What Brought About The Downfall of Guild Wars

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Age.
The game is pretty old and almost everything is revealed and there is no new content.

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

I would say people.

After playing for a while, you become jaded.....you stop being amaze, your goals become more specifique and self centered, you start to feel more confident in what you do. Hanging out with new player is more of a hassle since you can;t complete anything, and you've pass that stage of trials and error, you should not fail the great wall in NM.

Hero and henchies defiantly did not help with that ( not saying there bad, I use em all the time) so getting out of your confert zone is not worth doing. So since every one learns everything them self....everything, there are less reward doing things with other player then with H&H. So every gets that very independent mode.

So individualisme + independance makes for a very intimatading and hard comunioty to get into.

I'm still playing the game since the original game came out (look at my join date), and I can tell you the biggest difference between now and then is the comunity....the game is better then it ever was (ok...maybe not the skill balance if you PvP....but i'm a dirty PvEr so I don't care as muc)

Crunk N Monkey

Crunk N Monkey

Frost Gate Guardian

Join Date: May 2007

Bellevue Nebraska

The Mystic Tokers

R/D

well im still playing GW until GW2 Collectors Edition comes out. :P

Zabe

Wilds Pathfinder

Join Date: Oct 2006

In world with nothing to do except poker

W/Rt

People think GW's downfall from the PvE perspective, which fails in the long term. From the beginning Arena Net had designed the PvE part of the game to be quick through played, no grinding needed and to make your toon to level 20 to play PvP. It was all designed to be PvP game, but later decisions didnt support this. With factions, it didnt boost PvP that much, but added lots of PvE, in Nightfall, the same trend went on and even more of the game was destroyed.

The part what ANet was perhaps missing, is the fact, that a game that would keep itself alive through good PvP, meaning it is balanced, has big competition etc. etc. etc. Needs to be funded somehow. Most games where such things occur are FPS ones, and they keep themselves up, because the game maker doesnt need to keep servers up to the game run. In Guild Wars, there was no monthly fee to keep the game going, this is why ANet had to do something dramatic to get more players to keep the game going by buying the expansions, which never were ones, totally stand alone games which could be linked to your old account and apart from that, the publishing schedule was far more looser than the 6 months they first speaked from. Ofcourse, it would need a slavery kind of work to do decent expansions every 6 months, so it is understandable that didnt happen. So, if there was no monthly fee, and as already stated, they needed more players, but where to get ones?

Answer is simple: PvE. So, they had to create massive amounts of new PvE content. Although, this wasnt that kind of an success either. The areas are all the same, there is never anything new to do. And there werent anything to grind, apart from titles, before EotN bringing us the dungeons.

I could continue alot, but off to bed now. But perhaps this gives somekind of image what happened. No1 wants to keep doing same PvE slaughtering all over.

Bobulation

Bobulation

Lion's Arch Merchant

Join Date: May 2008

USA

W/Mo

Your acting like Guild Wars is WoW. It's a one time buy, how long have you been playing the same Xbox game? I doubt 3 years, every day. What other games do you have that you have put thousands of hours into. Of course it's going to get boring. If it starts to get boring just stop for a while.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by masterjer1
What Brought About The Downfall of Guild Wars
One thing:

Guild Wars 2

Enough QQ'ing.

Selective Salvaging. How the hell is this a downside?
Assassins. If thou sayeth bad for one expansion profession, thou must sayeth bad for all expansion professions. And none of them brought the downfall of Guild Wars, they just made it a little unbalanced compared to how it was.
Heroes. These only replaced 3 of the crappy Henchmen. Those who H/H now just used Henchmen before. People who PuGed still PuG.
Loot Scaling. This didn't help with the downfall, it just added to grind for those who love to grind.
PvE Skills. This only made things easier, giving more access to more people. Nothing bad.
Consumables. Same as above. Although I do hate these.

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

Quote:
Originally Posted by Zabe View Post
Answer is simple: PvE. So, they had to create massive amounts of new PvE content. Although, this wasnt that kind of an success either. The areas are all the same, there is never anything new to do. And there werent anything to grind, apart from titles, before EotN bringing us the dungeons.

I could continue alot, but off to bed now. But perhaps this gives somekind of image what happened. No1 wants to keep doing same PvE slaughtering all over.
I'l have to disagree with you....I've been PvEing for....like I said almost 3 years now. I'm maybe one of the more stuborn one.....or simply do not rush half as fast as others do.....but i still enjoy the game.

PvP can be blamed just as much....and I don't mean by bad skill balance either. The problem with it is getting in to PvP, I've been trying for....again 3 years....but with month of break every here and there... and ruthless and....mhm..."snub" comunity, it is incredibly difficult to get into. You say this its a compition and its always like that....but you also say this is a majorly pvp game too....so why is not the majority of players in pvp? Simple, its hard to get into the higher and more competitive tears.

