Syncing, is it against the rules?

phan

phan

Wilds Pathfinder

Join Date: Nov 2006

phantasmagoria

Whats wrong with "accidently" pressing enter battle with 3 guildies ?

just call me jimmy

Frost Gate Guardian

Join Date: Dec 2005

just call me jimmy

W/Mo

Honestly, how long have any of you played? It is not simply pressing enter at the same time as your friends.
Step 1 press enter with your friends
Step 2 Cancel together when timer reaches 3 seconds
Step 3 press enter right after step 2

Voila 7 times out of 10 you are together.

Step 2, is what makes it abusing the system. That said it could easily be fixed by Anet, by making it when you cancel you have to wait until next cycle.
But just like everything in PVP they allow exploits, overpowered builds and abuse to go on for to long without fixing, or just don't bother.

Chocobo1

Chocobo1

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Join Date: Sep 2007

New Zealand

CoA

N/

Quote:
Originally Posted by just call me jimmy View Post
Honestly, how long have any of you played? It is not simply pressing enter at the same time as your friends.
Step 1 press enter with your friends
Step 2 Cancel together when timer reaches 3 seconds
Step 3 press enter right after step 2

Voila 7 times out of 10 you are together.

Step 2, is what makes it abusing the system. That said it could easily be fixed by Anet, by making it when you cancel you have to wait until next cycle.
But just like everything in PVP they allow exploits, overpowered builds and abuse to go on for to long without fixing, or just don't bother.

I've synced and that's the way we do it but wow are you way off. 7 out of 10? Someone else has said this and it's not true at all. I'd be lucky to get in my mates party 2 / 10 times. I know it's not just me being unlucky, the chances of syncing with your buddy is not 70% -_-;

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Taki View Post
The definition of an exploit goes much deeper than your extremely limited or naive view. Recent example: the seven monk GvG squad was an exploit of the "Aggressive" feature Izzy so ingeniously invented. You might be surprised to find that it didn't involve any packet sniffing or code altering. Nor do many other 'exploits' for that matter
Did you just try to call Build Wars an exploit?

Anyways, there's a difference between justifying syncing and saying it's not an exploit. We're discussing definitions here, not the righteousness of it. Drag your ad hominem crap elsewhere.

Phaern Majes

Phaern Majes

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Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Quote:
Originally Posted by Chocobo1 View Post
I've synced and that's the way we do it but wow are you way off. 7 out of 10? Someone else has said this and it's not true at all. I'd be lucky to get in my mates party 2 / 10 times. I know it's not just me being unlucky, the chances of syncing with your buddy is not 70% -_-;

Haha well it was for me, but my friends were Aussies, we played when the American districts were virtually dead.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

If A-Net has stated that this syncing not an exploit, or does not exist, then would that not be an indication that syncing is not against A-Net's intentions, and thus, it is not an exploit? You and me can not decide what their intentions with this feature are.

Taki, if the mechanics, the rules, of the game allow a certain overpowering approach, the way to deal with it is not by yelling 'exploit' and leaving it at that, but by fixing those mechanics.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

it kills the purpose of RA
i once actually beat a synced team with a random team in RA
epic lulz imo

FrAnt1c??

FrAnt1c??

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Join Date: Jan 2007

Belgium

Legion Of Sacred Light [LSL]

Mo/

Who cares, seriously, you cant prove it so meh...

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

RA is serious bidness.

Then again, it was about all I did in GW anymore before I quit...

Rak Orgon of Beowulf

Rak Orgon of Beowulf

Krytan Explorer

Join Date: Oct 2007

just chillin

Omg Gwen Is Legal [EotN]

its RA people what is a synching team gonna do...get a few glad points on 10 wins and some faction? this is the least of A-nets concerns...imo they have permaform set in their sites next.

Master Ketsu

Master Ketsu

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Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

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The somewhat "official" definition of cheating according to most game developer's is - any deliberate exploit of a game to cause it to behave differently from originally intended to gain an upper hand - so yes, syncing is cheating. And yes, you can prove it. There is no other reason to be in some obscure Asian district with 3 other guildies when all of you have America and Europe as your home district.

