Post your Dungeon Farm Builds!
Biofobico
Thanks Zonk. Great tips.
I finally beat the dungeon and I must say that the lvl1 is the not that hard if you follow Zonk tips.
Just need advice for couple things .
1. If I run other people is 9k fair for the run?
2. At what point in the dungeon should they pay?
3. After killing the end boss, what´s the easy way for the costumers make it to the chest?
Thanks
I finally beat the dungeon and I must say that the lvl1 is the not that hard if you follow Zonk tips.
Just need advice for couple things .
1. If I run other people is 9k fair for the run?
2. At what point in the dungeon should they pay?
3. After killing the end boss, what´s the easy way for the costumers make it to the chest?
Thanks
faraaz
1. Yes
2. Lvl 3 @ spawn
3. After you kill boss, tell everyone to run in & die. There is a rez shrine near boss room. Go perma sf & pul aggro away from chest so that they can take their drops.
2. Lvl 3 @ spawn
3. After you kill boss, tell everyone to run in & die. There is a rez shrine near boss room. Go perma sf & pul aggro away from chest so that they can take their drops.
Biofobico
Thanks @faraaz I'll try that.
Biofobico
I was planning to run customers to Darkrime Delves but I decided to run a guildie first to test the rez shrines. Everything was running well (still need a essence and a cupcake or grail to pass the vaettirs) till the 3rd level. My A/E guildie was folowing and stop to the entrance os the boss room so. After I killed the boss and we both open the chest we died to test the rez shrine however we rez at the start of the level . How is that possible? Because its a major issue if I'm running customers.
Thanks.
Thanks.
Zonk
Tell everyone to follow you as far as they can at the start of lvl3. U want ppl to get as far south as they can before dying, then u activate the rez shrine and run down into the stalagmites and die -> Party resses right outside the boss room. Be careful though, sometimes ppl think it's a good idea to die right on top of the shrine with the Jotun patrol right next to it, make sure the jotuns are out of the way before wiping
Biofobico
Thanks for the tips once again Zonk. You're the man
Dzjudz
I tried Darkrime Delves on my perma for the first time today and succeeded on my first try . I haven't seen the build I used in this thread yet:
[Glyph of Swiftness][Deadly Paradox][Shadow Form][I Am Unstoppable][Dark Escape][Ear Bite][Signet of Infection][Death's Charge]
If you want take a furious weapon, although it's not needed. A normal sword charges Ear Bite in 4 hits. This build is great because the dmg doesn't use any energy and the Jotun bosses don't have any healing.
Of course you can make this build an A/Me with echo, or to A/any with an essence. You can use a consumable speed boost and replace dark escape with anything you want. It's very flexible.
[Glyph of Swiftness][Deadly Paradox][Shadow Form][I Am Unstoppable][Dark Escape][Ear Bite][Signet of Infection][Death's Charge]
If you want take a furious weapon, although it's not needed. A normal sword charges Ear Bite in 4 hits. This build is great because the dmg doesn't use any energy and the Jotun bosses don't have any healing.
Of course you can make this build an A/Me with echo, or to A/any with an essence. You can use a consumable speed boost and replace dark escape with anything you want. It's very flexible.
Floortje
Ok.
Anyone knows the A/E build for Arachni's Haunt run?
very profitable
Anyone knows the A/E build for Arachni's Haunt run?
very profitable
Dzjudz
I'd be interested in that too. The Bloodweavers interrupt through Shadow Form with Anthem of Disruption.
Dzjudz
I guess you really need cons, otherwise you can't combine GoC with SF.
RadaArashi
how does this build deal with the touch skills and the lifeweaver healing? o_O +skeptical+
JimmyNeutron
Arachni's Hunt
===========
Ok. I just finished running this dungeon with the following build
[build]OwZTkY/8ZiHJZQnBZIXkHCAA3BA[/build]
The 7th skill can either be BUH for the extra damage and healing(+2), Feel No Pain(+3 and extra health if drunk), Shadow Refuge, Shadow Sanc, or Feigned Neutrality.
I used Essence cons from the very start to the end.
How to kill the spiders when and ONLY when you see a Bloodweaver in the group:
I cast DP+SF before getting within aggrov range of him. Right after this, I cast GoC and move right next to the target. You do NOT want to DC to the target, otherwise, you just wasted your GoC. Once you're right next to it. Cast Sliver; do NOT cast GoLE or Ebon. You main objective here is to kill the spider. With all the spiders and massive attacks, sliver will do its job fast.