You have a few low level entry pvp style you can enter and just have fun....RA....AB....Forst aspendwood and Jade Quarry ( too bad this one abandon). After that theres the nest level,TA....then again a tier up HA and finaly the creme of the creme GvG. As soon as you jump to TA....you hit a big wall because title become a requirement, you need a lot more knowledge, and become bigger and bigger with each step. The lower level are more populated level of pvp are more populated because people can simply bring what they want, experiment at there own pace and not worry about winning/loosing as much. They don't get eaten up too much ( except for a few sore winner/looser) and don't have to spend hours practiticing to be perfect.

In short words....If this is a pvp game....why is it so hard to get into? specialy the higher up more organize play that I think the majority of us want to play? Make it easier to get into, make it easier particapate and meet other players, make it easier to get better at it without a wall to run into.

You say they should learn on there own and basicly jump the 10 foot wall like you did. Not all have the patience or time for it....and if the real world would work like that....we would still be in the stone age.

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

pve became crap when inscriptions and heroes came out. the fun of the original guild wars was when ppl who didnt know each other partied up randomly for a mission. i met alot of my original friends that way. most of them quit when heroes came out. inscriptions ruined pve cuz since everyone could get 15>50 weapons easily, the demand for high end weapons dropped alot and many ppl stopped caring cuz 15>50 low req weapons lost their significance. those of you who are new to gw may say "oh but ppl still farm low req inscriptables!" dont know the awesome feeling of getting a r8-9 and id'ing it to hope for a 15>50. yall missed out on the crushing sadness of getting a low req item that id'ed to be crap stats or glorious joy of iding a good weapon.

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

Quote:
Originally Posted by maraxusofk View Post
pve became crap when inscriptions and heroes came out. the fun of the original guild wars was when ppl who didnt know each other partied up randomly for a mission. i met alot of my original friends that way. most of them quit when heroes came out. inscriptions ruined pve cuz since everyone could get 15>50 weapons easily, the demand for high end weapons dropped alot and many ppl stopped caring cuz 15>50 low req weapons lost their significance. those of you who are new to gw may say "oh but ppl still farm low req inscriptables!" dont know the awesome feeling of getting a r8-9 and id'ing it to hope for a 15>50. yall missed out on the crushing sadness of getting a low req item that id'ed to be crap stats or glorious joy of iding a good weapon.

I'l disagree with the second part, I've been using the same collector axe since that era, and it was not even a 15^50 weapon, its a 15/stance axe.

You can still get this feeling today by going and farming in faction/prophecy, what you miss is making tones of money in one big swoop because you got some thing the minority of the community could not find or pay. Inscription change that by making more acessible to more people.

The first point I agree, i do miss playing with random people, but with higher standart, and a degrading skill level of the comunity ( because of less interaction between people) this is a god send.....and anyways before hero's people were complaning how henchies were killing the game. If only there were more encouragement for people to group up randomly.....

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Zabe View Post
People think GW's downfall from the PvE perspective, which fails in the long term. From the beginning Arena Net had designed the PvE part of the game to be quick through played, no grinding needed and to make your toon to level 20 to play PvP. It was all designed to be PvP game, but later decisions didnt support this.
Thank god somebody mentioned this before I found the thread. Now I don't have to type it.

Quote:
Originally Posted by Halmyr
In short words....If this is a pvp game....why is it so hard to get into?
Because time has shown that Anet is garbage at running a competitive game. Why do you think they did a nearly complete switch to full PvE? PvP games sustain themselves. PvE games do not without constant addition.

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

Quote:
Originally Posted by DreamWind View Post
Because time has shown that Anet is garbage at running a competitive game. Why do you think they did a nearly complete switch to full PvE? PvP games sustain themselves. PvE games do not without constant addition.
Because there are no other intense RPG compitition that can compaire to GW.

If you Thinking FPS/RTS/racing/sport game/ ddr & guitar hero style simulator, all those game you can practive on your own at your own pace before (ok not all those type of game) join a guild and/or get competitive. So you enter those competitive world with a base degree of experience at a level you feel much more comfortable at.

Guild wars is different in the matter that you need to depend on other people to get good at, and that there is very litle you can do to gain experience here. Very litle, its almost negligable what does, to prepares you for the organize pvp in guild wars.
Its basicly like trowing you self directly into the fire instead of the frying pan (at least the frying gives you some protection)

Anything that makes you realy on team mate to get better should have a much slower difficulty curve. Instead of ramming into a 10foot wall, make a very difficult stair to climb, at least it would not deter as many people

Kalendraf

Kalendraf

Academy Page

Join Date: Aug 2007

Cedar Rapids, IA

Charter Vanguard

W/E

For me and many others I know, the downfall of Guild Wars is directly the result of two major problems:

#1 Linking of skill access & skill power to Titles (Allegiance, EotN Rep, SS)
#2 Announcement that Titles will bestow a benefit in GW2 via HoM

Before this happened, Titles were just for show. If someone wanted to grind for various titles to display on their character, so be it. The rest of us could play a game on equal footing without resorting to grind. That was actually one of the main attractions of Guild Wars for many of us; GW was a game designed around not needing to grind.

