A New Hope

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

So far this is the most complete and edited version of what could be added to the game to make things that are under used worth doing as well as some tweaks to make life for the pver a lot easier. soon i will add a hero skill usage section that will outline what skills heros need to use better or at all for that matter. sadly these updates will take a while because it will be long to write and i have school to attend to, mainly tests and reading. keep posting ideas, suggestions, and general discussion on what i have said and what could possibly be done. thank you for the support.


Prophecies

-add both normal and elite armor for the Assassin, Ritualist, Paragon, and Dervish


***change henchmen skill bars as follows***

Stefan: Crippling Slash, Gash, Standing Slash, Sun and Moon Slash, Bull's Strike, Frenzy, Rush, Resurrection Signet

Little Thorn: Eviscerate, Agonizing Chop, Executioner's Strike, Disrupting Chop, Bull's Strike, Frenzy, Rush, Resurrection Signet

Devona: Devastating Hammer, Crushing Blow, Yeti Smash, Counter Blow, Bull's Strike, Frenzy, Rush, Resurrection Signet

Aidian and Reyna: Incendiary Arrows, Distracting Shot, Savage Shot, Antidote Signet, Apply Poison, Natural Stride, Troll Unguent, Resurrection Signet

Mhenlo and Alesia: Word of Healing, Patient Spirit, Signet of Rejuvenation, Protective Spirit, Dismiss Condition, Deny Hex, Divine Spirit, Resurrection Chant

Lina: Restore Condition, Reversal of Fortune, Guardian, Shield of Absorption, Protective Spirit, Deny Hex, Divine Spirit, Resurrection Chant

Eve and Claude: Vampiric Spirit, Angorodon's Gaze, Vampiric Gaze, Unholy Feast, Signet of Agony, Strip Enchantment, Blood Ritual, Resurrection Signet

Dunham: Ineptitude, Clumsiness, Wandering Eye, Drain Enchantment, Waste Not Want Not, Cry of Frustration, Power Drain, Leech Signet, Resurrection Signet

Cynn and Orion: Mind Blast, Rodgort's Invocation, Glowing Gaze, Searing Heat, Meteor Shower, Glyph of Lesser Energy, Fire Attunement, Resurrection Signet


Factions

-add celestial and zodiac skins for scythes, spears, and paragon shields

-triple the reward for the challenge missions. the reward for beating a record or any special drops from the mission will remain untouched

-add faction rewards for completing missions on both kurzick and luxon sides. 500 faction in normal mode and 1000 faction in hard mode.

-add both normal and elite armor for the Paragon and Dervish

-add a crafter who crafts gold versions of endgame skins and remove endgame skins as drops from Urgoz and the Deep


***change henchmen skill bars as follows***

-Devona, Aidan, Cynn, and Eve: keep their Prophecies bar

-Lukas and Seaguard Eli: Dragon Slash, Sever Artery, Gash, Sun and Moon Slash, Bull's Strike, Frenzy, Rush, Resurrection Signet

-Talon Silverwing: Crippling Slash, Gash, Standing Slash, Sun and Moon Slash, Bull's Strike, Frenzy, Rush, Resurrection Signet

-Aurora: Enraged Lunge, Disrupting Lunge, Feral Lunge, Savage Pounce, Call of Haste, Comfort Animal, Charm Animal, Resurrection Signet

-Daeman: Broadhead Arrow, Distracting Shot, Savage Shot, Antidote Signet, Barbed Arrows, Natural Stride, Troll Unguent, Resurrection Signet

-Zho and Yuun: Melandru's Shot, Distracting Shot, Savage Shot, Antidote Signet, Apply Poison, Natural Stride, Troll Unguent, Resurrection Signet

-Brutus: Spiteful Spirit, Reckless Haste, Insidious Parasite, Suffering, Enfeebling Blood, Rip Enchantment, Signet of Lost Souls, Resurrection Signet

-Sheena and Su: Icy Veins, Putrid Bile, Rising Bile, Vile Miasma, Putrid Explosion, Withering Aura, Signet of Lost Souls, Resurrection Signet

-Erys Vasburg: Psychic Instability, Empathy, Backfire, Drain Enchantment, Cry of Frustration, Power Drain, Leech Signet, Resurrection Signet

-Lo Sha and Seaguard Hala: Ineptitude, Clumsiness, Wandering Eye, Drain Enchantment, Waste Not Want Not, Cry of Frustration, Power Drain, Leech Signet, Resurrection Signet

-Argo: Mind Blast, Rodgort's Invocation, Glowing Gaze, Tenai's Heat, Argo's Cry, Glyph of Lesser Energy, Fire Attunement, Resurrection Signet

-Headmaster Vhang and Kisai: Blinding Surge, Lightning Strike, Shock Arrow, Enervating Charge, Lightning Orb, Glyph of Lesser Energy, Air Attunement, Resurrection Signet

