Post your Dungeon Farm Builds!

a ez name

a ez name

Ascalonian Squire

Join Date: Jun 2008

A/E

About the vloxxen build, it works great until level 3 but when you get to level 3 it all goes downhill. Expunge destroys you short of taking 2 600's i dont see how it could be done.

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

vloxen you'll die a few times on f3... but they run out of e from visage and can no longer expunge.

also i learned the frostmaw build xD

Pimpmyplatypus

Ascalonian Squire

Join Date: Jun 2006

W/Rt

I only just started 600ing so I've been doing CoF alot, but when i use a Me/Mo instead of a smiter and a healer I usually end up having energy problems, any suggestions?

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

what is this gimmicky Frostmaw build? i dnt stand around in doomlore as much as i used to.. so not seen anyone lfp.

i presume its something like barrage way? if your 'pro' u can easily do it with barrage spammers.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

meh barrage spammers works i can guess the rolls but how u get past stormclouds..?


anyway if u can do it 'fast' then gg looking forward to the build.

rizbiz

Academy Page

Join Date: Mar 2007

Shards of Orr

Mo/

if you consider hour 10 minutes fast, then its gg. the stormclouds are just a gimmicky way to get through. not hard watsoever, but it will get nerfbatted soon i can tell u that.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

a hour and 10 mins = 2 fast for me to run pugs


anything over half a hour with pugs generally makes me throw up and strangle puppies.
still the occasional alliance/guild trip would be good

black ,tom dnt u dare going in there without me
&
Ribz u think everything gonna get nurfbatted >.>

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

FROSTMAW HM 3man
here is the promised guide - I quit game yesterday so I've got no more secrets to hide this concept basically breaks EoTN - there is NO dungeon in game now that I have not done with 3 toons or fewer... IMO anet should nerf 600 and permasin since they break the game, but whatever...

1) 600 resolve tank Prot spirit, Spirit bond, SoA, Spell Breaker, Mantra of Resolve, I am unstoppable (or dwarven stab + booze), blessed aura, essence bond.

2) UA smiter Unyielding aura, balthazar's spirit, essence bond, retribution, holy wrath, blood ritual, blessed signet, and optional 8th

3) The bat/wurm killer This role can be fulfilled in one of two ways...
a. RoJ smiter can be done by human or hero, for hero id suggest going mo/e for glyph of swiftness etc... for human, go mo/mes for RoJ, arcane echo, mindbender, smite hex, smite condition, remove hex, urals hammer, pain inverter

b. Derv bomber Lots of options here - should be played by a human though as its hard to micro this hero while you tank! I'd suggest...
Aura of displacement, mystic sandstorm, mirage cloak, heart of holy flame, dust cloak, i am unstoppable, and whatever other end effect enchants you want...

Usage: The majority of the dungeon is incredibly easy... literally just bond the tank, tank stay alive - use resolve to deal with maelstorm and other annoying garbage. I am unstoppable is mainly for tanking wurms as they KD the hell out of you and do a lot of spike damage when they first come up. IaU and resolve are also good for tanking smaller groups of bats as they let you cast through daze and mind shock.

Killing wurms: For wurm groups, throw up iau right as you aggro as well as spell breaker. Once all the wurms are up, have the RoJ monk use the double RoJ on them. The RoJ can also spam smite hex and smite condition on you for more damage since the wurms apply a ton of hexes and conditions. If you are using the derv, as soon as you aggro, the derv should stack his enchants, hit iau, then AoD into the wurms and mystic sandstorm for a huge spike and a free teleport out since AoD ends. Also most wurms will just auto attack you, doing damage to themselves. The exception seems to be some siege wurms and the occasional wurm boss.

Killing bats: This is the only hard part of the dungeon, and the reason why no one has run it until recently. This breakthrough allows ANY dungeon in game to be 3manned, since the only thing stopping people in this dungeon and a few others was the bat presence.

There are no bats on f1, and the bats on f2 can be avoided by going the long way and killing the drakes/elementals which are easy as a 600. There are no bats on floor 5 as well.