However, since #1 & #2, the game has now shifted into one that is all about grind. If we don't grind for titles, there is no small risk that we will be left at a measureable disadvantage when GW2 debuts, and many of us aren't willing to take that chance. Meanwhile, many people I used to play GW with moved on once the game shifted from being about fun to being about grind. If they had simply left titles out of the game, or at least left them unconnected to in-game benefits, many of those players would still be here, and I for one would enjoy the game a lot more.

Antares Ascending

Antares Ascending

Wilds Pathfinder

Join Date: Aug 2008

E/

Quote:
Originally Posted by Zinger314 View Post
Where is Regina, anyways? You'd think she'd work for her salary...
There is a section on Guru forums that will give you an idea of what Regina is doing...find it!

Lazy people try to bring about the downfall but as anyone can see, GW is still here. Oh, and the sky isn't falling!

Ant

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

I think that the easiest way to describe the state of the game right now is that GW is a super trendy bar, were it has been getting better and better, removing and changing thing people hate with better and improved things, and make other change people don't like (you can make every one happy, just not all at the same time).
but with these change, people have been socializing less and less, either dancing alone in the middle of the dance floor, or making small, very exclusive group.

So even if the bar itself is as good as ever. because there is no exciment and energy coming from the cround it self, it seem the bar is going bad. Its the comunity the biggest problem, what give its alusion of a detiorating GW, and in a sense it is, its loosing one of it best assest slowly.
I remember when Rahja the Thieft created huge party in various location, or when Witta Was created tones of solo built for every one of every kind, even soloing the deep. We need more exciment for the comunity and more involment.

That and for the dancers (pvpers ) the music has been getting worst (skill balance)

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Quote:
Originally Posted by DreamWind View Post
Thank god somebody mentioned this before I found the thread. Now I don't have to type it.
Shame PvP is stale too, GvG has lost its spark the way it is now.

Quote:
Originally Posted by Antares Ascending View Post
There is a section on Guru forums that will give you an idea of what Regina is doing...find it!

Lazy people try to bring about the downfall but as anyone can see, GW is still here. Oh, and the sky isn't falling!

Ant
Oh! That one that has nothign new from her in like 2 weeks? Almost forgot about it, being as inactive as it is.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by Mister_Smiley View Post
3yrs and i still have yet to see this "downfall" you speak of.
I 2nd this, but, you know most everyone who doesn't like the direction GW turned also turns into a chicken little roleplaying character. The SKY IS FALLING, the SKY is FALLING...HALP THE SKY IS FALLING. lol

But on another note what happened to GW is it ran out of steam because from the first chapter on it never added any new phatt loot or more power in the loot though it did add more power in the skills u used that phatt loot with, but, I much prefer both types, great new skills and great new phatt loot and phatt loot that not everyone can get to. Face it that's what keeps a lot of people playing these games is because there's still something over the next hill. But, GW doesn't have any hills after the initial 20 levels and some simple 15^50 weapon and a +30hp shield or sumthin. Thas boring loot the boringest loot I ever saw or played for in a game. If it weren't for PVP killing sins and rangers Ida been gone a long time ago. GW does have one of the best PVP systems I've ever played and it's pretty fair although too many people complain everytime they get beat by something new.

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

This game is still fun, the servers are running, and people still play it. /win

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by maraxusofk View Post
yall missed out on the crushing sadness of getting a low req item that id'ed to be crap stats or glorious joy of iding a good weapon.
No, they didn't, that's one thing I'm damn glad has been mostly left in the past. Also, you forgot the "joy" of the dual-profession/triple-profession/multi-attribute caster weapons that were absolutely USELESS.

Samscwamch

Samscwamch

Academy Page

Join Date: Jul 2006

W/

I completely agree with 3,5 and 6. 3 because Heroes have horrendous AI, i mean they can't even use some of the skills correctly, what's the point if they can't do what a player can. Albeit they are better for pugging. 5 because skills like URSAN made PVE WAY to easy, with the addition of hard mode i was like "Oh joy a new challenge" 1 week later triple necro vanquish came about (thanks heros ), it just became another easy repetitive waste of time. I agree consumables also ruined the game because of the added effects, if they didn't give you a stat boost i would be fine with it, just stop making the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing game easy!

P.S. I've been playing since the retail release, i miss the old days...

carnage-runner

carnage-runner

Furnace Stoker

Join Date: Aug 2006

Canada, B.C. Vancouver. aka.. amazing.

[Sith]

W/Me

OP... You took the words out of my head. Particularly selective salvaging.. In my opinion that was the first metaphorical spike driven into Gw. It shit kicked the economy in ways nothing has been able to duplicate. That was the original economy buster.

