Things you were surprised to not find in Guild Wars?

McMullen

McMullen

Krytan Explorer

Join Date: Oct 2005

R/W

I was hoping to see more bosses the size of The Leviathan that'd take a bit of strategy and team work to kill, much like Abaddon and Cyndr the Mountain Heart.

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

Me/

since when did abbadon take teamwork and strategy to kill? did i miss something?

my vote: being limited to one guild no matter how many characters you have.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by Aera Lure
Perhaps. It would do a lot better without the needless and all too common insult fests, however. That and lack of patience towards newer PvP players was why I never got into PvP on any grand scale despite a fair amount of interest. I dont play first person shooters due to that sort of socially tactless environment being the overriding norm, and I wont play it here either if I get onto team speak and all there is is a whole lot of players screaming at each other while my chat is overloaded with insults. Those sorts of things werent even directed at me, and I was a relatively new monk to the PvP arena. No, it was just that sort of environment in general that made me drop it anyway. Fine though if that is what everyone who does play it actually wants. In that case I'll simply do without it.

One thing that might have been nice would have been an environment where newer PvP players could earn their wings so to speak with a bit of care before diving into an insult-ridden impatient everyone for themselves rank-oriented discriminatory affair. Not that all my PvP experiences were like that. I simply can see quite easily where Fitz was coming from.
I agree with everything you said. These kids never saw the Golden Years of gaming, so you can't really blame them. Besides, 'net mentality not only fosters this kind of behavior...it ardently encourages it.

In all the MMOs I've played, Dark Age of Camelot had the only PvP system that didn't have the whole <insert flavor of the month meme>/<dish out horridly spelled insult> thing going on. Why not? Because your competitors spoke in a different language than you; everything sans emotes was filtered out.

On topic: I was very pleased by the whole skill unlock system. This, coupled with the lvl20 cap, made it much easier to create multiple characters and play them efficiently.