Quote:
Originally Posted by Tyla
Hi, you are clueless. It heals for 90, mitigates damage / removes a condition or hex and deals damage. Put a couple more on your team, and your melee are unsnarable or can't have any anti-melee because all that happens is you get a shitton of damage, and your Warriors can't properly spike while in Frenzy because he gets hit for 140, with that damage mitigated and healing for 90 at the same time. A heal of 90 directly is slightly 20 less of a heal than a Patient Spirit, although I guess you're more used to powerhealing the shit out of everything and seeing heal numbers of 200?
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i think he was referring solely to the +30 bonus that [smiter's boon] provides
not the smiting build as a whole
even still, +40 does make a huge diff tho
but i find it funny how [smiter's boon] has been unchanged since eotn release
but not many ppl ran smiting
then over time, we get buffs to skills like [reversal of damage] and [smite hex]
and all of a sudden more and more ppl start to run smiting
so the answer is to nerf [smiter's boon]?
+40 healing bonus?
instead of nerfing the ability, to as u said deal pressure dmg with [reversal of damage]
and to remove hexes and conditions constantly?
someone could now jus use that free skill slot for more versatility
instead of 12+runes in divine favour... spec a few in healing or prot
not to mention the elite spot is still fairly free to run various things
perhaps not to the same efficiency
but it still works and still leaves smiters a viable option