-Kai Ying: Unsteady Ground, Eruption, Ebon Hawk, Ward Against Melee, Ward Against Elements, Glyph of Lesser Energy, Earth Attunement, Resurrection Signet

-Aeson and Professor Gai: Caretaker's Charge, Weapon of Warding, Soothing Memories, Mend Body and Soul, Protective Was Kaolai, Empowerment, Recovery, Death Pact Signet

-Chiyo: Caretaker's Charge, Weapon of Warding, Soothing Memories, Mend Body and Soul, Protective Was Kaolai, Rejuvenation, Life, Death Pact Signet

-Emi, Panaku, and Mai: Golden Fox Strike, Wild Strike, Shattering Assault, Impale, Assassin's Remedy, Critical Defenses, Critical Eye, Resurrection Signet

-Nika: Golden Fox Strike, Wild Strike, Death Blossom, Impale, Way of the Assassin, Assassin's Remedy, Critical Defenses, Resurrection Signet

-Redemptor Karl and Seaguard Gita: Life Sheath, Reversal of Fortune, Guardian, Protective Spirit, Dismiss Condition, Deny Hex, Divine Spirit, Resurrection Chant

-Danika, Sister Tai, and Taya: Word of Healing, Patient Spirit, Signet of Rejuvenation, Protective Spirit, Dismiss Condition, Deny Hex, Divine Spirit, Resurrection Chant


Nightfall

-triple the reward for the challenge missions and increase the drop rate of hero armor. the reward for beating a record will remain untouched

-add a crafter who crafts gold versions of Forgotten skins

-add normal armor for the Assassin, Ritualist


***change henchmen skill bars as follows***

-Devona, Mhenlo, Aidan, Cynn, and Eve: keep their Prophecies bar

-Timera: Crippling Slash, Gash, Standing Slash, Sun and Moon Slash, Bull's Strike, Frenzy, Rush, Resurrection Signet

-Abasi: Burning Arrow, Distracting Shot, Savage Shot, Antidote Signet, Apply Poison, Natural Stride, Troll Unguent, Resurrection Signet

-Kihm: Zealous Benediction, Reversal of Fortune, Guardian, Protective Spirit, Dismiss Condition, Deny Hex, Divine Spirit, Resurrection Chant

-Odurra: Visions of Regret, Empathy, Backfire, Drain Enchantment, Cry of Frustration, Power Drain, Leech Signet, Resurrection Signet

-Herta: Unsteady Ground, Eruption, Ebon Hawk, Ward Against Melee, Ward Against Elements, Glyph of Lesser Energy, Earth Attunement, Resurrection Signet

-Sogolon: Song of Restoration, Blazing Spear, Wild Throw, "Go For The Eyes!", Anthem of Flame, Ballad of Restoration, Aggressive Refrain, Signet of Return

-Gehraz: Wounding Strike, Mystic Sweep, Chilling Victory, Enchanted Haste, Attacker's Insight, Heart of Fury, Faithful Intervention, Resurrection Signet


Urgoz Warren

-add celestial weapons to the drop list of monsters, chests, and the end chest

-change the end chest drop from what it is now to: 3 gold/green items, 6 ambers, and 500 kurzick faction on normal mode and 6 gold/green items, 12 amber, and 1000 kurzick faction on hard mode

-add Kurzick Blessing to area


The Deep

-add celestial weapons to the drop list of monsters, chests, and the end chest

-change the end chest drop from what it is now to: 3 gold/green items, 6 jades, and 500 luxon faction on normal mode and 6 gold/green items, 12 jades, and 1000 luxon faction on hard mode

-add Luxon Blessing to area


Domain of Anguish

-increase the current gemstone drops from the completion chests to 2 - 4 - 6 - 8 in normal mode and 3 - 6 - 9 - 12 in hard mode

-increase Mallyx chest drop to 3 drops in normal mode and 6 drops in hard mode


Eye of the North

-make polymock pieces account based

-add a crafter who crafts gold versions of Droknar's skins

-increase the reputation points at the completion of the dungeon by 3 times

-increase the drops for the following dungeons to 2 in normal mode and 4 in hard mode
Arachni's Haunt
Bloodstone Caves
Bogroot Growths
Darkrime Delves
Heart of the Shiverpeaks
Oola's Lab
Ooze Pit
Raven's Point
Sepulchre of Dragrimmar

-increase the drops for the following dungeons to 3 in normal mode and 6 in hard mode
Catacombs of Kathandrax
Frostmaw's Burrows
Shards of Orr
Vloxen Excavations


***change henchmen skill bars as follows***

-Devona, Mhenlo, Aidan, Cynn, Eve, and Lina: keep their Prophecies bar
-Lo Sha and Talon keeps his Factions bar
-Herta keeps her Nightfall bar

