Taki:
The short version of what follows is this. I argued that players in favor of a change to syncing should stop moralizing about it and start doing something to make it clear to ANet that the community actually favors their position.
You argue that I should go away and keep my opinions to myself.
Who has the problem with whose post?
If you don't care about logic, you needn't bother to read further. It appears that you are attempting to use rhetoric rather than substance here to make your point. But if you care to read something that develops arguments and substantiates them, be my guest.
I hear that arguments trump rhetoric any day of the week. Except maybe in politics.
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Originally Posted by Taki
Ignoring all the of legit points and sensible posts, that person will concentrate on those arguments where the logic always runs like this:
I do not like the present system. You should change the system to reflect MY preferences. You should do this because of 'X' moral/ethical principle.
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You, sir, fail at logic. Strip away all the rhetoric and the logical argument requesting the change boils down precisely as I have stated it. There is no reason to eliminate "syncing" other than that it is "wrong".
Syncing does not create behavioral consequences that go beyond syncing.
It doesn't threaten to undo the efforts of players by undermining the economy.
It doesn't meaningfully change who runs around with high gladiator rank.
It doesn't limit the environment to the point where only an extremely limited number of character builds are viable.
In short, syncing creates no catastrophic externalities justifying its removal, which is the usual underlying reason for making a balance change in this game (whether ANet states this or not).
So, then, any "justice" argument rests on ANet's definition of "exploit". But I have argued elsewhere that ANet's "exploit" policy is written by its lawyers for legal reasons, and that policy is as follows:
"Anything that we define to be an exploit is an exploit."
This conclusion is the necessary one, since there has not been consistency in prior enforcement of "exploits" or any established definition of "exploit". In principle, users of anything that has been called an "exploit" by the devs is to be banned. But this doesn't consistently happen. Syncing is an excellent example. I can name numerous others if you want. HM Urgoz farming comes immediately to mind as an incident where users of an "exploit" went unpunished.
The boundary line between "exploit" and "intelligent application of existing rules" remains unclear. To paraphrase Gaile Gray, an "exploit" is anything where the devs feel that that players do something that they "obviously" should not be able to. The issue is that what the devs consider "obvious" may not be as such to players.
Now, I didn't go into this level of depth in the original post, because most people don't care to read something with this level of detail. But since responding to your critique requires supporting this point, I have done so.
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Originally Posted by Taki
Why can't you simply adapt to circumstance? If you take people complaining about something so seriously that you can't deal with their posts, why don't you simply game the system the way other people are gaming it? Read the title and don't enter the topic if it bothers you that much.
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Ah, censorship! So if I don't agree with you, I should remain silent. But taking action in this situation requires that I explain to people the fallacies in their reasoning. I have done
PRECISELY that. See, I took an action, which was to point out the faulty reasoning being used to justify these arguments. I also recommended an action - which was for the posters to organize and voice their opinion in a fashion that is impossible to ignore. I didn't tell them to be silent or gtfo; I told them to quit being lazy.
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Originally Posted by Taki
If that doesn't work for you, organize a forum/topic boycott. Make it clear to the mods and community that lots of people hate others opinions with evidence! Don't just come to a forum and complain about it. Make your complaint impossible to ignore. In short, gtfo and do something to solve the problem!
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It is evident from the content of this thread that there are people that favor syncing. I don't have a strong preference one way or the other. Ignoring the clear fact that there is a significant proportion of the community that prefers the system "as is", however, is ridiculous.
There is NO evidence one way or the other on how the community actually feels about syncing. The burden of proof necessarily rests on those that prefer a change. I have merely suggested that mere complaining is wrongheaded. ANet doesn't care about right and wrong; nor should they. They care about what makes them money. They have a responsibility to their owners to put that first.
Consequently, any argument that will persuade the developers to make a change must be rooted in the following grounds: "It will cost you more business to ignore this problem than to fix it." I have suggested how you go about doing that. Complaining on forums about the problem won't do it, unless the volume of complaints is so large that the problem becomes impossible to ignore. However, any rational actor should see that in such a case, one more complaint is meaningless and that one should simply free-ride, rather than expend effort complaining.
It is clear enough from the thread that there are people on both sides of the issue. So, if you want to fix the problem, demonstrate that opinion favors your side. This is a persistent issue, it's not clear where the community stands, and one more thread on the matter isn't going to change the situation.
Again, I didn't go into this level of detail originally, because it shouldn't be necessary. Since it appears that it is, I have developed this point further.
If you want to continue to conduct a war of words, I am happy to continue to expose the flaws in your reasoning.
I missed this post earlier:
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Originally Posted by Numa Pompilius
The concept of fairness and level playing field - they mean nothing to you?
Your argument simply boils down to that you've found a way to get an unfair advantage over other players, and like it.
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If you want "fairness" and "level playing field", play minigames where everyone gets the same skills. I do so (WAY more than I ever venture down to RA) and I enjoy those environments.
These concepts are laughable in a standard GW PvP environment. In organized team play, networking > skill. In a random assignment format, luck of the draw on the skill level and bars of teammates' > one's own player skill. Players are merely acting to minimize the luck factor here, which is what you find objectionable.
Have you considered that some players don't necessarily prefer winning for its own sake or care about gladiator points? It's
extremely satisfying to beat a sync team with three randoms. A good sync vs. sync RA battle can be much more satisfying and skill-based than a good TA fight, because the TA environment is usually dominated by one build or another and is therefore either Build Wars or mirror matches.
There are alternative explanations for not caring about syncing that you haven't considered. If I were arguing in favor, I would argue that:
1) on an occasional basis, it can be enjoyable (I haven't played RA in weeks, and haven't synced since the spring)
2) it sometimes creates interesting matchups that do not otherwise occur in GW.