Post your Dungeon Farm Builds!
Adult
Outdated thread. Please see here for the current thread - Marty.
Hello all. This thread is basically a compilation of dungeon farming builds and build discussion. These builds focus on teams with fewer people (generally no more than 4) rather than full player or H/H teams (that wouldn’t be farming ) Please refrain from posting general gimmick builds like 8 man Cryway or RoJ or anything like that. Those builds tend to be common knowledge and apply broadly to much of Hard Mode so there isn’t much point listing them.
When posting a build, please list the following:
*Professions and Skills of all required team members (skill templates would be good too).
*Specific armor requirements if necessary.
*Specific tactics or paths required to handle the dungeon in general, certain mobs, or areas.
*Screenshots showing any of the above if necessary.
Note: Some builds were taken from PvX and as such I cannot confirm the quality of these builds (the same may apply for builds posted here). Also, due to skill changes (especially those to [[Shadow Form]) some builds that worked initially no longer work. If you find this to be the case feel free to post and ask about it. General build discussion is good, and further specifics about builds can be found in the thread as well.
Thank you to all the contributors in advance.
First, lets list all the dungeons in Guild Wars: Eye of the North
http://wiki.guildwars.com/wiki/Arachni%27s_Haunt
http://wiki.guildwars.com/wiki/Bloodstone_Caves
http://wiki.guildwars.com/wiki/Bogroot_Growths
http://wiki.guildwars.com/wiki/Catacombs_of_Kathandrax
http://wiki.guildwars.com/wiki/Cathedral_of_Flames
http://wiki.guildwars.com/wiki/Darkrime_Delves
http://wiki.guildwars.com/wiki/Frostmaw%27s_Burrows
http://wiki.guildwars.com/wiki/Heart_of_the_Shiverpeaks
http://wiki.guildwars.com/wiki/Oola%27s_Lab
http://wiki.guildwars.com/wiki/Ooze_Pit
http://wiki.guildwars.com/wiki/Raven%27s_Point
http://wiki.guildwars.com/wiki/Rragar%27s_Menagerie
http://wiki.guildwars.com/wiki/Secre...of_the_Snowmen
http://wiki.guildwars.com/wiki/Sepulchre_of_Dragrimmar
http://wiki.guildwars.com/wiki/Shards_of_Orr
http://wiki.guildwars.com/wiki/Slavers%27_Exile
http://wiki.guildwars.com/wiki/Vloxen_Excavations
Builds:
Full list of SCAR’s Speed Clear builds.
Arachni's Haunt
Quote:
Originally Posted by JimmyNeutron
Hello all. This thread is basically a compilation of dungeon farming builds and build discussion. These builds focus on teams with fewer people (generally no more than 4) rather than full player or H/H teams (that wouldn’t be farming ) Please refrain from posting general gimmick builds like 8 man Cryway or RoJ or anything like that. Those builds tend to be common knowledge and apply broadly to much of Hard Mode so there isn’t much point listing them.
When posting a build, please list the following:
*Professions and Skills of all required team members (skill templates would be good too).
*Specific armor requirements if necessary.
*Specific tactics or paths required to handle the dungeon in general, certain mobs, or areas.
*Screenshots showing any of the above if necessary.
Note: Some builds were taken from PvX and as such I cannot confirm the quality of these builds (the same may apply for builds posted here). Also, due to skill changes (especially those to [[Shadow Form]) some builds that worked initially no longer work. If you find this to be the case feel free to post and ask about it. General build discussion is good, and further specifics about builds can be found in the thread as well.
Thank you to all the contributors in advance.
