Things you were surprised to not find in Guild Wars?
poasiods
What commonly occurring elements of fantasy/mmorpg/asia/africa/evil god were you expecting to see in Guild Wars which didn't end up being in the game?
I realized sometime ago that Guild Wars didn't have a wizard with beard and pointy hat. I suppose Master Togo comes closest looking that way, but he is certainly lacking the hat element. Certainly different from other fantasies such as Lord of the Rings, where you have many bearded wizards with different colored robes running around everywhere.
Elephants in Africa. I mean, it's Africaaaa!
Elves. Dwarves > Elves? Surely, giving human characters pointy ear would be easier than creating a badly proportioned bearded men.
Ground-targetting AoE spells. In most games, per say, if you were casting Meteor Shower, you could just selected a patch of ground and cast over there even if no one was around. I was a bit surprised that Anet required AoE spells to require a target. (AoE, not PBAoE)
Potions. I prefer not having them available though.
I realized sometime ago that Guild Wars didn't have a wizard with beard and pointy hat. I suppose Master Togo comes closest looking that way, but he is certainly lacking the hat element. Certainly different from other fantasies such as Lord of the Rings, where you have many bearded wizards with different colored robes running around everywhere.
Elephants in Africa. I mean, it's Africaaaa!
Elves. Dwarves > Elves? Surely, giving human characters pointy ear would be easier than creating a badly proportioned bearded men.
Ground-targetting AoE spells. In most games, per say, if you were casting Meteor Shower, you could just selected a patch of ground and cast over there even if no one was around. I was a bit surprised that Anet required AoE spells to require a target. (AoE, not PBAoE)
Potions. I prefer not having them available though.
Dronte
Jump Jump Jump
Lady Raenef
A fun PvE system. Yes, I think the PvE system sucks. PvP is the shit, though! (I want more balance for it, but not everyone wins.)
ScaryDrifter
Dronte beat me to it.
No jumping. I'd like to jump before I bring a hammer down on a baddie's head, or jump over a rock formation that is six inches high and blocking my progress.
I would like it if there was an item or ability to map back into a zone where I left off. You know, go to town, empty your bags and get back to it, that kinda thing. But that would mess up other mechanics . . .
It wouldn't bother me to never, ever see another elf or dwarf in a game. I'm from the Conan/Black Company mindset. Guild Wars enemies remind me more of something from a Moorcock tale, and I'm fine with that. Please, no elves, ever.
No jumping. I'd like to jump before I bring a hammer down on a baddie's head, or jump over a rock formation that is six inches high and blocking my progress.
I would like it if there was an item or ability to map back into a zone where I left off. You know, go to town, empty your bags and get back to it, that kinda thing. But that would mess up other mechanics . . .
It wouldn't bother me to never, ever see another elf or dwarf in a game. I'm from the Conan/Black Company mindset. Guild Wars enemies remind me more of something from a Moorcock tale, and I'm fine with that. Please, no elves, ever.
Kusandaa
PvE PKing.
I don't miss it, but yeah. O_o. Instances ftw... most of the time. No idiot can get in once in the zone... nor can get out, mind you. Unless he leaves and if he was a key party member, you're eff'ed though.
Oh and multiple guilds/clans per account.
I don't miss it, but yeah. O_o. Instances ftw... most of the time. No idiot can get in once in the zone... nor can get out, mind you. Unless he leaves and if he was a key party member, you're eff'ed though.
Oh and multiple guilds/clans per account.
ScaryDrifter
Quote:
Originally Posted by Kusandaa
Oh and multiple guilds/clans per account.
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Numa Pompilius
Random loot. I kept searching ruins and likely-looking nooks and crannies searching for treasure, but there weren't any to be found (chests were added later in the games history; yeah, I've been around since forever, and the game I started playing is hardly at all similar to the game today).
P A L P H R A M O N D
Mounts, I guess. In the Elder Scrolls games you could both map travel and ride a horse / walk, and since I knew nothing about GW before I bought it, I was a bit surprised to see that walking and map travel were the options for going places.
sindex
I actually think it was a good thing that Guild Wars did not have the cliché standard RPG elements at times (so few). I like unique ideas that don’t play to everyone else’s rules and boundaries (thinking outside the box). Unfortunately, some of this is changing for GW 2 in which the more typical is being accepted for unique. Of course, everyone has a different opinion on this, and that’s mine.
