Assassin's Underatted?
Stealth Bomberman
I know i'm going to get flammed for this, but all this talk about sins being weak and inferior to all the other prof. makes me wonder if ppl have actually gone DEEP into sin gameplay. I've had my (main) sin for 4 1/2 months so far, idk if im just naturally good at sins, but I hardly ever have problems in pve and i almost excell above any party im in in pvp. Most of what ppl know and hate about sins that I have read lately is, shadowstepping, n00bz tanking, and easy shuttdown. sadly this isn't enough to tell me sins suck and are useless, especially the things i've done with em.
I'm new to forums and just made my acc today, the only reason I made one is so I could finally get this stuff off my chest. It's hard not being able to post and defend ur prof when ppl are bashing it for no reason.
I'm not gonna ask why u ppl hate sins b/c I know the answer. "low armor waaah"!, "low health waaaah"!, "warriors reign supreme waaaah"!, "shadowstepping ftl waaaah"!. All the die hard sins out there like me, much love to ya, but for ppl who bash on em and spit in their faces, i've had much more fun and rewarding experiences thanx to sins utility and gameplay. I couldn't imagine gw w/o em.
let the flamming..........begin
I'm new to forums and just made my acc today, the only reason I made one is so I could finally get this stuff off my chest. It's hard not being able to post and defend ur prof when ppl are bashing it for no reason.
I'm not gonna ask why u ppl hate sins b/c I know the answer. "low armor waaah"!, "low health waaaah"!, "warriors reign supreme waaaah"!, "shadowstepping ftl waaaah"!. All the die hard sins out there like me, much love to ya, but for ppl who bash on em and spit in their faces, i've had much more fun and rewarding experiences thanx to sins utility and gameplay. I couldn't imagine gw w/o em.
let the flamming..........begin
Tom Swift
No flaming from me
I've tried all the professions and the sin is the only one that I really absolutely enjoy playing. Warriors bore me and I hate being in the back lines as a spell caster or monk. I suspect I could have enjoyed the dervish but I had the sin first.
I've tried all the professions and the sin is the only one that I really absolutely enjoy playing. Warriors bore me and I hate being in the back lines as a spell caster or monk. I suspect I could have enjoyed the dervish but I had the sin first.
Improvavel
Earth is flat didn't you know? That is what most pugs say in GWs.
About people hating assassins - the class is a bit of a silly concept. Instant gibs is a bit retarded.
In PvE they are another way of playing the melee role.
About people hating assassins - the class is a bit of a silly concept. Instant gibs is a bit retarded.
In PvE they are another way of playing the melee role.
Stealth Bomberman
Quote:
Originally Posted by Improvavel
About people hating assassins - the class is a bit of a silly concept. Instant gibs is a bit retarded.
In PvE they are another way of playing the melee role.
caballo_oscuro
I have to agree that people who make comments about sins are generally clueless as to their potential. Every profession has a role to play in-game.
My primary is a Warrior, who I've played for years and I still favour him over other professions. I do play other professions though.
there's alot to like about the sin, if you know how to utilise their abilities you can be as effective as a derv in handling multiple enemies, as effective as a warrior for spiking and pressure, and as an all round damage dealer.
I got knocked once for using a sin hero, a monk hero and my para to help peeps play Grand Court of Sebelkeh in nf but I simply played my role and wiped buckets of mobs while they wept as the margonites drove through them. Eventually we got overwhelmed but my 3 were still standing when they were all wiped.
You see most people don't understand that in order to truly play guildwars, you need to have a team that works well together. That depends on skills and attributes applied throughout a party. Simply saying sins suck is really saying "I suck at playing sin and don't want to understand the dynamics of the game".
Granted I'm not an uber leet player, but I know what's involved in playing this game. How many peeps have left since the Ursan nerf cos they couldn't cut it?
My primary is a Warrior, who I've played for years and I still favour him over other professions. I do play other professions though.
there's alot to like about the sin, if you know how to utilise their abilities you can be as effective as a derv in handling multiple enemies, as effective as a warrior for spiking and pressure, and as an all round damage dealer.
I got knocked once for using a sin hero, a monk hero and my para to help peeps play Grand Court of Sebelkeh in nf but I simply played my role and wiped buckets of mobs while they wept as the margonites drove through them. Eventually we got overwhelmed but my 3 were still standing when they were all wiped.
You see most people don't understand that in order to truly play guildwars, you need to have a team that works well together. That depends on skills and attributes applied throughout a party. Simply saying sins suck is really saying "I suck at playing sin and don't want to understand the dynamics of the game".
Granted I'm not an uber leet player, but I know what's involved in playing this game. How many peeps have left since the Ursan nerf cos they couldn't cut it?