First, lets list all the dungeons in Guild Wars: Eye of the North
http://wiki.guildwars.com/wiki/Arachni%27s_Haunt
http://wiki.guildwars.com/wiki/Bloodstone_Caves
http://wiki.guildwars.com/wiki/Bogroot_Growths
http://wiki.guildwars.com/wiki/Catacombs_of_Kathandrax
http://wiki.guildwars.com/wiki/Cathedral_of_Flames
http://wiki.guildwars.com/wiki/Darkrime_Delves
http://wiki.guildwars.com/wiki/Frostmaw%27s_Burrows
http://wiki.guildwars.com/wiki/Heart_of_the_Shiverpeaks
http://wiki.guildwars.com/wiki/Oola%27s_Lab
http://wiki.guildwars.com/wiki/Ooze_Pit
http://wiki.guildwars.com/wiki/Raven%27s_Point
http://wiki.guildwars.com/wiki/Rragar%27s_Menagerie
http://wiki.guildwars.com/wiki/Secre...of_the_Snowmen
http://wiki.guildwars.com/wiki/Sepulchre_of_Dragrimmar
http://wiki.guildwars.com/wiki/Shards_of_Orr
http://wiki.guildwars.com/wiki/Slavers%27_Exile
http://wiki.guildwars.com/wiki/Vloxen_Excavations
Builds:
Full list of SCAR’s Speed Clear builds.
Arachni's Haunt
Quote:
[build]OwZTkY/8ZiHJZQnBZIXkHCAA3BA[/build]
The 7th skill can either be BUH for the extra damage and healing(+2), Feel No Pain(+3 and extra health if drunk), Shadow Refuge, Shadow Sanc, or Feigned Neutrality.
I used Essence cons from the very start to the end.
How to kill the spiders when and ONLY when you see a Bloodweaver in the group:
I cast DP+SF before getting within aggrov range of him. Right after this, I cast GoC and move right next to the target. You do NOT want to DC to the target, otherwise, you just wasted your GoC. Once you're right next to it. Cast Sliver; do NOT cast GoLE or Ebon. You main objective here is to kill the spider. With all the spiders and massive attacks, sliver will do its job fast.
Who to kill first?
1. Lifeweaver(Monk because they will protect the Bloodweaver)
2. Bloodweaver(Paragon due to major interrupts)
Once all the Bloodweaver are dead, you do NOT need to cast GoC anymore, only DP+SF and use GoLE+Ebon+Sliver to kill whatever you need to kill.
Lastly, what I do is kill one and run and keep the Bloodreaver out of earshot range(whatever that means...I'm guessing its aggrov circle) to prevent interrupt and than go back to kill the next. It's slower but safer because sometimes, you can encounter as many as 3 Bloodweaver all together.
GL!
Bogroot Growths
Quote: Originally Posted by aga OwZjkwf84QSf8I6M5i8Q4g0C4OA
I use candies for IMS, cupcakes and rock candies. And also a zealous scythe (very important). Griff's war is a lot faster and easier.
The run to the dungeon and lvl 1 are pretty straight forward, it get's difficult on lvl 2. When you reach the 2nd lvl run accross the little stream, and upto the room where the incubi are, dont aggro anything just yet, if you are crippled wait for it to go away. Once you are rid of cripple look to the right, now you will need to count here, if there's 0, 1 or 2 incubi it's best to go that way and hug the wall, pressing ctrl often to see if you're about to aggro any other incubi (if so use some cover enchantments, it's best to wait until just after you cast SF to aggro any incubi, then use cover enchantments just after). If there was more then 2 incubi to the right, then you should hug the left wall, again pressing ctrl before aggroing any mobs, to check for incubi. Going down the left route there's a crivice you can run into to try and break aggro, if you need to recharge any cover enchantments/energy. Now, if you don't have any luck on either of the routes you can try going down the left route to start with, then take the first right turn and just run through the middle, with as many cover enchantments as possible.
Once you get passed the Incubi room you enter the room with bettles, i just run through them as quick as i can, cripple can be an issue (especially if th derv's use their PBAoE) a reduce cripple shield/insignia may be helpful here.
Now you're out of the bettle room you'll see a line of the frogs, run through them, into the groups of allied frogs, try to get these all killed. Once passed the allied frogs you will see the Ophil Patriach, you will need to kill this boss for the boss key (if any allied frogs run through with you, go and aggro the boss, then run back a little so the allied frog(s) gets killed, otherwise the rits will use Ancesters rage, which can kill you). after any allied frogs die, go aggro the boss again, and wait (outside his melee range) untill all other frogs are attacking you in melee range, once they are deaths charge to the boss, then cast EBSoH + Sliver + BUH! remeber to attack things with your scythe while not casting! (the reason why i wait outside his mele range until everything is melee'ing me, is because this helps sliver to target him) if you get unlucky and sliver doesn't want to target him, keep deaths charging to him.
