WotA has been nerfed QQ
7hm
glad it was nerfed.. it was annoying
wtfisgoingon
Quote:
Originally Posted by Boogz
There's a reason that sins don't deserve IAS, scythesins running around spammiing 120+ dmg crits, turrent sins, and interrupt bots sins with disrupting accuracy are far from being a good thing for the game.But now the scrubfest has ended, yay for ANet.
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Arkantos
People are actually surprised it got nerfed? Wow..
Yeah, assassins definitely have it tough in Guild Wars. They can shadow step, gank, kill in under 5 seconds, and effectively run 4 weapons. But shit, they got it hard, like people on the streets. It ain't easy being cheesy....I mean an assassin.
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hey there man, please shut your trap. sins have it very tough in the world of gw, buffing up their skill line is a positive thing. |
Axel Zinfandel
A good buff has turned into a nerf into obscurity x.x
"Elite Stance. For the next 20 seconds while wielding daggers, you attack 5...17...20% faster and have a +5...29...35% chance to land a critical hit. "
"Elite Stance. For the next 20 seconds while wielding daggers, you attack 5...17...20% faster and have a +5...29...35% chance to land a critical hit. "
Konig Des Todes
Quote:
Originally Posted by Lady Raenef
It's fair to me to have the only IAS be an elite. Dagger only was good. Decreasing the IAS, not so great. That just makes the skill useless again.
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Axel Zinfandel
Quote:
Originally Posted by Smilin' Assassin
[skill]Locust's Fury[/skill] is the Elite that the IAS oughta go on .. |
kvndoom
PVE doesn't need it. PVE already has [critical agility]. Now you can like, use whatever elite you want. Hell, throw in [flashing blades], which is what every wammo has always secretly wanted [gladiator's defense] to be. I don't see how anyone thinks PVE needs the pre-nerf version of this skill.
fowlero
Ah thank god, those things were stupid.
Faced one in gvg and it did 142 + dw, 115, and 94 on me in 2 seconds...
Cheers then.
Faced one in gvg and it did 142 + dw, 115, and 94 on me in 2 seconds...
Cheers then.
Earth
Quote:
Originally Posted by Axel Zinfandel
A good buff has turned into a nerf into obscurity x.x
"Elite Stance. For the next 20 seconds while wielding daggers, you attack 5...17...20% faster and have a +5...29...35% chance to land a critical hit. " |
Ghen
meuh i was enjoying this skill
but ya
but ya
Akimb0
Why did they have to make it daggers only ffs? I don't care if it was imba, I'd rather they just removed the ias and let me have some VARIETY in my builds, instead of taking the ONLY assassin ias skill and making it daggers only ( not including pve skills.. ), when daggers have double strike! GRRRR....Oh well, time to delete the assassin I played -all day- yesterday...
DarkNecrid
Ya they should just remove the IAS so it is just Critical Eye or Way of the Master so you can have some variety in your builds...
wut...?
Also it's still very good so if you delete your Assassin, i lol @ you.
The reason they nerfed it, and the reason Assassin's have never had their own IAS and been forced to use IAS's that have drawbacks (wow rememeber those), is because Assassin's can spare an elite slot for an IAS and still have attack chains that instagib people, whereas Warrior's need their elite slot for attack moves or else they can't & because Warrior elites provide much needed utility compared to the rest of their attacks generally. An IAS with no drawback is imba anyways.
EDIT:
And it makes sense with the name, and it's not like you're ruining any builds. Anyone who was using WotA with WotM was retarded anyways as taking 2 +crit skills is bad unless if its critical eye for the e-regen, and an IAS + double strikes is bloody crazy.
wut...?
Also it's still very good so if you delete your Assassin, i lol @ you.
The reason they nerfed it, and the reason Assassin's have never had their own IAS and been forced to use IAS's that have drawbacks (wow rememeber those), is because Assassin's can spare an elite slot for an IAS and still have attack chains that instagib people, whereas Warrior's need their elite slot for attack moves or else they can't & because Warrior elites provide much needed utility compared to the rest of their attacks generally. An IAS with no drawback is imba anyways.
EDIT:
And it makes sense with the name, and it's not like you're ruining any builds. Anyone who was using WotA with WotM was retarded anyways as taking 2 +crit skills is bad unless if its critical eye for the e-regen, and an IAS + double strikes is bloody crazy.
