Post your Dungeon Farm Builds!

SimplyAmazing

SimplyAmazing

Krytan Explorer

Join Date: Dec 2007

Cho's Estate

Agents Of Indecision

Rt/

Quote:
Originally Posted by faraaz View Post
Too lazy to quote whoever, but regd the argument over essences in Darkrime Delves, I can make it past the Vaettirs every time without essences or cupcakes. It requires timing for ur skills of course, but I dont see whats so hard about it.

If u want to do something in game, I'd be happy to do a run. It's about speed, with no essence i run to dungeon in 3min

with essences,
first level 8-11 min depending on spawns
second level 6-9 min
third level is boss and takes 3-8 mins depending on res

since i've become experienced at the dungeon quickest run took me 19 mins, longest run took 31 min


also, i have a lot of loyal customers now, as i've been running this every day atleast 5-6 times, trying to get a q9 healing cobalt.


second, i would love to see you pass the bridge after pulling the lever where the vaettirs spawn, get the dungeon key, and make it back over the bridge without an essence or cupcake, it's possible with a good spawn, but lots of times there are bad spawns, which even w/ essence it's tough, (in a bad spawn) they will group up on the entrance to bridge, making it near impossible to survive the onslaught of illusion weapons. And this dungeon has lots of "bad spawns" where having an essence guarantee's success and since i'm running customers, and lots of them on a daily basis, i like to do it safe, and "professional" so that i do not die, or fail. so when running the amount of people as frequent as i do, it does quick and easy, so my customers are happy and i'm not ruining my name. so i cannot rely on "good spawns", that habit could possibly make you look bad, and cause customers to leave, or refuse to pay you. so personally, i prefer to do it the safest, quickest way, which still nets ton of profit, and obviously lets me hit the chest more often since i'm speeding through in 20-25min.

haven't gotten a violet yet, lots and lots of my customers have

but i did get a couple cobalts, they're nice staves, i really really like them, and my rit's cobalt matches perfectly with his leet dwarf armor, and i really really really want a q9 healing/smiting/divine for my monk, as it looks amazing w/ elite luxon. they just dye very oddly, other than that they're definitely in my top 3 favorite staves.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

I tried Sliver Armor'ing Rragar as a perma while I 600'd it on my alt. account (main account has higher Vanguard & Delver ranks) and GOOD LORD IT TAKES FOREVER!! zzzzz...I'm better off 600'ing him with Pain Inverter...

Am I doing something wrong? Build I used was:

[Glyph of Swiftness][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor][By Urals Hammer][Feigned Neutrality] + a cupcake.

fltrekker

Ascalonian Squire

Join Date: Jan 2009

NITE

D/A

would like to add my variant to the Heart of Shiverpeaks dungeon run diff from the one posted on first page...

not sure how to do the templates on the forum but basically

600 drop mantra(not needed) and bring IAUS for the anti KD from ooze and wizards

BIP smiter = same as cof

add ranger with serpents quickness and EoE/balths spirit/succor/essence bond/healing spring(so no spec in healing needed) and for a rez UA prob never need, but better than rebirth sincei u have an elite slot to spare.


the reason i run with ranger hero is for the EOE to help drop the the skelks, but MAINLY the boss magmus..
after i get paid, i get a volunteer to suicide run in and loop spawn all the ooze

say ty, throw down EoE at edge of cave, watch for stragglers that may get too close..
arcane echo SB and run in and tank the whole mob as normal.. u can use QZ, but i never need it.. and Bam watch all those ooze pop in about 10 seconds.. then just tank magmus with prot soa and spirit bond till he goes to regen and back up. u shouldhave full energy by then, then throw arcane echo spellbreaker prot sao sirit bond iaus chain etc tank last group and done..