Next was heroes... They removed the necessity of social playing, and turned the game into solo grinding anti social playing. 1st spike into the Social aspect of GW.

With heroes came Inscriptions. Spike 2 into the economic life of GW. It removed the concept of finding truly unique and valuable items. You having 1 of a few, never seeing the same weapon for months. Now, everyone has 1 of 1,000,000... That was the worst idea period. HoH should still drop Uninsc. The original 2/3's of the chapters were Uninscribable. The 3rd chapter and expansion were Inscribable... Seniority lost apparently...

And finally, my biggest gripe. TITLES.... This was a huge nail in the social atmosphere. You need to be this rank or have so many of something or what ever to join this group/guild... Wtf. Make them less of a grind to get and people will actively look to get them.

My idea of GW perfect... Have all 3 games the way they are with the settings from Guildwars in December of 06... no selective salvaging.. No lootscaling.. No multiple title grinds. Hard missions.. Reasonably ballanced skills.. Ways and means to make enough money to enjoy the game and afford things that you want with a little earnest effort.

There's only a few places in game that are worth farming... A few to little... Not to mention you need to have a particular character with the perfect weapons/armor/skills in order to stand much of a chance. Running is how to make money. Missions/Dungeons/Locations..

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Bryant Again
CoD4's single-player gameplay has next to no replay value outside of higher difficulties. Same with Knights of the Old Republic. The Final Fantasy series doesn't even have any other replay options besides different character set-up. Notice how all of these games have been massively successful? It matters less in how long that journey is rather how fun it is.
True I can agree with that. The problem here is that Guild Wars had the potential to be both a good single player experience and a long term replayable game. Instead it is very easily arguable that the game turned into a very mediocre single player game with almost no replayablity due to management decisions Anet made with it.

Quote:
Originally Posted by Bryant Again
The only thing that can be blamed is that ANet wasn't able to maintain their PvP side of the game. Nothing to do with the way PvE was handled.
It has everything to do with the way PvE was handled. The game became a PvE focused game. The game directly became a game with far less replay value, and that is why threads about the downfall of Guild Wars even exist. Both sides of the game were worse because of the other existing though...and in this case PvP got the shit end of the stick because PvE got far more focus in the eyes of the creators. I don't want to get into that debate though (beating dead horse).

Quote:
Originally Posted by Sword Hammer Axe
Hmm not really. Unless they started asking for fees which would have more people fleeing from GW than buying it. In the end they would have a huge game with millions of players but with no extra releases they would not earn any money. And money is needed to keep it up. With new installments GW can earn a lot more money than with fees.
You act as if every successful game in history had a monthly fee or constant content updates....

Quote:
Originally Posted by pamelf
PvP only has longevity for those who like PvP. For those who don't it's just boring. If the game were more PvP focused you would have a very different game, a probably a much smaller player base to begin with as a huge number of guild wars players are PvE only.

PvP offers replayability only to a handful of people.
Whats your point? Guild Wars PvE was supposed to be just like any single player game...beat it and play another game. It was never a typical MMO. And PvP did have a large playerbase...some of it including PvE players. The problem happened when management decisions caused constant mass exoduses of leavers from PvP (and PvE to a lesser extent). The community should have grown but Anet directly prevented it from happening.

Quote:
Originally Posted by Bryant Again
With each expansion receiving solid reviews, I think it's safe to say that ANet gets their games sold just by the pitch alone.
Sometimes I wonder if the reviewers are playing the same game we are. I think maybe the game gets solid reviews because it can be a good one time play through which is what most reviewers do. After that it goes way downhill though as the flaws with the game really become exposed with more playtime. For people like me who have played since the beginning, the flaws are magnified by 10000 because I know what this game used to be and what it has become, and its like night and day.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Dreamwind, I find it truly ironic that you are now arguing that people are leaving both sectors of the game, PvP and PvE but you were very vocal in going against an idea that would keep pretty much all PvE only players playing. It's almost like you revel in this supposed guild wars decline - at least from a PvE point of view.

G4ymBoy

G4ymBoy

Academy Page

Join Date: Dec 2005

R/

Quote:
Originally Posted by Mister_Smiley View Post
3yrs and i still have yet to see this "downfall" you speak of.
OFT from a fellow 3yr Proph 4ever.

Quote:
Originally Posted by DreamWind View Post
Sometimes I wonder if the reviewers are playing the same game we are. I think maybe the game gets solid reviews because it can be a good one time play through which is what most reviewers do. After that it goes way downhill though as the flaws with the game really become exposed with more playtime. For people like me who have played since the beginning, the flaws are magnified by 10000 because I know what this game used to be and what it has become, and its like night and day.
So yur an old player and yur a little jaded i know that feeling, I bought GW 3yrs ago because i knew of the artist team and loved the work before i saw the game and those same artists are making gorgeous designs and that what made me stay to play more not "end game PvE" or PvP, it was all the artist's fault. I feel that the composers and artists are what got this game the reviews it deserved, plus no fee is nice.

