Originally Posted by Gun Pierson
No, they are two seperate things. Skills like WoC are unworkable, could have had a workable elite support skill instead. If dps is not good (and working as intended) and at the same time smite overall isn't that good as primary support in pve, I think the class can use some adjustments in PvE.
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Discussion: Izzy and smiting (2nd try)
zwei2stein
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IslandHermet
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Originally Posted by timebandit
Smiting is fine as it is.
Top GvG Guilds running smite support thanks to smite condition and buffed smite hex. Smiter's Boon gave the line some play. Although I am with Izzy ... smiting must be a tame damage line, as channeling on rits should be. Otherwise you get 8 monks running around. And finally LOL @ "...do you think it's fair that one powerful person can surpress a line like smiting? " spilled my coffee. |
I just take it izzy said All classes must be tame Except RANGERS muahaha.
around
Except rangers can't heal each other in between spiking.
SoMW was introduced to give monks a damage option, and see where that ended up...
SoMW was introduced to give monks a damage option, and see where that ended up...
Big John Thomas
Last year a group of us did an all monk run in the FOW for fun.I think it was 5 smites 2 heal and a bonder.I can't remember what skills where used but it was just something thrown together at the time.All i can say is, if smiting was buffed and with the right builds it would be the way to speed clear the fow and then everyone would be crying about that then
Winterclaw
I wouldn't mind a buff to the smiting damage line so long as it is done right. That said, I'm not sure I trust the balance team to do it right.
Snow Bunny
Don't buff smiting.
Monks are for support and they do it beautifully.
Monks are for support and they do it beautifully.
Winterclaw
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Monks are for support and they do it beautifully. |
Abedeus
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Originally Posted by Winterclaw
I'm tired of fixed roles that were started with the original D&D. I also would like to do something in PvE more than be a healer/protect all the time. In PvP that's fine but in PvE I like to mix it up a little more.
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Besides, druids can heal too, they are like the ritualists of DnD. It's just that both Monk in GW and Cleric in DnD have the biggest buff/heal/prot capabilites.
FrAnt1c??
smiting is fine as it is imo... and yes it can be used in pve ( we do... )
NoXiFy
Smiting's FINE. Armor ignoring damage, signets that cause knockdown + damage isn't good? Look at all the AoE spells, there sick. Plus, smite hex and condition rape faces of opposing foes. ;o
Tearz1993
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Originally Posted by Gun Pierson
No, they are two seperate things. Skills like WoC are unworkable, could have had a workable elite support skill instead. If dps is not good (and working as intended) and at the same time smite overall isn't that good as support in pve, I think the class can use some adjustments in PvE.
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So protection magic sucks?
Sir Seifus Halbred
Smiting in PvP is amazing. That is, if you know what your doing...
manitoba1073
Yes buff smiting for both PvP and PvE.
Im not done knocking PvPers on there rumps.
Im not done knocking PvPers on there rumps.
Age
Shhee Izzy loves smiting more so than protection.
Arkantos
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Originally Posted by Winterclaw
I'm tired of fixed roles that were started with the original D&D. I also would like to do something in PvE more than be a healer/protect all the time. In PvP that's fine but in PvE I like to mix it up a little more.
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If you're tired of being support and want to do damage, roll a warrior (or an ele if you play with stupid people who believe they do the best damage in the game).
Gun Pierson
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Originally Posted by Tearz1993
[Amity] isn't a good skill.
So protection magic sucks? |
As for other classes playing different roles...My example of the ele protector in PvE still stands. Combined with a HB monk + dwayna's kiss and you're off to solo beat DoA with 6 heroes (or 2 men/6 heroes) and without cons. Just bring enough punch like imbagons as your defense will be solid with only taking up two slots. Thanks to that great ele protector. Foundry is still hard though, need a bit of luck there.
