Post your Dungeon Farm Builds!
Adult
Great job guys on the submissions. Special thanks goes out to Simple Farmer for the nice in-depth builds and tactics. We are up to a total of 10 out of 17 Dungeons.
Question for the mods-When are the BBC codes going to work again? This would look a lot better with those back up and running.
I did see Josephs Bogroots team-build. It will count as a farming build. I remember most of the build but I did not have the chance to post it on the thread. If someone wouldn't mind PMing me on Guru (or posting) with the specifics I will put it up. Thanks.
Question for the mods-When are the BBC codes going to work again? This would look a lot better with those back up and running.
I did see Josephs Bogroots team-build. It will count as a farming build. I remember most of the build but I did not have the chance to post it on the thread. If someone wouldn't mind PMing me on Guru (or posting) with the specifics I will put it up. Thanks.
My Lipgloss is Cool
Quote:
Originally Posted by A Simple Farmer
*Insert Raven's Guide Here*
How long do these runs take? Faster than H/H?
Rothan Celt
Guys for the HM dungeon Dragrimmar which is the fastest route to take? also how long aprox would it take a 600/smite to run it?
rizbiz
Quote:
Originally Posted by Rothan Celt
Guys for the HM dungeon Dragrimmar which is the fastest route to take? also how long aprox would it take a 600/smite to run it?
you take the around way. it takes about 40 minutes if i remember correctly. This is Nina Draconian if u remember me from ingame, so i can show u one day if u want.
Rothan Celt
Ty nina the 40 min way i know about just thought there was a faster way and the perma way that tom suggested is a really crap run permas wont be able to charge 10k if the runs ever kick off 0 drops save end chest.
*edit*
Guys how much could you charge for a oolas run? i duo run it with a m8 and wondering how much i could charge. ty in advance.
*edit*
Guys how much could you charge for a oolas run? i duo run it with a m8 and wondering how much i could charge. ty in advance.
Adult
Ok, doing good so far. Sorry I haven't checked back in a while. We still need a few more dungeons. I know we can get Frostmaw's and a few others in before we reach the limit. I'm also still waiting on that build for Bogroot's with the Perma-Sins and what-not.
Mikelenn
Rothan Celt
meh im charging 15k x) no complaints from anyone other than pissed off CoF monks >.>
CE Devilman
15k...its a wank in the park
all it got is a few KD to piss U off (Balthazar's Pendulum)
or U can use..
Defender's Zeal-Illusionary Weaponry -Vengeful Was Khanhei -Balthazar's Pendulum fun
sidenote:
I pay my perma sin guildi..crapy 5k or a stack of granit to do the run to Oola
(Pain Inverter FTW)
..but its a nice 60k run...and 3 chest on the way
(tell U party to bring selfheal...last part firedarts)
A Simple Farmer
Sepulchre of Dragrimmar
Easy fun run this one.
I'm not a fast runner, so I'm sure you can go a lot faster: 1-2 minutes to dungeon, 15-20 for lvl 1 and 5-10 for lvl 2.
Tank
14 prot, 16 devine, 6 wild
[spirit bond][shield of absorption][protective spirit][serpent's quickness][spell breaker][pain inverter][essence bond][blessed aura]
OwIT8WIjNSL6uqeA5IiQuUfAgAA
Make sure to have lots of energy to deal with Remlok (I've got 40-45)
Only use WoQ & SQ to halve your SBr when dealing with dryders.
SQ meshes nicely with pain inverter for bosses.
SQ then SBr for slowdown hexes for elementals & reduce downtime,
Smite
16 smite, 14 prot, 5 devine
[weapon of quickening][blessed signet][optional][optional][retribution][holy wrath][balthazar's spirit][vital blessing]
Make sure you have 5 devine, so that you'll get 10 energy to cast Weapon of Quickening from 1 blessed signet.
Use:
The only hard part to this dungeon is the having Remlok run in beside you. If you can pass the first room, then you'll complete the dungeon.
1st room (lvl 1)
The trick is to cast PS then, WoQ, SQ then SBr. Nothing else. Agro both groups, keep moving so Remlok doesn't use his healing sig. He'll die real fast. Cast SBo SoA....