(if someone has pain inverter the boss drops even faster if someone wants to bring it)

best time for this dungeon for me is 24 minutes with a full group 9-10k a peice,, avg time now is 26-30min max depending on pickin up drops and hitting beacons for ur customers..

try it and see how u like it, if its worthy maybe add to variants on first page..

not too shabby 45-50k for 30min work

and to add, the runners set the prices, we need to stop undercuttin each other so much:P keep em at 9k at the lowest... (just my .02c) i see ppl runnin SoO for 7k nowadays...lol

Welthas

Lion's Arch Merchant

Join Date: Jan 2007

Pennsylvania

E/

Anyone got the builds for the 2man Rragars? someone is trying to tell me the 600 needs PI and sniper support on my 600

JimmyNeutron

Krytan Explorer

Join Date: Sep 2007

Yes, you need Spellbreaker, but you do NOT need to keep SB up permanently.

And no, you don't need IAU. I never used it and never had any problems. If I'm reading the description of the attack correctly, the KD only occurs if you're moving. So, don't move and you won't get KD. I don't recall ever getting KD in Rragar.

For Rragar, it takes 3 to do it sucessfully and easily. If you really want to take more risk and make more money, you can do it with 2; you and a hero. Just don't expect the team to be happy if you die a lot.

Most likely, with 2, your smiter might die and when the smiter die, it'll take a longer time trying to kill the enemies one by one using PI. Not only that, you just lost BSpirit = less energy gain.

Telkandore

Pre-Searing Cadet

Join Date: Dec 2005

Me/N

Tried Vloxen Excavations yesterday.

All is easy until after the mesmer boss in the second level.
The groups get enormous with three healers (one of them spamming the hell out of Healing Light) and a priest that runs around freely instead of staying put and healing group.
Also, priests from groups in another room start to help the group you're trying to pwn.

Once you get past THAT part, the end is ridiculous. Either you die 60+ times trying to kill end boss with the provided build (Expunge Enchantments * 5 at once) or you give up.

I'd love to hear how some of you did it with this build.

OH And I hope you like your face getting bashed in by multiple warriors using Dwarven Battle Stance.

JimmyNeutron

Krytan Explorer

Join Date: Sep 2007

I also did Vloxen yesterday and it took a while, but did managed to get to the end.

When trying to kill the healers, almost move as close as possible to them and cast AV and SV to drain them of their energy so they can't heal. That will help take them down faster.

On Level 3, against enemies that have EE, you have to cover PS and SB. What I do is cast PS and then SB. Afterward, I cast SoA, SBrk, AV, and SV. and spam spam SB and SoA until I die and repeat.

You have to kill the boss's minions little by little till the boss stops rezzing his minions and after that, it's an easy kill.

Is it worth running for gold? Nope, unless I can do it in less than 90 min and charge 30K at least. I can run Rragar in 45min from start to finish once I'm inside the dungeon without any help from anyone, Perma speed running, or cons and make more gold from that and CoK than I can from Vloxen.

I ran it yesterday with 3 heroes for added protection; Mes. Monk, and R

Telkandore

Pre-Searing Cadet

Join Date: Dec 2005

Me/N

Yeah, I did the near-healer AV/SV thing and was trying for that exact same thing with Expunge.
I always died, and my team was getting impatient so they decided to leeroy constantly.

Thanks for the tip on money-running

MuC

Krytan Explorer

Join Date: Apr 2008

Mo/

Maybe SoO or Catacombs is more profitable. Catacombs can be done in like 25-30min (maybe even less) and in SoO it's about 40min and you get 50k from ppl + quite big BDS drop rate. In Rragar's in about 60 runs i got only 1 dryad (still need clockwork). Well but i can do Rragar's with perma in about 25min.

JimmyNeutron

Krytan Explorer

Join Date: Sep 2007

Rragar:
1st Level: 600 kills the first Charr group and the Charr group that is coming in from the left side(side where the Oozes pops out).
Once the 600 kills that first group, Perma kills the group on the right with Keg spamming. At the end, only the Charr Seekers are left for the 600 to kill which should be fast.
600 runs to kill the mini-boss to gain access to Rragar's room while Perma runs to the next Keg station and takes the back route; route that has lots of oozes and charrs.