Arkantos
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As for other classes playing different roles...My example of the ele protector in PvE still stands. Combined with a HB monk + dwayna's kiss and you're off to go beat DoA with 6 heroes and without cons. Just bring enough punch like imbagons as your defense will be solid with only taking up two slots. |
Yichi
tripple smite beat iway
izzy liked iway
therefore izzy hates smiting
izzy liked iway
therefore izzy hates smiting
Kanyatta
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Originally Posted by zwei2stein
Smiting MUST be weak or else you get 8x Mo immortal spike (or pressure) teams. |
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Originally Posted by zwei2stein
Each class has redheadedstepchild line, smiting is monk one, not big deal.
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But yeah, I'd /sign for a Smite buff for PvE.
Gun Pierson
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Originally Posted by Arkantos
Prot ele's use /mo to do something they weren't really meant to do. You want monks to be able to do something they aren't supposed to do - with their primary. There's a difference.
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Smiting does sound and looks offensive to me. Some skills even have Balthazar's name in it, the god of war.
But forget about it, it seems to be a big deal while it actually would hurt nobody in pve. It would only make some monks happy, big deal.
Dark Paladin X
well, if you think about it, [Castigation Signet] and [Mantra of Inscription] serve great syngery and good energy management (better than [Power Drain] IMO since the signet deals damage and give energy while [Power Drain] simply interrupts, cost energy, and then give energy). Since, the greatest problem with monks is e-management.
Winterclaw
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Originally Posted by Arkantos
Too bad, really. Monks are support. They always have been, they always will be. If smiting gets buffed so they can be damage dealers, then every other class should be able to do something they weren't meant to do.
If you're tired of being support and want to do damage, roll a warrior (or an ele if you play with stupid people who believe they do the best damage in the game). |
Being support is fine, but if you have a damage line, you should be able to do some reasonable damage with it. If they don't want monks doing a lot of damage, I'm okay with that just so long as they don't have a line called smiting and then fill it with ill-concieved skills.
Don't get me wrong, there is a little usability for that line, but it needs to be a little more than SioJ, smite hex, smite condition, and RoD.
LifesRestorer
i'm pretty sure the smiting line made the early generations of 55 monking available, seeing as secondaries had to be used to not get interrupted rather than to deal damage.
garethporlest18
I think some damage buffs to the line are in order, WoC should have a recharge or damage buff, Bane Signet should be upped about 10-12 points, and have the recharge about 12-15. Banish about 10 points. Signet of Rage and Mystic should have damage upped a bit, or at the very least changed around so they do more damage than they do now. Shield of Judgement should be reworked. Ray of Judgement should be re-worked, 15-20 second recharge, remove the disabling effect, or do one or the other at the very least, maybe up the cast time to 2 seconds to go with the shorter recharge.
Symbol of Wrath should be reduced to 15-20s recharge. Smite down to 8 recharge, Holy Strike down to 5s recharge. Smite Hex 5-8 second recharge. Defender's Zeal would be a good skill if monsters didnt' die so fast. So maybe change that skill around to when a monster hits with an attack you gain 4..12..16 energy and this hex ends or something of the sort.
Sure it's a support line in PvP, but I don't think it was ever meant for a support line in PvE seeing as monks already have 2 main support lines. So PvE wise I think it should turn to damage and I don't know what you guys read but monks do damage big time against evil. Just because they're holy doesn't mean they shouldn't have insane damage capabilities. Not saying they should be overpowered in this game like that or anything, but just saying in general.
Symbol of Wrath should be reduced to 15-20s recharge. Smite down to 8 recharge, Holy Strike down to 5s recharge. Smite Hex 5-8 second recharge. Defender's Zeal would be a good skill if monsters didnt' die so fast. So maybe change that skill around to when a monster hits with an attack you gain 4..12..16 energy and this hex ends or something of the sort.