From there, pick up the Strength thing, open the door, and take the North exit to the main room, with the traps and elementals. Flag hero well back, don't worry about WoK anymore (Quickening Zephyr). Kill all elementals around the first group of Stalagmites, Remlok will die and won't res (you can't kill the Stalagmites).
From there, bring Ogden Forward and complete rest of dungeon leaving Remlok dead (poor Remlok).
Lvl 2
Remlok will level with you just repeat the, agro and wait till he dies technique.
All in all this is a really easy fast run (compared to COF) that you can pretty easily run people. As a variation with a human smite, you can have them bring QZ hide the energy. Freeing up the skill slot on the tank for something more usefull (LOD?). Which with a good team, should speed up things even more.
Easy fun run this one.
I'm not a fast runner, so I'm sure you can go a lot faster: 1-2 minutes to dungeon, 15-20 for lvl 1 and 5-10 for lvl 2.
Tank
14 prot, 16 devine, 6 wild
[spirit bond][shield of absorption][protective spirit][serpent's quickness][spell breaker][pain inverter][essence bond][blessed aura]
OwIT8WIjNSL6uqeA5IiQuUfAgAA
Make sure to have lots of energy to deal with Remlok (I've got 40-45)
Only use WoQ & SQ to halve your SBr when dealing with dryders.
SQ meshes nicely with pain inverter for bosses.
SQ then SBr for slowdown hexes for elementals & reduce downtime,
Smite
16 smite, 14 prot, 5 devine
[weapon of quickening][blessed signet][optional][optional][retribution][holy wrath][balthazar's spirit][vital blessing]
Make sure you have 5 devine, so that you'll get 10 energy to cast Weapon of Quickening from 1 blessed signet.
Use:
The only hard part to this dungeon is the having Remlok run in beside you. If you can pass the first room, then you'll complete the dungeon.
1st room (lvl 1)
The trick is to cast PS then, WoQ, SQ then SBr. Nothing else. Agro both groups, keep moving so Remlok doesn't use his healing sig. He'll die real fast. Cast SBo SoA....
From there, pick up the Strength thing, open the door, and take the North exit to the main room, with the traps and elementals. Flag hero well back, don't worry about WoK anymore (Quickening Zephyr). Kill all elementals around the first group of Stalagmites, Remlok will die and won't res (you can't kill the Stalagmites).
From there, bring Ogden Forward and complete rest of dungeon leaving Remlok dead (poor Remlok).
Lvl 2
Remlok will level with you just repeat the, agro and wait till he dies technique.
All in all this is a really easy fast run (compared to COF) that you can pretty easily run people. As a variation with a human smite, you can have them bring QZ hide the energy. Freeing up the skill slot on the tank for something more usefull (LOD?). Which with a good team, should speed up things even more.
Masta_Steve
Rragars
I've noticed you guys have a different version of the Rragars run than what I use so was going to post my version. It requires 1 600, 1 smite, 1 healer for smite, 1 perma or R/A. I've been able to do this run, from Doomlore to end chest, in 35 mins (that was with Ranger/A though). In theory a Perma Sin should work just as well if not better than a R/A.
600
OwUTMsHDXqeQL6uKiICQXEgQfAA
[Prot Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Mantra of Resolve][Ebon Sniper Support][Blessed Aura][Essence Bond]
15 Prot, 13 Divine Favor, 7 Inspiration
Smiter
OwQDQjzPHp8k3JkyLf4TmA
[Blessed Sig][Purge Sig][Blood is Power][Vital Blessing][Blathazar's Spirit][Holy Wrath][Ret Aura][Rebirth]
16 Smite, 15 Prot, 3 Divine Favor, 3 Blood Magic
Healer
OwIT0SYaZqBcjAMKCMiA6QfQmAA
[Patient Spirit][Dwayna's Kiss][Jameis Gaze][Spotless Soul][Spell Breaker][Edge of Extinction][Essence Bond][Rebirth]
(I've had people use their heroes with no runes, but ideally)
16 Divine Favor, 15 Heals, 20% enchant weapon
Perma Sin
OwZkgkezHPmk0HPiOzdZD0E0uouI
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Dwarven Stablilty][Dash][Dark Escape][Ebon Sniper Support][Ebon assassin Support]
16 Shadow (Rest doesn't really matter), 9 Air, w/e
1st Floor
Basically straight forward run, get the perma sin to run your group to Rragars. 600 kills everything up to Rragars on 1st floor. The healer monk puts Spell Breaker on the 600 before each group, and the 600 uses his when the Healers SB is about to wear off. Then the perma runs the rest of it. This can be quiet tricky I'm told, since a lot of the mobs on the 1st floor tend to deal damage through SF (ie. Shockwave, Vile Touch, etc). If the perma fails on 1st floor the 600 can still clear the way.