Strategy changes a bit if there are 10 bats in the spawn vs 2-4. For smaller groups of bats, the 600 can tank them successfully. Cover PS and Spiritbond with as many other things as you can, throw up iau and resolve, and bow the small groups of bats. They will soulrending spike you, but since you have resolve and iau you can spirit bond spam to keep it up. As long as they don't get your PS you are fine. As soon as aggro is set on you, the RoJ (who should have precasted echo mindbender etc) or derv can jump in and kill them.

For 10 bats, things are hairier. I'd suggest sending in the derv or RoJ to spawn them, then UAing them back after they get owned. If using the RoJ, the RoJ can basically run in, cast RoJ, get spiked to death, and be UA'd back. After 2-4 well placed RoJs, the bats die. The derv bomber can use his combo similarly. When there are just a few bats left, the 600 can tank. Also, I've found that a good strategy is to have the pugs stand JUST out of bat aggro range, so that the npcs move up. If the bats engage the npcs, you have 4 disposable tanks to hold aggro while RoJ (and if you are lucky, pugs) kill the bats.

For floor 5, pull the jotun into the balls if you want to kill them quickly. Tank the smaller groups of wurms, then have the pugs and support toons spread out on the back wall (looks like a cliff). The sieges and bosses will pop - go stand a little ways out from the wall and the bosses will all burrow to you. Tank them as best you can - the spawns are easy enough. RoJs or sandstorm bombs should drop them quickly. Frostmaw himself uses dark apostasy which will result in him owning you. Whenever he kills you, get UA'd and immediately throw PS and SB up to go back to tank him. Your object is for you and the npcs to hold focus while the RoJ kills. After a few minutes... GG you win.

By my 4th try on this run, i'd gotten overall time down to an hour. But it started rough as I was figuring things out and learning how to better tank bats and wurms... first try took nearly 2 hours. You can charge 30-40k each for the run though, and pocket 150-200k for a run + a chance to open EOTN's most profitable chest (since it drops over 5 different items worth 100k+ecto).

Good luck

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

interesting wish i had posted my guide a bit sooner! >;E oh well gg dude.

i heard about this farm from some dude in my alliance and rizbiz of course...... wonder how long peeps have been running it for : /

the bat killing is old news of course ive already ran bloodstone 3 man... odd that no one thought to write a guide before now.

gg~ and well written guide

Vazze

Krytan Explorer

Join Date: Aug 2006

HAve you actually done it with heroes? Because this seems like a lot of micromanaging to me. When I tank four-man bat patrols, the hero has ~5-10 second to kill with RoJ, because I lose 4 cover enchants in first shriek round, then get a bunch of hits that doesn't trigger SB and finally the next round of shriek is gonna strip PS and that's it. Plus the RoJ hero is DPed (because larger bat groups) so he can't even take a hit.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

i tried this with heroes just before posting. its kinda like hard to say the least with heroes. but ive never been good with hero management..

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

the frostmaw build works. i've gone with sac and been the bomber and been there with an RoJ also. the 600 does die a couple times due to large bat spawns but with the NPC's and the bomber/RoJ smiter most large bat groups go down without a party wipe. in all honesty, when dealing with the larger bat groups, the key is to make sure the NPC's end up in aggro range of the bats so they can help take them out. a few RoJ's/derv bombs and 5 damage dealing npc's is generally enough for most incubus groups in the dungeon.

Tgod

Academy Page

Join Date: Dec 2005

Council of Exiles [CX]

W/

I've been trying to do the HoS HM run, and I can handle it easily all except for the boss... Some guy told me he kills the boss off in like 2 minutes. Is there some kind of trick to tackling Magmus, or is it a slow process of luring mobs away and killing?

Limul The Necro

Pre-Searing Cadet

Join Date: Jan 2009

CSG

N/Mo

A noob question (like me): it's possible farm dungeons in hm whit my Necro (i see until now only monk 600/smither/ranger) and if yes what dungeon, what heroes and what build?

Thanks in advance.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

@limul the necro.

