Why Sniper Support isn't THAT great

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Alright, I've been reading a LOT of talk about how the new Ebon Vanguard Sniper support is amazing, or how people are going to form teams full of guys to spam this on dungeon bosses, or for teams full of Me/Es to echo spam this skill.
A few of us have been making the point about it in the Update thread, but its kinda getting lost in the pages of Ursan qqing, so I thought this was important enough to warrent its own thread.

This is all for non-charr foes. For Charr, this skill is pretty reliable.

Mathematically speaking, 90 damage with 10% of an additional 900 damage is the same as 90 damage with an additional 90 damage 100% of the time. Over the long term, it will have the same DPS. Short term spikes you may get lucky... or you may not at all.

Lets compare [Ebon Vanguard Sniper Support] to [Lightning Orb] at 14 air magic (12 + 1 minor rune + headgear, common on PvE or PvP eles).
The damage types are different, being Piercing or Lightning damage. But they are both affected by armor (which is not an additional calculation used in this model, but it is unnecessary, if it was added, lightning orbs cracked armor would give it an unfair advantage).

Sniper support deals 180 damage on average every 16.75 seconds (cast time + recharge time + aftercast) and inflicts bleeding.

Lightning Orb (PvE) deals 94 damage every 7.75 seconds (cast time + recharge + aftercast) and inflicts cracked armor.

In the same time it takes for sniper to recharge, Lightning Orb can be cast twice (7.75x2=15.5). Meaning Lightning Orb on average deals 188 damage every 15.5 seconds, better then Sniper supports 180 damage every 16.75 (not adding in the bleeding damage via degen or how cracked armor makes the second lightning orb and all other casts deal more damage).

Lightning orb costs more energy, but is a negligable concern since it is affected by air attunement and can be easily taken care of by an ele primary's e-storage and glyph of lesser.

In a sense, they are about even, with lightning orb coming out on top narrowly. Now, against Charr foes it is another matter.
Now in short term situations, you might get lucky through random varience and chance (getting 9 900s in a row), but you might get unlucky and not get it 30 times in a row. There is no way to improve this chance and having more teammates use it doesn't improve that chance.

We could easily do another comparison with armor ignoring necro blood damage, but I don't feel like doing the numbers. All I'm trying to say is while ebon sniper is a fun skill and a useful skill, it is far from the best thing since sliced bread.

Discuss.


I'd also like to mention I will be traveling the next couple of days and be unable to respond or read this, so if you plan on trolling me save your breath, I won't see it or respond.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

/facepalm I'm fairly certain most people know its not omgwtfawesum but its cool to use because of chance for it to work.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

if i dont have to spec in anything to get that kind of damage, ya its pretty great.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by HawkofStorms
Alright, I've been reading a LOT of talk about how the new Ebon Vanguard Sniper support is amazing, or how people are going to form teams full of guys to spam this on dungeon bosses, or for teams full of Me/Es to echo spam this skill.
A few of us have been making the point about it in the Update thread, but its kinda getting lost in the pages of Ursan qqing, so I thought this was important enough to warrent its own thread.

This is all for non-charr foes. For Charr, this skill is pretty reliable.

Mathematically speaking, 90 damage with 10% of an additional 900 damage is the same as 90 damage with an additional 90 damage 100% of the time. Over the long term, it will have the same DPS. Short term spikes you may get lucky... or you may not at all.

Lets compare [Ebon Vanguard Sniper Support] to [Lightning Orb] at 14 air magic (12 + 1 minor rune + headgear, common on PvE or PvP eles).
The damage types are different, being Piercing or Lightning damage. But they are both affected by armor (which is not an additional calculation used in this model, but it is unnecessary, if it was added, lightning orbs cracked armor would give it an unfair advantage).

Sniper support deals 180 damage on average every 16.75 seconds (cast time + recharge time + aftercast) and inflicts bleeding.

Lightning Orb (PvE) deals 94 damage every 7.75 seconds (cast time + recharge + aftercast) and inflicts cracked armor.

In the same time it takes for sniper to recharge, Lightning Orb can be cast twice (7.75x2=15.5). Meaning Lightning Orb on average deals 188 damage every 15.5 seconds, better then Sniper supports 180 damage every 16.75 (not adding in the bleeding damage via degen or how cracked armor makes the second lightning orb and all other casts deal more damage).

Lightning orb costs more energy, but is a negligable concern since it is affected by air attunement and can be easily taken care of by an ele primary's e-storage and glyph of lesser.

In a sense, they are about even, with lightning orb coming out on top narrowly. Now, against Charr foes it is another matter.
Now in short term situations, you might get lucky through random varience and chance (getting 9 900s in a row), but you might get unlucky and not get it 30 times in a row. There is no way to improve this chance and having more teammates use it doesn't improve that chance.

