at the best of times!
How can anyone really justify taking 75damge to gain only +5 dmg on skills?
Will the Superior Rune ever make a comeback?
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Originally Posted by Numa Pompilius
(Also the guy earlier in the thread who said that the fact that superiors aren't used in PvP show that the cost/benefit of runes is out of balance is completely right. In PvP the bigger numbers on skills don't make up for the greater vulnerability to spiking.)
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If you honestly never die in PvE, then a superior rune is fine. If you're willing to buy a second headpiece + rune, run a superior and a switch. If you're lazy as crap but still recognize that deaths happen in HM, run a minor. If your name is Dunkoro and you love running up to monsters and hugging them, run a minor and full vitae.
Joe Fierce
Wilds Pathfinder
LF High End PvE Guild that's not filled with elitists.
R/
Joined Feb 2007
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Originally Posted by Dr Strangelove
To make a point, the minor-runes-only thing only arose in PvP after they removed armor swapping. If you can only pick one, minor is probably the better choice. However, before armor swapping was removed people would wear a superior rune until they accumulated DP, then swap to a higher HP set.
If you honestly never die in PvE, then a superior rune is fine. If you're willing to buy a second headpiece + rune, run a superior and a switch. If you're lazy as crap but still recognize that deaths happen in HM, run a minor. If your name is Dunkoro and you love running up to monsters and hugging them, run a minor and full vitae. |
K
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Originally Posted by tmakinen
When observed completely impassionately, the fact that minor runes are the way to go when it really matters (i.e., in PvP) indicates that the runing system is not properly balanced, i.e., the malus for major and superior runes is unconditionally larger than the respective bonus.
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Originally Posted by Numa Pompilius
Well... That's the trade-off, isn't it? Do you more need health so you can survive a couple more hits than you otherwise would, or do you want to have roughly 10% bigger numbers on your skills?....
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There's no reason to avoid running a sup for whatever you're running in PvE, since you can always armor swap to the minor. If the monsters are putting a coordinated spike on you, aggro better kthx, or swap out the sup prior to aggroing.
As a result, there's no problem of balance if all you're talking about is PvE.
Sups in PvP largely died after armor swaps were disallowed. Sup runes + DP = gfg.
You could make an argument for reducing the health loss from sups...but how low do we have to go to encourage players to run one? My guess is that the health loss would have to be considerably less than it is at present.
As a result, there's no problem of balance if all you're talking about is PvE.
Sups in PvP largely died after armor swaps were disallowed. Sup runes + DP = gfg.
You could make an argument for reducing the health loss from sups...but how low do we have to go to encourage players to run one? My guess is that the health loss would have to be considerably less than it is at present.
When talking about malus, one should also notice that in the current system minor runes come with a hidden malus as well since you always have a choice of using a minor attribute rune or a rune of Vitae. Hence, you are effectively trading away 10 HP for one additional attribute point. Because this is a trade-off that everybody seems to be willing to make we have a hard lower limit on the size of acceptable malus. Now if we take the hidden malus into account with other runes as well we get
People who point out that the 'minors only' policy solidified along with the armor swap prohibition in PvP are absolutely right, and that's the point where a previously existing balance with runes broke down as an unintended consequence. If we work backwards and assume that a trade-off of -15 HP/point would still be marginally acceptable, then the proper malus for each potency would be
And this, of course, for PvP because that's where the balance doesn't currently exist. This is not a suggestion, just an observation.
- minor: -10/1 = -10 HP/point -> acceptable
- major: -(10+35)/2 = -22.5 HP/point -> not acceptable
- superior: -(10+75)/3 = -28.3 HP/point -> not acceptable
People who point out that the 'minors only' policy solidified along with the armor swap prohibition in PvP are absolutely right, and that's the point where a previously existing balance with runes broke down as an unintended consequence. If we work backwards and assume that a trade-off of -15 HP/point would still be marginally acceptable, then the proper malus for each potency would be
- minor -(15*1 - 10) = -5 HP
- major -(15*2 - 10) = -20 HP
- superior -(15*3 - 10) = -35 HP
And this, of course, for PvP because that's where the balance doesn't currently exist. This is not a suggestion, just an observation.
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Originally Posted by Numa Pompilius
Damn, I keep missing important memos!
I vanquished Tyria and became legendary guardian and legendary cartographer 100% with H/H, without use of ursan or consumables, and everyone in my team had a superior rune. If only I'd known superiors were death sentences! Seriously, come on. If you find PvE so hard that using superiors is the difference between living and dying, then you probably need to change your build. Superiors are completely viable in PvE. PvP is another matter entirely. |
I think I missed that memo too - I do dungeons without consets or Ursan but apparently that's not allowed either. I do wish someone would create a 'sticky' for these memo's that keep going astray

D
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Originally Posted by Numa Pompilius
Damn, I keep missing important memos!
I vanquished Tyria and became legendary guardian and legendary cartographer 100% with H/H, without use of ursan or consumables, and everyone in my team had a superior rune. If only I'd known superiors were death sentences! Seriously, come on. If you find PvE so hard that using superiors is the difference between living and dying, then you probably need to change your build. Superiors are completely viable in PvE. PvP is another matter entirely. |
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Originally Posted by Lyndka
I think I missed that memo too - I do dungeons without consets or Ursan but apparently that's not allowed either. I do wish someone would create a 'sticky' for these memo's that keep going astray ![]() |
1 hour later, area was vanquished, heroes leveled from ~16 to ~19 (they were not runed at all) while my character got level in badass (L20 but only Ventari armor, some random weapon he was muling, no elites, 20att quests not done yet, wammo built for amusement).
You don't need perfect setup to do most of stuff, but it really is silly to deny yourself "baseline" power. I would expect everyone to be equipped in way they deem best.
