Originally Posted by Don Doggy
/signed
They should just revert it to the way it was for PvE and have a different PvP version. |
Balance Smiter's Boon
Bowstring Badass
Quote:
Winterclaw
I'd make it 5e, 30 second recharge, 10-20 second duration, and it lasts for only 2-5 spells.
Shayne Hawke
It was a problem when it was as it was before, it's totally useless now, and there's no point in changing it to elite.
Option two is the only viable one, and it's generally the right course of action with any skill that they should tweak.
Ursan got a smaller nerf than this skill.
Option two is the only viable one, and it's generally the right course of action with any skill that they should tweak.
Ursan got a smaller nerf than this skill.
HawkofStorms
So many clueless reponses.
Anyways, yes, it should have been nerfed, but not into oblivoion. I think SEVERAL of the ideas on this thread are much better balanacing ideas then what we actually got.
Still, I'm kinda surprised Smitway was a flavor of the month, but it was NEVER as much of a problem as some of the other gimmick builds that were around (IWAY) and A.net killed it quickly, dirrectly, and ludicriously. It's just kinda a change in A.net policy.
PS. can some "leet" PvPer explain to me why people just didn't run [[Mirror of Disenchantment]] to counter this on some spare support character (a E/Me) who doesn't need to spec any points for this rather then whine about it in the first place? Sure, it would only keep it down for half the fight, but it would be enough. Was doing that just too much of an independent thought that required non-cookie cutter mentality?
Anyways, yes, it should have been nerfed, but not into oblivoion. I think SEVERAL of the ideas on this thread are much better balanacing ideas then what we actually got.
Still, I'm kinda surprised Smitway was a flavor of the month, but it was NEVER as much of a problem as some of the other gimmick builds that were around (IWAY) and A.net killed it quickly, dirrectly, and ludicriously. It's just kinda a change in A.net policy.
PS. can some "leet" PvPer explain to me why people just didn't run [[Mirror of Disenchantment]] to counter this on some spare support character (a E/Me) who doesn't need to spec any points for this rather then whine about it in the first place? Sure, it would only keep it down for half the fight, but it would be enough. Was doing that just too much of an independent thought that required non-cookie cutter mentality?
rohara
lolbalance. SB clearly needed a kick in the nuts, but this nerf is simply lazy. every skill should have a purpose and a place in the game. if the function of smiter's boon was the problem - then change it, make it do something completely different. however, i think the function of the skill is fine and just needs tweaking so its not so uber.
personally, i think all that needed to happen was an increased recharge (30 sec should do it) so that it became worth hitting with an enchant removal, and in addition:
a) a slight nerf to the divine favor bonus (reduce healing)
OR
b) increase to 10e cost (make the skills that compliment it a little less spammable)
OR
c) increase to 1 sec cast (add interrupt ability)
OR
d) decrease the duration so that it cannot be permanently maintained
personally, i think all that needed to happen was an increased recharge (30 sec should do it) so that it became worth hitting with an enchant removal, and in addition:
a) a slight nerf to the divine favor bonus (reduce healing)
OR
b) increase to 10e cost (make the skills that compliment it a little less spammable)
OR
c) increase to 1 sec cast (add interrupt ability)
OR
d) decrease the duration so that it cannot be permanently maintained
Tyla
Because just because it has a counter it doesn't mean it's not imbalanced.
That, and Mirror of Disenchantment has a recharge of 20, and Smiter's Boon a recharge of 10 with an energy cost of 5.
That, and Mirror of Disenchantment has a recharge of 20, and Smiter's Boon a recharge of 10 with an energy cost of 5.
Puebert
Just make it so it can't be up 100% of the time. Give it a longish duration and a longer recharge.
Its still a really funny nerf. =]
Its still a really funny nerf. =]
Age
I went with no 2 as it set to 15e and 30 to 45 recharge cast time 2.There is not one Elementalist skill or Elite that cost as much as this and they have more energy.
Bowstring Badass
Quote:
Originally Posted by Age
I went with no 2 as it set to 15e and 30 to 45 recharge cast time 2.There is not one Elementalist skill or Elite that cost as much as this and they have more energy.
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Wrong. Eles have at least 2 skills I can think of that cost 25e. [rodgorts invocation] and [meteor shower].
The Last Windseeker
Wow... Just wow... I've been away from Guild Wars for the majority of this year, been signing on about once or twice a month to see how things are going and when I checked the skill update today I was, to be honest, in shock because of the changes made to Smiter's Boon. First I thought, I was thinking of a different skill. Nope, I checked in game. It was the skill I was thinking of. Then I thought it was just some sort of April Fool's joke in August... Sadly, I guess it wasn't.
Seriously, lets look at this update.
