Update - Thursday October 9

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Arkantos View Post
Well seeing as HB has a ladder and (m)AT's, it's more high end than some other forms of PvP in ANet's eyes.

Anyways, backbreaker sins were also used in HA, if you didn't know. Just because they only mentioned one form of PvP doesn't mean it wasn't used in others.
Ohh very nice.
No, I had no idea.
I was just always under the impression that the term "high end PvP" was sold as a term describing top GvG.
Harder to break into that circle and all.

But good to know - since now I officially have "high end PvP" experience it seems!

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

It's just semantics, upier. Not many people take HB seriously either.

Otherwise we'd have to take 'competitive PvE' seriously too.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Unless you play in groups that can regularly make it to halls while good people are playing, you don't.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Arkantos View Post
Unless you play in groups that can regularly make it to halls while good people are playing, you don't.
Ohh crap!
Way to go in giving me a cookie then taking it back and eating it in front of me!
/pouts

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

So they CAN scale knock downs, or did ANet work on that to be able to?
Anyway I find it to be a pretty good update, except for burning arrow (power creep is bad).
I'm just not sure if the "big update next month" is a way to keep people interested or if it really wasn't ready.
Quote:
* Fixed a bug that caused Heroes to occasionally start casting and canceling skills repeatedly when their target was moving away from their position.
Great one

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

Wow...i wantz mah November updates!! NAONAONAO!!!

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by Sjeng View Post
About friggin' time!



So now I'd like to know the following Anet:

a) Do we get 1 special weapon set unlocked in GW2 for a full valor shrine, no matter which weapons you put in it, ...or...
b) Do we get 1 special weapon set for a full Destroyer set in the HoM, and 1 set for a full Tormented set in the HoM? ergo: 2 sets?

in the case of a): I will not add any tormented weapons in my HoM, as Destroyer weapons are WAY cheaper, and I'll get the same weapon set unlocked in GW2 as people who have a full Tormented Valor Shrine.

in the case of b): I will add Tormented weapons to my shrine. (I just hope to have them all before I can say: "look at those Tormented prices soar!")



Yup, they already fixed that a while ago. Can't finf the update notes though...
You aren't going to get anything of real value from building up your HOM it's just something they put into the game to keep you playing an interested in GW2. Because you don't know what you're going to get it puts that need to do it attitude in your brain. They can't give anything major out as that would hurt them in sales of GW2 for any new comers. The smart people will wait to see what they would be getting before even putting any time or effort into the HOM. If it's just a silly skin and not even a max item then it's hardly worth the effort. If it is a silly skin and a maxed item then it would be unfair to any and all new comers to GW2 and they most likely wouldn't buy into it. Robbing peter to pay paul has never worked in most instances in the long run.
Think of all the bonus gear we've gotten for the chapters so far? The majority of it has been crap. I think the only thing I got any value out of the bonus items I received were the blue ice scythe and the spear +5 energy +7 armor vs physical (used them on my heroes, but, would never consider using them on my main characters).
Also, the other thing we now know is you just don't need max anything to beat this game. In many instances especially in normal mode you can waltz around the game with just henchies and heroes and not even fight and beat the majority of the entire game. So another reason items won't be of much value that they would give you as bonuses for doing silly stuff in your HOM.
For the most part GW in regular play normal mode is about the most dumbed down rpg game I've played in a long time. There's really nothing hard or challenging about it compared to games like Diablo 2 or Neverwinter Nights 1 & 2 which also are pretty easy, but, do progress into harder more challenging modes as you play through them again with other difficulty settings just like Hard mode in Gw relates to Nightmare and Hell mode in Diablo 2 and NWN's gets progressively harder each time you start over with a maxed out character.
So I wouldn't expect a whole lot out of GW2 as I've the feeling most are going to be pretty disappointed in the bonuses from HOM when GW2 comes out.

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Yes, well, I know. And I am holding on to my Tormented weapons as my HoM is already filled with the full destroyer set. I can always add them later if GW2 turns out to unlock 2 sets of skins for having both sets in your HoM.
And as far as max weapons go: if your level has no cap. weapons will probably have no cap either. (or a very high one at least). So the unlocked skin(s) will most likely be non-max anyway, unless Anet will create a weapons crafter that can create weapons of any unlocked skin with stats matching to your current level.
In that case it would be pretty cool, because then you could buy a nice looking set of weapons in a skin you unlocked through the HoM, and when you have leveled your character to the point that your weapons are no longer optimal, you just craft new ones.

But that's all just speculation and random thoughts, so I'll just wait and see. I still do hope anet will let us know how these mechanics will work though...