However if there was one thing I was not expecting from GW, was the fact the economy is so dependant on rare materials (e.g. ecto’s) that goes beyond the normal gold toon cap. I always believed there has to be another way in doing this and be able to fight off real- money-gold-transfers in game at the same time.
However if there was one thing I was not expecting from GW, was the fact the economy is so dependant on rare materials (e.g. ecto’s) that goes beyond the normal gold toon cap. I always believed there has to be another way in doing this and be able to fight off real- money-gold-transfers in game at the same time.
Orange Milk
Waldo
12 Characters
12 Characters
romeus petrus
The inability to fall/push off cliffs.
Fallen SeraphiM
Just one damn thing-physics.There was tehnology to implement any kind of damn physic in game 2005.
So,in the end-no jump,character always die same way no matter is he died from wand sparcle or meteor in the head.
Cant forgive them also animation fight system-if anyone ever played Sw KotoR he would know what im talking about,i cant see over and over how some guy sqeeze some guys head with the hammer and after all that hit is blocked...cmon.
So,in the end-no jump,character always die same way no matter is he died from wand sparcle or meteor in the head.
Cant forgive them also animation fight system-if anyone ever played Sw KotoR he would know what im talking about,i cant see over and over how some guy sqeeze some guys head with the hammer and after all that hit is blocked...cmon.
-Makai-
From a technical standpoint, I was first surprised over lack of item durability, encumbrance and typical RPG stats (str, int, dex, etc.). Visually, I was a bit miffed that male Warriors had to look like brutes and male Elementalists lacked the usual spell casting persona. I'm not saying these aspects are bad, per se, but they could have used a bit more polish.
Other portions of GW which stand out are the lvl 20 cap and the limitation to 8 skills. As an MMO junkie, I first thought these ideas were absolutely terrible. Once I delved into the game deeper, however, I came to realize that the system works wonders.
Different professions use different skill/weapon strike animations. See a Ritualist with daggers? A Paragon with a sword? An Assassin striking with a caster weapon? These are options which were not necessary, but I think they should be appreciated all the same. I haven't seen another online RPG that has this function.
Agreed. This is one reason why I refuse to touch WoW...everything it offers has been done time and time again.
Ah, for the days of pre-Trammel Ultima Online. Fun, fun times.
The whole instance thing didn't really shock me at first. I thought it was a nice feature, but having played instances extensively in Dark Age of Camelot, I was already somewhat accustomed to it. I do, however, miss meeting friends while exploring. In past ORPGs, I made a lot of friends (and a lover or two!) by helping strangers in a struggle, or vice-versa.
Other portions of GW which stand out are the lvl 20 cap and the limitation to 8 skills. As an MMO junkie, I first thought these ideas were absolutely terrible. Once I delved into the game deeper, however, I came to realize that the system works wonders.
Quote:
Originally Posted by Fallen SeraphiM
Just one damn thing-physics.There was tehnology to implement any kind of damn physic in game 2005.
So,in the end-no jump,character always die same way no matter is he died from wand sparcle or meteor in the head. Cant forgive them also animation fight system-if anyone ever played Sw KotoR he would know what im talking about,i cant see over and over how some guy sqeeze some guys head with the hammer and after all that hit is blocked...cmon. |
Quote:
Originally Posted by sindex
I actually think it was a good thing that Guild Wars did not have the cliché standard RPG elements at times (so few). I like unique ideas that don’t play to everyone else’s rules and boundaries (thinking outside the box).
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Quote:
Originally Posted by Kusandaa
PvE PKing.
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Quote:
Originally Posted by Kusandaa
I don't miss it, but yeah. O_o. Instances ftw... most of the time. No idiot can get in once in the zone... nor can get out, mind you. Unless he leaves and if he was a key party member, you're eff'ed though. |
Stolen Souls
When I started playing GW, I had JUST moved from Diablo 2. I did not read anything about GW before I started playing. All I knew was from word of mouth. So naturally I was suprised about several things.
I was suprised to not see any uber weapons of everything-slaying, doing 5000 damage and having a stack of mods so big it goes off the screen. I was suprised to see no PKing. And I was suprised to see that all armor has to be crafted, and no "special" armor pieces drop. So yeah, I was suprised (in a good way) to not see any of that.
