Quote:
Originally Posted by Skyy High
Why do people get all pissed off when they get robbed? I mean, if you can't deal with getting your stuff taken all the time, why don't you just get a gang together and rob some people yourself? Pansies.
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The answer is obvious: because there is some chance greater than zero that you will be caught and punished if you go rob the guy to take your stuff back or compensate yourself by stealing from someone else. Ask O.J. Simpson.
Quote:
Originally Posted by Skyy High
Worst. Argument. Ever.
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No, see, your argument is the worst argument ever. You have attempted to argue by analogy, but your analogy fails because the conditions are radically different. Also, you have chosen to focus only on the segment of my argument that you found objectionable. I lay out two options:
1) if you can't beat 'em, join 'em
2) quit whining and instead do something constructive to convince ANet that the player base actually favors your position
because your preferred option #3:
3) start QQ thread #15 about syncing
is unlikely to produce better results than QQ threads #1-14.
Taki, I'm glad you brought your A game this time.
Quote:
Originally Posted by Taki
You did argue that and I agree. People should take action instead of expending as much effort bitching as you did in making your post. But that's only as long as that something is important enough to take action about - which RA really is not. You also took the position that if they 'can't beat 'em, join 'em', which is sound advice for anyone involved in a sandbox fight. For anyone older than that, not so much.
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I advocated two possible solutions that are both more constructive than the present one we're observing. As for the second post: sophistry makes me mad. It required deconstruction.
Quote:
Originally Posted by Taki
Now, I "argued" that you should stop being a hypocrite, complaining about complaining, and stop voluntarily putting yourself in a position where there's complaining going on. Or take your own advice and grab the mods by the bells so they can't ignore you and force them to listen to your idea about banning any complaining or criticism on the forum.
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You're still missing my original point. My argument against complaining is one of
practicality here. It's wasted effort. Complaining on this topic has already been done to death, and the grounds the argument rests on aren't going to persuade a business owner.
There's nothing wrong with complaining in and of itself, but complaining for the sake of complaining is unhealthy. Requesting a change without a persuasive argument (in ANet's terms) to back it up is pointless.
Quote:
Originally Posted by Taki
You're telling people to stop doing that, attempting to maliciously intervene in the people's right to bitch. Do you know what you are, Martin?
You're a blocker. That's what you are.
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Taki, there's some interesting sociology research that's been published in the last couple of years that suggests that bitching actually makes people feel worse, rather than better. It does so because once people hear other people respond, they harden tentative positions about issues (in response to other people's sympathy) and then become upset and frustrated when the world doesn't change to suit their new positions. Further, people that bitch often don't go do something to solve the problem that makes them upset. Instead, they get validation from their social support structure by continuing to bitch about the problem.
There have been a LOT of threads complaining about syncing prior to this one. You have an early enough join date to know that this is FAR from the first thread about syncing. People have been complaining about other players syncing every randomly assigned PvP format in the game for YEARS.
Do you seriously think ANet is unaware that syncing exists and that people don't like it? Further complaints on an old topic add nothing. If you're a player facing this situation, you need to either escalate or back down. Posting the same old complaint of "This is WRONG and it needs to be fixed!" isn't going to accomplish anything.
Further, that argument is wrongheaded because morality isn't the language of business. Oil companies don't conduct research into alternative energy sources out of charity. They do so because they expect the research to be profitable at the end of the day.
If you want to get ANet to change something, making a moral argument won't get you anywhere. Arguing that more players want to see the change than not may do so. But I haven't seen any evidence of that in this thread. It doesn't lack for defenders of syncing, and a lot of the mods seem to be defending it.
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Originally Posted by Taki
You have nothing to substantiate this with but it doesn't matter. The behavioral consequences that syncing does create is negative enough.
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What are these awful consequences? The existence of one sync team tends to lead to the existence of more sync teams. That's the only behavioral consequence of the existence of a sync team. I could substantiate this with a mathematical model, but it's more bother than it's worth.
Quote:
Originally Posted by Taki
There is no such thing as an economy in GW PvP to even be undermined in the first place. It's team build and player skill against team build and player skill. Not phat l00tz vs phater l00tz. You don't seem to be on Earth with me on this one but don't worry, I'll reel you back in right quick.
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You're just strengthening my point, which was: the sky is not going to fall because of syncing. The hyperbole just makes you look foolish.
Quote:
Originally Posted by Taki
The only catastrophic externalities I remember is Prot Bond allegedly causing the servers to crash and Sig of Might killing Guild Lords and anything else after 10secs instead of just allied spirits. I'm pretty sure there's been more than just two balance updates to fix those two things though. So maybe ANET has more than just catastrophic externalities as their usual underlying reason behind balance updates. Maybe.
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You want a comprehensive list of conditions that lead to balance updates? OK:
1) BAD THINGS externalities. Eg: the day that monsters dropped stuff whether you killed them or other monsters killed them. Consequence if not corrected: hyperinflation of gold = bad.
2) Game balance distortion. Overpowered skill(s) drive variety out of the game. PvP example: Original Searing Flames. PvE example: Ursan.
3) Bugs. Game doesn't work as intended. Eg: 1/2 second Decapitate when devs meant to update Agonizing Chop. Arcane Mimicry works on base defenders. (Most fun skill bugs, ever, btw.)
4) Player preference changes. Your sync fix falls here. You could make an argument for #3 if it hadn't persisted for long enough to imply that syncing is a "feature" rather than a "bug", if you know what I mean.
#1 and #2 are types of game balance change. #3 and #4 are not. They're design changes. There's a difference.
The problem is that ANet has a limited amount of staff working on this game. As a result they rarely get down to #4. It took them
3 frigging years to fix Leah Stone! The community has complained the whole time!
So the thrust of the second half of my argument is: if you want ANet to do something about the problem, you'd better get your issue to the top of the #4 queue. QQ thread #15 won't do that.