Sure it's a support line in PvP, but I don't think it was ever meant for a support line in PvE seeing as monks already have 2 main support lines. So PvE wise I think it should turn to damage and I don't know what you guys read but monks do damage big time against evil. Just because they're holy doesn't mean they shouldn't have insane damage capabilities. Not saying they should be overpowered in this game like that or anything, but just saying in general.
Tyla
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To be honest, giving Symbol of Wrath and it's counterpart the ability to be used on a target would be a better idea.
To be honest, giving Symbol of Wrath and it's counterpart the ability to be used on a target would be a better idea.
Lord Sojar
Smiter Boon + Smite hex/condition + balths pendulum + RoD = hax
Smiting is quite alright.
And smiting monks and dervish rip apart undead. Take a smiter with you into Shards of Orr in HM. Hell, take that and a balth dervish and watch the mayhem. Stuff just EXPLODES.
Smiting is quite alright.
And smiting monks and dervish rip apart undead. Take a smiter with you into Shards of Orr in HM. Hell, take that and a balth dervish and watch the mayhem. Stuff just EXPLODES.
Makkert
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Originally Posted by Gun Pierson
The knock down is nice but really isn't needed, a lot of dmg is needed though in PvE.
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Gun Pierson
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Originally Posted by Makkert
I stopped reading after this...
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@Garethporlest18: I think we're on the same line there.
Age
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Originally Posted by RotteN
people already explained it :
Smiting is a great support line. Not a raw damage line. I am not complaining my warrior can heal better with secondary profession skills than with primary skills, now am I ? why ? easy, warriors aren't supposed to be healing. Monks are not a damage class, get over it. |
Arkantos
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Originally Posted by Winterclaw
Have a warrior.
Being support is fine, but if you have a damage line, you should be able to do some reasonable damage with it. If they don't want monks doing a lot of damage, I'm okay with that just so long as they don't have a line called smiting and then fill it with ill-concieved skills. Don't get me wrong, there is a little usability for that line, but it needs to be a little more than SioJ, smite hex, smite condition, and RoD. |
Also, there's more to the line than those 4 skills.
In PvP, there's (not mentioning skills that synergize with smiting):
[Balthazars Aura][Balthazar's Pendulum][Bane Signet][Castigation Signet][Holy Wrath][Judge's Insight][Reversal of Damage][Signet of Judgment][Signet of Rage][Smite Condition][Smite Hex][Strength of Honor]
In PvE there's all of the above, and a few more useful skills. Quite a few more than 4, don't you think?
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Sure it's a support line in PvP, but I don't think it was ever meant for a support line in PvE seeing as monks already have 2 main support lines. So PvE wise I think it should turn to damage and I don't know what you guys read but monks do damage big time against evil. Just because they're holy doesn't mean they shouldn't have insane damage capabilities. Not saying they should be overpowered in this game like that or anything, but just saying in general. |
Monks being holy has nothing to do with them not supposed to be doing damage. It has to do with monks being made as a support class. Monks were meant to be support and not be damage the same way as warriors were meant to be damage and not be support. If you give monks in PvE a way to do big damage, I want my warrior to be able to be a healer in PvE.
Tiny Killer
I have not gone heal/protect in over a year. The smite line is just fine, in my opinion.
garethporlest18
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Originally Posted by Arkantos
Your first sentence makes absolutely no sense. Smiting wasn't meant as a support line in PvE because monks have 2 other support lines? They have the exact same in PvE as they do in PvP.
Monks being holy has nothing to do with them not supposed to be doing damage. It has to do with monks being made as a support class. Monks were meant to be support and not be damage the same way as warriors were meant to be damage and not be support. If you give monks in PvE a way to do big damage, I want my warrior to be able to be a healer in PvE. |
Monks should be able to heal you, protect you from damage and do some damage to the enemy, right now it's just not enough and a few of the skills need to be buffed in some way, I'm not saying the damage should be massive, just a tiny bit more than it is now and..some of the skills need to be more useful, like the suggestions I gave in my first post.