I was suprised to not see any uber weapons of everything-slaying, doing 5000 damage and having a stack of mods so big it goes off the screen. I was suprised to see no PKing. And I was suprised to see that all armor has to be crafted, and no "special" armor pieces drop. So yeah, I was suprised (in a good way) to not see any of that.
Tatile
Quote:
Originally Posted by ScaryDrifter
Please, no elves, ever.
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I was surprised by nothing, I guess. Having not played any games like this (MMO's and such) before I had no idea what was going on, it was great. Though I do think I wanted a hairstylist, can't remember, my memory's crap.
Fallen SeraphiM
Quote:
Originally Posted by Sante_Kelm
Different professions use different skill/weapon strike animations. See a Ritualist with daggers? A Paragon with a sword? An Assassin striking with a caster weapon? These are options which were not necessary, but I think they should be appreciated all the same. I haven't seen another online RPG that has this function.
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Widowmaker
An Atomic Gorilla.
Wait....
Wait....
Nainoa
The fact that this game isn't a real MMO. It's much more like a RPG with very limited multiplayer.
imnotyourmother
Yeah. Very hard to find a group of 8 people playing. Most of the time it a HUGE group of 2 or 3 at the most. Hero's and henchies never did anything for me.
-Makai-
Quote:
Originally Posted by Fallen SeraphiM
Didnt ment like that....thats all nice,but when i see 'BLOCKED' i want the damn animation how sword blocked axe attack,thats why i enjoyed in kotor so much
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I MP I
An auction house or some way of selling items other than the merchants and spamming endlessly.
jamal555
trading armor pieces.... crafting, on some basic level... AUCTION HOUSE... swimming or any other type of movement except walking... running with dexterity...
day and night cycles... dwarven night vision... or tengu flashlights...
bank or extended inventory...
better shield mechanics...
weapon limitations in terms of hilts, hafts... customizations options... runes on weapons... magical inscriptions for them...
better usage for caster items... i mean wand and staff dmg is do lame...
there are a milion things i expected to find... but when i started playing first beta i thought pre searing was the game...
and music... sound... anything... gw has the lamest, worst sound support i ever heard in the game... it took me ~30 sec. to turn it off 3 years ago and its still off...
day and night cycles... dwarven night vision... or tengu flashlights...
bank or extended inventory...
better shield mechanics...
weapon limitations in terms of hilts, hafts... customizations options... runes on weapons... magical inscriptions for them...
better usage for caster items... i mean wand and staff dmg is do lame...
there are a milion things i expected to find... but when i started playing first beta i thought pre searing was the game...
and music... sound... anything... gw has the lamest, worst sound support i ever heard in the game... it took me ~30 sec. to turn it off 3 years ago and its still off...
P A L P H R A M O N D
Quote:
Originally Posted by Sante_Kelm
Ahh...gotcha...blame the vicodin, please. Yes, I agree with you on that. Some skills such as [Brawling Headbutt] could also use specific animations. And just imagine if [Flashing Blades] got a visual representation.
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BenjZee
Quote:
Originally Posted by jamal555
bank or extended inventory...
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-Makai-
Quote:
Originally Posted by jamal555
better usage for caster items... i mean wand and staff dmg is do[sic] lame...
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Just out of curiosity, how many of you have tried going back to your online RPG of choice after treading the waters of GW? I've thought about going back to Dark Age of Camelot, but I have a feeling the complexity (and dead player base) would get to me.
Quote:
Originally Posted by P A L P H R A M O N D
Bullet time with swords, arrows, daggers . . . yeah [Flashing Blades]
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Sleeper Service
some kind of coherent useful guild management system.
These "wars" i was supposed to fight in. All i came across were little pathetic skirmishes with bad attitude, huge egos and copy paste imposed meta while a bunch of people argued over what "skill" meant.
These "wars" i was supposed to fight in. All i came across were little pathetic skirmishes with bad attitude, huge egos and copy paste imposed meta while a bunch of people argued over what "skill" meant.
flipfly2004
i was surprised to see that wielding 2 swords isnt possible *sigh*
Solas
When I bought prophicies it came with a little map of Tyria, On that map there were 4 Giant Monsters, I always hoped of hunting down those 4 monsters as part of a party raid or somthing. Was a small bit dissapointed when i found out they didn't exist. wasn't a major impact, jsut misleading:P
On the whoel though i liked alot more things then a disliked.