All that really comes to my mind is no. No, no, no, no. And maybe one more no thrown in there somewhere, just for good measure. What is Anet thinking? Alright, I understand that the skill may have been pretty good before; I used to use it in my smiting build. But this drastic of a change!? It seems to me like Anet is trying to pull some joke or they simply lost their minds. I for one am somewhat hoping it is the latter. Then, at least I know they didn't have a conscious choice in their decision. The skill is not even usable now. I am now forced to watch a game I once really enjoyed to play be destroyed by the hands of its creator.
This is not the way skill updates should be made and Anet knows it. I just hope they can get their act together. This update is just lazy.
Seriously, lets look at this update.
Quote:
Smiter's Boon: recharge time increased to 90 seconds, Energy cost increased to 25, duration reduced to 5 seconds. |
This is not the way skill updates should be made and Anet knows it. I just hope they can get their act together. This update is just lazy.
Ariena Najea
I like the thought behind the solution, but take a look at [divine boon]
The problem with the skill was most evident in TA, where 3 smite Monks were able to effectively heal, damage, and remove conditions/hexes with few counters. If your suggestion was implemented, the same spam would still occur, the energy loss you're proposing would not slow down a 3 monk team.
The problem with the skill was most evident in TA, where 3 smite Monks were able to effectively heal, damage, and remove conditions/hexes with few counters. If your suggestion was implemented, the same spam would still occur, the energy loss you're proposing would not slow down a 3 monk team.
zelgadissan
Quote:
Originally Posted by Age
I went with no 2 as it set to 15e and 30 to 45 recharge cast time 2.There is not one Elementalist skill or Elite that cost as much as this and they have more energy.
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BUT, I agree that this is ridiculous. I'm very glad to see Smiter's Boon removed from meta, but it should really be balanced - even if that means completely changing the purpose of the skill - not buttraped as it is now.
HawkofStorms
Quote:
Originally Posted by Tyla
Because just because it has a counter it doesn't mean it's not imbalanced.
That, and Mirror of Disenchantment has a recharge of 20, and Smiter's Boon a recharge of 10 with an energy cost of 5. |
Yes, the "just because it has a counter" arguement can be used, but that still doesn't explain WHY the counter was never seriously used.
Mesmer in Need
Why not just change it completely?
5e 1Cast 30r
For 10 seconds, you gain 1...5...7 Health regeneration. This skill gets refreshed each time you cast a Smiting prayers spell.
5e 1Cast 30r
For 10 seconds, you gain 1...5...7 Health regeneration. This skill gets refreshed each time you cast a Smiting prayers spell.
Tempast
but smiters boon is so gud right now
icedwhitemocha
Quote:
Originally Posted by Tyla
Hi, you are clueless. It heals for 90, mitigates damage / removes a condition or hex and deals damage. Put a couple more on your team, and your melee are unsnarable or can't have any anti-melee because all that happens is you get a shitton of damage, and your Warriors can't properly spike while in Frenzy because he gets hit for 140, with that damage mitigated and healing for 90 at the same time. A heal of 90 directly is slightly 20 less of a heal than a Patient Spirit, although I guess you're more used to powerhealing the shit out of everything and seeing heal numbers of 200?
Making it elite will only remove the ability to use an elite on your bar, which the Smiter didn't have much choice in the usage of Smiting Prayers anyway. Leave this dead. |
Skill needs a complete rewrite before it can be viable in competitive play. People suggesting that higher recharges and such will make it balanced are clueless.
DarkNecrid
Quote:
Originally Posted by cgruber
What smiter's boon mechanic changed it's exactly the same as it was 1 year ago? Rank 4000 guilds running 3 axe rao's and 4 smites isn't exactly meta.
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Did I say Smiter's Boon mechanics?
They sorta removed VoD, made NPCs not walk, and removed gates so now the game is more 8v8 oriented at the stand where all those Smite skills are guaranteed to hit someone, and you can split but you're not getting much out of it, and if you split the RaO guys will rape your guys at the stand.
Then there is the additional changes to the other smite skills.
However, yes Smiter's Boon needed to be killed and not the other smite skills unbuffed. The smite skills buffed are pretty balanced now for what they cost and do, however Smiter's Boon is a synergy skill and makes them imba, just like Deadly Paradox did etc.
Synergy skills are hard to balance because they change the balance state of all the skills they improve. If a skill sucks it becomes less bad with a synergy skill. If a skill is less bad it becomes average/balanced. If a skill is average it becomes good. If a skill is good it becomes really good. If a skill is really good it becomes near broken.
So in order to make these balanced you have 2 options:
-Make all the skills the Synergy skill is related to "less bad" (ie: pretty below average) and force people to basically take the Synergy skill to be useful. Note that technically this would force all the related people to basically have 7/6 skill bars cause you need Synergy and in the case of non-monk: rez.
