WotA has been nerfed QQ

7hm

7hm

Frost Gate Guardian

Join Date: Oct 2005

glad it was nerfed.. it was annoying

wtfisgoingon

Banned

Join Date: Jun 2006

Quote:
Originally Posted by Boogz
There's a reason that sins don't deserve IAS, scythesins running around spammiing 120+ dmg crits, turrent sins, and interrupt bots sins with disrupting accuracy are far from being a good thing for the game.But now the scrubfest has ended, yay for ANet.
hey there man, please shut your trap. sins have it very tough in the world of gw, buffing up their skill line is a positive thing.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

People are actually surprised it got nerfed? Wow..

Quote:
hey there man, please shut your trap. sins have it very tough in the world of gw, buffing up their skill line is a positive thing.
Yeah, assassins definitely have it tough in Guild Wars. They can shadow step, gank, kill in under 5 seconds, and effectively run 4 weapons. But shit, they got it hard, like people on the streets. It ain't easy being cheesy....I mean an assassin.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

A good buff has turned into a nerf into obscurity x.x

"Elite Stance. For the next 20 seconds while wielding daggers, you attack 5...17...20% faster and have a +5...29...35% chance to land a critical hit. "

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Lady Raenef
It's fair to me to have the only IAS be an elite. Dagger only was good. Decreasing the IAS, not so great. That just makes the skill useless again.
Funny. If it was worthless in the first place, why was it my favorite Assassin Elite? The addition to the IAS, even with it being reduced, allows me to look around for a change to the Critical Agility, might not be +33% IAS and no +25 armor, but at least it's a lot easier to maintain and a lot harder to strip.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by Smilin' Assassin

[skill]Locust's Fury[/skill] is the Elite that the IAS oughta go on ..
Yeah, there were a few definitely unused elites that didn't get a buff that I was looking for, and this was one of them.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

PVE doesn't need it. PVE already has [critical agility]. Now you can like, use whatever elite you want. Hell, throw in [flashing blades], which is what every wammo has always secretly wanted [gladiator's defense] to be. I don't see how anyone thinks PVE needs the pre-nerf version of this skill.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

Ah thank god, those things were stupid.

Faced one in gvg and it did 142 + dw, 115, and 94 on me in 2 seconds...

Cheers then.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by Axel Zinfandel
A good buff has turned into a nerf into obscurity x.x

"Elite Stance. For the next 20 seconds while wielding daggers, you attack 5...17...20% faster and have a +5...29...35% chance to land a critical hit. "
What? It's still good, and definitely not useless like you are saying. Just because it's nerfed doesn't mean it's immediately useless.

Ghen

Krytan Explorer

Join Date: Jan 2008

meuh i was enjoying this skill
but ya

Akimb0

Lion's Arch Merchant

Join Date: Jul 2005

Rt/N

Why did they have to make it daggers only ffs? I don't care if it was imba, I'd rather they just removed the ias and let me have some VARIETY in my builds, instead of taking the ONLY assassin ias skill and making it daggers only ( not including pve skills.. ), when daggers have double strike! GRRRR....Oh well, time to delete the assassin I played -all day- yesterday...

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Ya they should just remove the IAS so it is just Critical Eye or Way of the Master so you can have some variety in your builds...

wut...?

Also it's still very good so if you delete your Assassin, i lol @ you.

The reason they nerfed it, and the reason Assassin's have never had their own IAS and been forced to use IAS's that have drawbacks (wow rememeber those), is because Assassin's can spare an elite slot for an IAS and still have attack chains that instagib people, whereas Warrior's need their elite slot for attack moves or else they can't & because Warrior elites provide much needed utility compared to the rest of their attacks generally. An IAS with no drawback is imba anyways.

EDIT:
And it makes sense with the name, and it's not like you're ruining any builds. Anyone who was using WotA with WotM was retarded anyways as taking 2 +crit skills is bad unless if its critical eye for the e-regen, and an IAS + double strikes is bloody crazy.

Tiyuri

Lion's Arch Merchant

Join Date: Jun 2005

Quote:
Originally Posted by Faer
Well hey dudes! There's always Frenzy!
It's FAER!!!!!!!!!!!!!!!!!!!!

Productivity

Productivity

Lion's Arch Merchant

Join Date: Apr 2007

Mo/

Quote:
Originally Posted by VirtuousChild
Hmmm...
*Sigh*
For the love of PvE, A'net~!
Please-Please put back the attack speed up to 35% for PvE~!

