So here are my suggested changes: (these ideas only apply to level 20 areas and also assumes that no matter where you are, mobs have access to all skills and professions.)
1) Give every balanced mob a monk with a decent skill bar. Spirit bond would be a primary skill that these monks would have since it counters "Hulk Smash" mentality. Also Ursans would have a hard time killing someone with Spirit Bond on them.
2) Give every balanced mob some form of monk shutdown/pressure. Shattering Assault sins come to mind or a dom mesmer that actually sits on your monk.
3) Have mobs that run varied gimmicks. A single zone could have a group of ViM trappers and a group of rodgorts invocation spike. This is a stretch but maybe even a group with Fevered Dreams/Fragility and a Temple Strike Assassin.
So what are your ideas? Keep in mind that this thread is only for changing mobs or even how some quests work and not nerfing skills. Please don't bring NERF URSAN (or nerf anything for that matter) into this thread.
Try to keep the suggestions reasonable (no "make all mobs have 30 attribute in fire and 10k HP" suggestions). Be as specific or as general as you like. Discuss.
