Balance Smiter's Boon

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo

Nerf: Make it weak.

Balance: Make it fair.

Destroy Anet Style: Just f**king lame.



So, why not just balance it, instead of making it completely useless?

Pre-nurf: 5e, 10sec recharge, 30sec duration, 1/4 cast time.

Post-nurf: 25e, 90sec recharge, 5sec duration, 1/4 cast time.

My idea: -1regen 10e, 10sec recharge, XX duration, 1/4 cast time. (Maybe even giving it Elite Status)

Smiter's Boon: Enchantment Spell. Your Smiting Prayer Spells have double Divine Favor healing bonus.
While maintaining this enchatment your lose 1 energy each time you cast a Smiting Prayer Spell on an ally.



This would balance Smiter's Boon so that you can play with it and play against it, without having to suffer too much.

/Ash

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

i think they should leave it how it is now because it's funnier

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

yeah, keep it like it is, it's hilarious.

Someone also put a note on the wiki how it used to be, this nerf is historic.

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo

But the fact is thats its not fair, ok - we have all been raped by some smiteway thingy, but this is just retarted.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

they aughta put it back and just make it elite lol

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

like I said last year, smiting needs help and not healing. All what smiters boon did is to make healing viable on a smiter. Now what smiters boon should do instead is improving smiting but reducing healing/prot with the same character.

"Smiter's Boon. Skill. All your monk skills except Smiting Prayers are disabled for 30 seconds. For 30 seconds, your Smiting Prayers skills deal 20% more damage and recharge 25% faster. Your Spells heal for 50% less Health."

numbers can be tweaked

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

W/

Not Ursan but SB was the most imba skill ever. I'm glad they broke it.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

30 seconds disable is a bit much. Imo scale it with Divine Favor, 15...7 seconds.

Or what Alex said. Make it elite and problem solved.

Edwin Phate

Academy Page

Join Date: Jul 2007

fiSh

Mo/E

smiters boon wasnt imba omg 30 health more per cast OMG OMG

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

just make the skill with a 60 second recharge instead of 90 imo
that should be somewhat balanced since the recharge is double it's duraction

skillbalancing is like a pinata party
you put the skills in one balloon, get blindfolded and then they swing the nerfbat regardless of what they hit
if it falls out it gets nerfed
or izzy just nerfs everything he gets pwnt with in RA/TA

/signed

Monk Gsb

Monk Gsb

Wilds Pathfinder

Join Date: Oct 2006

England

Mo/Me

Quote:
Originally Posted by Edwin Phate
smiters boon wasnt imba omg 30 health more per cast OMG OMG
30 hp more over 4 players, that delt dmg when they healed. thats why it was op. the only place where it was not totaly op was hb. but i only used it on pve so im still fine

Edwin Phate

Academy Page

Join Date: Jul 2007

fiSh

Mo/E

this nerf was stupid its a enchantment it can be removed 30hp for this mega nerf is way beyond stupid i hope they fix it.

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo

Im supprised how many who want to the way it is now, postnurf - i guess someone either got pwned by smiters or didnt have enought gold for burning hall ^_^

-Lotus-

Jungle Guide

Join Date: May 2008

was it overpowered in some way before the nerf? I thought is was pretty weak to be honest. doubled divine favor isnt that amazing...

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I feel a nerf may have been necesarry, but a destruction was not. I see several ways this could have been nerfed but still useable.

1) Increase recharge to 45 seconds so you can't keep it up at all times, and if removed, you have a long wait to reapply it.
2) Make it a maintained enchantment to cut energy regen, which won't ruin it, but cause energy management issues.
3) Make it like Divine Boon where it costs more energy to use spells while it is in effect.
4) Make it a 2 second cast so it is EASY to interrupt.
5) Make it akin to the old Healer's Boon where it only lasts for a set number of spells, and then ends. That set number can be low enough to make it impossible to keep active at all times.
6) Make it remove all other enchants on you.
7) Make it disable all skills but Smiting Prayers.
8) Increase energy cost to 10, and decrease duration and recharge significantly. This would cause people to be recasting it at 10 energy a lot, which would cause energy management issues.