I would suspect Anet see's it as cheating, but they don't really care to do anything because...its RA. Who cares. F*** I can win 10 in a row with an unyielding aura monk.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Quote:
Originally Posted by Master Ketsu View Post
The somewhat "official" definition of cheating according to most game developer's is - any deliberate exploit of a game to cause it to behave differently from originally intended to gain an upper hand - so yes, syncing is cheating. And yes, you can prove it. There is no other reason to be in some obscure Asian district with 3 other guildies when all of you have America and Europe as your home district.

I would suspect Anet see's it as cheating, but don't really care to do anything because...its RA. Who cares. F*** I can win 10 in a row with an unyielding aura monk.
Curious who confirmed that RA isn't working as originally intended?

Master Ketsu

Master Ketsu

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Quote:
Originally Posted by Mr. Undisclosed View Post
Curious who confirmed that RA isn't working as originally intended?
Flying Spaghetti Monster.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Quote:
Originally Posted by N1ghtstalker View Post
it kills the purpose of RA
i once actually beat a synced team with a random team in RA
epic lulz imo
Cheers for showing off with no proof there but this does lead to another point. Most of the time a Sync team consists of 2 people. Yeah sure they may be GG and all with builds deisgned well but seriously its so likely they will have a crippling anguish warrior on their team and some flare spamming ele to back him up. I was wondering on Anet's stance on this, not on how this is unfair or not.

Crimso

Crimso

Lion's Arch Merchant

Join Date: Jul 2006

PCformatforums[PCFF]

Me/Mo

I'd consider it an exploit. It's like if TA and RA sent players to the same maps, one side is a random selection of players usally with very little Synergy between the players builds(even sometimes you could be using the same hexes as another player). While the other set of players have a team build the compliments the skills from one character with another.

If you want to synch use TA. It's obvious if you are synching RA either you can't win unless you're using an organised build against 4 random people or you're exploiting the game for you own gain. It's called Random Arena's for a reason and that's that you don't know what your team will be.

Quote:
Originally Posted by Avarre View Post
Random Arenas implies also that you can't control what you're going to face. Sometimes, it'll be 4 guys that just bought the game. Sometimes, it's going to be a TA guild that got bored.

Life sucks, and then you die. Move along!
Actually it's that you don't know who you will be paired up with, not who you're facing since it should be actual random teams(well not until you get 10 wins then you fight Team Arena teams), if that wasn't the case you'd get to fight TA teams in any match of RA.

zwei2stein

zwei2stein

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Join Date: Jun 2006

Europe

The German Order [GER]

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Quote:
Originally Posted by Rahja the Thief View Post
A loophole in programming isn't an exploit.
Unless it is exploited.

Quote:
Originally Posted by Rahja the Thief View Post
An exploit is intentionally seeking out a loophole in programming and using it to gain a significant advantage by forcing code against itself.
Counting down and sync pressing join button knowing what will happen is exactly that.

Quote:
Originally Posted by Rahja the Thief View Post
Since syncers are not altering code, packet sniffing, or using a convoluted method to do this, it cannot be considered an exploit. You can sync on accident, you cannot exploit on accident.
Because you can do it by accident it does not mean that it can-not be exploit. You could have made, i.e., 40% echant axe by accident yet anet disagrees and considered that exploit.

Lack of 3rd party programs in process does not mean that thing you do is not exploit either. 40% enchant axes again. Again, anet disagrees with you.

Using your enlightening approach to classifying exploit, we still would have HoS keg bomb stuff and others happening.

Chocobo1

Chocobo1

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Join Date: Sep 2007

New Zealand

CoA

N/

Quote:
Originally Posted by Crimso View Post
I'd consider it an exploit. It's like if TA and RA sent players to the same maps, one side is a random selection of players usally with very little Synergy between the players builds(even sometimes you could be using the same hexes as another player). While the other set of players have a team build the compliments the skills from one character with another.