2nd Floor
Same thing again, 600 kills everything up to Rragars, but the only difference is that the Healer Monk has to pay attention. The Fleshreaver Harrowers, use Weapon of Remedy and Vengeful Weapon, which can spike the Smiter. Healer monk basically spams their skills to keep the smiter alive. After Rragar is downed the perma runs the rest of the way to the 3rd Floor.
3rd Floor
If you are running people for money I recommend making them pay once you get to the 3rd floor, since Rragar can be killed by a perma sin no problem (or make them pay before u grab the Boss Key, you cannot solo the Fleashreavers since they can go through SF, or u will be spiked by Rit Weapons). 600 your way to the boss key (sometimes there is 1 or 2 Fleashreavers spawn behind a wall, don't worry u can still kill them with sniper support and smites, since they can attack through the wall). After that 600 your way to Rragar and the Hidesplitter.
Rragar/Hidesplitter
When you start to kill these 2 have the healer monk constantly keep Spotless Soul on you, since the Hidesplitter will Daze you if there are conditions on you. Also have the healer monk and the 600 switch off on Spell Breaker so you can have it up almost 100% of the time. Kill Rragar 1st since he can res the Hidesplitter. Once the Rragar is downed the Hidesplitter will KD you with every attack he does, but don't worry he is easy to kill just time ur spells right. The perma since helps kill Rragar and Hidesplitter through out this fight with sin and sinper Support.
*Sidenote* If you have a human Healer monk, you can have the perma sin run to the end of 1st and 2nd floor so once you grab floor key, he can zone.
Also on the Charr groups focus fire on the Dominators 1st since they can 1. Res and 2. Powerblock. After that go after the healers.
I've noticed you guys have a different version of the Rragars run than what I use so was going to post my version. It requires 1 600, 1 smite, 1 healer for smite, 1 perma or R/A. I've been able to do this run, from Doomlore to end chest, in 35 mins (that was with Ranger/A though). In theory a Perma Sin should work just as well if not better than a R/A.
600
OwUTMsHDXqeQL6uKiICQXEgQfAA
[Prot Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Mantra of Resolve][Ebon Sniper Support][Blessed Aura][Essence Bond]
15 Prot, 13 Divine Favor, 7 Inspiration
Smiter
OwQDQjzPHp8k3JkyLf4TmA
[Blessed Sig][Purge Sig][Blood is Power][Vital Blessing][Blathazar's Spirit][Holy Wrath][Ret Aura][Rebirth]
16 Smite, 15 Prot, 3 Divine Favor, 3 Blood Magic
Healer
OwIT0SYaZqBcjAMKCMiA6QfQmAA
[Patient Spirit][Dwayna's Kiss][Jameis Gaze][Spotless Soul][Spell Breaker][Edge of Extinction][Essence Bond][Rebirth]
(I've had people use their heroes with no runes, but ideally)
16 Divine Favor, 15 Heals, 20% enchant weapon
Perma Sin
OwZkgkezHPmk0HPiOzdZD0E0uouI
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Dwarven Stablilty][Dash][Dark Escape][Ebon Sniper Support][Ebon assassin Support]
16 Shadow (Rest doesn't really matter), 9 Air, w/e
1st Floor
Basically straight forward run, get the perma sin to run your group to Rragars. 600 kills everything up to Rragars on 1st floor. The healer monk puts Spell Breaker on the 600 before each group, and the 600 uses his when the Healers SB is about to wear off. Then the perma runs the rest of it. This can be quiet tricky I'm told, since a lot of the mobs on the 1st floor tend to deal damage through SF (ie. Shockwave, Vile Touch, etc). If the perma fails on 1st floor the 600 can still clear the way.