Luminarus
The problem with sins is that they are a flawed concept. Since you dont want just flames etc ill explain why.
Firstly in pvp.
The assassin is not made for the front line. Its low armor, low auto attack damage and lack of serious survival skills/IAS make this evident. Therefore it cannot replace a warrior for frontline pressure. So what is a sin meant to do? Spike a target hard and quick to death, right? There are two problems with this. Firstly if it can do it effectively, its overpowered. Anything that can without skill, and in less the 5 seconds (solo) drop a character from full hp to 0 is overpowered. Therefore fast kill chains have to be balanced such that they cant always instantly kill. But now the sin cant pressure, and cant effectively spike, so its essentially a warrior that cant pressure between spikes? Tell my, why run an ineffectve option?
The other common option choices are short recharge low damage spikes... problem being need to stay in the frontline which is not where the sin is meant to be. So the problem in pvp is that the class concept is either overpowered or not as good as other options.
In low end areas, sure they are gods but thats only because low end doesnt have the organisation to defend against one. On a side not, also note that a sins attack chain is highly fragile, block/interupt/miss one skill and ur spike is gone. In pvp, that means 1 savage shot, steam etc and ur useless until u recharge. You cant change and spike with the rest of ur combo.
In PVE no argument sins work. Moebius Deathblossom has arguably one of the most potent melee damage, and is cool. Critical Agility allows the sin to stay in the front line to spam attacks. But in pve, the sin 'spike' doesnt work because things have to much hp to die most of the time.
Please dont assume I am a sin hater. I love sins, but having played them and other classes, in most pvp situations a war/derv/thumper is a better option, and in most pve situations, well they work fine, and I wouldnt necessarily want a different option, but the arent irreplaceable.
Finally, in pve and pvp a sin is all about pressing 1-2-3-4-5 (or variations of this), there is no such thing as a "good" sin. There is noob sins, and then there are people that arent idiots. If ur the latter ur a "good" sin.
Firstly in pvp.
The assassin is not made for the front line. Its low armor, low auto attack damage and lack of serious survival skills/IAS make this evident. Therefore it cannot replace a warrior for frontline pressure. So what is a sin meant to do? Spike a target hard and quick to death, right? There are two problems with this. Firstly if it can do it effectively, its overpowered. Anything that can without skill, and in less the 5 seconds (solo) drop a character from full hp to 0 is overpowered. Therefore fast kill chains have to be balanced such that they cant always instantly kill. But now the sin cant pressure, and cant effectively spike, so its essentially a warrior that cant pressure between spikes? Tell my, why run an ineffectve option?
The other common option choices are short recharge low damage spikes... problem being need to stay in the frontline which is not where the sin is meant to be. So the problem in pvp is that the class concept is either overpowered or not as good as other options.
In low end areas, sure they are gods but thats only because low end doesnt have the organisation to defend against one. On a side not, also note that a sins attack chain is highly fragile, block/interupt/miss one skill and ur spike is gone. In pvp, that means 1 savage shot, steam etc and ur useless until u recharge. You cant change and spike with the rest of ur combo.
In PVE no argument sins work. Moebius Deathblossom has arguably one of the most potent melee damage, and is cool. Critical Agility allows the sin to stay in the front line to spam attacks. But in pve, the sin 'spike' doesnt work because things have to much hp to die most of the time.
Please dont assume I am a sin hater. I love sins, but having played them and other classes, in most pvp situations a war/derv/thumper is a better option, and in most pve situations, well they work fine, and I wouldnt necessarily want a different option, but the arent irreplaceable.
Finally, in pve and pvp a sin is all about pressing 1-2-3-4-5 (or variations of this), there is no such thing as a "good" sin. There is noob sins, and then there are people that arent idiots. If ur the latter ur a "good" sin.
sthpaw
im not a pvper,
but in pve sins are good, i kill shiro in hm or nm in factions for pugs free of charge when im bored. they are a good frontliner in doa/fow, good farmers.....
ummm....yeh i wouldnt say there crap
but in pve sins are good, i kill shiro in hm or nm in factions for pugs free of charge when im bored. they are a good frontliner in doa/fow, good farmers.....
ummm....yeh i wouldnt say there crap
FlamingMetroid
Quote:
Originally Posted by Stealth Bomberman
Konig Des Todes
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Originally Posted by Stealth Bomberman
No, most people do not go into sin gameplay very much.
People see the Assassin and think "cool, a new tank" or "sweet ninja time!"
Then they go in, try to tank, and get wtfpwned because they don't know that assassins usually do not tank (they can, but only with specific builds - and I'm not talking about Perma SF).
Then they go "wtf why is the armor low?!?!?" and they just rip on sins mindlessly saying "sins are weak" and "sins are so easy a monkey can roll it's head across 1-7 and pwn." - that last statement was later revised to be used for Ursan.