On the whoel though i liked alot more things then a disliked.
lyra_song
Quote:
Originally Posted by flipfly2004
i was surprised to see that wielding 2 swords isnt possible *sigh*
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along with wielding big swords with 2 hands.
Kusandaa
Quote:
Originally Posted by flipfly2004
i was surprised to see that wielding 2 swords isnt possible *sigh*
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upier
An expiry date on my interest in it.
I bitch and moan and play less but GW always manages to spark my interest.
I bitch and moan and play less but GW always manages to spark my interest.
Darcy
@upier - you said it. I have never put so many hours into a game with no end in sight. Always log back in and get immersed.
I thought it would be the same as Ice Wind Dale or Neverwinter Nights. Excitement, followed by boredom, and ending with forcing yourself to finish the game. With GW, I don't care if I never finish, having too much fun getting to the end.
I thought it would be the same as Ice Wind Dale or Neverwinter Nights. Excitement, followed by boredom, and ending with forcing yourself to finish the game. With GW, I don't care if I never finish, having too much fun getting to the end.
free_fall
Quote:
Originally Posted by Numa Pompilius
Random loot. I kept searching ruins and likely-looking nooks and crannies searching for treasure, but there weren't any to be found (chests were added later in the games history; yeah, I've been around since forever, and the game I started playing is hardly at all similar to the game today).
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For my own surprise, it was also the lack of dual-wielding.
Ultima pyromancer
I remember the first set of armor i bought, i immediatly started spamming "anybody want to use my old armor?" so yea, i expected to be able to wear whatever armor i wanted.. But i guess it works better this way.
Another thing on armor, I thought FoW armor had like + 10000al or something amazing... I was disappointed when i found out all high end armor maxes at the same, regardless of elite status.
Same with swords really, i expected greens to be uber 1337 damage, but again crafter weapons are exactly the same.
I thought Pre was the entire game, Post was a bit of a disappointment tbh, it looked so ugly compared to the beautiful scenery you see in pre. The lack of rain,except like in witmans folly i think.
I expected to be able to switch between an axe and bow at will, so i ended up as a level 7 W/R with 6 swordsmanship and 6 marksmanship...Later i realised how stupid this was lol
theres plenty more little things like that... but i wouldn't change it for the world
Another thing on armor, I thought FoW armor had like + 10000al or something amazing... I was disappointed when i found out all high end armor maxes at the same, regardless of elite status.
Same with swords really, i expected greens to be uber 1337 damage, but again crafter weapons are exactly the same.
I thought Pre was the entire game, Post was a bit of a disappointment tbh, it looked so ugly compared to the beautiful scenery you see in pre. The lack of rain,except like in witmans folly i think.
I expected to be able to switch between an axe and bow at will, so i ended up as a level 7 W/R with 6 swordsmanship and 6 marksmanship...Later i realised how stupid this was lol
theres plenty more little things like that... but i wouldn't change it for the world
Lady Raenef
To be more on the bright side of things, I was shocked to find out that when my friend showed me "farming," that it wasn't actually farming fruits and vegetables.
Issac
Auction house
Snow Bunny
A general sense of the elite in pve.
When I first started, on my little warrior (<3 you snow fox) I remember seeing a lvl 20 whammo in 15k platemail and thinking, "man, lvl 20 areas must be jam packed with people grouping up to take on ridiculously difficult quests."
I was wrong.
When I first started, on my little warrior (<3 you snow fox) I remember seeing a lvl 20 whammo in 15k platemail and thinking, "man, lvl 20 areas must be jam packed with people grouping up to take on ridiculously difficult quests."
I was wrong.
Nessar
I kinda expected mounts, but I'm not mad over it or anything. Also surprised at the selling/buying system :/ Spamming in trade ftw?
I never played any other mmo's but GW, so I wasn't really surprised
I never played any other mmo's but GW, so I wasn't really surprised
makosi
A Z-Axis.
I couldn't understand how I managed to trigger traps someone lay on a bridge as I walked under said bridge.
I couldn't understand how I managed to trigger traps someone lay on a bridge as I walked under said bridge.
Vigorator
i was surprised that there was no jumping besides the emote, i really have always wanted to jump over or off stuff