After getting the boss key run around to the boss lock, then run to the next res shrine, and onto Khaabus. For kill Khaabus do the same as you did for the boss key boss (wait for them to melee you, then deaths charge to him) remembering to attack with scythe. once the boss is dead the chest probably wont be spawned, as you have to kill the 2 warrior frogs in his group (Ophil Amini), you can break aggro to see what ones you need to kill (they are the ones in the middle group) and deaths charge to one of them. Once those 2 are dead the chest will spawn and you're done. Catacombs of Kathandrax
Quote: Monk / Dervish
Owoj8sQ8qR3VaR1DREqXylAE6DA
[Shield of Absorption][Spirit Bond][Protective Spirit][Spell Breaker][Fleeting Stability][Pain Inverter][Blessed Aura][Essence Bond]
Monk / Necromancer
OwQTQGH/4Iln8OyMk0Lf4D
[Blessed Signet][Purge Signet][Blood is Power][Rebirth][Vital Blessing][Life Attunement][Holy Wrath][Retribution]
Ranger / Monk
OgMT00LiZySz3pBk5A5Y7QeQfA
[Glimmer of Light][Healing Whisper][Patient Spirit][Healing Spring][Serpent's Quickness][Quickening Zephyr][Essence Bond][Balthazar's Spirit] Cathedral of Flames
Quote: Monk / Mesmer
OwUTMmHD5JiUPuraRAAAReoPA
[Spell Breaker][Protective Spirit][Shield of Absorption][Spirit Bond] [Mantra of Resolve] or [sympathetic visage] [Blessed Aura][Balthazar's Spirit][Essence Bond]
Mesmer / Monk
OQNTA4APmRoCCibykQC9AfkPA
[Signet of Illusions][Illusion of Weakness][Ether Signet][Rebirth][Vital Blessing][Life Attunement][Retribution][Holy Wrath] Quote: Originally Posted by Nightow Rt/Mo 600 Fast CoF runner
[build=OAOj8whM5QWMrl1DaR3VhE0D6DA]
Mo/Me No Heals Required Smiter
[build=OwUTEM3C5IipskAEf5TegAA] Darkrime Delves
Quote: Originally Posted by A Simple Farmer Monk/Mesmer
OwUTEwnCZSL6uqegm0DKiQfAgAA
[Spirit Bond][Protective Spirit][Shield of Absorption][I Am Unstoppable][Ancestor's Visage][Spell Breaker] [Blessed Aura][Essence Bond]
Monk/Necromancer
OwQDQjzPTpE3BlE4D5D0DhEPgA
[Blood Is Power][Aura of Stability][Signet of Devotion][Blessed Signet][Vital Blessing][Life Attunement][Holy Wrath][Retribution]
Ranger/Monk
OgMT02rhZB52uyn58d5RfSJA
[Serpent's Quickness][Quickening Zephyr][Famine][Healing Spring][Healing Whisper][Essence Bond][Balthazar's Spirit][Rebirth]
----------------------------------------------------------------------------
If I had to do it again I'd use this build...
(8 secs on Visage)
OwUTEynCXSL6uqegm0DKiQfAgAA
Also a Mesmer/Monk for a smite, or I'd bring a couple weapons for the straggling Mist Vaettir that tend to hang on.
Mesmer/Monk
OQNDAcwzMC1QC9IfgPibnEZC
[Signet of Illusions][Vital Blessing][Life Attunement][Holy Wrath][Retribution][Ether Signet][Purge Signet][Rebirth] Quote: Originally Posted by Dzjudz I tried Darkrime Delves on my perma for the first time today and succeeded on my first try. I haven't seen the build I used in this thread yet:
[Glyph of Swiftness][Deadly Paradox][Shadow Form][I Am Unstoppable][Dark Escape][Ear Bite][Signet of Infection][Death's Charge]
If you want take a furious weapon, although it's not needed. A normal sword charges Ear Bite in 4 hits. This build is great because the dmg doesn't use any energy and the Jotun bosses don't have any healing.
