Syncing, is it against the rules?
Raul the Rampant
Crap... what was here is also on page 12.
Aera Lure
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I would argue that as this issue/exploit becomes discussed and it becomes public knowledge, more people will try to use it as an edge. The more people learn to use it as an edge, the less of an edge it becomes, simply because more people are using it. At some point, it can't be considered cheating if too great a population is using it to boost themselves, and at that point, ANet should have fixed it.
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Syncing has been known and discussed so long that it is already at the point that I would call it public knowledge. No topic here could spread it any further. Anet should have fixed it long ago if they truly wished a Random Arena. Its a small thing, and yet, not so small a thing at the same time. Inaction is an action unto itself.
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It does not violate the EULA. Plain and simple. They do nothing which is unacceptable or broken. Anet can only do something against players if they violate the agreement.
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Something to talk about. I mean really, why is anyone else even here? This issue has been this way for years. The same goes for many topics in Riverside and elsewhere. We still love the game, some of us still play, but many of us still like talking about it. I'm not sure many of us expect much action from Anet on a range of issues now. They are otherwise involved.
shoogi
A known HA guild used to have people to make randomways and time it so they are teamed against the randomway in UW, and at that point they kill everyone except the player that made the randomway for them (most likely a guildie/friend/someone they paid for) and then kill him in a time that would guarantee a hall skip. Here you go, abusing the system. That is not how HA is meant to behave, so: omg! lets ban them!!!!11111. Exploiting a flawed system isn't cheating. The problem is the flawed system, not the people that exploit it.
Kashrlyyk
I know that. The question is: If it were only successfull in 70% of the cases, would they have fixed it too? That is what Andrew Patrick was implying:"It is not 100% successful, ergo it is not a problem."
Raul the Rampant
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I know that. The question is: If it were only successfull in 70% of the cases, would they have fixed it too? That is what Andrew Patrick was implying:"It is not 100% successful, ergo it is not a problem."
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I bolded the part that I think is the key to the whole issue. Assuming he actually followed through on this statement (I don't know why he would bother to post it if he wasn't going to do so) the lack of any response implies that the mechanic that allows people to sync is not far enough outside of the intended operation to warrant serious consideration as an exploit or cheat. Therefore it is safe to assume that the random team generator is working as it is intended. In the case of the zergrush the devs concluded that there was an unintended result, which is why action was taken.
fenix
There is really no easy solution to this without overhauling the way RA works, or the way the counter works.
In other words, ANet won't fix it.
In other words, ANet won't fix it.
Kashrlyyk
fenix
Try randomizing 4 entries. That's why syncing works.
Kashrlyyk
pumpkin pie
Dear Arena Net's Representative, Arena Net or whom it may concern:
Just wanted to ask Arena Net this: Why aren't you doing something about sync entry as its annoyance level is no longer tolarable, you do recognise the problem, as you yourself have a warning on the official wiki page that it is consider griefing.
So how about it, Arena Net, please fix it. Thank you very much.
Just wanted to ask Arena Net this: Why aren't you doing something about sync entry as its annoyance level is no longer tolarable, you do recognise the problem, as you yourself have a warning on the official wiki page that it is consider griefing.
So how about it, Arena Net, please fix it. Thank you very much.
Narcissia
i personally dont think its too big of a deal. a lot of ppl that sync still arent very good... get a good build and go pwn em.
plus, i cant imagine it being very easy to randomize teams when there arent many people in the district, which is usually where people try to sync.
plus, i cant imagine it being very easy to randomize teams when there arent many people in the district, which is usually where people try to sync.
fenix
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Dear Arena Net's Representative, Arena Net or whom it may concern:
Just wanted to ask Arena Net this: Why aren't you doing something about sync entry as its annoyance level is no longer tolarable, you do recognise the problem, as you yourself have a warning on the official wiki page that it is consider griefing. So how about it, Arena Net, please fix it. Thank you very much. |
uh...lol? The annoyance level is the same now as it was 3 years ago. Minimal. It's not recognised by ANet as a problem, but by whoever edited the page. I could edit a skill to say "this skill is considered griefing", but that doesn't mean that it's ANet's view. Also, griefing != exploiting.
Can this be closed already? After all the discussion and complaints over the last 3.5 years, it's clear ANet do not intend on fixing it. This won't change now when they have almost no staff working on GW.
pumpkin pie
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uh...lol? The annoyance level is the same now as it was 3 years ago. Minimal. It's not recognised by ANet as a problem, but by whoever edited the page. I could edit a skill to say "this skill is considered griefing", but that doesn't mean that it's ANet's view. Also, griefing != exploiting.
Can this be closed already? After all the discussion and complaints over the last 3.5 years, it's clear ANet do not intend on fixing it. This won't change now when they have almost no staff working on GW. |
Frankly speaking, no one know what arena net's standing on this issue.
Yes, correct, griefing is exploit, and sync entry is griefing hence it is an exploit, at least now its not just me and people who think sync entry is an exploit, it is now also an exploit according to Guild Wars Official Wiki.
And, yes, everyone can edit Guild Wars Official Wiki. So, go ahead and edit it, why don't you?
Krill
The Asian districts for RA need to be shut down or rolled into the American and Euro player pools. I kinda feel bad for any Korean, Chinese and now Japanese players that actually use their district because they will play 75%+ sync teams. It's also really lame when TA groups leave from RA to start a run with 10 free wins.
AnbuAdam
I RA frequently and I rarely see people count down in all chat. Even if its in Guild chat, it doesnt really matter. Its only RA, you can just go out and get another game. I never ever ONCE seen 4 guildies on one RA team. Its just very unlikely and if they really wanted to be together, they'd go to a more barren district like the asian ones. If the more "serious syncers" are playing in the asian districts, this shouldnt be a problem for you.
Raul the Rampant
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Just wanted to ask Arena Net this: Why aren't you doing something about sync entry as its annoyance level is no longer tolarable, you do recognise the problem, as you yourself have a warning on the official wiki page that it is consider griefing.
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Frankly speaking, no one know what arena net's standing on this issue.
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The Asian districts for RA need to be shut down or rolled into the American and Euro player pools.
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Simplest solution of all: move to populated districts and the problem is solved.
w00t!
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Yes, correct, griefing is exploit, and sync entry is griefing hence it is an exploit, at least now its not just me and people who think sync entry is an exploit, it is now also an exploit according to Guild Wars Official Wiki.
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Martin Alvito
Well, the following issues remain unsettled:
1) What is an "exploit" in GW? I've heard lots of definitions tossed around, but nothing to explain how to discern between how one behavior is an "exploit" and another that is "intelligent application of existing rules". The Potter Stewart definition ("I cannot define it but I know it when I see it") is insufficient.
2) Is syncing an "exploit"?
3) Should we care even if it is an "exploit"?
4) Assuming for the moment that syncing IS an "exploit", is there an easily implementable fix?
5) Would the community prefer a ban on syncing, given that it has been a commonly known tactic for years?
I haven't seen any of these issues get put to bed, and any of them could be a legitimate topic for a thread. Since all five issues are fairly contentious, the result is an epic-length thread with little resolution on any of the underlying questions.
1) What is an "exploit" in GW? I've heard lots of definitions tossed around, but nothing to explain how to discern between how one behavior is an "exploit" and another that is "intelligent application of existing rules". The Potter Stewart definition ("I cannot define it but I know it when I see it") is insufficient.
2) Is syncing an "exploit"?
3) Should we care even if it is an "exploit"?
4) Assuming for the moment that syncing IS an "exploit", is there an easily implementable fix?
5) Would the community prefer a ban on syncing, given that it has been a commonly known tactic for years?
I haven't seen any of these issues get put to bed, and any of them could be a legitimate topic for a thread. Since all five issues are fairly contentious, the result is an epic-length thread with little resolution on any of the underlying questions.
Productivity
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Dear Arena Net's Representative, Arena Net or whom it may concern:
Just wanted to ask Arena Net this: Why aren't you doing something about sync entry as its annoyance level is no longer tolarable, you do recognise the problem, as you yourself have a warning on the official wiki page that it is consider griefing. So how about it, Arena Net, please fix it. Thank you very much. |
Avarre
There's nothing left being discussed here.