Tiyuri
Quote:
Originally Posted by Faer
Well hey dudes! There's always Frenzy!
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Productivity
Quote:
Originally Posted by VirtuousChild
Hmmm...
*Sigh* For the love of PvE, A'net~! Please-Please put back the attack speed up to 35% for PvE~! I don't care if you tone PvP down to the roots of hell, or left it for daggers only, but for the love of PvE, give back the attack speed~! 20% is TOO SLOW, heck even warriors chop/slash at 33% ridiculous speed with Strength 1-16% penetration damage (instead of critical attack with a cheap 7-17atk dmg). PvE... *sniff* PvE... You've done it before to other skills, PvP(reduction)|PvE normal, why not for this nice and only beautiful elite skill. *Falls off the chair like a big baby and pounds the floor*. T_T |
Accursed
Do we seriously need a whole thread about how WotA has been nerfed?
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On-Topic: It's only nerfed because of the pvpers.
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On-Topic: It's only nerfed because of the pvpers.
fireflyry
Logically it had to be nerfed.
It was OP, now it's crap again.
CA still owns PvE.
13 Crit for +18% IAS at the cost of an elite slot is a joke in PvP.
The lol is Anet looking like douches again.How the heck did it get through in the first place?
It was OP, now it's crap again.
CA still owns PvE.
13 Crit for +18% IAS at the cost of an elite slot is a joke in PvP.
The lol is Anet looking like douches again.How the heck did it get through in the first place?
Shuuda
There was an overpowered skill, and A-net rid of it for us.
Thank you A-net.
Now, about Wounding Strike...
Thank you A-net.
Now, about Wounding Strike...
bryann380
*A/P spear assassin Kira Videl flips through the Skills catalog, searching for a suitable skill to replace the now-removed-from-skillbar WotA.... mumbling to herself slightly annoyed by it*
Dark Paladin X
If you want quick kills, daggers are your answer. Heck, I even did a total of +12,000 damage against Master of Damage by using [Moebius Strike] and [Death Blossom].
So yea, that's the reason why ArenaNet nerfed Way of the Assassin. Not to mention it, double strikes often compensate for the lack of an IAS. Heck, you don't really need a good IAS for a sin (even mesmers using Illusionary Weaponry is better off using daggers than swords when using IW).
So yea, that's the reason why ArenaNet nerfed Way of the Assassin. Not to mention it, double strikes often compensate for the lack of an IAS. Heck, you don't really need a good IAS for a sin (even mesmers using Illusionary Weaponry is better off using daggers than swords when using IW).
Lest121
Can't believe people think that losing 11-13% speeds makes a huge difference ..ONLY the speed was change combined with Crit Eye you have a 42-44% chance to land crit hits, the Fun I am have having with this is Great.
DutchSmurf
Quote:
Originally Posted by Monarch
On-Topic: It's only nerfed because of the pvpers.
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Aldric
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Originally Posted by Productivity
Why exactly do PVE players need completely imbalanced crap to enjoy the game? Do you enjoy putting eight skill on your bar and then rolling your head around on the keyboard to win?
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Akimb0
Quote:
Originally Posted by Dark Paladin X
If you want quick kills, daggers are your answer. Heck, I even did a total of +12,000 damage against Master of Damage by using [Moebius Strike] and [Death Blossom].
So yea, that's the reason why ArenaNet nerfed Way of the Assassin. Not to mention it, double strikes often compensate for the lack of an IAS. Heck, you don't really need a good IAS for a sin (even mesmers using Illusionary Weaponry is better off using daggers than swords when using IW). |
Quote:
Originally Posted by underverse_ninja
Can't believe people think that losing 11-13% speeds makes a huge difference ..ONLY the speed was change combined with Crit Eye you have a 42-44% chance to land crit hits, the Fun I am have having with this is Great.
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Quote:
Originally Posted by DutchSmurf
Correction, it was nerfed because it was ridiculously overpowered for assassins using other weapons then daggers. Most of all with scythes and spears.
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craigrs84
Should be slightly buffed so you can get 25% IAS at 13 dagger mastery or so... other than that it's good.
anonymous
Quote:
Originally Posted by Akimb0
Double strikes means daggers don't really need ias, which is why making a crap ias elite, that only works with dagger is kind of pointless.