Of course you can make this build an A/Me with echo or to A/any with an essence. You can use a consumable speed boost and replace dark escape with anything you want. It's very flexible. Frostmaw's Burrows
Quote: Originally Posted by Sacratus Ignis 1) 600 resolve tank
[Protective Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Mantra of Resolve][“I am Unstoppable!”] (or dwarven stab + booze), [Blessed Aura][Essence Bond]
2) UA smiter [Unyielding Aura][Balthazar's Spirit][Essence Bond][Retribution][Holy Wrath][Blood Ritual][Blessed Signet][No Skill]
3) The bat/wurm killer This role can be fulfilled in one of two ways...
a. RoJ smiter can be done by human or hero, for hero I’d suggest going Mo/E for [Glyph of Swiftness] etc... for human, go Mo/Me for [Ray of Judgment][Arcane Echo][Mindbender][Smite Hex][Smite Condition][Remove Hex]["By Ural's Hammer!"][Pain Inverter]
b. Derv bomber Lots of options here - should be played by a human though as its hard to micro this hero while you tank! I'd suggest...
[Aura of Displacement][Mystic Sandstorm][Mirage Cloak][Heart of Holy Flame][Dust Cloak][“I am unstoppable!”] and whatever other end effect enchants you want.
Usage: The majority of the dungeon is incredibly easy... literally just bond the tank, tank stay alive - use resolve to deal with maelstorm and other annoying garbage. I am unstoppable is mainly for tanking wurms as they KD the hell out of you and do a lot of spike damage when they first come up. IaU and resolve are also good for tanking smaller groups of bats as they let you cast through daze and mind shock.
Killing wurms: For wurm groups, throw up iau right as you aggro as well as spell breaker. Once all the wurms are up, have the RoJ monk use the double RoJ on them. The RoJ can also spam smite hex and smite condition on you for more damage since the wurms apply a ton of hexes and conditions. If you are using the derv, as soon as you aggro, the derv should stack his enchants, hit iau, then AoD into the wurms and mystic sandstorm for a huge spike and a free teleport out since AoD ends. Also most wurms will just auto attack you, doing damage to themselves. The exception seems to be some siege wurms and the occasional wurm boss.
Killing bats: This is the only hard part of the dungeon, and the reason why no one has run it until recently. This breakthrough allows ANY dungeon in game to be 3manned, since the only thing stopping people in this dungeon and a few others was the bat presence.
There are no bats on f1, and the bats on f2 can be avoided by going the long way and killing the drakes/elementals which are easy as a 600. There are no bats on floor 5 as well.
Strategy changes a bit if there are 10 bats in the spawn vs 2-4. For smaller groups of bats, the 600 can tank them successfully. Cover PS and Spirit Bond with as many other things as you can, throw up iau and resolve, and bow the small groups of bats. They will soulrending spike you, but since you have resolve and iau you can spirit bond spam to keep it up. As long as they don't get your PS you are fine. As soon as aggro is set on you, the RoJ (who should have precasted echo mindbender etc) or derv can jump in and kill them.
For 10 bats, things are hairier. I'd suggest sending in the derv or RoJ to spawn them, then UAing them back after they get owned. If using the RoJ, the RoJ can basically run in, cast RoJ, get spiked to death, and be UA'd back. After 2-4 well placed RoJs, the bats die. The derv bomber can use his combo similarly. When there are just a few bats left, the 600 can tank. Also, I've found that a good strategy is to have the pugs stand JUST out of bat aggro range, so that the npcs move up. If the bats engage the npcs, you have 4 disposable tanks to hold aggro while RoJ (and if you are lucky, pugs) kill the bats.
For floor 5, pull the jotun into the balls if you want to kill them quickly. Tank the smaller groups of wurms, then have the pugs and support toons spread out on the back wall (looks like a cliff). The sieges and bosses will pop - go stand a little ways out from the wall and the bosses will all burrow to you. Tank them as best you can - the spawns are easy enough. RoJs or sandstorm bombs should drop them quickly. Frostmaw himself uses dark apostasy which will result in him owning you. Whenever he kills you, get UA'd and immediately throw PS and SB up to go back to tank him. Your object is for you and the npcs to hold focus while the RoJ kills. After a few minutes... GG you win.