If you want to synch use TA. It's obvious if you are synching RA either you can't win unless you're using an organised build against 4 random people or you're exploiting the game for you own gain. It's called Random Arena's for a reason and that's that you don't know what your team will be.



Actually it's that you don't know who you will be paired up with, not who you're facing since it should be actual random teams(well not until you get 10 wins then you fight Team Arena teams), if that wasn't the case you'd get to fight TA teams in any match of RA.
Same thing there?

Numa Pompilius

Numa Pompilius

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Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

1) Of course it's an exploit. Any tactic used to play a game in such a way it was never intended to be played (in this case: bringing an organized team in to random arena) and which confers an unfair advantage (in this case: to spike the everliving sh!t out of monk-less random teams consisting of three assassins and a mesmer) is obviously exploiting. The key words for exploits aren't "packet sniffing" or "third party programs", they're "unintended" and "unfair advantage".

Hacks are not exploits; exploits are not hacks; both equal cheating in a multiplayer environment.

2) Of course it sodding works! Anyone who played more than a few matches during the double points weekend will have met synchers. You knew because you were suddenly facing organized 1-2-3-SPIKE teams in RA.

3) Of course it's low and cowardly! Even if you were to only get two players synched on the team that's still a huge, unfair, advantage. And cowardly not as in kiting, but cowardly as in bringing elite-skilled max-armored characters to Ascalon arena - an exploit ANet eventually stopped.

The whole point of synching is that it gives the syncher an unfair advantage over players playing the game normally.


Is it a huge problem? No, as synching takes effort, the synch teams are pretty few (the vast majority of RA players do NOT sync!), plus drop out when they reach TA (because they can't farm glad points efficiently there as the opposition is also organized) and have to start over again.
Is it a bannable offense? Not as far as I know, no.
Could ANet do something about it? Probably, by adding a one second delay at match start and then mixing players. Then again, this is the same ANet who claimed it was too difficult to sort the list of winners in rally beetle racing, so who knows.
WILL ANet do something about it? Almost certainly not. ANet listens to exactly the kind of guilds who synch in RA, and in any case don't consider any PvP mode except GvG to be real PvP.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Numa Pompilius View Post
WILL ANet do something about it? Almost certainly not. ANet listens to exactly the kind of guilds who synch in RA, and in any case don't consider any PvP mode except GvG to be real PvP.
ANet is far more likely to listen to the horde of mediocre gamers that feel obligated to have everything. See: everything since 2006.

PS: When the game is balanced for a certain kind of play, other kinds of play aren't going to be taken seriously. That would, in fact, be everything that's not organized team play.

Numa Pompilius

Numa Pompilius

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Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Avarre View Post
ANet is far more likely to listen to the horde of mediocre gamers that feel obligated to have everything. See: everything since 2006.
I disagree. Elite multimillionaire farmers in elite multimillionaire guilds are not a "horde of mediocre gamers".
Well, OK, they are, but they're elite multimillionaire mediocre players.

Quote:
PS: When the game is balanced for a certain kind of play, other kinds of play aren't going to be taken seriously. That would, in fact, be everything that's not organized team play.
Sure. That's not really an argument against mixing players in RA, though, it's simply restating what I said: that ANet doesn't care about what goes on in RA.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Numa Pompilius View Post
I disagree. Elite multimillionaire farmers in elite multimillionaire guilds are not a "horde of mediocre gamers".
Well, OK, they are, but they're elite multimillionaire mediocre players.
We should get a real hierarchy set up. I'll have cerb come back and judge whether each powerfarmer is actually skilled, and we'll sort this out.
Quote:
Sure. That's not really an argument against mixing players in RA, though, it's simply restating what I said: that ANet doesn't care about what goes on in RA.
For good reason. The only argument against syncing, really, is 'I don't like it', because nowhere is it explicitly stated that your randomly selected opponents will be random in the manner you prefer. What's next, blocking meta builds from being in the same group? Preventing skilled players that communicate from grouping? Oh, those are alright because they're randomly placed together? So are guildies who happen to be joining at the same time.