You could run Oolas labortory if you can get a perma to run you to the dungeon. I can't think of another dungeon which is possible to do with a necro.

Okay guys i tried the posted Frostmaw build.

Its perfectly possible but i could H/H the dam thing faster than that It was admittedly my first time but i doubt much time could be shaved off.
So im just confirming that the build works
However it seems frostmaw will never become mainstream running dungeon.

A Simple Farmer

A Simple Farmer

Frost Gate Guardian

Join Date: Oct 2007

ECTOS

E/

@limul you can also farm CoF! Here's a guide

There are probably quite a few that you could farm as 600ss. Heart of the Shiverpeaks might also be do-able.

I'd suggest running them on your monk first to learn the dungeon. Then go for Necro.

Lyssa Apate

Lyssa Apate

Academy Page

Join Date: Jan 2008

The Netherlands

Eevee Breeders United [cute]

Me/

About Frostmaw, could the 600 use [Fleeting Stability], or would he get screwed over vs [Maelstrom], Soulrending Shriek (hard not to get screwed over by that tbh) or generally missing [Mantra of Resolve]?

Jhadur

Jhadur

Desert Nomad

Join Date: Jul 2005

Glob of Ectospasm [GoE]

Is there a good build for running Bogroot dungeon quickly?

I've tried PermaSin but the Stormcloud Incubi kill me quickly on level 2.

Apok Omen

Krytan Explorer

Join Date: Jun 2006

Commence Aggro [BaMf]

Mo/E

I posted a Bogroot guide before, but my friend, who helped me run it, asked to take it down.

To solo Bogroot, the second level is pure luck. If you manage to make the run to the res at the end of the first cave, then you are good to go. It requires precise timing, good ping, and amazing manuevers. My firend only got through about 5 times.

Also, please don't ask for the guide because I know my friend will get pissed off. I am just leaving a hint.

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

yup bogs either involves 1 very skilled sin, 2 pretty skilled sins, or a bunch of decent sins

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Never got the Bogroot run you speak about , I do that with heroes (HM, no cons) in about 30minutes (2 humans, 6 heroes) could cut times in half If I had a sin to run the first level. I mean, a 8 humans run would be fun, but too much time spent finding interested guildies and the inevitable occasional fail

MuC

Krytan Explorer

Join Date: Apr 2008

Mo/

I saw 3 sins running it. A/E to run first lvl, A/Me and A/N for killing the boss.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

Cover your enchant and you are fine...

Of course, this is easier said than done. Refer Sacratus' comment. :P

Jhadur

Jhadur

Desert Nomad

Join Date: Jul 2005

Glob of Ectospasm [GoE]

Quote:
Originally Posted by Keira Nightgale View Post
Never got the Bogroot run you speak about , I do that with heroes (HM, no cons) in about 30minutes (2 humans, 6 heroes) could cut times in half If I had a sin to run the first level. I mean, a 8 humans run would be fun, but too much time spent finding interested guildies and the inevitable occasional fail
I run it with H&H atm but takes about 50 mins or so but then I think I fight too much when I could just run

Quote:
Originally Posted by faraaz View Post
Cover your enchant and you are fine...

Of course, this is easier said than done. Refer Sacratus' comment. :P Tried this but a real pain when you hit a group of 4 or 5

MuC

Krytan Explorer

Join Date: Apr 2008

Mo/

Well for Boogroot and about that 3 sins. A/E was running to the dungeon and whole 1st lvl. Quest is taken from Griff. When they entered the dungeon Gokir have to defeat the other frog. When this was done A/E ran the 1st lvl. At 2nd lvl they put cons up and ran. Ppl must not die at the shrine when you enter the 2nd lvl. Ok well sins were running to the shrine before the Boss with dungeon key. They died and we rezzed there. In that ''hall or room'' with Boss all of us (also A/N and A/Me sin) ran to the left corner. A/E pulled all the non-Boss frogs away from Boss. A/N and A/Me sin killed the Boss and pick up dungeon key.
Then the A/Me sin took the agro of the frogs in the ''hall'' before the ''tunnel'' which leads to the dungeon Boss. When he took agro we ran through in that tunnel (but yes frogs ain't so stupid and they won't attack that sin with SF forever, so we got agro and few of us died). There in the ''tunnel'' is another shrine. We ran to that shrine and then went to that non-Boss mobs at Boss and die. We rezzed. A/Me went and pull one group at Boss (not all at same time). First they killed Rt's (because of heal). A/Me and A/N were killing the Boss. After all the Rt's in all of groups were dead they also killed few warriors (i don't know why). When they killed 1, 2 or 3 warriors they head to the Boss and killed him.