Then again, the smiting line was probably meant as offensive support, seeing as most of the skills do damage in some way but target allies. I still think that makes it a damage line, and one that should be buffed in some places. I say this only for PvE because, PvE is not as much of a team game as it used to be. I know people like being content with what little they have, but you should always try to get more.
Gun Pierson
Exactly, I started out in pre-sear with Bane Signet, Banish and Retribution three years ago. Which is zero support, but direct and indirect damage. You know why? Cause healing and protection and divine are already support. As we had a lot of skills that target an enemy back in the days, it also meant the line didn't get a lot of the divine favor bonus. Which is normal, as it prooves it's an offensive line and was meant to be one.
Izzy changed it into a support role cause he hates smiting. He throws in smiter's boon, smite hex and smite condition and now a lot of players think it's always meant to be a support line. He can fool a lot of you, but not this old timer.
Btw, I know he hates smiting because a dev told me.
Can't believe you wrote that. It's like a black dye giving a white colour and you're ok with that as the role of dye is to colour.
Izzy changed it into a support role cause he hates smiting. He throws in smiter's boon, smite hex and smite condition and now a lot of players think it's always meant to be a support line. He can fool a lot of you, but not this old timer.
Btw, I know he hates smiting because a dev told me.
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Originally Posted by Arkantos
The name of the line is irrelevant, what the lines meant to do in the game is all that matters.
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Avarre
Healing Signet should be made to target any ally and buffed, so that Warriors have better support. It is only fair because Guild Wars is a game clearly designed around single-character-capability balance.
Seriously. This is serious.
Seriously. This is serious.
TheHaxor
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Originally Posted by garethporlest18
Signet of Rage should have damage upped a bit
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thanks for making me laugh
smiter's boon is dumb and way too effective, but the actual smiting skills are fine with exception of signet of rage and maybe SoH stacking with conjure
DarkNecrid
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Originally Posted by Gun Pierson
Izzy changed it into a support role cause he hates smiting. He throws in smiter's boon, smite hex and smite condition and now a lot of players think it's always meant to be a support line. He can fool a lot of you, but not this old timer. |
around
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Can't believe you wrote that. It's like a black dye giving a white colour and you're ok with that as the role of dye is to colour. |
Giving damage options to monks is dumb; can't anyone remember SoMW spike? That shit was seriously seriously lame.
Gun Pierson
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Originally Posted by DarkNecrid
[Smite Hex] is a Core skill.
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Reversal of damage: Nightfall
Judge's intervention: Nightfall
Smite condition: Eye of the North
Smiter's boon (divine): Eye of the north
@ around: you're right, that's why we left pvp out of the discussion. I think that's ok, since we have a pvp/pve split now. PvE has the setting now to give smite the role it was meant to be.
But uhm, wouldn't it be more logical if black dye would just give a black colour? And that's the whole point of it. Smite shouldn't be support in PvE.
DarkNecrid
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True and you get a cookie for that. Nevertheless it doesn't change a thing to what I was explaining. |
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Originally Posted by Gun Pierson Izzy changed it into a support role cause he hates smiting. He throws in smiter's boon, smite hex and smite condition and now a lot of players think it's always meant to be a support line. He can fool a lot of you, but not this old timer. |
Gun Pierson
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Originally Posted by DarkNecrid
I disagree.
He never changed it. It has always had support skills since the start of the game, he just enhanced that part of the line over time to become an even better support role. It was always meant to be a support line with a bit of light damage, that is all it has ever been. That is all it will ever be. |
A bit of light damage? Balthasar's Aura (pre nerf), symbol of wrath, were pretty big dmg dealers back in the days.
On a side note, we didn't have AoE scatter back then and smite was used by monks to do crazy damage, not to support. Shield of judgment, another big damage dealer. Zealot's Fire (pre nerf). All from that era. AoE scatter made those skills less usefull nowadays. And it's why smiting is now seen as a support role. And that's a shame as the line deserves more than that.