-Zho: Broadhead Arrow, Distracting Shot, Savage Shot, Antidote Signet, Barbed Arrows, Natural Stride, Troll Unguent, Resurrection Signet


Sorrow's Furance

-add a sorrow's chest at the end of every quest which has the chance to drop any green from that area along with gold items, gems, and lockpicks/keys

-chests for all quests have 2 drops in normal mode and 4 in hard mode. the last quest will have 3 drops in normal mode and 6 in hard mode


Vanquishing

-increase the gold and experience for vanquishing to 15 times the monsters


Traders

-add a weapons modifier trader and a normal tome trader to towns, outposts, cities, and guild halls (not elite tomes)


Titles

-change the treasure hunter and wisdom titles to account based and this goes for their benefit as well. for those that have multiple characters with chests and wisdom we will simply add your totals up to make the new title.


Hall of Monuments

-allow people to change display orders any way they see fit not a random ordering like it is now

-allow gold versions of Deldrimor weapons, Droknar's weapons, Forgotten weapons, Zodiac weapons, Celestial weapons, and endgame factions weapons to be displayed

-for endgame greens to be a bit easier to obtain allow endgame rewards to be reacquired after beating the final missions in hard mode

-add a statue for completion of Tomb of the Primeval Kings and for the Titan Quests


Heros and Henchmen

-make it that when the party engages the enemy, frontline charges in first while the mid/backline spreads out

-give the heros and henchmen better aoe detection so that they know where the aoe is and how to escape it quickly

-make it that the frontline won't stray too far from the backline. no more then slightly beyond earshot.

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

i am thinking of changes for tombs but i am not too sure what to do about that place. i am also thinking of new henchmen bars that will make henchmen a semi viable option for people. it was a lot more text so i will throw out what i have now and add more soon.

i will be reading the feedback so plz reply.

TurinPT

Krytan Explorer

Join Date: Jan 2006

We should totally have a section for game suggestions... oh wait

mastar of warrior

mastar of warrior

Krytan Explorer

Join Date: Mar 2006

sweden

N/A

Mo/

Quote:
Originally Posted by TurinPT
We should totally have a section for game suggestions... oh wait
that makes no sense

i think its a good idea actually

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

well its not really a suggestion more of a petition to anet to make these changes happen. i was planning on emailing this to them but i have it on the forum first to get people's ideas and feedback. and if the devs somehow stumble on it before i mail it. that will save me time

sixofone

Krytan Explorer

Join Date: May 2007

P/

They'll just move this to the appropriate section.

I don't know about the suggested changes - making certain drops more frequent/less rare affects their value, and that will upset some people.

I do agree, however, that I like a reward commensurate with the challenge! It sucks to battle through a difficult area and manage to kill the boss(-es, some have 2 or more grouped together), only to have them drop nothing. There needs to be a balance as these kinds of challenges can be played thru over and over again (i.e., farming).

Cyb3r

Lion's Arch Merchant

Join Date: Feb 2008

AFO

E/

i like the suggestions right now doing all the dungeons on my para (have to redo em on my ele, but doing them first on my imbagon to save from misstakes for those i haven't done yet) and the rewards are a joke some dungeons take around an hour and a half and what do i get?

A lousy 1.5K and a gold item (that in 90% of the cases is crap or nothing worth) and 1.5k in random drops. In the same time i could have made alot more money doing just regular quests most of the time.

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Some of the increased drops sound good but the gemstones and urgoz in HM are a bit too much... I think 8 gamestones from the last chest in HM is allready very generous. Urgoz is easier than the Deep imo. But in the end, increasing drops/droprate isn''t keeping players. New content however is. During he gamesconvention 2008 interview with Izzy he said the team are working on new skins and more.

Cloud5646

Academy Page

Join Date: Sep 2006

A/W

You forgot about the Challenge Missions, mainly the Factions ones, those are really underrated IMO.

It's so fun to do the Zos Shivros mission, Withstand the oncoming waves!

skitzinoc

Ascalonian Squire

Join Date: Oct 2005

PoB

E/

I like the last three ideas, Traders, Titles, and HoM


But the rest don't seem to to accomplish what your talking about. Increase the gold and drops, but once every thing is increased and it is the norm how long till we need another increase to make it not boring again?


To tell you the truth I'm not sure there is much more that can be done with this title to add new features that will really keep people from getting bored with it. I think this may be part of the reason they are working on the 2nd title.......



I want wearable trophies, Salutations in front of your name for accomplishments as well as titles you have earned (this would introduce new accomplishments and a new system, I would have to make a new post to explain this idea which means it is probably something that could not be implemented) , truly elite areas not accesable unless you have earned it (beat UW and FOW for example), and an auction house


I also want Darkfall to go beta already....