OR
-Make the Synergy skill suck and make all the skills related to it balanced.
Hey, guess which one is generally a better idea. (hint: the second one.)
Arkantos
Completely change the skill function. Either that or leave it dead.
Age
Quote:
Originally Posted by Bowstring Badass
Wrong. Eles have at least 2 skills I can think of that cost 25e. [rodgorts invocation] and [meteor shower].
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upier
I am quite a fan of the change now.
It's like one of those fail- or lolcats pictures.
Just for GW.
It's just one of those true signs of making the game worse on purpose (contrary to the game being worse being the side-effect ).
Keep it the way it is.
It's like one of those fail- or lolcats pictures.
Just for GW.
It's just one of those true signs of making the game worse on purpose (contrary to the game being worse being the side-effect ).
Keep it the way it is.
Krill
Quote:
Originally Posted by credit
Let this piece of shit of a skill burn in hell.
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I'm convinced anyone who liked this skill or thinks it should be salvaged never played GvG or TA, cuz it seriously ruined everything as had been said 10,000 times. Was a fun skill for ez wins in randumb arenas but no skill should be spared for that if it's broken and gay in other formats.
Zahr Dalsk
You spelled nerf wrong. Wow.
Oh, and that skill can stay where it is. Not that it wasn't easy to crush when I encountered it in RA and TA, but still, I never even got around to using it, so no loss for me
Oh, and that skill can stay where it is. Not that it wasn't easy to crush when I encountered it in RA and TA, but still, I never even got around to using it, so no loss for me
Angelina Collins
Quote:
Originally Posted by arienrhode
Pretty much sums it up.
I'm convinced anyone who liked this skill or thinks it should be salvaged never played GvG or TA, cuz it seriously ruined everything as had been said 10,000 times. Was a fun skill for ez wins in randumb arenas but no skill should be spared for that if it's broken and gay in other formats. |
PVP=Fail
Lykan
Pointless thread is pointless, Izzy obviously raped it out of play so it wouldnt get used in the mAT, im pretty sure hes working on another change for it which will come next month, just something not as powerful as it was.
Edwin Phate
Quote:
Originally Posted by Tyla
Hi, you are clueless. It heals for 90, mitigates damage / removes a condition or hex and deals damage. Put a couple more on your team, and your melee are unsnarable or can't have any anti-melee because all that happens is you get a shitton of damage, and your Warriors can't properly spike while in Frenzy because he gets hit for 140, with that damage mitigated and healing for 90 at the same time. A heal of 90 directly is slightly 20 less of a heal than a Patient Spirit, although I guess you're more used to powerhealing the shit out of everything and seeing heal numbers of 200?
Making it elite will only remove the ability to use an elite on your bar, which the Smiter didn't have much choice in the usage of Smiting Prayers anyway. Leave this dead. Apply that argument to anything overpowered. Oh, wait... |
are you clueless? what lvl divine do you have to have to get 90 out of it i get 60ish so you put all your power in divine and your smite doesnt go that high without sacrificing your health. Whiners, I got beat plenty of times by smiters but i beat them I didn't cry and need some mega uber nerf. But on the other hand i got 36 wins in ta today probably because i didnt run into triple smite and ha weekend. either way get real your probably cry when you see shove spike or other gimmicks. Only thing i ever complained about really was Soj sins pre nerf.
the_jos
I doubt A-net can make this one elite, that would require a lot of change in the core system I think.
Let me think of a way to bring this one back into PvP...
First of all is changing it to be more like Divine Boon. Upkeep and energy loss when a spell is cast. That would pressure the monks using it more.
Second, make the smite skills hurt less under Smiter's Boon. For example have them deal only 50% of their original damage. Or maybe make the damage elemental (lightning?) instead of holy when cast under Smiter's Boon.
Third, while under Smiter's Boon smiting skills can't be used on self.
This should not be a problem with a maintained enchantment which can be cancelled fast.
Last, add higher energy cost (10) and longer reload. Not sure about casting time.
Let me think of a way to bring this one back into PvP...
First of all is changing it to be more like Divine Boon. Upkeep and energy loss when a spell is cast. That would pressure the monks using it more.
Second, make the smite skills hurt less under Smiter's Boon. For example have them deal only 50% of their original damage. Or maybe make the damage elemental (lightning?) instead of holy when cast under Smiter's Boon.
Third, while under Smiter's Boon smiting skills can't be used on self.
This should not be a problem with a maintained enchantment which can be cancelled fast.
Last, add higher energy cost (10) and longer reload. Not sure about casting time.