Once 600 begins his attack, Perma can begin is run to Level 2. if done right, 600 gets key and Perma zones in 5 sec or less

2nd Level: 600 can either kill to Rragar while 600 runs all the way to the exit to level 3. There is a safe spot near the dungeon lock. You can stand there and wait for 600 to get the dungeon key and proceed through to the next level.
Alternate: Perma runs all of Level 2 and gets the dungeon key vs above, 600 gets the key from Rragar.

3rd Level: I can't remember if it's the 1st or 2nd group after the hidden switch than you can avoid killing if you hug the far left wall.

Lastly, to speed up the dungeon run, you pretty much have to forego the hidden treasure. Not like they are much value to the 600 anyways.

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

yeah... 25mins on rragar is pretty standard with a perma and 600. If you really book it you can get 20... other than that only way to speed it up is when you have a full team being useful (aka 2 permas 6 cryers)... and then you can do it in 12 minutes or so.

also 40mins for SoO is pretty slow should take a 3man team (600+2heroes) about 20-25minutes for full thing, first floor in 4, second in 5, third in 10-15

MuC

Krytan Explorer

Join Date: Apr 2008

Mo/

Well for Rragar's i should maybe go to 20min without treasures on 3rd lvl and paytime (pugs are slow). At the back i could have one or 2 guys Incomming/Fallback.

Yeah for SoO 40min is normal run for noobies. But i wasn't rly doing it for record. Got time about 35 min .

Welthas

Lion's Arch Merchant

Join Date: Jan 2007

Pennsylvania

E/

Quote:
Originally Posted by Masta_Steve View Post
Rragars
I've noticed you guys have a different version of the Rragars run than what I use so was going to post my version. It requires 1 600, 1 smite, 1 healer for smite, 1 perma or R/A. I've been able to do this run, from Doomlore to end chest, in 35 mins (that was with Ranger/A though). In theory a Perma Sin should work just as well if not better than a R/A.

600
OwUTMsHDXqeQL6uKiICQXEgQfAA
[Prot Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Mantra of Resolve][Ebon Sniper Support][Blessed Aura][Essence Bond]
15 Prot, 13 Divine Favor, 7 Inspiration

Smiter
OwQDQjzPHp8k3JkyLf4TmA
[Blessed Sig][Purge Sig][Blood is Power][Vital Blessing][Blathazar's Spirit][Holy Wrath][Ret Aura][Rebirth]
16 Smite, 15 Prot, 3 Divine Favor, 3 Blood Magic

Healer
OwIT0SYaZqBcjAMKCMiA6QfQmAA
[Patient Spirit][Dwayna's Kiss][Jameis Gaze][Spotless Soul][Spell Breaker][Edge of Extinction][Essence Bond][Rebirth]
(I've had people use their heroes with no runes, but ideally)
16 Divine Favor, 15 Heals, 20% enchant weapon

Perma Sin
OwZkgkezHPmk0HPiOzdZD0E0uouI
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Dwarven Stablilty][Dash][Dark Escape][Ebon Sniper Support][Ebon assassin Support]
16 Shadow (Rest doesn't really matter), 9 Air, w/e

1st Floor
Basically straight forward run, get the perma sin to run your group to Rragars. 600 kills everything up to Rragars on 1st floor. The healer monk puts Spell Breaker on the 600 before each group, and the 600 uses his when the Healers SB is about to wear off. Then the perma runs the rest of it. This can be quiet tricky I'm told, since a lot of the mobs on the 1st floor tend to deal damage through SF (ie. Shockwave, Vile Touch, etc). If the perma fails on 1st floor the 600 can still clear the way.

2nd Floor
Same thing again, 600 kills everything up to Rragars, but the only difference is that the Healer Monk has to pay attention. The Fleshreaver Harrowers, use Weapon of Remedy and Vengeful Weapon, which can spike the Smiter. Healer monk basically spams their skills to keep the smiter alive. After Rragar is downed the perma runs the rest of the way to the 3rd Floor.