RazmO-

RazmO-

Krytan Explorer

Join Date: Jan 2008

N/

Didnt read all of your thread.. but I loled at most of it.
8 golds from 1 HM dungeon chest ? you got to be kidding me.
Also 8drops from urgoz/deep chests..seriously wth?
16 gems from the last HM chest at DoA ?
You are pretty much begging for money.

The only idea that I liked is let us order the HoM in the order that we want , the rest is pretty much bullshit.

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

Hmmm very smart changes. I'd love to see at least some of them implemented...

Factions Elites have become abandoned which is sad considering they were a lot of fun to do

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
Originally Posted by skitzinoc
But the rest don't seem to to accomplish what your talking about. Increase the gold and drops, but once every thing is increased and it is the norm how long till we need another increase to make it not boring again?
I agree - you cannot have too large an increase (8 drops from one chest is overboard, really). Maybe 2-3 drops, 4 at the very, very max.

Quote:
Hall of Monuments

-allow people to change display orders any way they see fit not a random ordering like it is now
I like this one.

Quote:
Vanquishing

-increase the gold and experience for vanquishing to 10 times the monsters
This one... is debatable. I know I would personally like more gold for vanquishing, but then I also acknowledge I'm not doing it for the gold.

Demonstar

Demonstar

Krytan Explorer

Join Date: Oct 2005

You're being too generous with your rewards.

We don't need tome traders, we have skill trainers. If elite tomes were sold at traders skill capping would become obsolete.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Increasing the droprate will make the drops less common, which is a big reason for people to QQ about. Sure, you'll get Urgoz's Longbow * 3, but there's no-one who wants to buy it from you.

All the suggestions on Traders, Titles and Hall of Monuments are suggestions that have been voiced numerous times already. Still would like to see them implemented though.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

The increased drop ideas are just silly and not needed.

I do like the idea of zodiac/celestial spears/scythes. And the account wide treasure hunter/wisdom has been asked for a while now-something I hope they do implement.

About your HoM changes-should be able to select what order things are shown. But I don't know if you noticed, but Tormented Weapons are being added in a future Update.

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

Quote:
Originally Posted by Cloud5646
You forgot about the Challenge Missions, mainly the Factions ones, those are really underrated IMO.

It's so fun to do the Zos Shivros mission, Withstand the oncoming waves!
ah ty for bringing that up i'll try and think of something for them.

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

no not elite tomes just normal tomes to be sold but maybe thats a bad idea in general? hmm i'll have to ponder that. no more extra drops u say i guess the buff to the reward chest is nice and btw urgoz might be ez but it takes a lot longer then the deep to complete so thats y it gets a higher reward.

Quote:
Originally Posted by RazmO-
Didnt read all of your thread.. but I loled at most of it.
8 golds from 1 HM dungeon chest ? you got to be kidding me.
Also 8drops from urgoz/deep chests..seriously wth?
16 gems from the last HM chest at DoA ?
You are pretty much begging for money.

The only idea that I liked is let us order the HoM in the order that we want , the rest is pretty much bullshit.
hmm i dont think its bullshit rly. its to reward the player for spending 1.5-4 hrs to do said mission and to make up for the fact that farming atm outpays elite missions. and y dont u tell me how to get people to enjoy these missions? if more drops are not enuf reward then wut is?

remember guys its about time put in vs reward. i've seen a lot of people say omgz i did that dungeon for 3 hrs but i could of been farming and gotten better stuff. so just balancing out the reward with the time will make that same person feel like they werent wasting time. and adds to the fun because u actually feel good that the end of ur run instead of like u were ripped off.

G E A R S

Academy Page

Join Date: Mar 2007

E/Mo

/signed

like he said when i spend 1.5 hours to 4 hours i want a reward that is greater than 4 raptor farming runs

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

oh yea bout the HoM change i did hear of that but i wanted to put it in the list anyway for completeness sake.

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

tell me what are your takes on the challenge missions in factions, nf, and gwen. do u guys think they are fun enuf? rewarding enuf?

EroChrono

EroChrono

Wilds Pathfinder

Join Date: Aug 2006

Netherlands

[WitB]

W/

Quadruple post ftw!!1!

Celestial drops from Canthan Elite areas; no. Zodiac items are exclusive to those areas, Celestial items are exclusive to some Kaineng City areas. Both should stay that way.

Celestial weapons for Derv's & Para's would be nice, but only from Z-Chest I'd say. There are no para or derv foes in Cantha, why would they drop weapons not native to their continent?

Drop increases; that's a bit over the top tbh, it could be slightly more, but 8 drops from 1 chest is too much.

Vanquish rewards; The reward should be increased, currently it's just crappy. It's in between between useless and usefull, but it's neither really.

HoM Titles arranging; Yes please!!!

HoM weapons; Tormented items are in a completely diffirent league from end game greens. You already get a mention in HoM for completing a campaign, that's enough. End game greens are a gift for completing the game, not an accomplishment on it's own.