Who to kill first?
1. Lifeweaver(Monk because they will protect the Bloodweaver)
2. Bloodweaver(Paragon due to major interrupts)
Once all the Bloodweaver are dead, you do NOT need to cast GoC anymore, only DP+SF and use GoLE+Ebon+Sliver to kill whatever you need to kill.
Lastly, what I do is kill one and run and keep the Bloodreaver out of earshot range(whatever that means...I'm guessing its aggrov circle) to prevent interrupt and than go back to kill the next. It's slower but safer because sometimes, you can encounter as many as 3 Bloodweaver all together.
GL!
===========
Ok. I just finished running this dungeon with the following build
[build]OwZTkY/8ZiHJZQnBZIXkHCAA3BA[/build]
The 7th skill can either be BUH for the extra damage and healing(+2), Feel No Pain(+3 and extra health if drunk), Shadow Refuge, Shadow Sanc, or Feigned Neutrality.
I used Essence cons from the very start to the end.
How to kill the spiders when and ONLY when you see a Bloodweaver in the group:
I cast DP+SF before getting within aggrov range of him. Right after this, I cast GoC and move right next to the target. You do NOT want to DC to the target, otherwise, you just wasted your GoC. Once you're right next to it. Cast Sliver; do NOT cast GoLE or Ebon. You main objective here is to kill the spider. With all the spiders and massive attacks, sliver will do its job fast.
Who to kill first?
1. Lifeweaver(Monk because they will protect the Bloodweaver)
2. Bloodweaver(Paragon due to major interrupts)
Once all the Bloodweaver are dead, you do NOT need to cast GoC anymore, only DP+SF and use GoLE+Ebon+Sliver to kill whatever you need to kill.
Lastly, what I do is kill one and run and keep the Bloodreaver out of earshot range(whatever that means...I'm guessing its aggrov circle) to prevent interrupt and than go back to kill the next. It's slower but safer because sometimes, you can encounter as many as 3 Bloodweaver all together.
GL!
flyhigh
hey in Vloxen Excavations hm ive tryed the ele,ranger,smiter and ive tryed the monk,ranger, smiter.
are yall running or kiling eveything in your path,some of them take awhile to kill or it was a stall mate
are yall running or kiling eveything in your path,some of them take awhile to kill or it was a stall mate
warensamble
Just wondering if anyone can tell me how to deal with the ghosteater beetles in oola's lab. I keep getting hammered with disenchantment. Any help would be greatly appreciated.
s t e e
^^ I have same problem now with the buff to spirits. Any one help!!!
The Professor
put ss on the ghosteater, also when ive ran it, the perma (usually a guildie) brought pi, and pi'd the ghosteater, and when theres a disenchant run out of range of it, if ur crippled simply use iau, in the last room w/ the beatles u can run around them to the left
faraaz
Agro the ghosteater so he pops spirits, then pull him backwards...use Pain Inverter and/or ebon vanguard sin support (i bring both usually) & pop goes the beetle.
Biofobico
Quote:
Originally Posted by A Simple Farmer
Nice build Deadra, I'm definitely going to try it.
Rothan,
I flag Ogden back outside the first frost jet. Remlok runs in and dies & I clear out the area (except Icy Stalagmite). Then I flag Ogden here.
He should be able to run from the Jet to there without dying, if he hits the jet on the way through, just give him a little healing. Once he's in that flag spot he's safe and you should be able to clear out the next room.
For 1st room, if the spawn is really tight just rezone.
PM me in game if it still isn't working. I am trying to follow the tips, however the Stalagmites are a real pain
After I put ogden in the flag spot I clear one more group of elementals/djins north of ogden (near the rez shrine without activate it) but I dont know what route to take after .
Can someone provide the route or give some tips because wandering around searching for the correct path its a very difficult task.
Thanks in advance.
Rothan,
I flag Ogden back outside the first frost jet. Remlok runs in and dies & I clear out the area (except Icy Stalagmite). Then I flag Ogden here.
He should be able to run from the Jet to there without dying, if he hits the jet on the way through, just give him a little healing. Once he's in that flag spot he's safe and you should be able to clear out the next room.
For 1st room, if the spawn is really tight just rezone.
PM me in game if it still isn't working. I am trying to follow the tips, however the Stalagmites are a real pain
After I put ogden in the flag spot I clear one more group of elementals/djins north of ogden (near the rez shrine without activate it) but I dont know what route to take after .