3rd Floor
If you are running people for money I recommend making them pay once you get to the 3rd floor, since Rragar can be killed by a perma sin no problem (or make them pay before u grab the Boss Key, you cannot solo the Fleashreavers since they can go through SF, or u will be spiked by Rit Weapons). 600 your way to the boss key (sometimes there is 1 or 2 Fleashreavers spawn behind a wall, don't worry u can still kill them with sniper support and smites, since they can attack through the wall). After that 600 your way to Rragar and the Hidesplitter.

Rragar/Hidesplitter
When you start to kill these 2 have the healer monk constantly keep Spotless Soul on you, since the Hidesplitter will Daze you if there are conditions on you. Also have the healer monk and the 600 switch off on Spell Breaker so you can have it up almost 100% of the time. Kill Rragar 1st since he can res the Hidesplitter. Once the Rragar is downed the Hidesplitter will KD you with every attack he does, but don't worry he is easy to kill just time ur spells right. The perma since helps kill Rragar and Hidesplitter through out this fight with sin and sinper Support.

*Sidenote* If you have a human Healer monk, you can have the perma sin run to the end of 1st and 2nd floor so once you grab floor key, he can zone.
Also on the Charr groups focus fire on the Dominators 1st since they can 1. Res and 2. Powerblock. After that go after the healers. What's the R/A running build?

MuC

Krytan Explorer

Join Date: Apr 2008

Mo/

Well this week there was Oola's Z-Bounty quest. So do you guys have any spped 2 man build? I was thinking about RoJ 600 and Smiter with BS. Will it work? Ty.

Welthas

Lion's Arch Merchant

Join Date: Jan 2007

Pennsylvania

E/

Well, there is a bunch of people in Doomlore trying to lower the price on Rragars.. I hate people that do that.

And how do you get such low times in SoO? Lol... Level 1 and 2 take some time... so does 3... Fendi is easy tho.

Zonk

Academy Page

Join Date: Mar 2009

Sweden

[LIFE]

P/

Quote:
Originally Posted by Welthas View Post
Well, there is a bunch of people in Doomlore trying to lower the price on Rragars.. I hate people that do that.

And how do you get such low times in SoO? Lol... Level 1 and 2 take some time... so does 3... Fendi is easy tho.
As in so many other cases, let the perma do the job and run in advance

Welthas

Lion's Arch Merchant

Join Date: Jan 2007

Pennsylvania

E/

Quote:
Originally Posted by Zonk
View Post
As in so many other cases, let the perma do the job and run in advance Well I usually run to the boss and kill while the perma runs to the end of the dungeon.

Ravagend

Ravagend

Ascalonian Squire

Join Date: Mar 2008

Mo/

hi all, I want to run Raven's Point but I have some problems with Rit Hero... can some 1 help me and show the run? i pay..

Adult

Adult

Krytan Explorer

Join Date: Mar 2008

South Texas

Paper St Fight Club [Soap]

Mo/

I need to get my ele through eotn, there's a build somewhere for a ele perma obsidian flesh to do like a 15 minute run in either ravens or darkmine...not sure which. I think a essence is needed on each level though...

Anyone know the build?

kyle001386

Pre-Searing Cadet

Join Date: Jun 2009

A/

For the sin Darkrime Delves dungeon run everything is easy up till the final boss. I can not seem to get splinter to hit the boss, and it takes forever to kill the giants around him to get to him. Any suggestions? Thanks.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

Quote:
Originally Posted by Adult
View Post
I need to get my ele through eotn, there's a build somewhere for a ele perma obsidian flesh to do like a 15 minute run in either ravens or darkmine...not sure which. I think a essence is needed on each level though...

Anyone know the build? You are essentially running past all mobs, killing only those required for the key on each level, then slivering the boss...the build would be identical to the concept of the SF sliver armor build, except here it is an OF tank.

