Things in my mind and in a few friends on what has, over the years helped to bring about the downfall of our beloved Guild Wars. Feel free to add your takes whatever they may be.
1. Selective Salvaging. The ability to choose what you want to salvage from weapons, armor, drops, etc. This had a huge impact on the GW economy, driving down prices on just about everything, from perfect Fortitudes and Sundering to Superior Vigor runes and all runes in general. You could sell a perfect +30 sword hilt for 30k minimum and Superior Vigors were sold for over 90k at the trader. Now it's pathetic.
2. Assassins. Some claim that the introduction of the Assassin is also a major reason. With many abilities that weren't balanced for far too long and left to dominate many builds for overfarming. I guess the same could be said for the 55 monks that dominated solo farming for so long, but then you were limited to being a monk at least and could still be killed by simple mistakes.
3. Heroes. Plain and simple. A vast majority of people will play only with their heroes and will not group with other people. To many out there that actually want to group up out there, it is getting harder to find a group of real people. Causing alot of anti-socializing out there. A suggestion for this would be to not allow people to add henchmen to their group if they already have heroes in it, or to only allow a smaller number into the group ala HoH.
4. Loot Scaling. You know you miss those days when all drops were yours to be had. It was an honest way of farming and making some extra coin for yourself. You didn't have to spend trip after trip to fill up your inventory, it was done in 1 run. Those white drops added up when it came time to merch them.
5. PvE Skills. Face it, these skills are meant for PvE only for a reason. But to help make the general aspect of the game even easier? No wonder alot of people think PvE is too easy. Some of these skills should probably be classified as elite due to their power, or only allow 1-2 equipped instead of the 3 that can be equipped now. Killing a high level Infernal Wurn with a single cast of Pain Inverter may look pretty cool, but like I said, it makes it too easy.
6. Consumables. This is just plain dumb. Sure alcohol and sweets are a good thing. They didn't give you any advantage over the game. But all of the GWEN consumables do.
This thread is not meant to be a PvE vs PvP flame war, but a discussion on what people think is at fault.
These are only examples that I listed here. They are meant to be an opening of a discussion of what many people may think that may be at fault. Whether anyone agrees with me or not is not really the point. The point is, what do you think is the cause? And why?
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