Can someone provide the route or give some tips because wandering around searching for the correct path its a very difficult task.
Thanks in advance.
knobby
Adult
Ġ ō Đ??
no the best way ive personally found to deal with ghost eater's is to go M/Rt and have either a party member call it when they cast disenchantment or watch it yourself then gaze of fury it usually does the trick for me hope i helped
Marty Silverblade
Quote:
Originally Posted by Adult
You be pro to interupt that new cast time... i think it's 1/4 or 3/4?
All Rit spirits have 3/4 casting times.
A Simple Farmer
I'll try and put up a map for you tomorrow.
For now, don't go north from that flag, rather head West through the door, then North, stick to the passage to the right (East). Follow that passage, pickup shrine, Continue East, then head south, avoiding big room.
Quote:
Originally Posted by Biofobico
For now, don't go north from that flag, rather head West through the door, then North, stick to the passage to the right (East). Follow that passage, pickup shrine, Continue East, then head south, avoiding big room.
Quote:
I am trying to follow the tips, however the Stalagmites are a real pain
After I put ogden in the flag spot I clear one more group of elementals/djins north of ogden (near the rez shrine without activate it) but I dont know what route to take after .
Can someone provide the route or give some tips because wandering around searching for the correct path its a very difficult task.
Thanks in advance.
After I put ogden in the flag spot I clear one more group of elementals/djins north of ogden (near the rez shrine without activate it) but I dont know what route to take after .
Can someone provide the route or give some tips because wandering around searching for the correct path its a very difficult task.
Thanks in advance.
MisterB
Quote:
Originally Posted by Marty Silverblade
All Rit spirits have 3/4 casting times.
There are eight that do not: their cast time is one second.
http://wiki.guildwars.com/wiki/Binding_Ritual
http://wiki.guildwars.com/wiki/Binding_Ritual
Marty Silverblade
Ok, sorry for the delay but I've updated the OP with every semi-fleshed out/fully completed guide I could find in this thread. If I've missed something PM me and I'll get onto it asap.
Biofobico
Great job Marty! Kudos for you m8
aga
Not seen Bogroots build on here yet so...
OwZjkwf84QSf8I6M5i8Q4g0C4OA
I use candies for IMS, cupcakes and rock candies. And also a zealous scythe (very important). Griff's war is a lot faster and easier.
The run to the dungeon and lvl 1 are pretty straight forward, it get's difficult on lvl 2. When you reach the 2nd lvl run accross the little stream, and upto the room where the incubi are, dont aggro anything just yet, if you are crippled wait for it to go away. Once you are rid of cripple look to the right, now you will need to count here, if there's 0, 1 or 2 incubi it's best to go that way and hug the wall, pressing ctrl often to see if you're about to aggro any other incubi (if so use some cover enchantments, it's best to wait until just after you cast SF to aggro any incubi, then use cover enchantments just after). If there was more then 2 incubi to the right, then you should hug the left wall, again pressing ctrl before aggroing any mobs, to check for incubi. Going down the left route there's a crivice you can run into to try and break aggro, if you need to recharge any cover enchantments/energy. Now, if you don't have any luck on either of the routes you can try going down the left route to start with, then take the first right turn and just run through the middle, with as many cover enchantments as possible.
Once you get passed the Incubi room you enter the room with bettles, i just run through them as quick as i can, cripple can be an issue (especially if th derv's use their PBAoE) a reduce cripple shield/insignia may be helpful here.
Now you're out of the bettle room you'll see a line of the frogs, run through them, into the groups of allied frogs, try to get these all killed. Once passed the allied frogs you will see the Ophil Patriach, you will need to kill this boss for the boss key (if any allied frogs run through with you, go and aggro the boss, then run back a little so the allied frog(s) gets killed, otherwise the rits will use Ancesters rage, which can kill you). after any allied frogs die, go aggro the boss again, and wait (outside his melee range) untill all other frogs are attacking you in melee range, once they are deaths charge to the boss, then cast EBSoH + Sliver + BUH! remeber to attack things with your scythe while not casting! (the reason why i wait outside his mele range until everything is melee'ing me, is because this helps sliver to target him) if you get unlucky and sliver doesn't want to target him, keep deaths charging to him.
After getting the boss key run around to the boss lock, then run to the next res shrine, and onto Khaabus. For kill Khaabus do the same as you did for the boss key boss (wait for them to melee you, then deaths charge to him) remembering to attack with scythe. once the boss is dead the chest probably wont be spawned, as you have to kill the 2 warrior frogs in his group (Ophil Amini), you can break aggro to see what ones you need to kill (they are the ones in the middle group) and deaths charge to one of them. Once those 2 are dead the chest will spawn and you're done.