2nd Floor
Same thing again, 600 kills everything up to Rragars, but the only difference is that the Healer Monk has to pay attention. The Fleshreaver Harrowers, use Weapon of Remedy and Vengeful Weapon, which can spike the Smiter. Healer monk basically spams their skills to keep the smiter alive. After Rragar is downed the perma runs the rest of the way to the 3rd Floor.
3rd Floor
If you are running people for money I recommend making them pay once you get to the 3rd floor, since Rragar can be killed by a perma sin no problem (or make them pay before u grab the Boss Key, you cannot solo the Fleashreavers since they can go through SF, or u will be spiked by Rit Weapons). 600 your way to the boss key (sometimes there is 1 or 2 Fleashreavers spawn behind a wall, don't worry u can still kill them with sniper support and smites, since they can attack through the wall). After that 600 your way to Rragar and the Hidesplitter.
Rragar/Hidesplitter
When you start to kill these 2 have the healer monk constantly keep Spotless Soul on you, since the Hidesplitter will Daze you if there are conditions on you. Also have the healer monk and the 600 switch off on Spell Breaker so you can have it up almost 100% of the time. Kill Rragar 1st since he can res the Hidesplitter. Once the Rragar is downed the Hidesplitter will KD you with every attack he does, but don't worry he is easy to kill just time ur spells right. The perma since helps kill Rragar and Hidesplitter through out this fight with sin and sinper Support.
*Sidenote* If you have a human Healer monk, you can have the perma sin run to the end of 1st and 2nd floor so once you grab floor key, he can zone.
Also on the Charr groups focus fire on the Dominators 1st since they can 1. Res and 2. Powerblock. After that go after the healers.
Myster Grim
Here is the most direct path for Raven's Point. The Wiki map is no help. I take about an Hour to finish this HM with heroes and Hencies. Dose someone have a faster way? I have not seen an Eaglecrest Axe drop from the chest in since Ursan was nerfed has anyone else?
Lvl 1
Lvl 2
Lvl 3 as if u need it
Thats fine - Marty
Lvl 1
Lvl 2
Lvl 3 as if u need it
Thats fine - Marty
Adult
The paths for Raven's Point are great, but we need builds that do not include a full team of heroes and henchies...
AnbuAdam
I was able to run Oolas Lab but my only problem was the ghost beetles that set up disenchantment? Whats a good counter for those guys? The rest of the dungeon was a complete joke.
A Simple Farmer
AnbuAdam, I just let the Golems clear them out, as there was only the one group.
Rubain
This is what i use to run Oolas just interrupt the Ghosteater when hes putting up Disenchantment
[build=Owoj8oQ8KSaR3V1DRE2kqXAE6DA]
[build=Owoj8oQ8KSaR3V1DRE2kqXAE6DA]
AnbuAdam
Thanks for the help guys, was able to run Oolas Lab with no deaths 2x last night. Used YMLAD to interrupt disenchantmnet just in case. Didnt really need Spell breaker much, just sped up killing the flame guardians.
This thread helped a lot
This thread helped a lot
Rothan Celt
For my oolas lab run i use SS as my elite skill seeing as my m8 runs me to the dungeon entry on his perma. YMLAD would work nicely 2 kinda iffy with the spirits but u can cope well. Only problem with not taking Spell breaker is Chillibeans () from skelks on lvl 2 normally i ask my perma friend to mix that mob with a golem mob.or u could use YMLAD to interrupt one Chillibeans and cover ur Prot spirit with PS and SoA
crusanderth
its posible run with monk 600 withougth SS NEcro human?
AnbuAdam
@Rothan: The skelk on level 2 can be avoided. The ones on the stairs at the res shrine you just wait a bit they will aggro the golems and they will die. The skelk in the big room you can just wait around for the golem patrol to come, they kill all the beetles/skelk. Perma can mix up aggro too, its all good.
@Crusanderth: I dont really get what your asking. Can you restate it a bit more clearer?
@Crusanderth: I dont really get what your asking. Can you restate it a bit more clearer?
MrGuildBoi
He asked: Can you run Vloxen Excavation HM with a 600 Monk without SS Necro Human player.
Rothan Celt
Ty anbuadam i have never waited for the shelk at the stairs to agro anything.
and Crusanderth
First off its not a SS necro
2nd you can't really do it without the necro as you need a human player to micro the Mesmer skills onto you. Heroes almost always agro. You could always not use the energy denial skills but first off i think that this would not be able to kill all the monk and if it did it would be very slow.
If anyone does run this dungeon for Pugs then i would suggest getting them to pay up at start of the 3rd lvl. Only thing is if you get one idiot pug who does not listen who goes afk and without a vamp wep then the run is more or less broken. I was happy to run it on my monk and get the points and the book to go towards him getting some shades but i would highly suggest not Pug running this dungeon.
Quote:
Originally Posted by A Simple Farmer
and Crusanderth
First off its not a SS necro
2nd you can't really do it without the necro as you need a human player to micro the Mesmer skills onto you. Heroes almost always agro. You could always not use the energy denial skills but first off i think that this would not be able to kill all the monk and if it did it would be very slow.
If anyone does run this dungeon for Pugs then i would suggest getting them to pay up at start of the 3rd lvl. Only thing is if you get one idiot pug who does not listen who goes afk and without a vamp wep then the run is more or less broken. I was happy to run it on my monk and get the points and the book to go towards him getting some shades but i would highly suggest not Pug running this dungeon.
Quote:
Easy fun run this one.
I'm not a fast runner, so I'm sure you can go a lot faster: 1-2 minutes to dungeon, 15-20 for lvl 1 and 5-10 for lvl 2.
Tank
14 prot, 16 devine, 6 wild
[spirit bond][shield of absorption][protective spirit][serpent's quickness][spell breaker][pain inverter][essence bond][blessed aura]
OwIT8WIjNSL6uqeA5IiQuUfAgAA
Make sure to have lots of energy to deal with Remlok (I've got 40-45)
Only use WoQ & SQ to halve your SBr when dealing with dryders.
SQ meshes nicely with pain inverter for bosses.
SQ then SBr for slowdown hexes for elementals & reduce downtime,
Smite
16 smite, 14 prot, 5 devine
[weapon of quickening][blessed signet][optional][optional][retribution][holy wrath][balthazar's spirit][vital blessing]
Make sure you have 5 devine, so that you'll get 10 energy to cast Weapon of Quickening from 1 blessed signet.
Use:
The only hard part to this dungeon is the having Remlok run in beside you. If you can pass the first room, then you'll complete the dungeon.
1st room (lvl 1)
The trick is to cast PS then, WoQ, SQ then SBr. Nothing else. Agro both groups, keep moving so Remlok doesn't use his healing sig. He'll die real fast. Cast SBo SoA....
From there, pick up the Strength thing, open the door, and take the North exit to the main room, with the traps and elementals. Flag hero well back, don't worry about WoK anymore (Quickening Zephyr). Kill all elementals around the first group of Stalagmites, Remlok will die and won't res (you can't kill the Stalagmites).
From there, bring Ogden Forward and complete rest of dungeon leaving Remlok dead (poor Remlok).
Lvl 2
Remlok will level with you just repeat the, agro and wait till he dies technique.
All in all this is a really easy fast run (compared to COF) that you can pretty easily run people. As a variation with a human smite, you can have them bring QZ hide the energy. Freeing up the skill slot on the tank for something more usefull (LOD?). Which with a good team, should speed up things even more. Quick question how do you deal with the Jotons? do you tackle the agro and let the pugs run through? That is the method that i use but wondering if its worth agroing the bunch and then killing them if i even can. Proplem is i really dnt like the ppl that i am running to do anything more than follow me. Asking them to run me to the dungeon..... there are a lot of wiseasses out there
byteme!
Copy and pasted my post from here... http://www.guildwarsguru.com/forum/s...0328683&page=2
#1-8 Perma Sins (A/me, Me/a, or A/E) If you are running more then 1 person in your group bring different dmg skills as you don't want to double up on skills that don't stack together.
Run to Bogroots (fairly straight forward)
Get quest from Griff (easier of the 2 bosses)
Enter cave and kill first monster to open gate and then run run run to the end.
On second floor (if you are with people) run run run straight to the shrine just past the incubus. If anyone dies everyone dies. You res at shrine. Proceed to the end and kill the boss.
If you are alone on the 2nd floor you'll need some luck and a cover enchant to cover shadow form.
Get reward. Go outside. Rinse and repeat. That's it that's all.
The end. Not much of a secret. No skill required. Screw coordination.
#1-8 Perma Sins (A/me, Me/a, or A/E) If you are running more then 1 person in your group bring different dmg skills as you don't want to double up on skills that don't stack together.
Run to Bogroots (fairly straight forward)
Get quest from Griff (easier of the 2 bosses)
Enter cave and kill first monster to open gate and then run run run to the end.
On second floor (if you are with people) run run run straight to the shrine just past the incubus. If anyone dies everyone dies. You res at shrine. Proceed to the end and kill the boss.
If you are alone on the 2nd floor you'll need some luck and a cover enchant to cover shadow form.
Get reward. Go outside. Rinse and repeat. That's it that's all.
The end. Not much of a secret. No skill required. Screw coordination.
A Simple Farmer
Thanks My Lipgloss is Cool.
-----------------------------------------------------------------------
Secret Lair of the Snowmen
15 minutes of nonstop snowman smashin fun!
Tank
16 prot, 16 devine,
[spirit bond][shield of absorption][protective spirit][Frenzy][spell breaker]["I Am Unstoppable!"][essence bond][blessed aura]
OwES8YITaR3V1DaFRE0k6DAE
I have a Sup Devine Headpiece and Sup Prot Handpiece. I'm sure you could just swap headpieces from devine to prot, I'm just too lazy.
Smite
16 smite, 14 prot, 5 devine
[weapon of quickening][blessed signet][Signet of Devotion][Signet of Rejuvenation][retribution][holy wrath][balthazar's spirit][vital blessing]
OwgT44HDnhemSKJ3N8R+QeESAA
You can pretty much run any smite you want.
Use:
I like to use Weapon of Quickening to get a near back to back SB (if you cast it as it comes up, Mega can't knockdown). That being said keep up frenzy & SoA up at all times in battle. Use "I Am Unstoppable!" when SB is down, for continual agro.
Note:
Some of the Snowmen (paragon's I think) won't move if you agro them, so if you stop while they are in Spell range (& out of spear range). You won't kill them. Move closer to them. It's stupid.
-----------------------------------------------------------------------
Secret Lair of the Snowmen
15 minutes of nonstop snowman smashin fun!
Tank
16 prot, 16 devine,
[spirit bond][shield of absorption][protective spirit][Frenzy][spell breaker]["I Am Unstoppable!"][essence bond][blessed aura]
OwES8YITaR3V1DaFRE0k6DAE
I have a Sup Devine Headpiece and Sup Prot Handpiece. I'm sure you could just swap headpieces from devine to prot, I'm just too lazy.
Smite
16 smite, 14 prot, 5 devine
[weapon of quickening][blessed signet][Signet of Devotion][Signet of Rejuvenation][retribution][holy wrath][balthazar's spirit][vital blessing]
OwgT44HDnhemSKJ3N8R+QeESAA
You can pretty much run any smite you want.
Use:
I like to use Weapon of Quickening to get a near back to back SB (if you cast it as it comes up, Mega can't knockdown). That being said keep up frenzy & SoA up at all times in battle. Use "I Am Unstoppable!" when SB is down, for continual agro.
Note:
Some of the Snowmen (paragon's I think) won't move if you agro them, so if you stop while they are in Spell range (& out of spear range). You won't kill them. Move closer to them. It's stupid.
Titine
Secret Lair of the Snowmen
http://www.guildwarsguru.com/forum/s...=invinciranger
Wildness survival : 12 + 1 + 3
Markmanship : 10 + 3
Expertise : 2 + 3
Protection : 8
[Storm chaser][Barrage][I am unstoppable][I am the strongest][Feel no pain][Watchful spirit][Balthazar's spirit][Protective bond]
Short bow with +5 energy and without +life
5 sup runes (110 hp, 38hp with 15% dp)
Usage:
- Enter the dungeon and die
- Cast Protective bond and balthazar's spirit on yourself
- Aggro the first group with storm chaser
- regain energy and activate : "Feel no pain", "I am unstoppable", Watchfull spirit
- Kill the snowmen with barrage + "I am the strongest"
The run (10-15 min in NM, 15-20 min in HM):
- Kill the first 2 groups, except the glimmering snowman (you can kill him without using barrage, but it slows down the run and add only one kill)
- You can kill the 3 snowmen on the bridge just after the 2 giant snowballs
- You can kill the the first group near the map, only if the second group is far from the first one.
- Kill the 2 groups before the lock
- You can kill the angry snowman, this will give you 1-2 more chests. In NM, no problem, you can then clean the last snowmen group with freezie. In HM, you will gain XP if you kill the angry snowman, you will not be able to kill freezie, but it can still provide 1-2 more chests.
http://www.guildwarsguru.com/forum/s...=invinciranger
Wildness survival : 12 + 1 + 3
Markmanship : 10 + 3
Expertise : 2 + 3
Protection : 8
[Storm chaser][Barrage][I am unstoppable][I am the strongest][Feel no pain][Watchful spirit][Balthazar's spirit][Protective bond]
Short bow with +5 energy and without +life
5 sup runes (110 hp, 38hp with 15% dp)
Usage:
- Enter the dungeon and die
- Cast Protective bond and balthazar's spirit on yourself
- Aggro the first group with storm chaser
- regain energy and activate : "Feel no pain", "I am unstoppable", Watchfull spirit
- Kill the snowmen with barrage + "I am the strongest"
The run (10-15 min in NM, 15-20 min in HM):
- Kill the first 2 groups, except the glimmering snowman (you can kill him without using barrage, but it slows down the run and add only one kill)
- You can kill the 3 snowmen on the bridge just after the 2 giant snowballs
- You can kill the the first group near the map, only if the second group is far from the first one.
- Kill the 2 groups before the lock
- You can kill the angry snowman, this will give you 1-2 more chests. In NM, no problem, you can then clean the last snowmen group with freezie. In HM, you will gain XP if you kill the angry snowman, you will not be able to kill freezie, but it can still provide 1-2 more chests.
Daedra Deinheart
This is ver very fun, but the HUGE downfall is the time, if you are looking for more of an adventure instead of speed this build is great to use.
[build prof=assassin/elementalist shadow=16 earth=12][glyph of swiftness][deadly paradox][shadow form][glyph of lesser energy][ebon battle standard of honor][sliver armor][i am unstoppable][shadow sanctuary][/build]
IAU isnt needed but it is helpful.
-Run to Bogroots entrance and get the quest from Griff.
Level1
-Enter and help the frog kill the other.
-Run to the boss and kill it if you want some morale boost.
-Once you are about to encounter the Stormclouds, simply get in a safe spot and let SF run off, when it is recharged cast Sliver and then the SF combo, then RUN.
Level2
-This is a breeze, get the boss key and kill the fool.
-Killing him can be a pain in the neck because of how much health he has.
If you have any question just ask
-Daedra
[build prof=assassin/elementalist shadow=16 earth=12][glyph of swiftness][deadly paradox][shadow form][glyph of lesser energy][ebon battle standard of honor][sliver armor][i am unstoppable][shadow sanctuary][/build]
IAU isnt needed but it is helpful.
-Run to Bogroots entrance and get the quest from Griff.
Level1
-Enter and help the frog kill the other.
-Run to the boss and kill it if you want some morale boost.
-Once you are about to encounter the Stormclouds, simply get in a safe spot and let SF run off, when it is recharged cast Sliver and then the SF combo, then RUN.
Level2
-This is a breeze, get the boss key and kill the fool.
-Killing him can be a pain in the neck because of how much health he has.
If you have any question just ask
-Daedra
The Mancer Man
Daedra Deinheart
What running skill are you using at Bogroot's - you say RUN but your skill bar has no run skill - are you using a consumable of some description?
What running skill are you using at Bogroot's - you say RUN but your skill bar has no run skill - are you using a consumable of some description?
Daedra Deinheart
@The Mancer Man
Ummmm...... sorry run/walk, and yes I do use a consumable (birthday cupcake) and also like I said IAU isnt need so take that out for dark escape or dash and you'll be just fine
Ummmm...... sorry run/walk, and yes I do use a consumable (birthday cupcake) and also like I said IAU isnt need so take that out for dark escape or dash and you'll be just fine
Rothan Celt
ty for the build daedra at least we know its runable would take bloody ages however
btw simple farmer ty for your Dragrimmar running build i find it works very well only proplem is ogden does tend to die at the ice darts despte telling the pugs to heal him ^.^ Spirit bond helps but i was wondering if you had any tips? the first room is a pain in the arse seeing as my hero can die and the agro on the mob just outside of the first room through the left door is very iffy.
btw simple farmer ty for your Dragrimmar running build i find it works very well only proplem is ogden does tend to die at the ice darts despte telling the pugs to heal him ^.^ Spirit bond helps but i was wondering if you had any tips? the first room is a pain in the arse seeing as my hero can die and the agro on the mob just outside of the first room through the left door is very iffy.
A Simple Farmer
Nice build Deadra, I'm definitely going to try it.
Rothan,
I flag Ogden back outside the first frost jet. Remlok runs in and dies & I clear out the area (except Icy Stalagmite). Then I flag Ogden here.
He should be able to run from the Jet to there without dying, if he hits the jet on the way through, just give him a little healing. Once he's in that flag spot he's safe and you should be able to clear out the next room.
For 1st room, if the spawn is really tight just rezone.
PM me in game if it still isn't working.
Rothan,
I flag Ogden back outside the first frost jet. Remlok runs in and dies & I clear out the area (except Icy Stalagmite). Then I flag Ogden here.
He should be able to run from the Jet to there without dying, if he hits the jet on the way through, just give him a little healing. Once he's in that flag spot he's safe and you should be able to clear out the next room.
For 1st room, if the spawn is really tight just rezone.
PM me in game if it still isn't working.
Daedra Deinheart
No problem, I also give credit to some of my guild members from [DoN], they trialed and errored along with me. And thank you Simple Farmer for your great builds/guides
SimonSez
"-Once you are about to encounter the Stormclouds, simply get in a safe spot and let SF run off, when it is recharged cast Sliver and then the SF combo, then RUN."
That just doenst make sense, doing Sliver first and then SF. Can you be more specific?
That just doenst make sense, doing Sliver first and then SF. Can you be more specific?
Daedra Deinheart
Before you aggro the Stormclouds, let SF run off so you can cast sliver first so they dont take off SF. that any better?
Its so they take off Sliver instead of SF, they can only take off one enchantment and you shouldnt encounter more than one of them.
-Daedra
Its so they take off Sliver instead of SF, they can only take off one enchantment and you shouldnt encounter more than one of them.
-Daedra
The Mancer Man
and you shouldn't encounter more than one of them
I have - sometimes 2 and this is nm!
I have - sometimes 2 and this is nm!
Rothan Celt
Quote:
Originally Posted by A Simple Farmer
Nice build Deadra, I'm definitely going to try it.
Rothan,
I flag Ogden back outside the first frost jet. Remlok runs in and dies & I clear out the area (except Icy Stalagmite). Then I flag Ogden here.
He should be able to run from the Jet to there without dying, if he hits the jet on the way through, just give him a little healing. Once he's in that flag spot he's safe and you should be able to clear out the next room.
For 1st room, if the spawn is really tight just rezone.
PM me in game if it still isn't working. Cheers mate i did 5 runs with ur build works nicely. i normaly just shout at scared pugs to " Heal Bloody OGDEN! *RAGE*" but they dnt seem to like that : / Tyvm for the help.
Rothan,
I flag Ogden back outside the first frost jet. Remlok runs in and dies & I clear out the area (except Icy Stalagmite). Then I flag Ogden here.
He should be able to run from the Jet to there without dying, if he hits the jet on the way through, just give him a little healing. Once he's in that flag spot he's safe and you should be able to clear out the next room.
For 1st room, if the spawn is really tight just rezone.
PM me in game if it still isn't working. Cheers mate i did 5 runs with ur build works nicely. i normaly just shout at scared pugs to " Heal Bloody OGDEN! *RAGE*" but they dnt seem to like that : / Tyvm for the help.