Update - Thursday October 9

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by Shadow Kurd View Post
Huh what??
Can someone explain what this means?
The delay is gone between when the skill end and the ally is ressurected at your location. For example, you can no longer run after the cast has ended and pull you ressurected ally further away.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Shadow Kurd View Post
Huh what??
Can someone explain what this means?
and it is a lot faster now. it's almost ridiculous when i remember the old delay and how it is now. much better. between that and gadd losing iron mist and me getting all my RP's from last month, i'm pretty happy with this update.

tre_peter

Academy Page

Join Date: Nov 2006

Northern Ireland

Sill no points for me, so I'm owed two months also

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Perfect.

Every single update brings the game towards my idea of how GW should be.

I can finally go to Japanese districts to bother them like clueless tourist.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Quote:
Originally Posted by tre_peter View Post
Sill no points for me, so I'm owed two months also
I do not want to be sarcastic or mean but... Did you actually made predictions?

tre_peter

Academy Page

Join Date: Nov 2006

Northern Ireland

Lol, yes of course. And I've triple checked my Guild Wars account name is entered correctly. Just my bad luck. Good thing is I don't really care about virtual points, feel bad for anyone that does.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

* Streamlined Leah Stone's path and increased her speed for the bonus in Abaddon's Mouth

Finally

Hollow Gein

Hollow Gein

Krytan Explorer

Join Date: Aug 2007

Menos Espadas

N/

Yes!! The only thing important for me is the fix on Gadd. No more Iron Mist!! Hazzzahhhh!!!!

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

No more rebirth trick in the deep...

Tyla

Emo Goth Italics

Join Date: Sep 2006

Well, considering most of my 'Sin builds use the same attribute spread (12+1+1 Dagger, 8 Critstrikes, rest go in whatever) I guess I can reallocate (is this a word? ) my attribute points to fit the new BB. (?)

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

What was the reason for the FGJ! nerf this time? (This coming from someone who only does AB/Fort Aspy)

Tom Swift

Jungle Guide

Join Date: Aug 2007

So what was the necessity of removing the delay in rezing? It made rezing a runner a little safer to have the delay but it hardly seems like it was being abused. It's not like you could rez them clear across the map like you could with UA.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Nightow View Post
What was the reason for the FGJ! nerf this time? (This coming from someone who only does AB/Fort Aspy)
BB sins.


12 chars

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Tom Swift View Post
So what was the necessity of removing the delay in rezing? It made rezing a runner a little safer to have the delay but it hardly seems like it was being abused. It's not like you could rez them clear across the map like you could with UA.

The only "exploit" I can think of is overpopulating rooms in The Deep. This is a way of getting past the aspect of exhaustion while giving each of the other rooms an extra bit of damage to make the run go faster.

That's alright, I started doing the Deep doing 3 per room...tank monk nuker each of the 3 non-exhaustion rooms, 2 SS and BiP in room 2. Let them just chill there until the three other rooms are cleared and the next aspect is killed, then go in and kill Exhaustion.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I never had a problem with Abaddons bonus mission with the npc walking to slow after the ether seals she speeds up and I rather like that part of the mission.

What was wrong with the Deathbane inscribtion?

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

Deathbane mod.
And if a weapon had a deathbane mod and it came from z-chest, it had no inscription slot.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I had one Ebon Falchion of Deathbane but it didn't come from a Z chest it was a drop.I changed it to shocking Falchion of Fortitude.

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Quote:
Originally Posted by miskav View Post
Deathbane mod.
And if a weapon had a deathbane mod and it came from z-chest, it had no inscription slot.
You are wrong on multiple stuff. All inscribable stuff had that bug not only zchest items, those that drop in NF/EOTN/Hohchest/zchest whatever. And it seemed to appear only if it was a non perfect (19%) mod, but still, I got items with 19% deathbane mod WITH inscription.

sixofone

Krytan Explorer

Join Date: May 2007

P/

Quote:
Originally Posted by underverse_ninja View Post
* Removed Iron Mist from Gadd.

ROFLMAO!!

So, Gadd finally got a clue? LOL

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Quote:
* Fixed a bug that caused some high-end weapons to be created without an inscription slot if they had the Deathbane property.
wtf, so it was a bug? I simply accepted it as bad drops just happen, not everything has to be perfect.

Oh and most importantly - it was here since Prophecies release! It wasn't just about Deathbane and inscribables, it's the way all weapons with a +dmg% vs Mobtype dropped since ever! All those Bows of Pruning and Swords of Dwarfslaying have always dropped without a dmg mod!

Has this update 'fixed' those too? No more 'clean' (after removing mods) golds for Tyria and Cantha?
I'd like a confirmation on this, I don't have time to farm or chestrun today.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

There needs to be a shrine dedicated to the awesomeness of removing Iron Mist from Gadd. For a genius he was the biggest retard when it came to combat.

jaximus

jaximus

Krytan Explorer

Join Date: Aug 2008

wisc

my ranger loves the new burning arrow... the rest of my people, not so much. the added burning time i think is excessive. ba was already the largest damage skills a ranger had already and the new burning time brought it even with the pre-last nerf incendiary. they just added a +2s recharge to that and put ba equal to what they just changed. now you burn far too long. i was on a team yesterday against a ba with serps quickness and apply and he could spread that burn/poison out on the team faster and far more efficiently than i could draw it. plus the raw damage from ba puts them at a health where you have to watch cuz dw+ a bit of damage could score a kill. insane pressure, needless to say my team (w/e earth shaker, e/rt sh/warmonger, e/me sh, and (me) monk word) lost but i blame that mostly on the other two squads leaving. 12 v 4 makes for pressure that no monk can handle but mostly from what i saw the ba did most of the hurt.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Age View Post
What was wrong with the Deathbane inscribtion?
For gold items that should have always had an inscription slot (or inherent mod for Proph/Factions), having the deathbane mod introduced a high probability that the inscription slot(/inherent mod) would be mysteriously absent. That was a bug.

It particularly irritated people who found extremely rare skins, only to ID the items and find out that it was worthless because of the missing mod slot. For instance, there's a not-too-old thread QQ-ing about finding a no-inscription Eternal Blade from the UW chest. Ouch!

Secksy

Academy Page

Join Date: Oct 2008

Texas

Quote:
Originally Posted by MithranArkanere View Post
I can finally go to Japanese districts to bother them like clueless tourist.
No one is ever there.

;-;

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

The Deathbane bug: any damage modifier inherent property was overwritten during the creation process by a damage modifier postfix. So, if your Eternal Blade dropped with a Deathbane mod it would either come with a caster inscription like +5 energy, or without any inscription at all (and without an inscription slot) and would thus be worthless. This was most prominent with supposedly inscribable items but there's some evidence that the bug had existed even before the inscription system.

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

Quote:
Originally Posted by jaximus View Post
my ranger loves the new burning arrow... the rest of my people, not so much. the added burning time i think is excessive. ba was already the largest damage skills a ranger had already and the new burning time brought it even with the pre-last nerf incendiary. they just added a +2s recharge to that and put ba equal to what they just changed. now you burn far too long. i was on a team yesterday against a ba with serps quickness and apply and he could spread that burn/poison out on the team faster and far more efficiently than i could draw it. plus the raw damage from ba puts them at a health where you have to watch cuz dw+ a bit of damage could score a kill. insane pressure, needless to say my team (w/e earth shaker, e/rt sh/warmonger, e/me sh, and (me) monk word) lost but i blame that mostly on the other two squads leaving. 12 v 4 makes for pressure that no monk can handle but mostly from what i saw the ba did most of the hurt.
maybe u need to learn to monk better.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Izzy did 1 thing right Hidden Caltrops.

kade

Lion's Arch Merchant

Join Date: Oct 2005

Currently residing in ToA dis 1

Mo/

can someone explain how BB was changed exactly, for the life of me i can't figure out the difference from the old version.

Michael805

Michael805

Frost Gate Guardian

Join Date: Jan 2006

Going Out Of Business Sale [GWII]

A/W

Quote:
Originally Posted by kade View Post
can someone explain how BB was changed exactly, for the life of me i can't figure out the difference from the old version.
You actually have to spec into hammer now instead of just putting leftovers in it... ?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by kade View Post
can someone explain how BB was changed exactly, for the life of me i can't figure out the difference from the old version.
Before the change, you could get a 4 second knockdown no matter what your hammer master was. Now it's scaled.

TwinRaven

TwinRaven

Wilds Pathfinder

Join Date: Apr 2005

W/

I just wish they would leave my ranger builds alone! I tend to avoid the cookie-cutter-wiki builds and go for something a little more interesting to me. Incindiary arrows, as it used to be, alternated with Choking Gass and used with Needling Shot was a continual interrupt/shutdown when used with the usual interrupting shots. It was fun for me to hear the continual "chirp" of interrupted skills/spells...Then it changed. I adapted, played with it and used it with Kindle Arrows and Ignite Arrows as well as Apply Poison...finally I settled on spreading conditions (not my usual style, but I went with it). I found it fairly useful and was just getting in the hang of things...then the nerf bat...5 second recharge. It seems that every time I find a skill with some synergy with another, the good folks at ANet mash my build and say it was "over-powered" How the F*ck so? Compare damage rates with other classes and the ranger gets religated to "support" time after time...average is all regards. Sloth Hunter's Shot, Sundering Attack...If bow and arrow can't deal the damage, maybe I should pick up a hammer? .../end bitch, whine, fuss...

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by TwinRaven View Post
I just wish they would leave my ranger builds alone! I tend to avoid the cookie-cutter-wiki builds and go for something a little more interesting to me. Incindiary arrows, as it used to be, alternated with Choking Gass and used with Needling Shot was a continual interrupt/shutdown when used with the usual interrupting shots. It was fun for me to hear the continual "chirp" of interrupted skills/spells...Then it changed. I adapted, played with it and used it with Kindle Arrows and Ignite Arrows as well as Apply Poison...finally I settled on spreading conditions (not my usual style, but I went with it). I found it fairly useful and was just getting in the hang of things...then the nerf bat...5 second recharge. It seems that every time I find a skill with some synergy with another, the good folks at ANet mash my build and say it was "over-powered" How the F*ck so? Compare damage rates with other classes and the ranger gets religated to "support" time after time...average is all regards. Sloth Hunter's Shot, Sundering Attack...If bow and arrow can't deal the damage, maybe I should pick up a hammer? .../end bitch, whine, fuss...
Sorry, but the game is balanced around high end PvP, not what individuals find fun to play. No point in bitching.

Loot Junkie

Loot Junkie

Lion's Arch Merchant

Join Date: Jan 2007

in a utopian dream

clan dethryche[dth]

N/

I wish this update had come out before that req10 emerald blade of deathbane dropped for me a few weeks ago....come to think of it that dwarven hammer I got from the halls chest 1.5 years ago also had no damage modifier on it either

TwinRaven

TwinRaven

Wilds Pathfinder

Join Date: Apr 2005

W/

Quote:
Originally Posted by Arkantos View Post
Sorry, but the game is balanced around high end PvP, not what individuals find fun to play. No point in bitching.
I don't play high-end PvP, I play for fun so it makes me sad when my fun is tinkered with for a part of the game I'll never really get into. And there is a point to bitching...catharsis...Aristotle says so.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by TwinRaven View Post
I don't play high-end PvP, I play for fun so it makes me sad when my fun is tinkered with for a part of the game I'll never really get into. And there is a point to bitching...catharsis...Aristotle says so.
I think he meant that it's hard to complain about something being changed in an online-only game when that's what they're made for - change.

Evil_Necro

Evil_Necro

Desert Nomad

Join Date: Nov 2005

川崎区、日本

currently guildless..

Rt/

Yay for Japanese districts!!!


And abt the tonic... thanks I'll keep my floating head >.>

Oh well.. nice update Anet. :3

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by TwinRaven View Post
I don't play high-end PvP
Which is what the game is about, so don't be surprised when your own gameplay is not held in equal priority.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Bryant Again View Post
I think he meant that it's hard to complain about something being changed in an online-only game when that's what they're made for - change.
Are you saying change for change sake is a good thing? (lets argue about it until the thread gets locked and posts get deleted)

Semi-good update btw.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Arkantos View Post
Sorry, but the game is balanced around high end PvP, not what individuals find fun to play. No point in bitching.
Quote:
Warrior

* "For Great Justice!" (PvP) "For Great Justice!" (PvP): reduced duration to 8 seconds.

This skill already had a separate PvP version; so this change does not affect PvE. "For Great Justice!" made it too easy to fuel adrenal skills when used with daggers, considering their double-strike capability. This was used commonly within Hero Battles to rapidly build adrenaline. We've reduced the duration to limit this interaction.
When did HB become high-end PvP?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by upier View Post
When did HB become high-end PvP?

Well seeing as HB has a ladder and (m)AT's, it's more high end than some other forms of PvP in ANet's eyes.

Anyways, backbreaker sins were also used in HA, if you didn't know. Just because they only mentioned one form of PvP doesn't mean it wasn't used in others.