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fireflyry
Quote:
Originally Posted by underverse_ninja
Can't believe people think that losing 11-13% speeds makes a huge difference
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Quote:
Originally Posted by Wiki
A 33% reduction in swing time results in 50% more swings in the same time frame
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Glad you enjoy it but personally I'd rather take a faster secondary IAS that leaves my elite slot open and doesn't demand massive spec'ing in CS when I'm wanting as much DM as I can possibly squeeze into my build for PvP.
In PvE CA is vastly superior.
I still don't see this touching my bar but I'm glad they changed it from broken to mediocre.
Sarevok Thordin
To those whinging about the fact WoTA is now actually balanced.
LEARN 2 PLAY. Daggers with an IAS are still freaking nasty considering sins LOVE their knockdowns. It reduces the time a monk has to react to a sin wailing on someone.
Just because you can't abuse it with scythe/bow/spear anymore isn't any reason to cry like a baby unless you can only win with the PUNCH THE KEYS FOR GOD SAKE method.
LEARN 2 PLAY. Daggers with an IAS are still freaking nasty considering sins LOVE their knockdowns. It reduces the time a monk has to react to a sin wailing on someone.
Just because you can't abuse it with scythe/bow/spear anymore isn't any reason to cry like a baby unless you can only win with the PUNCH THE KEYS FOR GOD SAKE method.
You just got tomahawked
Anet giveth and they sure as hell can taketh away.
N1ghtstalker
there goes my spearchucker assassin
AKB48
well, at least there's stil the R/D
N1ghtstalker
Quote:
Originally Posted by AKB48
well, at least there's stil the R/D
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woot!
therangereminem
Quote:
Originally Posted by cgruber
^ with a scythe |
AKB48
I meant this: [Escape] actually but [wounding strike] works, too.
Lucid Xlll
As far as i can tell most of what people think was over powered about that skill was its use with other weapons. Now that its daggers only i didnt see too much of a problem with it, its not like 90% of dagger sins didnt run either tiger stance or flail in pvp anyways. Dropping the haste to 18% at 13 crits is just going to make all those sins go back to tigers stance/flail so this really didnt accomplish anything.
illidan009
Good nerf imo...except for the speed thing boost it up a tiny bit...Keep the DAGGERS only definitely..that's how true sins do it.
Sarevok Thordin
Quote:
Originally Posted by Lucid Xlll
As far as i can tell most of what people think was over powered about that skill was its use with other weapons. Now that its daggers only i didnt see too much of a problem with it, its not like 90% of dagger sins didnt run either tiger stance or flail in pvp anyways. Dropping the haste to 18% at 13 crits is just going to make all those sins go back to tigers stance/flail so this really didnt accomplish anything.
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Lucid Xlll
For Sarevok, imo 15% more haste from flail and tigers stance (assuming you're running 13 crits) is more important for spiking then 31% increase crit chance. If you are running a pressure build, all decent ones i can think of atm rely on their elite to make the pressure constant, and yes Way of the Assassin is spammable, but so is flail and if you're running a kd spike, i personally like using "On You're Knees!" to ensure tigers stance will be up for the next time im going to do my attack chain~
Arkantos
Quote:
On-Topic: It's only nerfed because of the pvpers. |
It's still better than it used to be, quit all your senseless whining, and learn what balance is.
Sarevok Thordin
Quote:
Originally Posted by Lucid Xlll
For Sarevok, imo 15% more haste from flail and tigers stance (assuming you're running 13 crits) is more important for spiking then 31% increase crit chance. If you are running a pressure build, all decent ones i can think of atm rely on their elite to make the pressure constant, and yes Way of the Assassin is spammable, but so is flail and if you're running a kd spike, i personally like using "On You're Knees!" to ensure tigers stance will be up for the next time im going to do my attack chain~
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With WoTA the pressure IS constant, infact it's almost non-stopping and unconditional providing you don't get someone wild blowing you out of the stance (easily remedied), adtionally it's only 1 skill. Tiger's stance will fail if you get blocked even once and OYK requires a KD.
The trade offs on either side are quite clear. Personally I'd go with WoTA for daggers.
Sigma Onkoron
Deal with it.
nuff said
nuff said