Update - Thursday October 9
Lest121
http://www.guildwars.com/support/gameupdates/
Updated Zaishen Rewards
* Updated the Zaishen Chest drops to replace the Macabre Tonic with a new tonic for the month of October. More information on Zaishen Rewards can be found here.
Automated Tournaments
* Updated Automated Tournament map rotations.
Guild Battle Changes
* The number and placement of NPCs have been changed in all Guild Halls.
* Removed Cyclone Axe from the Guild Lord.
Skill Updates
For more information on these changes, please see the Developer Updates page.
PvE and PvP
Assassin
* Hidden Caltrops: reduced hex duration to 1..10 seconds; reduced Crippled duration to 1..15 seconds.
Elementalist
* Immolate: increased damage to 20..75.
* Meteor: reduced casting time to 2 seconds.
Mesmer
* Lyssa's Aura: increased Energy regeneration to 0..5.
Ranger
* Burning Arrow: increased Burning duration to 1..7 seconds.
* Incendiary Arrows: increased recharge to 5 seconds.
* Melandru's Shot: reduced recharge to 8 seconds.
Warrior
* Backbreaker: functionality changed to: "Deals +1..20 damage. Causes knock-down (2..4 seconds)."
PvP Changes
Warrior
* "For Great Justice!": reduced duration to 8 seconds.
Open Travel: Territory and District UI Changes
* This is the final update to language districts.
* In this update, restrictions to Japanese language districts will be removed and players of all language districts will be able to travel back and forth without restrictions.
Bug Fixes
* Fixed a sound issue which may be affecting some specific on-board audio chipsets.
* Fixed a bug that caused some high-end weapons to be created without an inscription slot if they had the Deathbane property.
* Fixed a bug in the Nightfall quest "Last of the Breed" that could cause Mirza Veldrunner to take more Giant Tusks from the player than the quest required.
* Fixed a bug that could cause Unyielding Aura to fail to resurrect a dead ally in range if other dead allies were out of range.
* Fixed a bug that caused Muddy Terrain to occasionally not affect Dark Escape.
* Fixed a bug that allowed a group to register for a Guild-versus-Guild Automated Tournament without an officer from the group leader's guild.
* Fixed a bug that could occasionally cause the Spear of Archemorous to duplicate itself.
* Fixed a bug that caused Stout-Hearted to not display the damage it deals.
* Fixed a bug that could cause players to have two elite skills while riding a Junundu Wurm.
* Fixed a bug that caused the /zaishen and /rank emotes to not play if the user was running, but still set their cooldown timer.
* Fixed a bug in the Underworld quest "The Four Horsemen" that sometimes caused horsemen's deaths to not be counted for quest completion.
* Fixed a bug that caused Heroes to occasionally start casting and canceling skills repeatedly when their target was moving away from their position.
* Fixed a bug that sometimes caused Leah Stone to disappear before reaching her final resting place.
Miscellaneous
* Xunlai Tournament Agents now offer prizes for the August tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
* When any of these skills complete, the target will now resurrect quicker: Rebirth, Sunspear Rebirth Signet, and dismissal of Unyielding Aura.
* Tormented Weapons can now be placed in the Hall of Monuments.
* Removed Iron Mist from Gadd.
* Streamlined Leah Stone's path and increased her speed for the bonus in Abaddon's Mouth
Updated Zaishen Rewards
* Updated the Zaishen Chest drops to replace the Macabre Tonic with a new tonic for the month of October. More information on Zaishen Rewards can be found here.
Automated Tournaments
* Updated Automated Tournament map rotations.
Guild Battle Changes
* The number and placement of NPCs have been changed in all Guild Halls.
* Removed Cyclone Axe from the Guild Lord.
Skill Updates
For more information on these changes, please see the Developer Updates page.
PvE and PvP
Assassin
* Hidden Caltrops: reduced hex duration to 1..10 seconds; reduced Crippled duration to 1..15 seconds.
Elementalist
* Immolate: increased damage to 20..75.
* Meteor: reduced casting time to 2 seconds.
Mesmer
* Lyssa's Aura: increased Energy regeneration to 0..5.
Ranger
* Burning Arrow: increased Burning duration to 1..7 seconds.
* Incendiary Arrows: increased recharge to 5 seconds.
* Melandru's Shot: reduced recharge to 8 seconds.
Warrior
* Backbreaker: functionality changed to: "Deals +1..20 damage. Causes knock-down (2..4 seconds)."
PvP Changes
Warrior
* "For Great Justice!": reduced duration to 8 seconds.
Open Travel: Territory and District UI Changes
* This is the final update to language districts.
* In this update, restrictions to Japanese language districts will be removed and players of all language districts will be able to travel back and forth without restrictions.
Bug Fixes
* Fixed a sound issue which may be affecting some specific on-board audio chipsets.
* Fixed a bug that caused some high-end weapons to be created without an inscription slot if they had the Deathbane property.
* Fixed a bug in the Nightfall quest "Last of the Breed" that could cause Mirza Veldrunner to take more Giant Tusks from the player than the quest required.
