Do you get to pick your opponets? No. Then its random in my book.
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Players who hit enter close to the same time as someone else enter the same instance, thats how the system works, it's not an exploit.
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Too bad I only saw this thread today
Saw this (or something like it) posted several times in this thread. I take it you people assume that because of the name, it's intended to be random? |
"Test your mettle! Lead your team to victory or drag them to defeat. Two teams of four randomly allied players fight it out gladiator style."
"The Random Arenas (or RA) is a PvP arena where two teams of four randomly selected level 20 players battle each other."
"This means that the randomly assembled team will face a non-random, and usually better organized, team."
As some people may remember, RA used to be called Competition Arenas http://wiki.guildwars.com/wiki/Competition_Arena, so I guess that would mean the design-goal of that arena (whether we call it RA or Competition Arenas) has changed with a change in names?
If it hasn't, why would the design-goal of that arena be to make random teams when it could just as well be an arena where competition is meant to be extreme (seeing as we use names to determine the goals of an arena apparantly). And as we all (probably) know, with extreme competition there are people pushing the boundaries (synching). Seeing as Anet also knew that competition would cause that, pushing the boundaries (synching) was intended when they designed the arena. |
Reason 1: so that players need all 3 campaigns to play in "high end" meaning PvP using level 20 characters. As oppose to Ascalon Arena and Shiverpeak Arena.
It is never for the purpose so that players can SYNC AND EXPLOIT.
Owh, and yes I do synch. Why? To have some fun times with mates while earning gladpoints. We do it with the three of us so it's not as if I do it because it's more efficient earning glad points that way (it's not I can tell you from experience ). Also, we don't leave/quit/run into the other team when not synched.
Sure, we could do AB but that gets boring after a while too. TA is an option too, but that's no fun with randoms (like I said, we do it with 3 people) and takes a lot more organization to have some fun. GvG/HA is for even more people. Again, no idea why games are supposed to be fair. But even if they were, I care more about 'life' being fair (to everyone) than about fair games. |
This is another of my little suggestion:
instancing - low bandwidth - low cost = no monthly fees to play = Good
When players are trying to get into the battle, they are in "shared instanced area like outpost", when players get into the battle they are in "shared instanced area that has limited players" such as any one of these: a 2, 8, 16 or 24 players field (AB, HA, GvG, HB)
What happen in my opinion that happens when players click enter battle, they form "a line" like lining up to get into the arena, but there are many lines depending on how many Server are up and running, I am thinking it is one line per server, now, the system picks first 4 in each line, pair them then transport these 8 players onto the limited shared instanced play field.
Assuming the above is correct. bear in mind I don't do any type of game programming/coding.
Instead of picking the first 4 in each line, pick alternate in the lines, the alternate is also random, meaning pick player 1 from line 1, player 3 from line 2, player 6 from line 3, generate a random numbers to pick ever 30 seconds (the waiting time) the next time the system would pick player 2 from line 2, player 1 from line 3 et cetera. But never first 4 in any line, never match all first in all lines. Also don't have a set timing where match starts ie this one: After a short waiting period (with intervals of 30 seconds) make it differs 20 30 40 50 seconds wait period.