Most people should know, that most people suck as assassins in PvE at first due to their melee range, lack of good defense skills at first, low attributes, and low armor, and because they don't know that, they give up before getting max armor, good skills, max attribute points, and say that sins suck.
Same goes with Mesmers, they are harder to play than most casters, like sin is harder than most melee, and people bash on them because they cannot play those professions.
If I was as nonsensical as these people, I'd be bashing on supporters 24/7 because I absolutely suck at playing a support role (I always end up over healing, or just targeting myself).
caballo_oscuro
Quote:
Originally Posted by Luminarus
Quote: Originally Posted by Luminarus Firstly in pvp.
The assassin is not made for the front line. Its low armor, low auto attack damage and lack of serious survival skills/IAS make this evident. Therefore it cannot replace a warrior for frontline pressure. So what is a sin meant to do? Spike a target hard and quick to death, right? There are two problems with this. Firstly if it can do it effectively, its overpowered. Anything that can without skill, and in less the 5 seconds (solo) drop a character from full hp to 0 is overpowered. The Sin was intially intended to hit and run, either as an initial damage dealer, stealth attack to weaken an opponent or to hold aggro til a tank got in then retreat and lash out, basically to cause confusion. Instead players used shadow steps to run in and try to spike. Sins were never intended to hold pressure in pvp, merely to be a troublemaker, starter or finisher.
Quote: Originally Posted by Luminarus The other common option choices are short recharge low damage spikes... problem being need to stay in the frontline which is not where the sin is meant to be. So the problem in pvp is that the class concept is either overpowered or not as good as other options. Agreed the sin is not meant to spike high damage, and is not intended to hold the front line. the concept is to be a nuisance, assisting warriors/dervs by getting to the target first or finishing them. Basically in and out so as not to be a pain to the healers.
Quote: Originally Posted by Luminarus
In low end areas, sure they are gods but thats only because low end doesnt have the organisation to defend against one.
It's a game of skill, most people can't pull off a sin in high end areas. So when they get cut down people think sins are terrible. I've seen loads of excellent sins in both AB and RA, plus plenty of terrible ones.
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3. Simple shutdown. The chain nature of the attacks makes it to easy to prevent their spike going through
if a warrior's eviscerate or a dervish's wounding strike are dshotted, their spike will suck too.Quote:
moebius+criticaldef builds can pressure. a warrior can get raped just as badly by degen/spiking/elemental weapons anyway.Quote:
Quote: 4. I said it before, ill say it again. If they can kill fast enough to be worth it they are overpowered. If not they arent worth it. this is an opinion. instagib should exist in the game. it still does, though not as easy to achieve as before. (it was still pretty hard even before)
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Hang on, so your entire point there was moot? Thought so.
The only way you're going to have both a good Assassin bar in PvP (lol?) and not have it put in the same order over and over is by rearranging the combo across your bar.
Finally, with the inout concept of a sin... unless ur Elite is occupied from AoD or ur not using an IAS (Shadow Walk), u have to waste 2 skill slots for an in out combo, which takes 30 seconds to recharge. (Ignoring shadow fang because its 45 recharge, and the fact that hex removal majorly screws you over.
shadowstepping is overrated, good sins shouldnt need it. Quote:
I never said battlefield observation on the player's part was a skill needed SPECIFICLY to ONLY Assassins, which you somehow seem to have interpretted from what I said. I was implying that 'sins are not as simple as "1,2,3,4,5" as everyone says. Yeah, you press buttons in a specific order to do things, but you still have to THINK in between actions, just like all classes....
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No. It's not about "out-thinking" your opponent, and you even contradicted yourself on the last part of this quote.
Yes, it actually kind of is 100% completely about out-thinking oponents (isn't the ENTIRE GAME, when you get down to it, about out-thinking your opponent?). I can understand how you think I contradicted myself in the last part of what I said, but if you think about it, it's not technically a contradiction. I admit it's a bit muddled sounding, but the point was GW is ultimately about counters. Quote:
Maybe I did be a bit over the top there, but coming down to my level surely isn't the way to "tell me off".
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The only way you're going to have both a good Assassin bar in PvP (lol?) and not have it put in the same order over and over is by rearranging the combo across your bar.
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Yes, it actually kind of is 100% completely about out-thinking oponents (isn't the ENTIRE GAME, when you get down to it, about out-thinking your opponent?). I can understand how you think I contradicted myself in the last part of what I said, but if you think about it, it's not technically a contradiction. I admit it's a bit muddled sounding, but the point was GW is ultimately about counters.
Then why limit this to this thread, like the other part of this post? If it's "the entire game" you should have simply forgotten this and the other part. Quote:
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