* Fixed a bug that could cause Unyielding Aura to fail to resurrect a dead ally in range if other dead allies were out of range.
* Fixed a bug that caused Muddy Terrain to occasionally not affect Dark Escape.
* Fixed a bug that allowed a group to register for a Guild-versus-Guild Automated Tournament without an officer from the group leader's guild.
* Fixed a bug that could occasionally cause the Spear of Archemorous to duplicate itself.
* Fixed a bug that caused Stout-Hearted to not display the damage it deals.
* Fixed a bug that could cause players to have two elite skills while riding a Junundu Wurm.
* Fixed a bug that caused the /zaishen and /rank emotes to not play if the user was running, but still set their cooldown timer.
* Fixed a bug in the Underworld quest "The Four Horsemen" that sometimes caused horsemen's deaths to not be counted for quest completion.
* Fixed a bug that caused Heroes to occasionally start casting and canceling skills repeatedly when their target was moving away from their position.
* Fixed a bug that sometimes caused Leah Stone to disappear before reaching her final resting place.
Miscellaneous
* Xunlai Tournament Agents now offer prizes for the August tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
* When any of these skills complete, the target will now resurrect quicker: Rebirth, Sunspear Rebirth Signet, and dismissal of Unyielding Aura.
* Tormented Weapons can now be placed in the Hall of Monuments.
* Removed Iron Mist from Gadd.
* Streamlined Leah Stone's path and increased her speed for the bonus in Abaddon's Mouth
placebo overdose
germanturkey
phew, no hfff nerf.
and i thought for a second "for great justice" was a pve update. good thing it wasn't.
and i thought for a second "for great justice" was a pve update. good thing it wasn't.
Airstu
and backbreaker sins go the way of the dodo
sindex
kvndoom
2 second cast on Meteor. Finally, Guild Wars achieves total game balance.
Izzy, I underestimated you all this time.
Izzy, I underestimated you all this time.
Kerwyn Nasilan
LEAH STONE Faster! Epic Lol
About 3 years to late, and haha at BB sin,
About 3 years to late, and haha at BB sin,
wanmoke
Quote:
* Streamlined Leah Stone's path and increased her speed for the bonus in Abaddon's Mouth |
SilentWhistle
Yea...so the tourny guy was like, 1 mintue till you get your points, I was like, aw my gawd woot!, then he was like, If you haven't signed up yet, you can go to the site, then I was like wow, didn't this happen last month to?
Then he was like, haha I RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing own you!
FAIL FAIL FAIL FAIL FAIL
Then he was like, haha I RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing own you!
FAIL FAIL FAIL FAIL FAIL
Mourne
naughteblonde
Yes yes yes!
Sephiroth Istari
Thanks a ton for fixing Leah Stone.
DarkGanni
* Fixed a bug that caused some high-end weapons to be created without an inscription slot if they had the Deathbane property.
* Fixed a bug in the Underworld quest "The Four Horsemen" that sometimes caused horsemen's deaths to not be counted for quest completion.
^^ Veryyyy gud news. Me likes this update
* Fixed a bug in the Underworld quest "The Four Horsemen" that sometimes caused horsemen's deaths to not be counted for quest completion.
^^ Veryyyy gud news. Me likes this update
Airstu
Will have to test the new rebirth in the Deep to see if you can still overpopulate the rooms.
Shayne Hawke
Seems like it'll only be a matter of time before Assassins become absolutely useless in relation to what they were meant to be. Whether or not that's a good thing is up for debate, but I just think it's stupid that Assassin's continue to be nerfed. This is more directed at the BB nerf than Hidden Caltrops.
Lots of good bug fixes there, and it's about time Japanese districts were added to the mix.
Now we just have to wait for the super-hyped title update next month.
Lots of good bug fixes there, and it's about time Japanese districts were added to the mix.
Now we just have to wait for the super-hyped title update next month.
Darkobra
I might actually do the hard mode version of Abaddon's Mouth, now. Main reason I didn't do it was because I didn't feel like wasting an hour on just that section.
upier
Quote:
* Mesmer * Lyssa's Aura: increased Energy regeneration to 0..5. Lyssa's Aura required a hefty 14-point Inspiration Magic investment to get 4 Energy regeneration, which is unrealistic on most builds. We increased the Energy regeneration by 1, which in turn lowers the attribute requirement to make this skill useful. |
You lose.
KartMan
bb nerfed but bb sin still works
ALF71BE
Good job ANet.
Now you owe me two months of predictions.
Now you owe me two months of predictions.
upier
januscht
Quote:
* Fixed a bug that caused Heroes to occasionally start casting and canceling skills repeatedly when their target was moving away from their position. |
gota do some test!
Master Ketsu
Poor update was pood. It fixed SOME things, like bb sins had to go, however much much more overpowered shit still remains. This update will do nothing to fix the borked meta.
-The unnecessary buffs to necro enchantment removal skills still remain despite overwhelming evidence that there was nothing wrong with them.
-VoR ? FF ? Lame ? PS ? WS ? WoH ? ED ?
And yet another update barely scratches the surface.
-The unnecessary buffs to necro enchantment removal skills still remain despite overwhelming evidence that there was nothing wrong with them.
-VoR ? FF ? Lame ? PS ? WS ? WoH ? ED ?
And yet another update barely scratches the surface.
Darcy
I can only say that I received my Tournament Points from Kun Shao with a 5 minute countdown. No problems at all.
I have to go redo Abbadon's, just to watch Leah walk faster.
I have to go redo Abbadon's, just to watch Leah walk faster.
PuppyEater
Luminarus
I like this... people used to complain BA was broken, anet didnt touch it. IA comes out and they buff BA... lol
Dunno if the 5 recharge is going to kill IA, but I think it will...
@ Leah... Ironically I did that mission on wednesday....
Dunno if the 5 recharge is going to kill IA, but I think it will...
@ Leah... Ironically I did that mission on wednesday....
Krill
Initially I thought this, but I just tested it out and it's still viable with 6 in hammer (3s) if you're very quick and 12 in hammer (4s) with 11+1 dagger and 8+1 critical. The nerf to FGJ is pretty big, but 8s is still plenty of time to charge up your first combo and if the combo goes off, it mostly charges up the next BB without FGJ going. I don't think this is the end of BB sin, it's still a lol powerful spike.
Tearmaker
eljer
Quote:
* Fixed a bug that caused some high-end weapons to be created without an inscription slot if they had the Deathbane property. * Fixed a bug that caused Heroes to occasionally start casting and canceling skills repeatedly when their target was moving away from their position. * Fixed a bug that sometimes caused Leah Stone to disappear before reaching her final resting place. * When any of these skills complete, the target will now resurrect quicker: Rebirth, Sunspear Rebirth Signet, and dismissal of Unyielding Aura. * Tormented Weapons can now be placed in the Hall of Monuments. * Removed Iron Mist from Gadd. * Streamlined Leah Stone's path and increased her speed for the bonus in Abaddon's Mouth |
Dr.Jones
fail they didnt nerf this build [Death's Charge] [Signet of Agony] [Vampiric Spirit] [Angorodon's Gaze] [Vampiric Gaze] [Heart of Shadow]
The Red Messenger
good update
leah stone, gadd, melandrus shot, meteor, deathbane...im happy
leah stone, gadd, melandrus shot, meteor, deathbane...im happy
vandevere
My Fire Ele might have to give Meteor a try now, see how it goes...
distilledwill
Good update, although I mourn the little nerf to IA, i guess it was needed.
They really want people to start using fire eles in pvp again I guess, I am kinda bored of water eles.
They really want people to start using fire eles in pvp again I guess, I am kinda bored of water eles.
CyberMesh0
Hyper Cutter
kazi_saki
dammit though. Why didn't they nerf IA PvP version? What happened to all those PvP/PvE balance splits? I never even got to use it and thats why I made a ranger
Cathode_Reborn
Burning Arrow.......buffed?
wind fire and ice
Konig Des Todes
Quote:
And finally....
LOL at all the dumb speculators here on Guru who were insisting that "OMG they are going to merge all the titles, remove grind, blah blah blah blah." I told you that's how rumors get started and you shouldn't get your hopes up for no good reason. |
Quote:
phew, no hfff nerf.
and i thought for a second "for great justice" was a pve update. good thing it wasn't. |
Yeah, it got buffed because Incendiary overpowered Burning. It was basically the same burning time, and Incendiary was spammable, and spread to up to 3 enemies. Burning did decent damage and the same burning rate, with longer recharge.
Now IA and BA are balanced to each other (similar recharge rates, BA is longer burning and decent damage, IA is decent length and spreads with a preparation *unlike Barrage*).
Off-topic: I LOL'd at the 10 Update threads that popped up within 20 minutes of each other.
On-topic: FINALLY GADD GOT NERFED! HAH! Less annoyance for Finding the Bloodstone and G.O.L.E.M.'s right side waves.
Leah finally got her speed boost too ^^
Lycan Nibbler
People need to check their RP points carefully - I have noted several discrepancies on the ones I was expecting (I have my own spreadsheet - I know nerdy).
What finally decided it was though was an account that didnt get last months. I was due 130 from last month and 155 from this month and I got "4".. not only is this not what I expected, but it is an impossible reward to get from Xunlai.
What finally decided it was though was an account that didnt get last months. I was due 130 from last month and 155 from this month and I got "4".. not only is this not what I expected, but it is an impossible reward to get from Xunlai.
MisterB
Quote:
Also, many of them are speculating about how it will change TITLES, and not just the HoM monuments to account wide (something we have had no official word on).
Edit: I'm mostly refering to the people who posted on this thread http://www.guildwarsguru.com/forum/s...php?t=10328450 |
I actually have seen no mention of a specific time for any HoM update beyond the Tormented weapons we got today, but Linsey has said twice now that some form of title update is in the works, with a projected release sometime in November.
Can someone, preferably the OP, post the relevant portions of the developer update to the first post?