Now, I wouldn't expect anywhere near all of those to be used. But I see all of those as potential nerfs. Several combinations of the above list could be used to make a skill that would still function, but not be overpowered.

Shame the Devs didn't take a few minutes to ponder possibilities before calling the undertaker to bury this skill.

axe

axe

Wilds Pathfinder

Join Date: Sep 2005

Pwn Appetit [NJoy]

W/

They should just change it so that it increases recharge on smiting prayers skills

Smiters Boon: Doubles divine healing on smiting prayers skills, your smiting prayers skills take X.....X seconds longer to recharge.

I dont know just a thought

zling

zling

Desert Nomad

Join Date: Apr 2006

the skill itself wasnt very problematic, the problem was that suddenly there was this awsome support character who does damage and is able to heal. just like the channeling/restoration hybrid rit flag runner.
the skill should be nerfed a bit but not that badly, so actually bothering to balance it instead of nerfing it would be great... and keep it non elite, just like divine boon that isnt elite, if it was elite than it would be an even worst nerf :\

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Edwin Phate
smiters boon wasnt imba omg 30 health more per cast OMG OMG
Hi, you are clueless. It heals for 90, mitigates damage / removes a condition or hex and deals damage. Put a couple more on your team, and your melee are unsnarable or can't have any anti-melee because all that happens is you get a shitton of damage, and your Warriors can't properly spike while in Frenzy because he gets hit for 140, with that damage mitigated and healing for 90 at the same time. A heal of 90 directly is slightly 20 less of a heal than a Patient Spirit, although I guess you're more used to powerhealing the shit out of everything and seeing heal numbers of 200?

Making it elite will only remove the ability to use an elite on your bar, which the Smiter didn't have much choice in the usage of Smiting Prayers anyway.

Leave this dead.

Quote:
Originally Posted by Ashes
Im supprised how many who want to the way it is now, postnurf - i guess someone either got pwned by smiters or didnt have enought gold for burning hall ^_^
Apply that argument to anything overpowered. Oh, wait...

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

60 sec recharge time, there it's balanced. OMG enchantment removal is good?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

That skill was added as a help for smitters in PvE.
In PvP, it was too much as it was.

They should make it work in other way in PvP.

Wait for that.

Proff

Proff

Jungle Guide

Join Date: Jun 2007

No, go away.

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

What's funny about smiter's boon is that it's been this way for a long time ( 1 yr?). It isn't until people start throwing 4 of them on a team that everyone starts bitching about it.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by cgruber
What's funny about smiter's boon is that it's been this way for a long time ( 1 yr?). It isn't until people start throwing 4 of them on a team that everyone starts bitching about it.
Uhm, that's probably because the meta shifted and mechanics were changed and removed. Get a clue. Smite Monk's weren't extremely OP originally because there was a bunch of balances in place that severly limited their power. These balances were removed, changed, etc, and so they become a lot stronger. With a mAT coming up, I don't think anyone wants to see a ton of Smite monks rolling everything.

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

What people don't seem to understand is the reason it needed a nerf was because you could bring 4 of the same build without many draw backs. Still had healing, hex removal, condition removal, and damage, as well as being able to split if necessary. Enchant removal of [smiter's boon] is useless because it has a 10 second recharge and only costs 5 energy. Sure it didn't have a way to directly stop a spike, but heroes were able to catch it fast enough that the human players would have enough time to react.

Just because it was beatable doesn't mean it wasn't overpowered.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by DarkNecrid
With a mAT coming up, I don't think anyone wants to see a ton of Smite monks rolling everything.
I would love to see a smite group make other groups wet their pants for a change.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Yes, but this skill was definitely NOT overpowered when you only had one of them around.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

/notsigned

smiting makes PvP a terrible format

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Quote:
Originally Posted by Sniper22
Yes, but this skill was definitely NOT overpowered when you only had one of them around.
Neither are the RaO axes, but that doesn't make them balanced.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Tearz1993
Neither are the RaO axes, but that doesn't make them balanced.
Yes, but anet needs to find better ways of balancing without destroying those builds, like what they did with paragons.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Sniper22
Yes, but anet needs to find better ways of balancing without destroying those builds, like what they did with paragons.
Paragons are an amazing class...what are you talking about?