Traders; Yes please!

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by House Silvermoon
The Deep

-add celestial weapons to the drop list of monsters, chests, and the end chest

-change the end chest drop from what it is now to: 3 gold/green items, 6 ambers, and 2500 luxon faction on normal mode and 6 gold/green items, 12 amber, and 5000 luxon faction on hard mode

-increase overall gold, key, and gem drops from monsters in this area by a slight bit
Why is the gold/green drops from the endchest lower then Urgoz? Even them out.

Quote:
Originally Posted by House Silvermoon
Vanquishing

-increase the gold and experience for vanquishing to 10 times the monsters
That's only doubling what we get now. I suggest tripling or quadrupling what we get now.

Quote:
Originally Posted by House Silvermoon[B
Hall of Monuments[/B]

-allow people to change display orders any way they see fit not a random ordering like it is now

-allow tormented weapons, endgame greens, and bmp weapons to be displayed

-for endgame greens to be a bit easier to obtain allow endgame rewards to be reacquired after beating the final missions in hard mode
BMP weapons are too easy to get. I don't agree. Endgame greens, very easy to get but, some are worth putting in. If you include endgame greens, you must include elite area greens.

Oh, and let Deldrimor Golds (if not the green versions) to be put in. Along with Stone Summit Weapons and Titan Weapons (scroll down to my Sorrow's Furnace and Titan Quest suggestions to see what I'm talking about).

Quote:
Originally Posted by House Silvermoon
i am thinking of changes for tombs but i am not too sure what to do about that place. i am also thinking of new henchmen bars that will make henchmen a semi viable option for people. it was a lot more text so i will throw out what i have now and add more soon.
I'll give my Tombs suggestions, along with my thoughts for Sorrow's Furnace, the Titan quests, and Challenge Missions(and closed Tyria Arenas).

Tombs of the Primeval Kings

-Remove Green Drops from the Darknesses

-Add a chest after the death of all the Darknesses (which will have the greens), drop rate is 8 golds/greens and 8 random rare material (Ecto, O. Shard, Onyx, Diamond, Ruby, Sapphire) in NM, double in HM.

-Add a statue for the Hall of Monuements

-Add all other HoH maps as levels to do (such as Forgotten Shrines, Burial Mounds, Unholy Temples, or The Vault).


The drops are increased so high because with all the maps as levels, there will be about 12 levels to do. 4 levels takes about 30 minutes to 2 hours based on speed of the group. Tripling that, it would take about 1.5 hours minimum.

Sorrow's Furnace

-Add a chest after each quest (not including the ones given when doing the slave quest) (drop rate: 3 gold/greens in NM, 4 gold/greens in HM)

-Remove Green Drops from Bosses in Sorrow's Furnace and Grenth's Footprint, they get moved to the chests.

-Add new Stone Summit weapons. (All Sorrow Furnace and Grenth's Footprint Stone Summit will now wield these weapons)

Titan Quests

-Make them repeatable

-Add a HoM statue for their completion

-Add a chest after the defeat of each Titan mob

-The chest will drop new Titan Weapons (2 in NM, 4 in HM), which will have a skin that changes to the area you are in (fiery in Ascalon/Ring of Fire, wooden in Kryta/Maguuma/Charr Homelands Stone in Echovald, Sandblasted in Kourna/Vabbi/The Desolation/The Crystal Desert, etc. etc.). There will be both gold and green versions of these. These only drop from chests.

Challenge Missions

-Triple gold and faction rewards (faction rewards only in Factions).

-Add Warden/Nightmare armor remnants for heroes.

-Add a Hero Armorer to the Amatz Basin and The Aurios Mines.

-Re-open the closed down Tyria Arenas as Challenge Missions. They will act as the following. (All challenges get the same gold reward as the new Challenge Missions from Factions and Nightfall)
  • D'Alessio Arena: First set of waves: Skales and Mergoyles. Second set of waves: Caromi Tengu. Third set of waves:Orrian Undead. Each set being 1-2 waves. (First set is 1, second and third are 2) Reward: Undead Armor. *Hero Armorer added to outpost, new elite armor for players, available after first completion*.
  • Fort Koga:First set of waves: Moss Scarabs and Wind Riders. Second set of waves: Maguuma Centaurs. Third set of waves: White Mantle. Each set being 2-3. (First set is 2, second and third are 3) Reward: White Mantle Armor. *Hero Armorer added to outpost, new elite armor for players, available after first completion*.
  • Amnoon Arena: First set of waves: Storm Kin and Minotaurs. Second set of waves: Losaru Centaurs. Third set of waves: Forgotten. Each set being 3-4 waves. (throw in the occasional Sand Wurm) (First set is 3, second and third are 4) Reward: Forgotten Armor. *Hero Armorer added to outpost, new elite armor for players, available after first completion*. (looks like the Enchanted)
  • The Crag: First set of waves: Hydras and Flesh Golems. Second set of waves: Mursaat. Final set of waves:Titans. Each set being 4-5 waves each. (First set is 4, second and third are 5) Reward: Mursaat Armor. *Hero Armorer added to outpost, new elite armor for players, available after first completion*.

