Discussion: Izzy and smiting (2nd try)

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Gun Pierson
Oh really, make me a viable support smite build with only core and prophecies' smite skills. I have some protect and healing builds from that time that outclass the smiting support role by far. Smite/protect ok, but that's because Zealot's Fire (pre nerf) was a decent damage dealer too.

A bit of light damage? Balthasar's Aura (pre nerf), symbol of wrath, were pretty big dmg dealers back in the days.

On a side note, we didn't have AoE scatter back then and smite was used by monks to do crazy damage, not to support.
Emphasis mine:
Quote:
he just enhanced that part of the line over time to become an even better support role.
12chars.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

That's cool and thank you Izzy, as long as he doesn't neglect the other role smite 'can' play in PvE.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Gun Pierson
That's cool, as long as he doesn't neglect the other role smite can play.
Smite does the light damage it is supposed to do just fine...an attribute is never supposed to be SUPER AMAZING at everything it does. If you want to do damage, go play a damage dealing class or play in Undead heavy areas. If every class had an attribute that could do everything perfectly, every class would become homogenized, and that my friends, is what we call Ursan Blessing.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Gun Pierson
That's cool and thank you Izzy, as long as he doesn't neglect the other role smite can play in PvE.
The problem here is you think smiting is meant to do big damage. It's not. As DarkNecrid said it's meant to do light damage (big damage vs undead), and it does that perfectly.

Quote:
Healing Signet should be made to target any ally and buffed, so that Warriors have better support. It is only fair because Guild Wars is a game clearly designed around single-character-capability balance.

Seriously. This is serious.
You're suggesting healing signet should be changed into something it's not supposed to be?! I agree with this amazing suggestion.

Sarcasm, for those who didn't catch it.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by DarkNecrid
Smite does the light damage it is supposed to do just fine...an attribute is never supposed to be SUPER AMAZING at everything it does. If you want to do damage, go play a damage dealing class or play in Undead heavy areas. If every class had an attribute that could do everything perfectly, every class would become homogenized, and that my friends, is what we call Ursan Blessing.
1) UD areas make out a small part of the entire game. Just wanne make the line viable in most parts of the game.

2) Buffing some skills a bit and making some skills and elites actually playable suddenly makes it like Ursan Blessing or godly mode and it would homogenize the game?

Ok If I asked for 500 dmg dealing spikes, but I'm not. Just a little bit more smiting love. I know it's effective, but it would be nice to give it a little buff for the fun of it in pve.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Gun Pierson
2) Buffing some skills a bit and making some skills and elites actually playable suddenly makes it like Ursan Blessing or godly mode and it would homogenize the game? .
They are playable for what they do. Stop trying to have your cake and eat it too.

Productivity

Productivity

Lion's Arch Merchant

Join Date: Apr 2007

Mo/

Quote:
Originally Posted by Gun Pierson
1) UD areas make out a small part of the entire game. Just wanne make the line viable in most parts of the game.
It's allready perfectly playable in the whole game. If you think it isn't, I can't stop you but the only thing stopping you from being effective is yourself.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by DarkNecrid
They are playable for what they do. Stop trying to have your cake and eat it too.
We're getting a little aggrevated here it seems. I made my point, you made yours, now lets move on.

Quote:
Originally Posted by Productivity
It's allready perfectly playable in the whole game. If you think it isn't, I can't stop you but the only thing stopping you from being effective is yourself.

Sceptical audience here. Shouldn't have gotten into the UD thing and the playability in the whole game, my mistake.

Ofcourse it's playable, that doesn't mean one can't try to get more out of it.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
1) UD areas make out a small part of the entire game. Just wanne make the line viable in most parts of the game.
But it is viable in all parts of the game. I'm guessing you play with bad, one minded pugs. Find a guild that's good at the game, and understand player skill > player build.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

I'd also like to see some sort of Smiting boon in PvE. Allowing Divine Favor to give the line a slight boost would be most appreciated.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Sante_Kelm
I'd also like to see some sort of Smiting boon in PvE. Allowing Divine Favor to give the line a slight boost would be most appreciated.
Smiter's Boon is already a powerful skill. ~80 heals for 5 energy along with hex removal, condition removal or damage mitigation is good. Oh, and all do damage.

Smiting is a seriously good support line. It's viable as a spam your head off PvE build with it's Signets too if you really want that. There isn't anything wrong with it as far as I'm concerned.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Sante_Kelm
I'd also like to see some sort of Smiting boon in PvE. Allowing Divine Favor to give the line a slight boost would be most appreciated.
[Smiter's boon] + [divine boon] = 45+45+57 = 147 point heals for 7 energy on 1/4 second cast time. As a bonus, they also mitigate a bit of damage, and shunt a little bit back.

If that wasn't good enough, [castigation signet] combined with [boon signet] or [defender's zeal] amounts to near infinite energy.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

leave my smiting monks alone!
when I h/h my monks dont go healing....the dumb h/h would never do anything if I did! Smiting is just fine as it is....

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

My little old smiter MoMe is cool - because of all the campaigns and Eotn. Leave her alone for PvE thanks.