As far as PvP issues go, this is incredibly low priority, largely because nothing is actually broken - the system groups players who enter RA into groups. I'd call syncing system abuse more than an exploit, but that's all semantics.

Numa Pompilius

Numa Pompilius

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Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Avarre View Post
nowhere is it explicitly stated that your randomly selected opponents will be random in the manner you prefer.
But that's the problem: my opponents are not randomly selected. They're using a programming glitch to obtain an unfair advantage; this is what makes it different from using FOTM builds.

zwei2stein

zwei2stein

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Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Avarre View Post
As far as PvP issues go, this is incredibly low priority, largely because nothing is actually broken - the system groups players who enter RA into groups. I'd call syncing system abuse more than an exploit, but that's all semantics.
Technically, being able to abuse lack randonmess can lead to other, more noticeable "abuses"

Sync AB joining? less than RA-ish in scale of it being problem, people notice and don't care enough to qq about it on guru. FA/JQ, people care even less.

Syncing HA for Fame (two teams alternating in /resigning if they meet in underworld)
Syncing rated guild battles to "transfer" ratings and/or easy champ points (and do same with HB) I imagine two guilds with about same rating would be able to give each other a lot of champ points without loosing much rating (unless sync fails and they have to fight.).

lord of all tyria

Lion's Arch Merchant

Join Date: Mar 2007

It could well be an exploit, but it has pretty much no lasting consequence as I just click enter again once I've lost. Thus, I do not care.

zwei2stein

zwei2stein

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Join Date: Jun 2006

Europe

The German Order [GER]

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Quote:
Originally Posted by lord of all tyria View Post
It could well be an exploit, but it has pretty much no lasting consequence as I just click enter again once I've lost. Thus, I do not care.
And synced team must resync every 10 matches anyway.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Numa Pompilius
But that's the problem: my opponents are not randomly selected. They're using a programming glitch to obtain an unfair advantage; this is what makes it different from using FOTM builds.
From what I understand of syncing, joining all at the same time just puts you all in the same pool of players to be formed into groups. Like I said earlier, if there was some form of exploit that through a followed procedure resulted in constant results (such as the mapping exploit), that would be different. As it is, using timing in joining PvP matches has always been an abusable mechanic: halls skips, avoiding guilds, and this, none of which were against the rules.

Quote:
Originally Posted by zwei2stein View Post
Syncing rated guild battles to "transfer" ratings and/or easy champ points (and do same with HB) I imagine two guilds with about same rating would be able to give each other a lot of champ points without loosing much rating (unless sync fails and they have to fight.).
Pretty sure this would count as ladder manipulation if proven, and ANet has a precedent of dealing with that - although that was when the ladder actually meant something. The biggest difference with that and RA is that an RA loss/win has no real effect.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Being able to circumvent the 'random' aspect of Random Arenas is undoubtedly an exploitation of the programming in an attempt to benefit oneself and cause a hindrance to others. Some might say 'griefing'.

The issue here is that Anet probably don't want to police such behaviour due to a number of factors:

-Limited staff/staff hours to deal with such grievances,
-Low priority probably due to the inferiority of RA in terms of PvP gameplay,
-Inability to clearly distinguish who happened to be in the same team as their guildies and who planned to sync,
-The fact that syncing does not mean auto-win (despite the theoretical advantages).

Yes, it sucks big-time to be defeated at your 7/8/9th consecutive by 4 clearly synchronized guild members with complementing builds but after all of this time there is nothing likely to be done about it.

The moral of the story is that you're encouraged and free to go ahead and abuse it because there are no penalties for doing so.