If these flaws are so magnified to you then stop posting and stop playing why argue on a forum for a game this bad...

(sorry if it a double post)

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

Quote:
Originally Posted by Moonlit Azure View Post
I'm blind to what? That a consumable from EoTn is secretly decaying the game? Maybe some people abuse it, but its not the cause of this "decline". Many of those items saved me in a tight situation.

Theres always people in every game that are bent on believing that the game is slowly declining. Maybe to you it is but in the grand scheme of things Guild Wars is thriving. Maybe not in the future due to GW2, but a game NEEDS to add more content to draw more people in. Its basic marketing, like it or not.

And I've been playing since Prophicies, and I offered more information than you realize.

This isn't without saying that I do dislike some of the new changes. I love Prophecies and all the good ole days. But time waits for nobody..
this is the biggest load of crap i have read within the entire thread. u say time waits for nobody, but u believe guild wars is not declining at all? u say u played prophecies during the good ole days? ur forum join date is dec 2007. if u like gw as much as u professed and u played during the early days u would have either a guru account or a gwo account from alot farther than less than a year. nobody who has played gw seriously since before factions came out would say this game is thriving compared to the early days. maybe u were a casual gamer who didnt notice much bout the game then. ive sat thru this game all the way until march and have felt every fricking change in both pve and pvp. the design philosophy behind this game has fundamentally changed greatly. the game was designed to wean new players into pvp. as it became apparent that players couldnt handle serious pvp and more and more stayed in pve land during proph days, anet made factions to help this along, wut wit pve missions having a slight competitve edge. that failed so along comes nf. they took a short sighted approach and added crap like inscriptions and heroes, all of which made the game funner at first, but quickly removed wut was great about guild wars in the early days, a cooperative online rpg. items were no longer hard to get, people became disenchanted with their drops if they were anything less than perfect. that in of itself removed the magic of id'ing new items one would get. pvp became less of a focus, as evident by nf's design approach of introducing broken skills and gradually nerf them, compared to factions approach of cautiously upping skills as to not create a giant impact.

anet's philosophy has changed alot through the years. if u happen to like anet's changes, great! have fun playing this game. however, the gw of today is in no way even a shadow of what it used to be. back in the day, almost everyone was happy with the game, the hardcore and the casual. the simple fact that there are veterans that claim the game has deteriorated speaks volumes.

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

Quote:
Originally Posted by maraxusofk View Post
this is the biggest load of crap i have read within the entire thread. u say time waits for nobody, but u believe guild wars is not declining at all? u say u played prophecies during the good ole days? ur forum join date is dec 2007. if u like gw as much as u professed and u played during the early days u would have either a guru account or a gwo account from alot farther than less than a year. nobody who has played gw seriously since before factions came out would say this game is thriving compared to the early days. maybe u were a casual gamer who didnt notice much bout the game then. ive sat thru this game all the way until march and have felt every fricking change in both pve and pvp. the design philosophy behind this game has fundamentally changed greatly. the game was designed to wean new players into pvp. as it became apparent that players couldnt handle serious pvp and more and more stayed in pve land during proph days, anet made factions to help this along, wut wit pve missions having a slight competitve edge. that failed so along comes nf. they took a short sighted approach and added crap like inscriptions and heroes, all of which made the game funner at first, but quickly removed wut was great about guild wars in the early days, a cooperative online rpg. items were no longer hard to get, people became disenchanted with their drops if they were anything less than perfect. that in of itself removed the magic of id'ing new items one would get. pvp became less of a focus, as evident by nf's design approach of introducing broken skills and gradually nerf them, compared to factions approach of cautiously upping skills as to not create a giant impact.

anet's philosophy has changed alot through the years. if u happen to like anet's changes, great! have fun playing this game. however, the gw of today is in no way even a shadow of what it used to be. back in the day, almost everyone was happy with the game, the hardcore and the casual. the simple fact that there are veterans that claim the game has deteriorated speaks volumes.
I would agree with that, GW pre Factions was when the game was at its best.
Now its just gone bad..........

Kumlekar

Academy Page

Join Date: Dec 2006

Somewhere in the bowels of Southern California.

Chosen Ventrilo [CV]

R/Mo

Quote:
Originally Posted by masterjer1 View Post
Things in my mind and in a few friends on what has, over the years helped to bring about the downfall of our beloved Guild Wars. Feel free to add your takes whatever they may be.

1. Selective Salvaging. The ability to choose what you want to salvage from weapons, armor, drops, etc. This had a huge impact on the GW economy, driving down prices on just about everything, from perfect Fortitudes and Sundering to Superior Vigor runes and all runes in general. You could sell a perfect +30 sword hilt for 30k minimum and Superior Vigors were sold for over 90k at the trader. Now it's pathetic.