Aera
Quote:
Originally Posted by HawkofStorms
PS. can some "leet" PvPer explain to me why people just didn't run [[Mirror of Disenchantment]] to counter this on some spare support character (a E/Me) who doesn't need to spec any points for this rather then whine about it in the first place? Sure, it would only keep it down for half the fight, but it would be enough. Was doing that just too much of an independent thought that required non-cookie cutter mentality? |
2: Smiter's Boon had a way shorter recharge than Mirror
3: If you remove it, they can put it back on easily again
Master Ketsu
It would be funny to do a complete rework so that it acts exactly opposite to how it did act.
Smiters Boon:
10e
1 sec cast
30 sec recharge
For 5....18 seconds your monk spells receive 50% less healing from divine favor, and your rank in smiting prayers is increased by 1..3.
or something like that...
Smiters Boon:
10e
1 sec cast
30 sec recharge
For 5....18 seconds your monk spells receive 50% less healing from divine favor, and your rank in smiting prayers is increased by 1..3.
or something like that...
RotteN
It got nuked to take it out of play till a reasonable fix is found. Just to prevent smitecrap in mAT i guess.
obvious shit is obvious.
obvious shit is obvious.
Tyla
Quote:
Originally Posted by Edwin Phate
are you clueless? what lvl divine do you have to have to get 90 out of it i get 60ish so you put all your power in divine and your smite doesnt go that high without sacrificing your health.
|
Quote:
Whiners, I got beat plenty of times by smiters but i beat them I didn't cry and need some mega uber nerf. But on the other hand i got 36 wins in ta today probably because i didnt run into triple smite and ha weekend. |
Quote:
either way get real your probably cry when you see shove spike or other gimmicks. Only thing i ever complained about really was Soj sins pre nerf. |
HawkofStorms
Quote:
Originally Posted by Aera
1: Because the chance of hitting one of the other 2837289372893 enchantments is VERY likely
2: Smiter's Boon had a way shorter recharge than Mirror 3: If you remove it, they can put it back on easily again |
And you just cast it right after you see smiter's boon go up. Sure, you might hit another enchant, but if you target a monk that is not being attacked at that moment, there would be no reason for a defensive enchant to be on him.
Edit: I'm not saying Smiter's Boon wasn't overpowered, I'm just trying to figure out why such an obvious (in my mind) counter was never really used.
Rampager
leave it dead please
Lycan Nibbler
oops, shows I wasnt paying attention to PvE lately :P
HawkofStorms
Quote:
Originally Posted by Miss Drops Az
I wouldnt be suprised if they reverted it for PvE only actually....
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Kanyatta
Quote:
Originally Posted by Edwin Phate
either way get real your probably cry when you see shove spike or other gimmicks. Only thing i ever complained about really was Soj sins pre nerf.
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Yes, I am a person that hates it when other teams run shove spike, because I know it's something no-talent players run just because it's easy as all get out and can beat almost any team.
Yeah, Smiter's Boon was overpowered, there's no reason it shouldn't have been nerfed.
Tearz1993
Quote:
Originally Posted by HawkofStorms
It has half the recharge, I already SAID THAT in my first two posts, including the one you quoted, and explained how even keeping it down for half the battle reduces this builds healing by 25%.
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Quote:
And you just cast it right after you see smiter's boon go up. Sure, you might hit another enchant, but if you target a monk that is not being attacked at that moment, there would be no reason for a defensive enchant to be on him. |
Quote:
Edit: I'm not saying Smiter's Boon wasn't overpowered, I'm just trying to figure out why such an obvious (in my mind) counter was never really used. |
Scythe O F Glory
Izzy hates smiting, and that's that. He'll continue on his nerf rampage until GW2 comes out. What's next in the smiting line? Shield of Judgement?
DarkNecrid
Quote:
Originally Posted by Scythe O F Glory
Izzy hates smiting, and that's that. He'll continue on his nerf rampage until GW2 comes out. What's next in the smiting line? Shield of Judgement?
|
Get a clue plx.
Tyla
Quote:
Originally Posted by DarkNecrid
Izzy hates overpowered stuff.
Get a clue plx. |
noneedforclevernames
I don't know why everybody is so mad about this update. Yes, the skill is currently useless, but do you honestly think it will stay that way? The devs are currently thinking of a fair version of Smiter's Boon, and they just temporarily made it useless to stop the abusing of it. This was putting PvP in a lot of jeopardy to crash, just like PERMAsins have been in UW. Since the Devs waited to nerf SF until they thought of the best solution, a lot of damage was done to the economy. If they would have similarly waited to nerf Smiter's Boon, PvP {GVG especially} would have been abused for this duration {Until a fair skill balance was made for Smiter's Boon}. I am sure Smiter's Boon will be updated in next month's major update, and maybe even before then. It's not like you HAVE to play smiting monk, there are many other possibilities out there. The Devs will most likely completely change Smiter's Boon since they obviously do not like the gameplay the skill had made in PvP.