OwZjkwf84QSf8I6M5i8Q4g0C4OA
I use candies for IMS, cupcakes and rock candies. And also a zealous scythe (very important). Griff's war is a lot faster and easier.
The run to the dungeon and lvl 1 are pretty straight forward, it get's difficult on lvl 2. When you reach the 2nd lvl run accross the little stream, and upto the room where the incubi are, dont aggro anything just yet, if you are crippled wait for it to go away. Once you are rid of cripple look to the right, now you will need to count here, if there's 0, 1 or 2 incubi it's best to go that way and hug the wall, pressing ctrl often to see if you're about to aggro any other incubi (if so use some cover enchantments, it's best to wait until just after you cast SF to aggro any incubi, then use cover enchantments just after). If there was more then 2 incubi to the right, then you should hug the left wall, again pressing ctrl before aggroing any mobs, to check for incubi. Going down the left route there's a crivice you can run into to try and break aggro, if you need to recharge any cover enchantments/energy. Now, if you don't have any luck on either of the routes you can try going down the left route to start with, then take the first right turn and just run through the middle, with as many cover enchantments as possible.
Once you get passed the Incubi room you enter the room with bettles, i just run through them as quick as i can, cripple can be an issue (especially if th derv's use their PBAoE) a reduce cripple shield/insignia may be helpful here.
Now you're out of the bettle room you'll see a line of the frogs, run through them, into the groups of allied frogs, try to get these all killed. Once passed the allied frogs you will see the Ophil Patriach, you will need to kill this boss for the boss key (if any allied frogs run through with you, go and aggro the boss, then run back a little so the allied frog(s) gets killed, otherwise the rits will use Ancesters rage, which can kill you). after any allied frogs die, go aggro the boss again, and wait (outside his melee range) untill all other frogs are attacking you in melee range, once they are deaths charge to the boss, then cast EBSoH + Sliver + BUH! remeber to attack things with your scythe while not casting! (the reason why i wait outside his mele range until everything is melee'ing me, is because this helps sliver to target him) if you get unlucky and sliver doesn't want to target him, keep deaths charging to him.
After getting the boss key run around to the boss lock, then run to the next res shrine, and onto Khaabus. For kill Khaabus do the same as you did for the boss key boss (wait for them to melee you, then deaths charge to him) remembering to attack with scythe. once the boss is dead the chest probably wont be spawned, as you have to kill the 2 warrior frogs in his group (Ophil Amini), you can break aggro to see what ones you need to kill (they are the ones in the middle group) and deaths charge to one of them. Once those 2 are dead the chest will spawn and you're done.
Biofobico
Guys could i get a request for the 600 builds to run/farm Forgewight, Selvetarm and Duncan please?
didis
Just a try, not the fastest, ah well, i had fun....
Krutmormor
Im having problems running frostmaw since the scatter update of RoJ, i saw people run it and it didint happend for them. Also the wurms insist to switch target and dont hit me at all. someone know what im might be doing wrong?
Sacratus Ignis
http://img32.imageshack.us/i/gw012w.jpg/
there's duncan sliver since no one else has wanted to share it. takes 3-5mins.
Use dash and cupcakes to break aggro from groups as you run to duncan. In his room, pop the touchers, run around in a loop so they are all behind you, and dcharge onto duncan so they start wanding and stop trying to use touch skills. Keep SF up, glyph lesser, stoneflesh -> ebon honor and sliver. Takes ~4 slivers to kill
there's duncan sliver since no one else has wanted to share it. takes 3-5mins.
Use dash and cupcakes to break aggro from groups as you run to duncan. In his room, pop the touchers, run around in a loop so they are all behind you, and dcharge onto duncan so they start wanding and stop trying to use touch skills. Keep SF up, glyph lesser, stoneflesh -> ebon honor and sliver. Takes ~4 slivers to kill
bsjonson
Props on the screen Sacratus ^^
Any chance of posting the build for the other bosses as well?
Any chance of posting the build for the other bosses as well?
MercenaryKnight
Can someone make a list of dungeons by price and time spent to put in beginning of this thread?
That would be very helpful to see a clear list to figure out which is among the most profitable farms.
That would be very helpful to see a clear list to figure out which is among the most profitable farms.
Marty Silverblade