2. Assassins. Some claim that the introduction of the Assassin is also a major reason. With many abilities that weren't balanced for far too long and left to dominate many builds for overfarming. I guess the same could be said for the 55 monks that dominated solo farming for so long, but then you were limited to being a monk at least and could still be killed by simple mistakes.

3. Heroes. Plain and simple. A vast majority of people will play only with their heroes and will not group with other people. To many out there that actually want to group up out there, it is getting harder to find a group of real people. Causing alot of anti-socializing out there. A suggestion for this would be to not allow people to add henchmen to their group if they already have heroes in it, or to only allow a smaller number into the group ala HoH.

4. Loot Scaling. You know you miss those days when all drops were yours to be had. It was an honest way of farming and making some extra coin for yourself. You didn't have to spend trip after trip to fill up your inventory, it was done in 1 run. Those white drops added up when it came time to merch them.

5. PvE Skills. Face it, these skills are meant for PvE only for a reason. But to help make the general aspect of the game even easier? No wonder alot of people think PvE is too easy. Some of these skills should probably be classified as elite due to their power, or only allow 1-2 equipped instead of the 3 that can be equipped now. Killing a high level Infernal Wurn with a single cast of Pain Inverter may look pretty cool, but like I said, it makes it too easy.

6. Consumables. This is just plain dumb. Sure alcohol and sweets are a good thing. They didn't give you any advantage over the game. But all of the GWEN consumables do.
No idea what "downfall" your talking about, gw is still going strong, but make up your mind. First you complain farming is too easy because of sins, then you complain its not lucrative enough because of loot scaling?

Heros are probably my biggest complaint about any addition arenanet has made in the game. As someone stated at PAX, the NF slogan is, "a sunspear never fights alone", but thats exactly what heros make us do.

As for pve skills/consumables, I like the idea in theory, but in practice i agree with you. I'm sick and tired of seeing ursan bars. Seriously its 6 skills in one slot, way over powered even with the "nerf" I'd just like to see the gwen skills/ items restricted to gwen. (I'm actually kinda fine with sunspear/lightbringer/kurzick/luxon pve skills even if they are ridiculously powerful)

Quote:
Originally Posted by Angelic Upstart View Post
I would agree with that, GW pre Factions was when the game was at its best.
I still do agree with that though. (I started playing GW the january befroe factions)

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by Zinger314 View Post
I'll be blunt, but...

I told ya so.

A year ago.
Oh puhleeze, GW is still being played by a lot of people and unlike some games (Hellgate anyone) which some here shouted would p0wn GW and are now dead and buried or on their way its still going.

Its doing quite well for its age and its price tag, I'd say.

Quote:
Originally Posted by DreamWind View Post

By far less people. People should stop trying to deny the fact that the game is in serious decline. It is tired.
Yes, and? Every game declines over time but I think we can all agree that GW hasnt nosedived like a few other hyped games in the last few years.
HGL is shutting down, TR never came close to the succes of GW, Conan nosedived within 6 months etc etc.

So, all in all, GW has less players now, yes, its not dead or being shut down and for a lot of people its still a fun experience. If its not, move on.

Quote:
Originally Posted by Kumlekar View Post
I still do agree with that though. (I started playing GW the january befroe factions)
I started in July 2005, Factions came after a year and a half after Prophecies and I can assure you that I ran out of things to do long, long before Factions came out, SF was a nice stopgap but come on, without the follow-on chapters GW would have been dead and buried now.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by pamelf View Post
Dreamwind, I find it truly ironic that you are now arguing that people are leaving both sectors of the game, PvP and PvE but you were very vocal in going against an idea that would keep pretty much all PvE only players playing. It's almost like you revel in this supposed guild wars decline - at least from a PvE point of view.
Nah....I'm simply of the opinion that the game used to be far better, and 90% of the changes made to it over the years have made it worse (including said things you mention). I'm not of the opinion that Guild Wars is "just another game that dies" like a lot of people here apparently are. I think it had far greater potential that was never reached.

Quote:
Originally Posted by mirokumatt
So yur an old player and yur a little jaded i know that feeling, I bought GW 3yrs ago because i knew of the artist team and loved the work before i saw the game and those same artists are making gorgeous designs and that what made me stay to play more not "end game PvE" or PvP, it was all the artist's fault. I feel that the composers and artists are what got this game the reviews it deserved, plus no fee is nice.
Yea...I can agree with that. I've always thought Anet had some great artists and graphics people and Jeremy Soule is good. I just think their game management side wasn't very good.

Quote:
Originally Posted by mirokumatt
If these flaws are so magnified to you then stop posting and stop playing why argue on a forum for a game this bad...
Eh I can't call it bad. I just think it was mismanaged. As for why I post here...it entertains me when I'm extremely bored.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
Population in-game spikes whenever there's a festival, or new content (even MOX got tons of people to come back and group up); that tells me that there is a huge following for GW just waiting for something cool to show up, and they'll be back for more. ANet's banking on GW2 being that "something cool."
Guild Wars 2 is also two years away, at best. More importantly, though, Guild Wars 2 will be a new game with a new price tag on it.