You could go E/Mo, E/Me or something with Obby flesh, Mindbender, Stone Flesh Aura & a bunch of optionals...

I've always only used my sin in Darkrime as its so much easier..but hey, give it a shot?

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

If anyone hasn't seen this from the other thread yet; http://www.mediafire.com/?jydjo5uhjm0

The actual thread is here:
http://www.guildwarsguru.com/forum/s...0376305&page=3

but the first-link I posted includes some more recent builds/areas

The file is just a .rar of SCAR's Templates folder for SC Dungeons / Elite areas =-)

Biofobico

Biofobico

Academy Page

Join Date: May 2008

Portugal

Mo/

Quote:
Originally Posted by faraaz
View Post
You are essentially running past all mobs, killing only those required for the key on each level, then slivering the boss...the build would be identical to the concept of the SF sliver armor build, except here it is an OF tank.

You could go E/Mo, E/Me or something with Obby flesh, Mindbender, Stone Flesh Aura & a bunch of optionals...

I've always only used my sin in Darkrime as its so much easier..but hey, give it a shot? First of all I must say I'm fairly new to farm. I was trying to run it but I cant even pass the incubus on the 1st level.
Advice plz?

SimplyAmazing

SimplyAmazing

Krytan Explorer

Join Date: Dec 2007

Cho's Estate

Agents Of Indecision

Rt/

Quote:
Originally Posted by kyle001386
View Post
For the sin Darkrime Delves dungeon run everything is easy up till the final boss. I can not seem to get splinter to hit the boss, and it takes forever to kill the giants around him to get to him. Any suggestions? Thanks. Right next to where the boss stands, there's a beam/bar/thing on the ground to the left if you're looking towards the entrance of the 3rd level, what i do is aggro all of the mindbreakers (the only ranged attackers) and then i drag the entire mob to that beam on the floor, and hug it, walking backwards, to the entrance to that room. Once i get to the end of the beam, i back up 1 step, and move to the right, so that the boss will be the one standing closest too you. Just keep wanding him so he doesnt run away and he'll be dead in 2-3 slivers.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

Quote:
Originally Posted by Biofobico
View Post
First of all I must say I'm fairly new to farm. I was trying to run it but I cant even pass the incubus on the 1st level.
Advice plz? It is possible to run past the incubi on lvl 1 without aggro'ing them. Run through the jotuns, they dont kd you if you have shadow form up.

Biofobico

Biofobico

Academy Page

Join Date: May 2008

Portugal

Mo/

Thanks for the reply. gonna try it right away

EDIT: So, how come with an essence of celerity, SF and IAU they can still knock me down?

My build: OwZTkY/8ZS6jHRnBZIXkHimsBCA

Thanks

Zonk

Academy Page

Join Date: Mar 2009

Sweden

[LIFE]

P/

Quote:
Originally Posted by Biofobico
View Post
So, how come with an essence of celerity, SF and IAU they can still knock me down?

My build: OwZTkY/8ZS6jHRnBZIXkHimsBCA

Thanks They can sometimes build adrenaline by fighting the other stuff in the dungeon. Should only happen in 2 places though, and those KD's can be avoided with IAU easily

Biofobico

Biofobico

Academy Page

Join Date: May 2008

Portugal

Mo/

Quote:
Originally Posted by Zonk
View Post
and those KD's can be avoided with IAU easily I've never done this dungeon so I will try to explain the best I can

I was knock down on the 2nd wave of the vaettirs after crossing a bridge a pass through some chromatic. I assume (and hope :P) that's the path I must follow to gain access to the second level.
I was knock down a couple with times even with IAU on that place and I can pass trough the vaettirs

P.S - Also why the far north brigde sometimes is up? ( I have to rezone cause I dont know what to do and the wiki doesn't provide the necessary help)

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

If you are knocked down, then IAU was not active. Simple as that. Pay more attention to your active effects display.

As for the vaettirs, they use Signet of Judgment, which can knock you down.