Quote:
Originally Posted by Faer
Yes, lets ignore the thing that makes it bad in order to add fluff to the things that would perhaps make it otherwise decent if far superior skills did not in fact exist.
Yes, lets.
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Could you explain how the 10% insta-kill (or in hard mode, near death) is bad? If nothing else would this not make it good. I think you should be saying, "Lets ignore the thing that makes it in some eyes exceptional...". Heck I would want all my skills to have this in addition to their current effects. Now if it was something like "Sacrifice half your health" or "costs 50 energy" I would understand the omission, but when you omit a potentially (do note I said potentially) "weak imba" part of the skill it only makes your claim why it is good a bit stronger, as you do not have to lean on that one factor as a crutch.
I think the point of the post your referring to is to take off the controversial and debated part and analyze the skill in a different light. I myself have not had a lot of time to play since the skill update but I can see why this skill could potentially be "fun" if nothing else than being able to have a non-spec, non-elite skill with the potential to heavily weaken or kill a foe, that has decent damage and effect, and with decent combo power (sig of infection, epidemic, virulence, fragility, hypochondria, fevered Dreams. If the skill does not kill them the backlash from the conditions will). Granted making new builds can be fun.
Heck this skill would go extremely well on a mesmer/necro condition spike team build build. At least in my eyes you would have to have multiple people running this skill for it to be decent (to get max comboage) and tool everyone's build to maximize the use (heavy hex degen and conditions.). Additionally, you would have to have an area with very little hex and condition removal. Granted if you end up one shotting the monks that wont be a problem, and if 8 people bring it odds are that will happen in ~15 seconds (provided no one gets a fast recharge). Another thing that might work is this combined with cry of pain. Fill with conditions, get fragility as your mesmer trigger hex and hit with cry while you wait.
Long story short. The skill has promise that it is decent, however, it's life lives in certain builds (hex, degen, condition spike), and areas(little hex and condition removal). It is not one skill to rule them all. Granted, if you have the space on your bar and the ability to run another PVE skill (IE, move like a dwarf is not that useful, pain inverter is covered by others in the group, etc etc), this would be a fun and somewhat useful one to bring.