Edit: OP, you shouldn't quadruple post. Copy and Paste what you quote into one post, or use Edit. It's a bit annoying to see multiple posts like that.

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

wow Azazel The Assassin ty a lot of stuff for me to consider and yea sry bout the huge amount of reposts. wow u like fighting waves of stuff huh. thats a nice objective but if all of them were like that it would get boring fast.

the idea of factions hero armor is interesting but in the same way u told me that spears and scythes dont belong in cantha neither then does hero armor.

ok urgoz is higher then the deep because the deep is much quicker to complete. so giving them equal amount of reward is shafting the urgoz people.

i'll increase the vanquishing reward. and add tombs and titans to the hom.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Give henchman skills from other campaigns when they haven't gone their yet that makes sense....

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by House Silvermoon
wow Azazel The Assassin ty a lot of stuff for me to consider and yea sry bout the huge amount of reposts. wow u like fighting waves of stuff huh. thats a nice objective but if all of them were like that it would get boring fast.
Yeah, I know, couldn't really think of what else to turn those challenge missions though, since they are so small. Only thing is either one very tough boss fight (similar to the *.O.X.'s) or waves of fighting.

Quote:
Originally Posted by House Silermoon
the idea of factions hero armor is interesting but in the same way u told me that spears and scythes dont belong in cantha neither then does hero armor.
Uhhh, when did I ever say that spears and scythes don't belong in Cantha? That was someone else...

Quote:
Originally Posted by Bowstring Badass
Give henchman skills from other campaigns when they haven't gone their yet that makes sense....
And yet, henchmen in EN have NF, Factions, and Prophecies skills, when they haven't gone there yet. And no one said it HAD to be from other campaigns. There are more then enough core and single campaign skills to make a full bar (which just simply a full bar would be more helpful then 5 skills).

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by House Silvermoon
I have an idea of how to change the game we play which involves more reward for time spent and breathing life into the things that we mostly ignore.

In gw a lot of time can be spent doing a task and at the end receiving a lame drop. So much work should not be wasted because lets be honest. fun is good and all but people want a decent reward/result when they do something. kinda like icing on the cake.

So I am going to run a lot of changes by you guys and get your feedback. maybe i can bring this to anet and get a favorable response who knows. but no flaming me or any rude bs because my answer is not going to be very civil.

Now to get started i would love to do a skill balance version of this but i think boredom and many other things need hammering first.

Prophecies

-change henchmen skill bars as follows:

Stefan: Crippling Slash, Gash, Standing Slash, Sun and Moon Slash, Bull's Strike, Frenzy, Rush, Resurrection Signet

Little Thorn: Triple Chop, Dismember, Agonizing Chop, Executioner's Strike, Bull's Strike, Frenzy, Rush, Resurrection Signet

Devona: Devastating Hammer, Crushing Blow, Yeti Smash, Counter Blow, Bull's Strike, Frenzy, Rush, Resurrection Signet

Aidian and Reyna: Incendiary Arrows, Distracting Shot, Savage Shot, Antidote Signet, Apply Poison, Natural Stride, Troll Unguent, Resurrection Signet

Mhenlo and Alesia: Word of Healing, Patient Spirit, Signet of Rejuvenation, Protective Spirit, Dismiss Condition, Deny Hex, Divine Spirit, Resurrection Chant

Lina: Restore Condition, Reversal of Fortune, Guardian, Shield of Absorption, Protective Spirit, Deny Hex, Divine Spirit, Resurrection Chant

Eve and Claude: Vampiric Spirit, Angorodon's Gaze, Vampiric Gaze, Unholy Feast, Signet of Agony, Foul Feast, Blood Ritual, Resurrection Signet

Dunham: Ineptitude, Clumsiness, Wandering Eye, Drain Enchantment, Waste Not Want Not, Cry of Frustration, Power Drain, Leech Signet, Resurrection Signet

Cynn and Orion: Mind Blast, Rodgort's Invocation, Glowing Gaze, Searing Heat, Meteor Shower, Glyph of Lesser Energy, Fire Attunement, Resurrection Signet
The Henchmen must have the same skills as the game itself and not get any skills that are further ahead in the game to thier lvl.This means no Faction or NF skills and I like charge on alteast one of them.Preferably Devona asshe was my free runner in NF.