I don't rly know their builds (i just know a few skilled they used).
A/E (Deadly Paradox, Shadow Form, Dwarven Stability, Dark Escape, IAU, Shadow Sanctuary) still 2 slots free. I guess he also used, Dash and Heart of Shadow/Deaths Charge.
A/Me (Deadly Paradox, Shadow Form, Channeling, Empathy, Wastrel's Worry) still 3 slots free. I think he also used IAU but i'm not sure about that. Cuz the warriors when away from him when he was killing him and used Healing Signet i would take ignorance or some interrupt skill.
A/N (Deadly Paradox, Shadow Form, Price of Failure, Soul Barbs) still 4 slots free. I also think he was using IAU (not sure as same with A/Me). With IAU there are still 3 slots free. I would take Reckless Haste (faster attacking and getting dmg faster). I don't see any other skills that you could bring in.

I don't wanna say that all the skills i posted are right. Fell free to change any skill you want. I just posted it that we have one base. For the skills in the brackets i'm sure that were using them. I haven't tried this build (i'll on friday but need to get some sins first) so i don't know if it is working. I just know that they succeeded with build like this. (and soz for my english and mistakes in text)

Sacratus can we meet in game and try your Frostmaw build (i would need you for some advices)?

Tealc Chulaki

Pre-Searing Cadet

Join Date: Mar 2008

[atti]

W/

Another question about the same subject of Vaettirs:
Is there any possibility to handle with "Illusionary Weaponry"? In HM they allways do exact 51 dmg per attack, 60 would be needed for Spirit Bond! (If you have 0 or 1000 armory, its allways 51 dmg!)

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

Atleast 2 guilds in my alliance do the Frostmaw run. I'm personally trying it out myself...and I have a ton of trouble on lvl 3 with succubi...but otherwise its pretty mindless. Working on reducing the time tho...~1 hour at the moment, which is failsauce.

BoondockSaint

BoondockSaint

Lion's Arch Merchant

Join Date: Mar 2006

R/Me

Can the volexen dungeon be done with a SF sin instead of a 600 monk. I auctually dont really want to farm it just get the damn dungon completed! Right now I need to get it done on my ranger but have a buddy who can run the SF sin, he sadly does not have a monk on his account.

Any help would be much appreaciated!

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

Quote:
Originally Posted by BoondockSaint
View Post
Can the volexen dungeon be done with a SF sin instead of a 600 monk. I auctually dont really want to farm it just get the damn dungon completed! Right now I need to get it done on my ranger but have a buddy who can run the SF sin, he sadly does not have a monk on his account.

Any help would be much appreaciated! there are a few big issues for SFs in Vloxen...

1) tons of heal on the dwarf groups, and there are a few that you HAVE to kill to open doors, get keys, etc.

2) lots of enchant strip... from chillbains if you were going to be using anything other than SF'd toons, and more importantly from expunge enchantments on floor 3. Expunge will own the SF completely and its all over floor 3, particularly at the boss.

3) in terms of speed and also probably just killing through the nasty healing powers etc, you are going to want multiple SFs, similar to the slavers team build. Since you only have one friend that can help ya...

4) You'd need essences for him to actually do anything other than tank/dagger chain. If you freed up his secondary with essences, you could try having him run visages with FS and famine on your bar. If he positions himself properly, edenial should kick in on the casters and perhaps kill them...

That being said... SF is very very useful there. Here's what I'd recommend...