By my 4th try on this run, I'd gotten overall time down to an hour. But it started rough as I was figuring things out and learning how to better tank bats and wurms... first try took nearly 2 hours. You can charge 30-40k each for the run though, and pocket 150-200k for a run + a chance to open EotN's most profitable chest (since it drops over 5 different items worth 100k+ecto). Heart of the Shiverpeaks
Quote: Originally Posted by A Simple Farmer Monk/Mesmer
OwUTMwnC5RLeXrHRglQERfAQAA
[Spirit Bond][Protective Spirit][Shield of Absorption][Mantra of Resolve][Arcane Echo][Spell Breaker] [Blessed Aura][Essence Bond]
Monk/Paragon
OwkC48zUKBNWJB+Q+g8QIxDI
Just a standard monk will do. I didn't know what to expect so I brought a Mo/P with cautery sig and aura of stability but I didn't use it. Would’ve been easier with just standard Mo/N but drop attunement for balth. Oola's Lab
Quote: Monk/Mesmer
OwUTMwnCZSL6uqeICIigUUfAgAA
[Spirit Bond][Shield of Absorption][Protective Spirit][Mantra of Resolve][Spell Breaker][Light of Deldrimor][Blessed Aura][Essence Bond]
Monk/Necromancer
OwQC48zUKxdQJB+Q+g8QIxDI
[Blood Is Power][Aura of Stability][Signet of Devotion][Blessed Signet][Balthazar's Spirit][Vital Blessing][Holy Wrath][Retribution]
The run to the dungeon is actually harder than the dungeon itself. Hiring a dedicated runner may be viable as that will allow you to drop [Spell Breaker] and [Mantra of Resolve]. Ideal skills in place of those would be [Spiteful Spirit] and [I am Unstoppable!]. Beware of pop ups on Level 1 near the Beacons. Let the Golems kill the Skelks when possible. If you do not have [I am Unstoppable!] then be slow to aggro as Knock-Downs may chain together. Quote: Originally Posted by aga Oola's Lab as a sin. For this you will need a long bow, zealous daggers and candies to increase speed. With practise this run can be done in 9-10mins, 4 mins for lvl 1 & 2 and 1 min for lvl 3.
Take quest from Blimm in Rata Sum, then run to the dungeon. Now lvl 1 is by far the hardest, you may want to use an essence for this lvl, as casting GoS wastes 1second and in that time the golem's AoE could easily kill you. Run all the way to the end, where Xien spawns for the last time (just before the portal to the next lvl) spawn him, then run back, to de-aggro the golems, then equip a longbow and get him away from the golems, and lure him back to the spiders to feed sliver. Kill him, pick up the key and run through the portal.
Now lvl 2, this is easiest lvl, run to the Flux Matrix pick it up and lure the Malfunctioning Enduring Golem to the thing that charges it (I forget the name =P), you may need to run backwards make him come all the way, then charge the Flux Matrix and drop it, rinse and repeat until he's dead, then run round to where you got the Matrix and pick up the key, then run to the lock and onto the next lvl.
Finally lvl 3, run to the boss and lure him where i did in the link, and sliver him, i use a summon stone to help kill him, melee summons are best for this. spam Shadow Refuge, as his monster skill will kill you fairly quickly (he will sometimes kill you at the same time as he dies), once he's dead get the chest and you're done .
http://s999.photobucket.com/albums/a...nt=gw032-1.jpg Ooze Pit
Quote: Originally Posted by tuna-fish sushi Monk/Mesmer
OwUTMwnC5peoFvrRgICAReoPAA
[Protective spirit][Spirit bond][Shield of absorption][Mantra of resolve][Spell breaker][Blessed aura][Balthazar's Spirit][Essence bond]
Mesmer/Monk
OQNDAcwzMC1QC9IfgPibnEZC
[Signet of Illusions][Purge signet][Ether Signet][Rebirth][Vital Blessing][Life Attunement][Retribution][Holy Wrath]
For Bosses you’re going to have to find out how far they pull. As soon as they use Gelatinous Ooze you run back so they lose aggro, then count to 15 before you re-aggro. Only focus on one at a time. Raven's Point
Quote: Originally Posted by aga Ok guys, here's one more gift I give to all you dungeon runners, as i'm moving on to Aion and won't be playig GW much, Raven's Point as a perma! This run is potetially one of the most profitably, with practise it could be ran in 25-30mins, and you can charge 18-22k per person, and it is(was, maybe after this) a rare run.