I don't care if you tone PvP down to the roots of hell, or left it for daggers only, but for the love of PvE, give back the attack speed~! 20% is TOO SLOW, heck even warriors chop/slash at 33% ridiculous speed with Strength 1-16% penetration damage (instead of critical attack with a cheap 7-17atk dmg). PvE... *sniff* PvE...

You've done it before to other skills, PvP(reduction)|PvE normal, why not for this nice and only beautiful elite skill.
*Falls off the chair like a big baby and pounds the floor*. T_T
Why exactly do PVE players need completely imbalanced crap to enjoy the game? Do you enjoy putting eight skill on your bar and then rolling your head around on the keyboard to win?

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

Do we seriously need a whole thread about how WotA has been nerfed?
_
On-Topic: It's only nerfed because of the pvpers.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Logically it had to be nerfed.

It was OP, now it's crap again.

CA still owns PvE.

13 Crit for +18% IAS at the cost of an elite slot is a joke in PvP.

The lol is Anet looking like douches again.How the heck did it get through in the first place?

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

There was an overpowered skill, and A-net rid of it for us.

Thank you A-net.

Now, about Wounding Strike...

bryann380

bryann380

Frost Gate Guardian

Join Date: Jan 2006

USA

Mo/

*A/P spear assassin Kira Videl flips through the Skills catalog, searching for a suitable skill to replace the now-removed-from-skillbar WotA.... mumbling to herself slightly annoyed by it*

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

If you want quick kills, daggers are your answer. Heck, I even did a total of +12,000 damage against Master of Damage by using [Moebius Strike] and [Death Blossom].

So yea, that's the reason why ArenaNet nerfed Way of the Assassin. Not to mention it, double strikes often compensate for the lack of an IAS. Heck, you don't really need a good IAS for a sin (even mesmers using Illusionary Weaponry is better off using daggers than swords when using IW).

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Can't believe people think that losing 11-13% speeds makes a huge difference ..ONLY the speed was change combined with Crit Eye you have a 42-44% chance to land crit hits, the Fun I am have having with this is Great.

DutchSmurf

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by Monarch
On-Topic: It's only nerfed because of the pvpers.
Correction, it was nerfed because it was ridiculously overpowered for assassins using other weapons then daggers. Most of all with scythes and spears.

Aldric

Wilds Pathfinder

Join Date: Jul 2007

[IG]

R/

Quote:
Originally Posted by Productivity
Why exactly do PVE players need completely imbalanced crap to enjoy the game? Do you enjoy putting eight skill on your bar and then rolling your head around on the keyboard to win?
If its not Headmashway then it fails

Akimb0

Lion's Arch Merchant

Join Date: Jul 2005

Rt/N

Quote:
Originally Posted by Dark Paladin X
If you want quick kills, daggers are your answer. Heck, I even did a total of +12,000 damage against Master of Damage by using [Moebius Strike] and [Death Blossom].

So yea, that's the reason why ArenaNet nerfed Way of the Assassin. Not to mention it, double strikes often compensate for the lack of an IAS. Heck, you don't really need a good IAS for a sin (even mesmers using Illusionary Weaponry is better off using daggers than swords when using IW).
Using an elite to do massive amounts of damage is the reason why another elite which can't be in the same build was nerfed? Double strikes means daggers don't really need ias, which is why making a crap ias elite, that only works with dagger is kind of pointless. Also Illusionary weaponry is better with a sword + flurry than daggers.

Quote:
Originally Posted by underverse_ninja
Can't believe people think that losing 11-13% speeds makes a huge difference ..ONLY the speed was change combined with Crit Eye you have a 42-44% chance to land crit hits, the Fun I am have having with this is Great.
No it's the "daggers only" bit which makes a huge difference.

Quote:
Originally Posted by DutchSmurf
Correction, it was nerfed because it was ridiculously overpowered for assassins using other weapons then daggers. Most of all with scythes and spears.
Yeah heaven forbid we might want to use something other than daggers as an assassin -_- Scythe assassins have been around using this skill for ages, it was imba when they added the IAS to it. Now it's just useless.

craigrs84

Academy Page

Join Date: Jul 2007

A/

Should be slightly buffed so you can get 25% IAS at 13 dagger mastery or so... other than that it's good.

anonymous

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by Akimb0
Double strikes means daggers don't really need ias, which is why making a crap ias elite, that only works with dagger is kind of pointless.
L2P, you need an IAS to get your combos out faster so the enemy monks can't react in time, not so you can do pathetic damage with your 7-17 daggers. If you make an assassin based on auto attacking then you're doing it wrong.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by underverse_ninja
Can't believe people think that losing 11-13% speeds makes a huge difference
It's quite a big blow to the amount of attacks your getting in.