Have your friend SF tank. You go FS, take a bunch of caster heroes aka SS, VoR+interrupts, N/mo icy veins protter, maybe a few discords etc. Have your friend grab all the aggro for floors 1 and 2, ball them up, and have either a caster use like deep freeze or have the sin use grasping earth or a similar snare skill. Bring the casters in, focus defender -> priest -> summoners and its gg dwarves. For floor 3, have the sin tank without SF and preprot him with the n/mo. Also, floor 1 and 2 can be run once you've killed the boss groups that drop the key - theres no other groups that you are required to kill and a decent sin can run to the next floors.

Another way to do it that should be very easy albeit time consuming is to put ebon vanguard sniper support on your bar and the sins bar. Have him SF + recall on you, let him grab aggro, use FS just in their range and then let two sniper supports fly at the important targets. Only a 10% chance but its basically instakill unless they were protted. If you rinse and repeat, you can wipe out the dwarves this way. Still floor 3 will be an issue though. Just make sure you've brought heroes that are geared up for anti melee aka wards etc.

rizbiz

Academy Page

Join Date: Mar 2007

Shards of Orr

Mo/

Visages dont activate on SF. kthxbai

MuC

Krytan Explorer

Join Date: Apr 2008

Mo/

Once when i was doing vloxen with my friend we came to the boss and started killing minions. After we killed them a few times like 5 boss still had about 3/4 of his health and suddenly he died and chest spawned. I still don't know why did that happen. Maybe he resigned or he just had GvG and rage quited.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

bogroots is pretty much down to...

1. Knowing where the stormclouds are
2. choosing a route to avoid all or as many as possible
3 cover SF

hardly takes a skill'd sin its all down to awareness.

BoondockSaint

BoondockSaint

Lion's Arch Merchant

Join Date: Mar 2006

R/Me

Quote:
Originally Posted by Sacratus Ignis
View Post
there are a few big issues for SFs in Vloxen...

1) tons of heal on the dwarf groups, and there are a few that you HAVE to kill to open doors, get keys, etc.

2) lots of enchant strip... from chillbains if you were going to be using anything other than SF'd toons, and more importantly from expunge enchantments on floor 3. Expunge will own the SF completely and its all over floor 3, particularly at the boss.

3) in terms of speed and also probably just killing through the nasty healing powers etc, you are going to want multiple SFs, similar to the slavers team build. Since you only have one friend that can help ya...

4) You'd need essences for him to actually do anything other than tank/dagger chain. If you freed up his secondary with essences, you could try having him run visages with FS and famine on your bar. If he positions himself properly, edenial should kick in on the casters and perhaps kill them...

That being said... SF is very very useful there. Here's what I'd recommend...

Have your friend SF tank. You go FS, take a bunch of caster heroes aka SS, VoR+interrupts, N/mo icy veins protter, maybe a few discords etc. Have your friend grab all the aggro for floors 1 and 2, ball them up, and have either a caster use like deep freeze or have the sin use grasping earth or a similar snare skill. Bring the casters in, focus defender -> priest -> summoners and its gg dwarves. For floor 3, have the sin tank without SF and preprot him with the n/mo. Also, floor 1 and 2 can be run once you've killed the boss groups that drop the key - theres no other groups that you are required to kill and a decent sin can run to the next floors.

Another way to do it that should be very easy albeit time consuming is to put ebon vanguard sniper support on your bar and the sins bar. Have him SF + recall on you, let him grab aggro, use FS just in their range and then let two sniper supports fly at the important targets. Only a 10% chance but its basically instakill unless they were protted. If you rinse and repeat, you can wipe out the dwarves this way. Still floor 3 will be an issue though. Just make sure you've brought heroes that are geared up for anti melee aka wards etc.
appreciate, Am going to give it another shot some time this week.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

I have a question regarding Oola's Lab...on lvl 1 when near the Shadowsong Spirits and Fire Darts, a smiter by herself doesnt make it through, but the build in the OP doesnt mention the need for a healer. Maybe that needs to be changed? Or am I doing something wrong? <.<