We could easily do another comparison with armor ignoring necro blood damage, but I don't feel like doing the numbers. All I'm trying to say is while ebon sniper is a fun skill and a useful skill, it is far from the best thing since sliced bread.

Discuss.


I'd also like to mention I will be traveling the next couple of days and be unable to respond or read this, so if you plan on trolling me save your breath, I won't see it or respond.
Wall of Text, sir! Many, many superfluous words!

Simplified: 90% chance do to shit-all. That's why it sucks.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

tl;dr

10% chance to do something you can do with some dps.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

It saved Rurik's ass in Nolani HM today when it criticalled on the ranger boss about to pwnsauce him. So yeah...I'll take it when I'm fighting charr. meaning, when I'm vanquishing old ascalon, or doing charr homelands stuff. Otherwise, I'll take sin support and pain inverter.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

This thread might as well be comparing Lightning Orb to Fireball.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Meh I thought sniper support was AoE like the old one was, that was why I was making echo builds and stuff. Then I found out it wasn't.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

It's more likely comparing lightning orb to unsuspecting strike. Sure lightning orb has a higher damage than sniper support on average. Too bad only eles can run it, and if I'm running an ele in PvE, I'm not running air, unless I need it for something special, like shiro. Sniper support can go on any bar from any profession, and the bleeding alone with the damage is worth taking it, then there's the chance of a critical. On charr, it should be on EVERY bar, because there's always one skill that isn't really necessary, and this skill can make so many charr areas a cakewalk.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

What, it isn't a skill that should be on EVERY bar vs charr. It's terrible. The bleeding is bad, the skill is bad, you're better off bringing Flare.

Against Charr, all you need is physical damage, and if you use adren, the Rebel Yell bonus. That's it. Ebon Sniper sucks vs Charr as much as it does vs everything else.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

ive yet to understand its hype. the best summon in the game is Ebon Sin, and its even more amazing on an AP bar.. so idk why you would waste your time unless you were charr boss killing..

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

ITS LEET COS YOU GET TO SEE PEW PEW BIG YELLOW NUMBERS

this is truth. as proclaimed by around.

njaguar

Banned

Join Date: Aug 2008

It's Awsum Caus 900 Dmg

Vazze

Krytan Explorer

Join Date: Aug 2006

don't worry, after you explained to all the ursans why this skill sux, they will find another one that they think would work in a "team build" if everybody except their monks carries it (and only that). No point, let them fail.

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Quote:
Originally Posted by Magikarp
ive yet to understand its hype. the best summon in the game is Ebon Sin, and its even more amazing on an AP bar.. so idk why you would waste your time unless you were charr boss killing..
This is why we have the Charr Homeworld, if you are not in playing in that Area no need to carry the skill.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

When I saw the buff, I thought it was still an aoe damage spell. I figured, ok maybe it'd be worth it to bring because you could spike down a whole mob if you got a lucky cast or something.

Note, I figured that each adjacent enemy would get hit with it's own hit% of a headshot. Not like if you cast it and it gets the 10% chance of hitting that all the mobs will instantly get headshotted.

But now it is single target and not as great as I thought it would be.

However, now on an AP bar you could run sniper support, assassin support and finish him or anything you want. Because it gives a bleeding condition now no matter what it hits, so no longer need you move like a dwarf.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

I took it on a vanquish just to see what it was like. 5 one shot kills out of 200 foes.

We used it in Urgoz last night-I myself got about the same ratio of heavy hits/enemies killed. The only good thing here is that with a party of 12, you have a high chance of someone in the party getting that sweet hit. BUT most of the time that sweet hit came when the foe was nearly dead. There were 2 times during the entire run it brought down a foe at full life.

For normal foes, you're better off with something else. I'll agree with Hawk on that.

I haven't tested it on Charr foes yet-I need to drag my guild into Rrager's for some testing.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by njaguar
It's Awsum Caus 900 Dmg
No, it's bad because of it.

Chthon

Grotto Attendant

Join Date: Apr 2007

OP's main point is correct. EVSS isn't that great.

Small nitpick: It's incorrect to count aftercast into the cycle unless the recharge is less than 0.75 sec, because the skill is recharging during the aftercast. Cycle = Cast + Greater_Of(Aftercast, Recharge).

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

I bring it regardless and use it along with my massive DPS. For kicks and giggles really, I don't rely on the skill though. I used it in FoW with the disease skill cause I didn't need 2 of the skill slots and well no reason to be useful in PvE.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Considering that it's totally at random, I'd say effectiveness diminishes over the course of an encounter. If you have any AoE at all or cause any damage on the side, there's always the chance that your mega-death arrow hits a target with 50 health and has to mathematically "cycle" through again. Every now and again it will be "lols brutal" but it's not going to replace good ole' fashion DPS.