People don't have to pay to log in and see MOX or join in festival events. Those are additions to something they already own. Guild Wars 2 will be a brand new game and it will have to be purchased. I, personally, wouldn't bank on the support being strong enough from Guild Wars 1 to just shuffle people over to a new $50 game.

Maybe I'm wrong, but I'll repeat what I said elsewhere: Guild Wars 2 isn't going to be competing against Guild Wars 1, it will be competing against other game. People will evaluate it against new MMOs and new RPGs on the computer at the time it's released, not against the old game, because the old game will, by then, be a distant memory at this rate.

imnotyourmother

Desert Nomad

Join Date: Mar 2008

in a house

The Knitters Guild

W/R

Well the biggest thing for me is the hero's. They are VERY bad. REMOVE the hero's and you will have more people playing in PvE with Groups.

This game is NOT a MMORPG anymore. This game is a MMOORPG.

that is to say Massive Multi-Player Online OUTPOST Role Playing Game

Good luck killing GLINT these days. Henchies and Hero's are to STUPID to kill it

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
True I can agree with that. The problem here is that Guild Wars had the potential to be both a good single player experience and a long term replayable game. Instead it is very easily arguable that the game turned into a very mediocre single player game with almost no replayablity due to management decisions Anet made with it.
Note: it had the potential to be both a good single player experience and a long term replayable PvP game. You really, really have to make that distinction. Solo replayability is far from being anywhere near as similar to competitive replayability. You can't be vague, we don't want to mislead even more people. It's the same reason I don't call GW an MMO.

The game did not become a PvE-only focused game, the devs simply dropped the ball on maintaining the PvP side of the game. There was not a huge spiking difference in content and features in NF's PvE as opposed to Factions, in fact I'd say that there's less in the latter than the former.

Quote:
Originally Posted by DreamWind View Post
Sometimes I wonder if the reviewers are playing the same game we are. I think maybe the game gets solid reviews because it can be a good one time play through which is what most reviewers do. After that it goes way downhill though as the flaws with the game really become exposed with more playtime. For people like me who have played since the beginning, the flaws are magnified by 10000 because I know what this game used to be and what it has become, and its like night and day.
Of course it's easy to assume they're playing a different game: we're biased to hell and back again. I know this because I find the game awesome. For what it's worth, even with all its flaws (which can easily become magnified if the devs strike a personal point for certain customers), I consider it one of the most memorable and enjoyable games I've ever played.

Quote:
Originally Posted by Ctb View Post
Maybe I'm wrong, but I'll repeat what I said elsewhere: Guild Wars 2 isn't going to be competing against Guild Wars 1, it will be competing against other game. People will evaluate it against new MMOs and new RPGs on the computer at the time it's released, not against the old game, because the old game will, by then, be a distant memory at this rate.
I don't see why we wouldn't compare GW2 to other games currently on the market during it's time, unless you're saying this to point out something else?

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by imnotyourmother View Post
Good luck killing GLINT these days. Henchies and Hero's are to STUPID to kill it
That's called you sucking

Its already been stated that alot of people like heroes, and would just go back to using 7 henchies if they had to. Force people not to use heroes, and you'll just have alienated a lot of the PvEers on top of all the PvPers who have already left.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Ctb View Post
Maybe I'm wrong, but I'll repeat what I said elsewhere: Guild Wars 2 isn't going to be competing against Guild Wars 1, it will be competing against other game.
Its going to be competing against both, which is probably the most difficult challenge it faces. Its going to be compared to GW1 and also probably compete with games like SC2/Sims3 or whatever other highly anticipated games are out...a tall mountain in both cases.

Quote:
Originally Posted by Bryant Again
Note: it had the potential to be both a good single player experience and a long term replayable PvP game. You really, really have to make that distinction. Solo replayability is far from being anywhere near as similar to competitive replayability. You can't be vague, we don't want to mislead even more people. It's the same reason I don't call GW an MMO.
Theres no need to make the distinction. Good games just have replay value. They don't make a PvE/PvP distinction. I find it interesting that I almost never thought in terms of PvE/PvP in the beginning of GW, and now the gap is so wide.

Quote:
Originally Posted by Bryant Again
Of course it's easy to assume they're playing a different game: we're biased to hell and back again. I know this because I find the game awesome. For what it's worth, even with all its flaws (which can easily become magnified if the devs strike a personal point for certain customers), I consider it one of the most memorable and enjoyable games I've ever played.
I'm in the same park as you...except I FOUND it awesome. I don't really anymore...now I find it very mediocre. I'm not lying when I say that those 90% of changes really screwed things up for me and a lot of others I know. It can't be underestimated.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
Theres no need to make the distinction. Good games just have replay value. They don't make a PvE/PvP distinction. I find it interesting that I almost never thought in terms of PvE/PvP in the beginning of GW, and now the gap is so wide.
No. You *have* to make that distinction because both single-player and multiplayer gamestyles are completely subjective. There are people out there who won't touch a game if it's multiplayer only, there are people out there who won't touch a game if it's singleplayer only. There are people out there who'll avoid a game where you have to kill other players, there are people out there who'll do the same thing if the game doesn't allow you to kill other people.

You could say the exact same thing to game genres: "Good games don't need classification". But we do anyways. Why?

Quote:
Originally Posted by DreamWind View Post
I'm in the same park as you...except I FOUND it awesome. I don't really anymore...now I find it very mediocre. I'm not lying when I say that those 90% of changes really screwed things up for me and a lot of others I know. It can't be underestimated.
Of course it can. WoW shows us that quite clearly: if you have a minority that's complaining, yet are still doing successful, things aren't as they seem. Same thing with Guild Wars.

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

All good things wind down.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Bryant Again View Post
No. You *have* to make that distinction because both single-player and multiplayer gamestyles are completely subjective. There are people out there who won't touch a game if it's multiplayer only, there are people out there who won't touch a game if it's singleplayer only. There are people out there who'll avoid a game where you have to kill other players, there are people out there who'll do the same thing if the game doesn't allow you to kill other people.
Now you are treading into difficult territory. What about all the people who bought Guild Wars to be one thing and now find out it is something completely different?

All I am saying is Guild Wars could have had much more replay value than it has now, and a more PvP focused game could have easily done that.

Quote:
Originally Posted by Bryant Again
Of course it can. WoW shows us that quite clearly: if you have a minority that's complaining, yet are still doing successful, things aren't as they seem. Same thing with Guild Wars.
Completely different. People know what they are getting with WoW. Guild Wars did a complete 180 in terms of its game direction.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DreamWind View Post
Now you are treading into difficult territory.
Then I'll bring it right back out.

All I'm saying is you have to be specific with what gives the replay value. If I tell you to buy a game with the only details being "it's the best game evar", you're not likely to buy it. It's why we have games seperated into sports, action, adventure, racing, etc., why we mention if it requires an internet connection, and if it can be played offline. Details, details, details. If you're unclear about those details, you're likely going to disappoint someone. That's why you HAVE to be specific about where GW's "replay value" is coming/came from. I'll tell you right now that if that's all I knew, that it had replay value but not in what form, I would've been largely disappointed.

Quote:
Originally Posted by DreamWind View Post
Completely different. People know what they are getting with WoW. Guild Wars did a complete 180 in terms of its game direction.
It's not that, they simply lost focus on the other half of the game. Proph and Factions balanced both equally, shortly after ANet simply dropped the ball with PvP. Don't blame the PvE for the faults of the other.

And I'd retract that WoW statement immediately. No where on the boxes does it mention raid set-up times, lock outs, archetype imbalances, or daily maintenances.

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Quote:
Originally Posted by Ctb View Post
Maybe I'm wrong, but I'll repeat what I said elsewhere: Guild Wars 2 isn't going to be competing against Guild Wars 1, it will be competing against other game. People will evaluate it against new MMOs and new RPGs on the computer at the time it's released, not against the old game, because the old game will, by then, be a distant memory at this rate.
If what you say is true, why are so many people all jacked up over the fact that Diablo III is on the horizon. People who have had a good experience with Guild Wars, and I believe that's a great majority of those who have played it, will be more than eager to try out GW2. The way you think we would never have any successful game franchises.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Jeremy Untouchable View Post
All good things wind down.
StarCraft became more balanced with the addition of BroodWar. Extra content added extra maps, and units that while viable, did not seriously ruin balance. The Corsair, medic, and lurker all are very strong units that have positively contributed to gameplay and increased longevity.

Starcraft is 10 years old.

Guild Wars became increasingly less balanced with additions of Factions, NF, and EotN. Extra content added imbalanced skills, grind, and items that broke the PvE element. Ursan, Defense webs, sinsplit, and PvE consumables are all addons that have negatively detracted from gameplay and destroyed the game's fun.

Guild Wars is closing on 4 years, with a rapidly declining PvE playerbase, and no PvP playerbase to speak of.

Think about that.

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

Quote:
Originally Posted by Risky Ranger View Post
If what you say is true, why are so many people all jacked up over the fact that Diablo III is on the horizon. People who have had a good experience with Guild Wars, and I believe that's a great majority of those who have played it, will be more than eager to try out GW2. The way you think we would never have any successful game franchises.
the way u are thinking, it appears everyone who had a good experience with gw will move onto gw2, which is definitely NOT the case. like many others on this thread, i initially had a great experience. however, we have become disgusted by anet's recent decisions. as such, many of us will not move onto gw2, even if we found gw1 incredibly fun once upon a time.