Level 1, this is the hardest, for 1 reason, incubi, but if you're running pugs ask them to bring damage skill (not anything with melee, will explain why later). Once you get to the dungeon, you'll see 1-3 incubi infront of you, don't use SF, all you do is here is prefrom a sem-tanking role, and some pulling. So tank the incubi, and ask pugs to kill them, you can do them 1 by , as they aren't always a group. Continue doing this (watch out for Vaettir spawns along the way) until you see a Vaettir ele boss, now you can use SF, and kill the boss, pugs can help if you want them to. After he is dead use the chest, and pick up the torch, light the 2 beacons, and run through the door nearest where the boss spawns. Keep the torch, and run to the destroyer boss, you have to light the 2 beacons near the door to him, once this is done, try and lure the Vaettir, including the boss the the destoyers, and they will damage them a fair bit, and sometimes kill. Once the Vaettirs are dead start killing what's left, spamming your attack skill and Rad Field, once they are all dead pick up the key, and run to next level (again watch out for Vaettir spawns near the lock, use IAU.
Level 2, this can be the logest if your ranks aren't great. Run pastt he mob of Vaettirs to the ele boss, kill him, pick up the torch and lightt he 2 beacons, keep the torch and run to the destroyer boss, kill his group, pick up the key and onto the next level.
Level 3, almost there =), run to the right, and ask the pug to follow, try not to aggro the 2 groups of destroyers you encounter. Go to the shrine and ask the pugs to pay, and tell them to stand still (this is important at this point) run to where all the npc dwarves are, and get the asura person to "fix" the ice darts, to do this stand near the one you want fixed. Once he has fixed them the pugs are free to move around. The destroyer will probably spawn as you're doing this, or maybe before. Kill all the destroyers until the main boss spawns. You can ask the pugs the help (this is why you don't want people to bring damage in melee range, as you need to keep aggro here, if you lose aggro the destroyers will almost certainly kill your team). There are 2 types are destroyers that are annoying, the warriors who use HB, and the Rangers, as they use Lightning reflexes. Once they are all dead, get the chest and you're done
Now for the build you can change Rad Feild for Ebon Battle Standard of Honour, or that Acid spell (forgot the name, something like alkmar's acid). I've not tried this, but, maybe it will work, standard A/E build, with IAU and have another sin with Winter run with you when you need to kill destroyers, maybe QZ for moar spam, and any other spirits you see fit.
Almost forgot, the attributes are 11+3+1 in shadow, 10+1 in crit, and 10 in scythe. Quote: Monk/Mesmer
OwUTMwnC5RLeXrHLhICRAgoPAA
[Spirit Bond][Shield of Absorption][Protective Spirit][Arcane Echo][Spell Breaker][Drain Enchantment] or [Mantra of Resolve][Blessed Aura][Essence Bond]
Monk/Necromancer
[Blood is Power][Signet of Rejuvenation][Signet of Devotion][Blessed Signet][Retribution][Holy Wrath][Balthazar's Spirit][Vital Blessing]
Ritualist/Monk
OAOjAyiM5Mfzy55kcGt3cVzXHA
[Pain][Bloodsong][Wanderlust][Earthbind][Anguish][Painful Bond][Extinguish] Optional: [Disenchantment]
For the Stormcloud Incubus' (up to 2 at a time); flag smite way-way-way back. Flag Rit just outside aggro of smite for BIP (closer to Stormclouds). Stand beside Rt cast up PS then Arcane Echo, smite will BIP you. Meanwhile, cast spirits from left to right. Wait for energy to Regen as Rit casts. Move real close, cast SB, then SPB, aggro (double cover if the two are close together), then run way-way back, to within aggro range of spirits. You will be dazed, ignore it. Rit should clear it. As soon as it gets within spirit range, don't move, just cast PS, SOA and SPB. As long as you have Spell breaker up they will just try casting spells until they run out of energy at which point they will attack (so even if you are dazed, they aren't attacking so you have time to cast up). So concentrate on PS and covering it with SPB, and SOA if you can (also target and cast the Rit hex on them).
On level 2 there is a group of Dredge. You can see them. Don't aggro they will kill you.
You will need to kill a Dredge hunter. Use the walls to hide from arrows / Dazed condition while you dispatch the Warrior, then Spirit him. Also use same technique on the Destroyer of Deeds.
Quote: