Post your Dungeon Farm Builds!
faraaz
I tried Sliver Armor'ing Rragar as a perma while I 600'd it on my alt. account (main account has higher Vanguard & Delver ranks) and GOOD LORD IT TAKES FOREVER!! zzzzz...I'm better off 600'ing him with Pain Inverter...
Am I doing something wrong? Build I used was:
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor][By Urals Hammer][Feigned Neutrality] + a cupcake.
Am I doing something wrong? Build I used was:
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor][By Urals Hammer][Feigned Neutrality] + a cupcake.
fltrekker
would like to add my variant to the Heart of Shiverpeaks dungeon run diff from the one posted on first page...
not sure how to do the templates on the forum but basically
600 drop mantra(not needed) and bring IAUS for the anti KD from ooze and wizards
BIP smiter = same as cof
add ranger with serpents quickness and EoE/balths spirit/succor/essence bond/healing spring(so no spec in healing needed) and for a rez UA prob never need, but better than rebirth sincei u have an elite slot to spare.
the reason i run with ranger hero is for the EOE to help drop the the skelks, but MAINLY the boss magmus..
after i get paid, i get a volunteer to suicide run in and loop spawn all the ooze
say ty, throw down EoE at edge of cave, watch for stragglers that may get too close..
arcane echo SB and run in and tank the whole mob as normal.. u can use QZ, but i never need it.. and Bam watch all those ooze pop in about 10 seconds.. then just tank magmus with prot soa and spirit bond till he goes to regen and back up. u shouldhave full energy by then, then throw arcane echo spellbreaker prot sao sirit bond iaus chain etc tank last group and done..
(if someone has pain inverter the boss drops even faster if someone wants to bring it)
best time for this dungeon for me is 24 minutes with a full group 9-10k a peice,, avg time now is 26-30min max depending on pickin up drops and hitting beacons for ur customers..
try it and see how u like it, if its worthy maybe add to variants on first page..
not too shabby 45-50k for 30min work
and to add, the runners set the prices, we need to stop undercuttin each other so much:P keep em at 9k at the lowest... (just my .02c) i see ppl runnin SoO for 7k nowadays...lol
not sure how to do the templates on the forum but basically
600 drop mantra(not needed) and bring IAUS for the anti KD from ooze and wizards
BIP smiter = same as cof
add ranger with serpents quickness and EoE/balths spirit/succor/essence bond/healing spring(so no spec in healing needed) and for a rez UA prob never need, but better than rebirth sincei u have an elite slot to spare.
the reason i run with ranger hero is for the EOE to help drop the the skelks, but MAINLY the boss magmus..
after i get paid, i get a volunteer to suicide run in and loop spawn all the ooze
say ty, throw down EoE at edge of cave, watch for stragglers that may get too close..
arcane echo SB and run in and tank the whole mob as normal.. u can use QZ, but i never need it.. and Bam watch all those ooze pop in about 10 seconds.. then just tank magmus with prot soa and spirit bond till he goes to regen and back up. u shouldhave full energy by then, then throw arcane echo spellbreaker prot sao sirit bond iaus chain etc tank last group and done..
(if someone has pain inverter the boss drops even faster if someone wants to bring it)
best time for this dungeon for me is 24 minutes with a full group 9-10k a peice,, avg time now is 26-30min max depending on pickin up drops and hitting beacons for ur customers..
try it and see how u like it, if its worthy maybe add to variants on first page..
not too shabby 45-50k for 30min work
and to add, the runners set the prices, we need to stop undercuttin each other so much:P keep em at 9k at the lowest... (just my .02c) i see ppl runnin SoO for 7k nowadays...lol
Welthas
Anyone got the builds for the 2man Rragars? someone is trying to tell me the 600 needs PI and sniper support on my 600
Zonk
JimmyNeutron
Yes, you need Spellbreaker, but you do NOT need to keep SB up permanently.
And no, you don't need IAU. I never used it and never had any problems. If I'm reading the description of the attack correctly, the KD only occurs if you're moving. So, don't move and you won't get KD. I don't recall ever getting KD in Rragar.
For Rragar, it takes 3 to do it sucessfully and easily. If you really want to take more risk and make more money, you can do it with 2; you and a hero. Just don't expect the team to be happy if you die a lot.
Most likely, with 2, your smiter might die and when the smiter die, it'll take a longer time trying to kill the enemies one by one using PI. Not only that, you just lost BSpirit = less energy gain.
And no, you don't need IAU. I never used it and never had any problems. If I'm reading the description of the attack correctly, the KD only occurs if you're moving. So, don't move and you won't get KD. I don't recall ever getting KD in Rragar.
For Rragar, it takes 3 to do it sucessfully and easily. If you really want to take more risk and make more money, you can do it with 2; you and a hero. Just don't expect the team to be happy if you die a lot.
Most likely, with 2, your smiter might die and when the smiter die, it'll take a longer time trying to kill the enemies one by one using PI. Not only that, you just lost BSpirit = less energy gain.
Telkandore
Tried Vloxen Excavations yesterday.
All is easy until after the mesmer boss in the second level.
The groups get enormous with three healers (one of them spamming the hell out of Healing Light) and a priest that runs around freely instead of staying put and healing group.
Also, priests from groups in another room start to help the group you're trying to pwn.
Once you get past THAT part, the end is ridiculous. Either you die 60+ times trying to kill end boss with the provided build (Expunge Enchantments * 5 at once) or you give up.
I'd love to hear how some of you did it with this build.
OH And I hope you like your face getting bashed in by multiple warriors using Dwarven Battle Stance.
All is easy until after the mesmer boss in the second level.
The groups get enormous with three healers (one of them spamming the hell out of Healing Light) and a priest that runs around freely instead of staying put and healing group.
Also, priests from groups in another room start to help the group you're trying to pwn.
Once you get past THAT part, the end is ridiculous. Either you die 60+ times trying to kill end boss with the provided build (Expunge Enchantments * 5 at once) or you give up.
I'd love to hear how some of you did it with this build.
OH And I hope you like your face getting bashed in by multiple warriors using Dwarven Battle Stance.
JimmyNeutron
I also did Vloxen yesterday and it took a while, but did managed to get to the end.
When trying to kill the healers, almost move as close as possible to them and cast AV and SV to drain them of their energy so they can't heal. That will help take them down faster.
On Level 3, against enemies that have EE, you have to cover PS and SB. What I do is cast PS and then SB. Afterward, I cast SoA, SBrk, AV, and SV. and spam spam SB and SoA until I die and repeat.
You have to kill the boss's minions little by little till the boss stops rezzing his minions and after that, it's an easy kill.
Is it worth running for gold? Nope, unless I can do it in less than 90 min and charge 30K at least. I can run Rragar in 45min from start to finish once I'm inside the dungeon without any help from anyone, Perma speed running, or cons and make more gold from that and CoK than I can from Vloxen.
I ran it yesterday with 3 heroes for added protection; Mes. Monk, and R
When trying to kill the healers, almost move as close as possible to them and cast AV and SV to drain them of their energy so they can't heal. That will help take them down faster.
On Level 3, against enemies that have EE, you have to cover PS and SB. What I do is cast PS and then SB. Afterward, I cast SoA, SBrk, AV, and SV. and spam spam SB and SoA until I die and repeat.
You have to kill the boss's minions little by little till the boss stops rezzing his minions and after that, it's an easy kill.
Is it worth running for gold? Nope, unless I can do it in less than 90 min and charge 30K at least. I can run Rragar in 45min from start to finish once I'm inside the dungeon without any help from anyone, Perma speed running, or cons and make more gold from that and CoK than I can from Vloxen.
I ran it yesterday with 3 heroes for added protection; Mes. Monk, and R
Telkandore
Yeah, I did the near-healer AV/SV thing and was trying for that exact same thing with Expunge.
I always died, and my team was getting impatient so they decided to leeroy constantly.
Thanks for the tip on money-running
I always died, and my team was getting impatient so they decided to leeroy constantly.
Thanks for the tip on money-running
MuC
Maybe SoO or Catacombs is more profitable. Catacombs can be done in like 25-30min (maybe even less) and in SoO it's about 40min and you get 50k from ppl + quite big BDS drop rate. In Rragar's in about 60 runs i got only 1 dryad (still need clockwork). Well but i can do Rragar's with perma in about 25min.
<Blaze>
MuC
Quote:
Originally Posted by Blaze Thirteen
mind saying how you run Rragar's with perma in 25mins?
Well you can sometimes perma for me (i remember you from VSF-you were the best sin there ^^). I do it with my own made build and exp perma. It could go maybe to 20min but rly hard and that without treasures and paying on 3rd lvl (pugs are rly rly slow when it's paytime).
JimmyNeutron
Rragar:
1st Level: 600 kills the first Charr group and the Charr group that is coming in from the left side(side where the Oozes pops out).
Once the 600 kills that first group, Perma kills the group on the right with Keg spamming. At the end, only the Charr Seekers are left for the 600 to kill which should be fast.
600 runs to kill the mini-boss to gain access to Rragar's room while Perma runs to the next Keg station and takes the back route; route that has lots of oozes and charrs.
Once 600 begins his attack, Perma can begin is run to Level 2. if done right, 600 gets key and Perma zones in 5 sec or less
2nd Level: 600 can either kill to Rragar while 600 runs all the way to the exit to level 3. There is a safe spot near the dungeon lock. You can stand there and wait for 600 to get the dungeon key and proceed through to the next level.
Alternate: Perma runs all of Level 2 and gets the dungeon key vs above, 600 gets the key from Rragar.
3rd Level: I can't remember if it's the 1st or 2nd group after the hidden switch than you can avoid killing if you hug the far left wall.
Lastly, to speed up the dungeon run, you pretty much have to forego the hidden treasure. Not like they are much value to the 600 anyways.
1st Level: 600 kills the first Charr group and the Charr group that is coming in from the left side(side where the Oozes pops out).
Once the 600 kills that first group, Perma kills the group on the right with Keg spamming. At the end, only the Charr Seekers are left for the 600 to kill which should be fast.
600 runs to kill the mini-boss to gain access to Rragar's room while Perma runs to the next Keg station and takes the back route; route that has lots of oozes and charrs.
Once 600 begins his attack, Perma can begin is run to Level 2. if done right, 600 gets key and Perma zones in 5 sec or less
2nd Level: 600 can either kill to Rragar while 600 runs all the way to the exit to level 3. There is a safe spot near the dungeon lock. You can stand there and wait for 600 to get the dungeon key and proceed through to the next level.
Alternate: Perma runs all of Level 2 and gets the dungeon key vs above, 600 gets the key from Rragar.
3rd Level: I can't remember if it's the 1st or 2nd group after the hidden switch than you can avoid killing if you hug the far left wall.
Lastly, to speed up the dungeon run, you pretty much have to forego the hidden treasure. Not like they are much value to the 600 anyways.
<Blaze>
Ġ ō Đ??
Sacratus Ignis
yeah... 25mins on rragar is pretty standard with a perma and 600. If you really book it you can get 20... other than that only way to speed it up is when you have a full team being useful (aka 2 permas 6 cryers)... and then you can do it in 12 minutes or so.
also 40mins for SoO is pretty slow should take a 3man team (600+2heroes) about 20-25minutes for full thing, first floor in 4, second in 5, third in 10-15
also 40mins for SoO is pretty slow should take a 3man team (600+2heroes) about 20-25minutes for full thing, first floor in 4, second in 5, third in 10-15
MuC
Well for Rragar's i should maybe go to 20min without treasures on 3rd lvl and paytime (pugs are slow). At the back i could have one or 2 guys Incomming/Fallback.
Yeah for SoO 40min is normal run for noobies. But i wasn't rly doing it for record. Got time about 35 min .
Yeah for SoO 40min is normal run for noobies. But i wasn't rly doing it for record. Got time about 35 min .
Welthas
Quote:
Originally Posted by Masta_Steve
I've noticed you guys have a different version of the Rragars run than what I use so was going to post my version. It requires 1 600, 1 smite, 1 healer for smite, 1 perma or R/A. I've been able to do this run, from Doomlore to end chest, in 35 mins (that was with Ranger/A though). In theory a Perma Sin should work just as well if not better than a R/A.
600
OwUTMsHDXqeQL6uKiICQXEgQfAA
[Prot Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Mantra of Resolve][Ebon Sniper Support][Blessed Aura][Essence Bond]
15 Prot, 13 Divine Favor, 7 Inspiration
Smiter
OwQDQjzPHp8k3JkyLf4TmA
[Blessed Sig][Purge Sig][Blood is Power][Vital Blessing][Blathazar's Spirit][Holy Wrath][Ret Aura][Rebirth]
16 Smite, 15 Prot, 3 Divine Favor, 3 Blood Magic
Healer
OwIT0SYaZqBcjAMKCMiA6QfQmAA
[Patient Spirit][Dwayna's Kiss][Jameis Gaze][Spotless Soul][Spell Breaker][Edge of Extinction][Essence Bond][Rebirth]
(I've had people use their heroes with no runes, but ideally)
16 Divine Favor, 15 Heals, 20% enchant weapon
Perma Sin
OwZkgkezHPmk0HPiOzdZD0E0uouI
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Dwarven Stablilty][Dash][Dark Escape][Ebon Sniper Support][Ebon assassin Support]
16 Shadow (Rest doesn't really matter), 9 Air, w/e
1st Floor
Basically straight forward run, get the perma sin to run your group to Rragars. 600 kills everything up to Rragars on 1st floor. The healer monk puts Spell Breaker on the 600 before each group, and the 600 uses his when the Healers SB is about to wear off. Then the perma runs the rest of it. This can be quiet tricky I'm told, since a lot of the mobs on the 1st floor tend to deal damage through SF (ie. Shockwave, Vile Touch, etc). If the perma fails on 1st floor the 600 can still clear the way.
2nd Floor
Same thing again, 600 kills everything up to Rragars, but the only difference is that the Healer Monk has to pay attention. The Fleshreaver Harrowers, use Weapon of Remedy and Vengeful Weapon, which can spike the Smiter. Healer monk basically spams their skills to keep the smiter alive. After Rragar is downed the perma runs the rest of the way to the 3rd Floor.
3rd Floor
If you are running people for money I recommend making them pay once you get to the 3rd floor, since Rragar can be killed by a perma sin no problem (or make them pay before u grab the Boss Key, you cannot solo the Fleashreavers since they can go through SF, or u will be spiked by Rit Weapons). 600 your way to the boss key (sometimes there is 1 or 2 Fleashreavers spawn behind a wall, don't worry u can still kill them with sniper support and smites, since they can attack through the wall). After that 600 your way to Rragar and the Hidesplitter.
Rragar/Hidesplitter
When you start to kill these 2 have the healer monk constantly keep Spotless Soul on you, since the Hidesplitter will Daze you if there are conditions on you. Also have the healer monk and the 600 switch off on Spell Breaker so you can have it up almost 100% of the time. Kill Rragar 1st since he can res the Hidesplitter. Once the Rragar is downed the Hidesplitter will KD you with every attack he does, but don't worry he is easy to kill just time ur spells right. The perma since helps kill Rragar and Hidesplitter through out this fight with sin and sinper Support.
*Sidenote* If you have a human Healer monk, you can have the perma sin run to the end of 1st and 2nd floor so once you grab floor key, he can zone.
Also on the Charr groups focus fire on the Dominators 1st since they can 1. Res and 2. Powerblock. After that go after the healers. What's the R/A running build?
MuC
Well this week there was Oola's Z-Bounty quest. So do you guys have any spped 2 man build? I was thinking about RoJ 600 and Smiter with BS. Will it work? Ty.
Welthas
Well, there is a bunch of people in Doomlore trying to lower the price on Rragars.. I hate people that do that.
And how do you get such low times in SoO? Lol... Level 1 and 2 take some time... so does 3... Fendi is easy tho.
And how do you get such low times in SoO? Lol... Level 1 and 2 take some time... so does 3... Fendi is easy tho.
Zonk
Quote:
Originally Posted by Welthas
Well, there is a bunch of people in Doomlore trying to lower the price on Rragars.. I hate people that do that.
And how do you get such low times in SoO? Lol... Level 1 and 2 take some time... so does 3... Fendi is easy tho.
As in so many other cases, let the perma do the job and run in advance
And how do you get such low times in SoO? Lol... Level 1 and 2 take some time... so does 3... Fendi is easy tho.
As in so many other cases, let the perma do the job and run in advance
Welthas
Ravagend
hi all, I want to run Raven's Point but I have some problems with Rit Hero... can some 1 help me and show the run? i pay..
Adult
I need to get my ele through eotn, there's a build somewhere for a ele perma obsidian flesh to do like a 15 minute run in either ravens or darkmine...not sure which. I think a essence is needed on each level though...
Anyone know the build?
Anyone know the build?
kyle001386
For the sin Darkrime Delves dungeon run everything is easy up till the final boss. I can not seem to get splinter to hit the boss, and it takes forever to kill the giants around him to get to him. Any suggestions? Thanks.
Icy The Mage
If anyone hasn't seen this from the other thread yet; http://www.mediafire.com/?jydjo5uhjm0
The actual thread is here:
http://www.guildwarsguru.com/forum/s...0376305&page=3
but the first-link I posted includes some more recent builds/areas
The file is just a .rar of SCAR's Templates folder for SC Dungeons / Elite areas =-)
The actual thread is here:
http://www.guildwarsguru.com/forum/s...0376305&page=3
but the first-link I posted includes some more recent builds/areas
The file is just a .rar of SCAR's Templates folder for SC Dungeons / Elite areas =-)
faraaz
Quote:
Originally Posted by Biofobico
First of all I must say I'm fairly new to farm. I was trying to run it but I cant even pass the incubus on the 1st level.
Advice plz? It is possible to run past the incubi on lvl 1 without aggro'ing them. Run through the jotuns, they dont kd you if you have shadow form up.
Advice plz? It is possible to run past the incubi on lvl 1 without aggro'ing them. Run through the jotuns, they dont kd you if you have shadow form up.
Biofobico
Thanks for the reply. gonna try it right away
EDIT: So, how come with an essence of celerity, SF and IAU they can still knock me down?
My build: OwZTkY/8ZS6jHRnBZIXkHimsBCA
Thanks
EDIT: So, how come with an essence of celerity, SF and IAU they can still knock me down?
My build: OwZTkY/8ZS6jHRnBZIXkHimsBCA
Thanks
Zonk
Quote:
Originally Posted by Biofobico
So, how come with an essence of celerity, SF and IAU they can still knock me down?
My build: OwZTkY/8ZS6jHRnBZIXkHimsBCA
Thanks They can sometimes build adrenaline by fighting the other stuff in the dungeon. Should only happen in 2 places though, and those KD's can be avoided with IAU easily
My build: OwZTkY/8ZS6jHRnBZIXkHimsBCA
Thanks They can sometimes build adrenaline by fighting the other stuff in the dungeon. Should only happen in 2 places though, and those KD's can be avoided with IAU easily
faraaz
If you are knocked down, then IAU was not active. Simple as that. Pay more attention to your active effects display.
As for the vaettirs, they use Signet of Judgment, which can knock you down.
As for the vaettirs, they use Signet of Judgment, which can knock you down.