IKNOW

IKNOW

Academy Page

Join Date: Jul 2005

It's an exploit. Otherwise it would be called sync arena.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by IKNOW View Post
It's an exploit. Otherwise it would be called sync arena.
Ursan was an exploit, because otherwise it would be called Bear versus Environment.

Yeah, that's not much help.



(I know it's not the same thing, let me make my joke)

Crimso

Crimso

Lion's Arch Merchant

Join Date: Jul 2006

PCformatforums[PCFF]

Me/Mo

Quote:
Originally Posted by Avarre View Post
Ursan was an exploit, because otherwise it would be called Bear versus Environment.

Yeah, that's not much help.
Yes, but Ursan didn't cause anyone to lose Vanquisher or Protector/Guardian Points. Synching causes people to lose gladiator points as Sycnh-teams as extremely difficult to defeat.

Lyle2000

Ascalonian Squire

Join Date: Sep 2008

Greater Elona Explorer Corps

E/

I think I may have a reason why Anet says syncing does not exist. And as you would expect it has to do with the random choice. Lets think about how this works.

Every 30 seconds a RA match begins. The people who are in this match are chosen from everyone who clicked "Enter Battle" in the previous 30 seconds. The RA code then randomly pics players 1 at a time and assigns them to a team.

Knowing this having every one click join together does make it possible for you to all be on the same team, but its not becuase of some bug, its simple probibility.

For example in the last 30 seconds 12 people clicked "Enter Battle". 4 of them are part of a preset team. If you think about it, it is impossible that they all end up on different teams.

Basicly they are tacking advantage of probability. Just like buying multiple raffle tickets in a drawing. What makes in noticable in RA is the smaller number of people that they are mixed with for the random assignments.

I would bet that the exact simultaneous pressing of the button by a group has no impact. I am willing to bet that if they started at the exact 30 second mark and one of them pressed the button every 7 seconds that they would have the same chance of being on the same team as they would if they all clicked at the exact same time.

The only way areana net could stop this is to make it against the rules for people who know each other to press the "Enter Battle" button in the same 30 seconds.

I Is Special

I Is Special

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Join Date: Nov 2006

NJ

To Gain Extra Mobility We Play [NUDE]

W/

.......Why are people defending Syncing?...

Abedeus

Abedeus

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Join Date: Jan 2007

Niflheim

R/

Because... it makes Random Arenas NOT random.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by I Is Special View Post
.......Why are people defending Syncing?...
Nobody is defending it.

The discussion as whether or not it is considered an exploit.

w00t!

Wilds Pathfinder

Join Date: Aug 2005

Sorrow's Furnace Hot Tub

RoS

Mo/Me

Quote:
Originally Posted by Lyle2000 View Post
I think I may have a reason why Anet says syncing does not exist. And as you would expect it has to do with the random choice. Lets think about how this works.

Every 30 seconds a RA match begins. The people who are in this match are chosen from everyone who clicked "Enter Battle" in the previous 30 seconds. The RA code then randomly pics players 1 at a time and assigns them to a team.

Knowing this having every one click join together does make it possible for you to all be on the same team, but its not becuase of some bug, its simple probibility.

For example in the last 30 seconds 12 people clicked "Enter Battle". 4 of them are part of a preset team. If you think about it, it is impossible that they all end up on different teams.

Basicly they are tacking advantage of probability. Just like buying multiple raffle tickets in a drawing. What makes in noticable in RA is the smaller number of people that they are mixed with for the random assignments.

I would bet that the exact simultaneous pressing of the button by a group has no impact. I am willing to bet that if they started at the exact 30 second mark and one of them pressed the button every 7 seconds that they would have the same chance of being on the same team as they would if they all clicked at the exact same time.

The only way areana net could stop this is to make it against the rules for people who know each other to press the "Enter Battle" button in the same 30 seconds.
QFT. The only area I'll disagree with you is that I've never seen Anet saying that syncing doesn't exist.

Syncing is a player behavior, not a programming glitch, as you stated so well above.

