What Brought About The Downfall of Guild Wars
daze
I think it was ANet that brought the downfall of GW
strcpy
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If you can give me some evidence that the 6 month model started at the beginning of the game, I'd be happy to look at it.
Even if you do come up with that, I still don't agree with the assessment that PvP was doomed from the start. I remember PvP being epic and having tons of potential at the start.... |
The only thing that killed GW is time - it kills pretty much everything. GW was never really intended to be a "long term" game in the sense that you had two or three expansions and played them all the time - how could it? The community was never as strong as in other MMO's (and that is what holds them together) and, while it has a fairly decent story line, how many times can you play through that? PvP games rarely make it as long as GW has without some major changes and there is no real way to do so in GW - too much effect on PvE.
GW was "doomed" to what it is today from the beginning - Too many people see only how to save their little bit of the world and can not think outside of that. Save PvP? Sure but kill PvE entirely and the servers would be currently gone. There was a huge amount of potential there for a mainly PvP game, but contrary to what many want to argue (and given the changes made to the game I'm correct) Anet saw PvP and PvE as equals. Those changes, and potential, were never going to be realize because GW was not a PvP game.
Same thing for what most of the PvE'ers want to "save" GW. The game *could* have been much much more towards them. However it would have killed PvP to the level it is in most other MMO's. Which, again, Anet sees them as equals and isn't going to kill one for the other.
Sadly, if I had to point to anything, it is this divide that killed GW more than anything. Each thought they were the only ones keeping GW alive, the only ones that count (and had from the beginning), and they took their ball home unless they got their way. They made a good PvE and a good PvP game instead of a great PvE or a great PvP game and the two communities were (and are) too selfish to have anything but their whims fulfilled and be damned everyone else. GW still can not live without both communities and both communities still seem to have utter contempt for the other.
By any other metric but WoW it is an unmitigated success, but then pretty much all other games are failures beside WoW (Starcraft, