Syncing, is it against the rules?
7 pages • Page 3
j
Honestly, how long have any of you played? It is not simply pressing enter at the same time as your friends.
Step 1 press enter with your friends
Step 2 Cancel together when timer reaches 3 seconds
Step 3 press enter right after step 2
Voila 7 times out of 10 you are together.
Step 2, is what makes it abusing the system. That said it could easily be fixed by Anet, by making it when you cancel you have to wait until next cycle.
But just like everything in PVP they allow exploits, overpowered builds and abuse to go on for to long without fixing, or just don't bother.
Step 1 press enter with your friends
Step 2 Cancel together when timer reaches 3 seconds
Step 3 press enter right after step 2
Voila 7 times out of 10 you are together.
Step 2, is what makes it abusing the system. That said it could easily be fixed by Anet, by making it when you cancel you have to wait until next cycle.
But just like everything in PVP they allow exploits, overpowered builds and abuse to go on for to long without fixing, or just don't bother.
Quote:
|
Honestly, how long have any of you played? It is not simply pressing enter at the same time as your friends.
Step 1 press enter with your friends Step 2 Cancel together when timer reaches 3 seconds Step 3 press enter right after step 2 Voila 7 times out of 10 you are together. Step 2, is what makes it abusing the system. That said it could easily be fixed by Anet, by making it when you cancel you have to wait until next cycle. But just like everything in PVP they allow exploits, overpowered builds and abuse to go on for to long without fixing, or just don't bother. |
I've synced and that's the way we do it but wow are you way off. 7 out of 10? Someone else has said this and it's not true at all. I'd be lucky to get in my mates party 2 / 10 times. I know it's not just me being unlucky, the chances of syncing with your buddy is not 70% -_-;
Quote:
|
The definition of an exploit goes much deeper than your extremely limited or naive view. Recent example: the seven monk GvG squad was an exploit of the "Aggressive" feature Izzy so ingeniously invented. You might be surprised to find that it didn't involve any packet sniffing or code altering. Nor do many other 'exploits' for that matter
|
Anyways, there's a difference between justifying syncing and saying it's not an exploit. We're discussing definitions here, not the righteousness of it. Drag your ad hominem crap elsewhere.
Quote:
|
I've synced and that's the way we do it but wow are you way off. 7 out of 10? Someone else has said this and it's not true at all. I'd be lucky to get in my mates party 2 / 10 times. I know it's not just me being unlucky, the chances of syncing with your buddy is not 70% -_-;
|
Haha well it was for me, but my friends were Aussies, we played when the American districts were virtually dead.
If A-Net has stated that this syncing not an exploit, or does not exist, then would that not be an indication that syncing is not against A-Net's intentions, and thus, it is not an exploit? You and me can not decide what their intentions with this feature are.
Taki, if the mechanics, the rules, of the game allow a certain overpowering approach, the way to deal with it is not by yelling 'exploit' and leaving it at that, but by fixing those mechanics.
Taki, if the mechanics, the rules, of the game allow a certain overpowering approach, the way to deal with it is not by yelling 'exploit' and leaving it at that, but by fixing those mechanics.
The somewhat "official" definition of cheating according to most game developer's is - any deliberate exploit of a game to cause it to behave differently from originally intended to gain an upper hand - so yes, syncing is cheating. And yes, you can prove it. There is no other reason to be in some obscure Asian district with 3 other guildies when all of you have America and Europe as your home district.
I would suspect Anet see's it as cheating, but they don't really care to do anything because...its RA. Who cares. F*** I can win 10 in a row with an unyielding aura monk.
I would suspect Anet see's it as cheating, but they don't really care to do anything because...its RA. Who cares. F*** I can win 10 in a row with an unyielding aura monk.
Quote:
|
The somewhat "official" definition of cheating according to most game developer's is - any deliberate exploit of a game to cause it to behave differently from originally intended to gain an upper hand - so yes, syncing is cheating. And yes, you can prove it. There is no other reason to be in some obscure Asian district with 3 other guildies when all of you have America and Europe as your home district.
I would suspect Anet see's it as cheating, but don't really care to do anything because...its RA. Who cares. F*** I can win 10 in a row with an unyielding aura monk. |
Cheers for showing off with no proof there but this does lead to another point. Most of the time a Sync team consists of 2 people. Yeah sure they may be GG and all with builds deisgned well but seriously its so likely they will have a crippling anguish warrior on their team and some flare spamming ele to back him up. I was wondering on Anet's stance on this, not on how this is unfair or not.
I'd consider it an exploit. It's like if TA and RA sent players to the same maps, one side is a random selection of players usally with very little Synergy between the players builds(even sometimes you could be using the same hexes as another player). While the other set of players have a team build the compliments the skills from one character with another.
If you want to synch use TA. It's obvious if you are synching RA either you can't win unless you're using an organised build against 4 random people or you're exploiting the game for you own gain. It's called Random Arena's for a reason and that's that you don't know what your team will be.
Actually it's that you don't know who you will be paired up with, not who you're facing since it should be actual random teams(well not until you get 10 wins then you fight Team Arena teams), if that wasn't the case you'd get to fight TA teams in any match of RA.
If you want to synch use TA. It's obvious if you are synching RA either you can't win unless you're using an organised build against 4 random people or you're exploiting the game for you own gain. It's called Random Arena's for a reason and that's that you don't know what your team will be.
Actually it's that you don't know who you will be paired up with, not who you're facing since it should be actual random teams(well not until you get 10 wins then you fight Team Arena teams), if that wasn't the case you'd get to fight TA teams in any match of RA.
Unless it is exploited.
Counting down and sync pressing join button knowing what will happen is exactly that.
Because you can do it by accident it does not mean that it can-not be exploit. You could have made, i.e., 40% echant axe by accident yet anet disagrees and considered that exploit.
Lack of 3rd party programs in process does not mean that thing you do is not exploit either. 40% enchant axes again. Again, anet disagrees with you.
Using your enlightening approach to classifying exploit, we still would have HoS keg bomb stuff and others happening.
Quote:
|
An exploit is intentionally seeking out a loophole in programming and using it to gain a significant advantage by forcing code against itself.
|
Quote:
|
Since syncers are not altering code, packet sniffing, or using a convoluted method to do this, it cannot be considered an exploit. You can sync on accident, you cannot exploit on accident.
|
Lack of 3rd party programs in process does not mean that thing you do is not exploit either. 40% enchant axes again. Again, anet disagrees with you.
Using your enlightening approach to classifying exploit, we still would have HoS keg bomb stuff and others happening.
Quote:
|
I'd consider it an exploit. It's like if TA and RA sent players to the same maps, one side is a random selection of players usally with very little Synergy between the players builds(even sometimes you could be using the same hexes as another player). While the other set of players have a team build the compliments the skills from one character with another.
If you want to synch use TA. It's obvious if you are synching RA either you can't win unless you're using an organised build against 4 random people or you're exploiting the game for you own gain. It's called Random Arena's for a reason and that's that you don't know what your team will be. Actually it's that you don't know who you will be paired up with, not who you're facing since it should be actual random teams(well not until you get 10 wins then you fight Team Arena teams), if that wasn't the case you'd get to fight TA teams in any match of RA. |
1) Of course it's an exploit. Any tactic used to play a game in such a way it was never intended to be played (in this case: bringing an organized team in to random arena) and which confers an unfair advantage (in this case: to spike the everliving sh!t out of monk-less random teams consisting of three assassins and a mesmer) is obviously exploiting. The key words for exploits aren't "packet sniffing" or "third party programs", they're "unintended" and "unfair advantage".
Hacks are not exploits; exploits are not hacks; both equal cheating in a multiplayer environment.
2) Of course it sodding works! Anyone who played more than a few matches during the double points weekend will have met synchers. You knew because you were suddenly facing organized 1-2-3-SPIKE teams in RA.
3) Of course it's low and cowardly! Even if you were to only get two players synched on the team that's still a huge, unfair, advantage. And cowardly not as in kiting, but cowardly as in bringing elite-skilled max-armored characters to Ascalon arena - an exploit ANet eventually stopped.
The whole point of synching is that it gives the syncher an unfair advantage over players playing the game normally.
Is it a huge problem? No, as synching takes effort, the synch teams are pretty few (the vast majority of RA players do NOT sync!), plus drop out when they reach TA (because they can't farm glad points efficiently there as the opposition is also organized) and have to start over again.
Is it a bannable offense? Not as far as I know, no.
Could ANet do something about it? Probably, by adding a one second delay at match start and then mixing players. Then again, this is the same ANet who claimed it was too difficult to sort the list of winners in rally beetle racing, so who knows.
WILL ANet do something about it? Almost certainly not. ANet listens to exactly the kind of guilds who synch in RA, and in any case don't consider any PvP mode except GvG to be real PvP.
Hacks are not exploits; exploits are not hacks; both equal cheating in a multiplayer environment.
2) Of course it sodding works! Anyone who played more than a few matches during the double points weekend will have met synchers. You knew because you were suddenly facing organized 1-2-3-SPIKE teams in RA.
3) Of course it's low and cowardly! Even if you were to only get two players synched on the team that's still a huge, unfair, advantage. And cowardly not as in kiting, but cowardly as in bringing elite-skilled max-armored characters to Ascalon arena - an exploit ANet eventually stopped.
The whole point of synching is that it gives the syncher an unfair advantage over players playing the game normally.
Is it a huge problem? No, as synching takes effort, the synch teams are pretty few (the vast majority of RA players do NOT sync!), plus drop out when they reach TA (because they can't farm glad points efficiently there as the opposition is also organized) and have to start over again.
Is it a bannable offense? Not as far as I know, no.
Could ANet do something about it? Probably, by adding a one second delay at match start and then mixing players. Then again, this is the same ANet who claimed it was too difficult to sort the list of winners in rally beetle racing, so who knows.
WILL ANet do something about it? Almost certainly not. ANet listens to exactly the kind of guilds who synch in RA, and in any case don't consider any PvP mode except GvG to be real PvP.
Quote:
|
WILL ANet do something about it? Almost certainly not. ANet listens to exactly the kind of guilds who synch in RA, and in any case don't consider any PvP mode except GvG to be real PvP.
|
PS: When the game is balanced for a certain kind of play, other kinds of play aren't going to be taken seriously. That would, in fact, be everything that's not organized team play.
Quote:
|
ANet is far more likely to listen to the horde of mediocre gamers that feel obligated to have everything. See: everything since 2006.
|
Well, OK, they are, but they're elite multimillionaire mediocre players.
Quote:
| PS: When the game is balanced for a certain kind of play, other kinds of play aren't going to be taken seriously. That would, in fact, be everything that's not organized team play. |