Numa Pompilius

Numa Pompilius

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Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

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Quote:
Originally Posted by Lyle2000 View Post
I
Every 30 seconds a RA match begins. The people who are in this match are chosen from everyone who clicked "Enter Battle" in the previous 30 seconds. The RA code then randomly pics players 1 at a time and assigns them to a team.
Synching suggests that this is NOT how teams are assembled in RA. Instead it seems as when you click "enter" you are placed in a queue, at the end of the counter the queues of all districts are concatenated, and the joint queue then divided into teams of fours.
Because you do not know how many have entered before you and the queue is divided into teams of four, there's no guarantee even a perfect enter-cancel-enter will place all four of you in the same team, but you're likely to be grouped with at least 1-2 mates.

There doesn't seem to be any intentional randomization taking place, if there was synching wouldn't exist - and it does.

jaximus

jaximus

Krytan Explorer

Join Date: Aug 2008

wisc

i think its funny how people get so worked up about this whole thing. you cant honestly tell me that the people who are complaining about it havent tried it before or the people that didnt know about it are trying it now. yeah its randomized and yeah timing the entrance helps a bit, but theres not 100% chance so its a bit advantageous but not to a point where a-net will do anything about it. what i find most funny is people half of the posts on here (meaning guru as a whole) are about how leet people are or how they 'farm glads.' if they are so good, how come they cant beat 'synced' teams? as i see it, ra is for people that want to pvp and dont have guildies/friends online at the time or dont have enough that are good enough to win in ta/ha/gvg. so those people should go into ta with random people and get rocked by the ta guild teams? why when they can have fun and potentially be on the same team with a friend in ra. also i would assume 90% +/- 10% (me kindly saying all of you) that are complaining about how unfair it is either a. wouldnt live against a truly random team anyway and use a 'synced' opponent as an excuse for poor skills, or b. are extremely good at pvp and find it actually offensive to the game you like. i personally am dead center on the issue because yeah i dont like getting beat up by a synced team (even though the next time i face them i know what they are gonna do and stop it) but i cant say i dont enjoy the long streaks i get when i have a synced partner.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by I Is Special View Post
.......Why are people defending Syncing?...
Because Random Arenas isn't srs bzns, although many people in this thread are acting RA is some competition with real life prizes.

I mean really, all of you are getting worked up for nothing.

Musei Karasu

Lion's Arch Merchant

Join Date: Nov 2007

Mo/

Quote:
Originally Posted by zwei2stein View Post
Syncing rated guild battles to "transfer" ratings and/or easy champ points (and do same with HB) I imagine two guilds with about same rating would be able to give each other a lot of champ points without loosing much rating (unless sync fails and they have to fight.).
Two guilds can only play each other like every other day I think. Otherwise you could end up playing the same guild over and over and over again. And that'd be pretty boring.

Lyle2000

Ascalonian Squire

Join Date: Sep 2008

Greater Elona Explorer Corps

E/

Quote:
Originally Posted by Numa Pompilius View Post
Synching suggests that this is NOT how teams are assembled in RA. Instead it seems as when you click "enter" you are placed in a queue, at the end of the counter the queues of all districts are concatenated, and the joint queue then divided into teams of fours.
Because you do not know how many have entered before you and the queue is divided into teams of four, there's no guarantee even a perfect enter-cancel-enter will place all four of you in the same team, but you're likely to be grouped with at least 1-2 mates.

There doesn't seem to be any intentional randomization taking place, if there was synching wouldn't exist - and it does.
If you would of read my entire post your would of seen this:

Quote:
Originally Posted by lyle2000
For example in the last 30 seconds 12 people clicked "Enter Battle". 4 of them are part of a preset team. If you think about it, it is impossible that they all end up on different teams.
In this example I gave a case where some syncing it guaranteed. If more players had entered the chances of sync would be lower but not entirly unlikley. True randomization can still still apear to be controlable in cases like this.

When you can plan to join a RA game with player x, and it always works you are exploiting and the game is no longer random. (or everyone else has quite RA)