Quote:
Originally Posted by Wiki
A 33% reduction in swing time results in 50% more swings in the same time frame
In saying it's really a matter of personal choice and opinion.

Glad you enjoy it but personally I'd rather take a faster secondary IAS that leaves my elite slot open and doesn't demand massive spec'ing in CS when I'm wanting as much DM as I can possibly squeeze into my build for PvP.

In PvE CA is vastly superior.

I still don't see this touching my bar but I'm glad they changed it from broken to mediocre.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

To those whinging about the fact WoTA is now actually balanced.

LEARN 2 PLAY. Daggers with an IAS are still freaking nasty considering sins LOVE their knockdowns. It reduces the time a monk has to react to a sin wailing on someone.

Just because you can't abuse it with scythe/bow/spear anymore isn't any reason to cry like a baby unless you can only win with the PUNCH THE KEYS FOR GOD SAKE method.

You just got tomahawked

You just got tomahawked

Krytan Explorer

Join Date: Nov 2006

H-Town

The Battle Bakery [vPie]

N/

Anet giveth and they sure as hell can taketh away.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

there goes my spearchucker assassin

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

well, at least there's stil the R/D

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by AKB48
well, at least there's stil the R/D
[wounding strike] is alive!
woot!

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

Quote:
Originally Posted by cgruber


^ with a scythe
lol umm with a rit buildi have you can do that much damgein 30secds everyy 30secds 214 dps non stop

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

I meant this: [Escape] actually but [wounding strike] works, too.

Lucid Xlll

Pre-Searing Cadet

Join Date: Oct 2007

A/

As far as i can tell most of what people think was over powered about that skill was its use with other weapons. Now that its daggers only i didnt see too much of a problem with it, its not like 90% of dagger sins didnt run either tiger stance or flail in pvp anyways. Dropping the haste to 18% at 13 crits is just going to make all those sins go back to tigers stance/flail so this really didnt accomplish anything.

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

Good nerf imo...except for the speed thing boost it up a tiny bit...Keep the DAGGERS only definitely..that's how true sins do it.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by Lucid Xlll
As far as i can tell most of what people think was over powered about that skill was its use with other weapons. Now that its daggers only i didnt see too much of a problem with it, its not like 90% of dagger sins didnt run either tiger stance or flail in pvp anyways. Dropping the haste to 18% at 13 crits is just going to make all those sins go back to tigers stance/flail so this really didnt accomplish anything.
They'll lose the crit chance if they do that. Plus WoTA is way more spammable (another major reason it needed it's nerf)

Lucid Xlll

Pre-Searing Cadet

Join Date: Oct 2007

A/

For Sarevok, imo 15% more haste from flail and tigers stance (assuming you're running 13 crits) is more important for spiking then 31% increase crit chance. If you are running a pressure build, all decent ones i can think of atm rely on their elite to make the pressure constant, and yes Way of the Assassin is spammable, but so is flail and if you're running a kd spike, i personally like using "On You're Knees!" to ensure tigers stance will be up for the next time im going to do my attack chain~

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
On-Topic: It's only nerfed because of the pvpers.
The only reason it was buffed was because of PvP. Do you think ANet changed it for PvE?

It's still better than it used to be, quit all your senseless whining, and learn what balance is.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by Lucid Xlll
For Sarevok, imo 15% more haste from flail and tigers stance (assuming you're running 13 crits) is more important for spiking then 31% increase crit chance. If you are running a pressure build, all decent ones i can think of atm rely on their elite to make the pressure constant, and yes Way of the Assassin is spammable, but so is flail and if you're running a kd spike, i personally like using "On You're Knees!" to ensure tigers stance will be up for the next time im going to do my attack chain~
Meet the quote button.

With WoTA the pressure IS constant, infact it's almost non-stopping and unconditional providing you don't get someone wild blowing you out of the stance (easily remedied), adtionally it's only 1 skill. Tiger's stance will fail if you get blocked even once and OYK requires a KD.

The trade offs on either side are quite clear. Personally I'd go with WoTA for daggers.

Sigma Onkoron

Frost Gate Guardian

Join Date: Sep 2007

Basement

Deal with it.

nuff said