Now, in boss only situations, yeah, you're going to see it abused. But really, SV does 100+ damage every time a major boss attacks and as a rough estimate if he attacks 10 times in 10 seconds he'll take 1,000 damage, about the same as one death arrow in 10 statistical shots from EVSS.

Not bad, but a fun idea in my opinion. Adds a little flavor without being overpowered.

Tyla

Emo Goth Italics

Join Date: Sep 2006

I find it fun because even though there's a huge chance of it not happening, the text you get from it once the additional effect kicks in makes me lol.

njaguar

Banned

Join Date: Aug 2008

EVSS is a skill that shall be used under these circumstances:

You have a SINGLE target: Boss farming.
You are not RELYING on the 10% chance to succeed: Speeding up Boss Farming.

itsvictor

itsvictor

Krytan Explorer

Join Date: Jan 2008

Quote:
Originally Posted by around
ITS LEET COS YOU GET TO SEE PEW PEW BIG YELLOW NUMBERS

this is truth. as proclaimed by around.
The big yellow numbers are the only reason I would use it. srsly

Ben-A-BoO

Ben-A-BoO

Wilds Pathfinder

Join Date: Aug 2006

Europe

It's awesome... I love the skill.
You guys take this to serious ... which is your right to do so.

I for myself bring it just to go "Yes! spike got through, good work squad!"
Sure it's not something to bring in coordinated high end areas ... but you don't have to.

Have fun.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Playing on my assassin I usually have a few spare slots (assassin doesn't even need a full bar to handle everything in PvE) so I tend to take it. I take it for one reason - the random chance adds a little bit of excitement to PvE. Something that PvE does not supply, itself.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

A better comparison is [finish him] vs [ebon vanguard sniper support]
Kill an opponent under 50% or kill an opponent 10% of the time.

I'm picking the former every time.

poppu16

Frost Gate Guardian

Join Date: Aug 2005

W/

Don't forget this skill is leet for screenshots contests !
I got a 2322 dmg one, higher is possible just show me !!

ArkNayarr

Ascalonian Squire

Join Date: May 2007

[SLAM]

Mo/

It doesn't matter if you think the skill is bad or not. It doesn't matter if it compares unfavorably to other damage skills. It doesn't matter if it's DPS doesn't beat Lightning Orb.

Know why?

Because this skill is Fun. You know, like Guild Wars used to be. It's a fun skill to use, it's fun to get a critical, it's fun to drop a monster in one shot. Do you remember fun?

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Random is bad. Enjoy your "C'MON, WORK I WANT BIG NUMBARZ"

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by garethporlest18
I bring it regardless and use it along with my massive DPS. For kicks and giggles really, I don't rely on the skill though. I used it in FoW with the disease skill cause I didn't need 2 of the skill slots and well no reason to be useful in PvE.
This. Unconditional ranged bleeding on caster with ability to get free disease is cool.

Kikuta

Kikuta

Banned

Join Date: Jan 2006

Western Australia

[ICE]

Lightning Orb sucks.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

25%+25%+25%+25%=/=100%

Once you now that, you know that the skill works like it is supposed to.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

any aoe dmg spell (fireball) > the old aoe version of sniper support
any single target dmg spell > new single target sniper support + signet of infection

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Whoever said it's good is bad

Problem solved

Smurf Minions

Smurf Minions

Lion's Arch Merchant

Join Date: Jun 2006

Somewhere you can't see

Limburgse Jagers [LJ]

N/

Well, i use it along Assassin's Promise, Finish Him and You move like a Dwarf using it every 5 sec is better imo

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

New and exciting.

It isn't good, I know it isn't good, but the chance of something happening is funner than PvE itself is. :|

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by DarkNecrid
New and exciting.

It isn't good, I know it isn't good, but the chance of something happening is funner than PvE itself is. :|
I love it for one reason: it looks powerfull without actually being powerfull. "Weak Imba"

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by zwei2stein
I love it for one reason: it looks powerfull without actually being powerfull. "Weak Imba"
it can actually be pretty strong, the problem is is you have to build around 1 skill and if at any point and time anything falls apart it basically sucks again.

Also, I'm pretty sure according to the wording this can proc twice on Charr, meaning you could do like 1800+ damage to them.

lol.

lord of all tyria

Lion's Arch Merchant

Join Date: Mar 2007

There are enough ways to do huge DPS in pve. Doing 1000 damage shots just makes killing something more amusing, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO doing it efficiently.