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

after the new campaigns were release a lot of the builds for the henches became crappier then they alrdy were. i think we need to keep up with the times, esp with the heros that people can bring, henchmen just cant compete. so i think its justified in giving them skills from any campaign.

later tonight i will try and get factions and nightfall henchmen changes and read all the stuff u guys write.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Azazel The Assassin
Sorrow's Furnace

-Add a chest after each quest (not including the ones given when doing the slave quest) (drop rate: 3 gold/greens in NM, 4 gold/greens in HM)

-Remove Green Drops from Bosses in Sorrow's Furnace and Grenth's Footprint, they get moved to the chests.

-Add new Stone Summit weapons. (All Sorrow Furnace and Grenth's Footprint Stone Summit will now wield these weapons)
/signed.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

Ever see the AI use frenzy... its not pretty. I heard flail was good.

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

Quote:
Originally Posted by Brian the Gladiator
Ever see the AI use frenzy... its not pretty. I heard flail was good.
my heros use frenzy all the time and they actually cancel stance it. so i would say that its in good hands.

is adding an end chest for every quest going to make sorrows furnace nice or something? i think the original charm was going in and hunting and exploring this new place (well it was new at the time) and getting some greens out of it. maybe the stone summit weapons is a better idea overall.

Demonstar

Demonstar

Krytan Explorer

Join Date: Oct 2005

Quote:
Originally Posted by Azazel The Assassin
And yet, henchmen in EN have NF, Factions, and Prophecies skills, when they haven't gone there yet. And no one said it HAD to be from other campaigns. There are more then enough core and single campaign skills to make a full bar (which just simply a full bar would be more helpful then 5 skills).
Of course they do. Because everyone with Prophecies, Factions, or Nightfall can go to EotN. The only reason they didn't in main campaigns is they were indeed campaigns.

Grunntar

Grunntar

Lion's Arch Merchant

Join Date: Apr 2005

I pretty much disagree with every single "enhancement" that you are proposing. If you think that a little extra money is going to make the game more interesting for some (and it might, for a while), then it won't last for long. It's a short-sighted fix. In two months, you are going to ask to double the rewards again because the value of everything in the game has gone down the toilet.

If you are trying to "fix" the disparity between the money that you can earn in a dungeon vs farming, why not propose reducing the profitability of farming? (OK, I don't want that, but it's as arbitrary as "give me bazillions of monies, nowz!")

If the game is fun, keep playing! If it's not, well, you know the rest...

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

Quote:
Originally Posted by Grunntar
I pretty much disagree with every single "enhancement" that you are proposing. If you think that a little extra money is going to make the game more interesting for some (and it might, for a while), then it won't last for long. It's a short-sighted fix. In two months, you are going to ask to double the rewards again because the value of everything in the game has gone down the toilet.

If you are trying to "fix" the disparity between the money that you can earn in a dungeon vs farming, why not propose reducing the profitability of farming? (OK, I don't want that, but it's as arbitrary as "give me bazillions of monies, nowz!")

If the game is fun, keep playing! If it's not, well, you know the rest...
hmm an interesting point. its more that i want to encourage people to be more active in things that are underrated in this game. like the empty elite missions. the increase of drops is just to match the reward that farmers get for the same amount of time/work. a lot of people have said that all the missions and elite areas arent fun/worth it to do because they could just go and raptor farm or run some cof.

this change i believe would counter that idea because it gives the player a reward that matches the time and effort put into it. i mean u do a dungeon in eotn that took u 1.75 hrs lets say. but in those 1.75 hrs i could of been doing hff and gotten maybe 20 - 30k of faction and a lot of money. by increasing the drop for that mission at least after u did that area it wouldnt leave a bad taste in your mouth as tho u wasted ur time there for a measly req 13 gold.

did this clarify or have i missed the idea completely?

on the topic of tombs. some people said add a chest there but none of the greens are rly worth much. tombs is sorta similar to sorrows where it is almost like an expansion of the world rather then some special mission with leet lewt. i sorta like the simple charm that those places have. a lot of the quests in sorrows were pretty cool but it doesnt have that i have to get to the end of the level and slay the boss feeling.

so despite the fact that they are a bit outdated i would like them to remain the way they are.

Demonstar

Demonstar

Krytan Explorer

Join Date: Oct 2005

as a note, house, learn to use the edit button.

birdfoot

birdfoot

Frost Gate Guardian

Join Date: Jun 2006

Singapore

Ordo Chaotika

W/Mo

/signed

Signed for improving an unrewarding game, to a rewarding one.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Why would Prophecies henchmen all of a sudden have skills from other campaigns? And if we're going to allow something like that, then why only Prophecies henchmen and not all henchmen?

Also, you really need to stop double posting. If you really must reply to every single person, then do it all in one post, not four.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by House Silvermoon
this change i believe would counter that idea because it gives the player a reward that matches the time and effort put into it. i mean u do a dungeon in eotn that took u 1.75 hrs lets say. but in those 1.75 hrs i could of been doing hff and gotten maybe 20 - 30k of faction and a lot of money. by increasing the drop for that mission at least after u did that area it wouldnt leave a bad taste in your mouth as tho u wasted ur time there for a measly req 13 gold.
If you want to amass wealth in this game you will need to farm your butt off. Which is as boring as hell.

If you want to enjoy playing this game, you can go complete missions. Follow the storyline. The reward for completing a mission, is the sense of achievement you get afterwards. Anet actually gave us statues for these achievements in the Hall of Monuments. Don't do missions for their 'monetary reward', if you want money, go farm.

Setting extra rewards for those elite missions will just make people farm those missions instead of actually playing them because they like it. More, increasing the drops will only make the drops less scarce. As I mentioned in my previous post, who are you going to sell your rare skins/greens too? Soon everyone will have stuff aplenty from those Elite Mission Chests, making those drops unsellable.

Remember what's happening to the Voltaic Spear? As soon as the mass discovered the farming build, VS plummeted in price, which made people QQ all over the place because their precious 'rare drop' isn't worth a penny anymore.

Then what? Increase the reward again? Make even more gold drop from the End Chests?

To summarize: I don't think a simple solution like doubling the reward will revamp the Elite Missions again. It will in the short term, but after that, as soon as a new standard has set and drops have become worthless, people will want even more drops, or stop doing those Elite Missions because they are not profitable enough anymore.

birdfoot

birdfoot

Frost Gate Guardian

Join Date: Jun 2006

Singapore

Ordo Chaotika

W/Mo

Quote:
Originally Posted by Arduinna
Don't do missions for their 'monetary reward', if you want money, go farm.
Sadly but true, that's why most of my friends have quit GW in a month (since they only play PvE).

I reckon there are many casual players who don't want to spend their time farming all day long because they don't enjoy it. What they would probably want is to spend their time doing something both entertaining and rewarding. Monetary rewards or items are great for casual players who wanna take part in something the game offers, get something useful at the end of the process for the time spent, and don't need to be excessively rich like farmers do (just need some money to get by).

On the other hand, I don't really have a problem with farmers farming the rewards. Farmers don't necessarily have to enjoy farming because they're just focused on getting what they want at the end of the day. In a PvE setting, having more time is always an advantage and to get that advantage, the time has to be spent. However, for the casual players who don't like farming and don't need the advantage of being richer than the rest, it means:
  • less requirement to be forced into farming
  • better justification for their time
  • easier to afford the things they want in order to get into the game
  • perhaps not as much need to have to buy gold online too

Anyway, I wouldn't agree that providing better rewards should be directed at countering farming. I doubt it'll work. The way I see it, providing better rewards simply gives players, who actually play the game, more incentives to continue playing. As it is now, GW doesn't have alot of things in PvE that I can associate to "fun" (except maybe when doing for the first time round). And if it isn't fun, then at least let it be worth the time in another way. Quests arewrds such as that for Zinn's Task is a fairly good example for the amount of difficulty/time one has to put in.

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

Quote:
Originally Posted by Vilaptca
Why would Prophecies henchmen all of a sudden have skills from other campaigns? And if we're going to allow something like that, then why only Prophecies henchmen and not all henchmen?

Also, you really need to stop double posting. If you really must reply to every single person, then do it all in one post, not four.
im doing this for all henchmen i just dont have the time atm to write them all up. factions and nf henches are next so dont worry.

Quote:
Originally Posted by birdfoot
Sadly but true, that's why most of my friends have quit GW in a month (since they only play PvE).

I reckon there are many casual players who don't want to spend their time farming all day long because they don't enjoy it. What they would probably want is to spend their time doing something both entertaining and rewarding. Monetary rewards or items are great for casual players who wanna take part in something the game offers, get something useful at the end of the process for the time spent, and don't need to be excessively rich like farmers do (just need some money to get by).

On the other hand, I don't really have a problem with farmers farming the rewards. Farmers don't necessarily have to enjoy farming because they're just focused on getting what they want at the end of the day. In a PvE setting, having more time is always an advantage and to get that advantage, the time has to be spent. However, for the casual players who don't like farming and don't need the advantage of being richer than the rest, it means:
  • less requirement to be forced into farming
  • better justification for their time
  • easier to afford the things they want in order to get into the game
  • perhaps not as much need to have to buy gold online too

Anyway, I wouldn't agree that providing better rewards should be directed at countering farming. I doubt it'll work. The way I see it, providing better rewards simply gives players, who actually play the game, more incentives to continue playing. As it is now, GW doesn't have alot of things in PvE that I can associate to "fun" (except maybe when doing for the first time round). And if it isn't fun, then at least let it be worth the time in another way. Quests arewrds such as that for Zinn's Task is a fairly good example for the amount of difficulty/time one has to put in.
see above i think this guy understands my point.