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by Tyla
Hi, you are clueless. It heals for 90, mitigates damage / removes a condition or hex and deals damage. Put a couple more on your team, and your melee are unsnarable or can't have any anti-melee because all that happens is you get a shitton of damage, and your Warriors can't properly spike while in Frenzy because he gets hit for 140, with that damage mitigated and healing for 90 at the same time. A heal of 90 directly is slightly 20 less of a heal than a Patient Spirit, although I guess you're more used to powerhealing the shit out of everything and seeing heal numbers of 200?
i think he was referring solely to the +30 bonus that [smiter's boon] provides
not the smiting build as a whole

even still, +40 does make a huge diff tho


but i find it funny how [smiter's boon] has been unchanged since eotn release
but not many ppl ran smiting

then over time, we get buffs to skills like [reversal of damage] and [smite hex]
and all of a sudden more and more ppl start to run smiting

so the answer is to nerf [smiter's boon]?
+40 healing bonus?
instead of nerfing the ability, to as u said deal pressure dmg with [reversal of damage]
and to remove hexes and conditions constantly?

someone could now jus use that free skill slot for more versatility
instead of 12+runes in divine favour... spec a few in healing or prot
not to mention the elite spot is still fairly free to run various things

perhaps not to the same efficiency
but it still works and still leaves smiters a viable option

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Quote:
Originally Posted by DarkNecrid
Uhm, that's probably because the meta shifted and mechanics were changed and removed. Get a clue. Smite Monk's weren't extremely OP originally because there was a bunch of balances in place that severly limited their power. These balances were removed, changed, etc, and so they become a lot stronger. With a mAT coming up, I don't think anyone wants to see a ton of Smite monks rolling everything.
What smiter's boon mechanic changed it's exactly the same as it was 1 year ago? Rank 4000 guilds running 3 axe rao's and 4 smites isn't exactly meta.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

They should just rework it. There are enough people giving good suggestions.

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Quote:
Originally Posted by Sniper22
Yes, but anet needs to find better ways of balancing without destroying those builds, like what they did with paragons.
It's a temporary fix just to make sure this build isn't in the mAT.

Which has been stated at least 100 times in other threads, but apparently it never sinks in.

Quote:
Originally Posted by cgruber
What smiter's boon mechanic changed it's exactly the same as it was 1 year ago? Rank 4000 guilds running 3 axe rao's and 4 smites isn't exactly meta.
If you bothered to obs or play GvG, you'd know that guilds of all ranks were running this build. Whether or not it was meta, it was like heroway but way more popular and powerful.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

I don't think it's nerfed enough. Seriously, look at that cast time, Smiter's Boon is uninterruptible. Give it about a 5 second cast time and it should be good to go.

This skill was hit with a nerf bat the size of the Sears Tower.

Seriously Anet, it was a good joke, for about 20 seconds, just put it back.

/sign

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Quote:
Originally Posted by Tearz1993
If you bothered to obs or play GvG, you'd know that guilds of all ranks were running this build. Whether or not it was meta, it was like heroway but way more popular and powerful.
I gvg 3 nights a week and the ones I've seen run it were all crap guilds.

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Quote:
Originally Posted by cgruber
I gvg 3 nights a week and the ones I've seen run it were all crap guilds.
I agree that a lot of bad guilds are running this, but guilds have gotten into the top 500 with this build (shows how much skill it takes...)

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

Obviously they had a reason for removing it...never played against it pre nerf but from what I've heard from guildies it was so imba...you can remove it if it's not covered...they it will be back on in 10 seconds. With a smite buffing monk doing both buffing AND healing this skill is sooooo cheap...
Even making it an elite probably wont help so just leave it...or maybe tweak numbers :/

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

My idea

Make it an elite.

10 energy, 20 second duration, 30 second recharge.

Your smiting skills boost your divine favor an extra 15...25 percent.

Don Doggy

Lion's Arch Merchant

Join Date: Oct 2006

W/

/signed
They should just revert it to the way it was for PvE and have a different PvP version.