Originally Posted by Martin Firestorm
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Here's an example Let's say that God of War 3 gets released on the PS3. The game's hardest difficulty is God mode. Player's complain that the God Mode difficulty is too hard, so the developer's for God of War release an update that gives you five times the health and have you deal five times the damage.
Now, can you see why that update is unbalanced? Not only that, but can you see why it's so unnecessary? While UB wasn't as dangerously gamebreaking it was still allowing one thing: giving very unskilled players access into the hardest content.
Originally Posted by Martin Firestorm
Vague, and quite debatable as to whether that has happended with anything in this update.
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Originally Posted by Martin Firestorm
Huh? Didn't see that coming after reading your ealier posts in this thread. I persuaded you that easily? Anyway, glad we agree.
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Originally Posted by Bryant Again
Providing methods that greatly cheapen the game are bad..
Providing methods that greatly reduce the effort required to play through the game are bad. So on the whole, this was a good update. |
So, as we can see, ANet seems to disagree on your matter of "subjectivity".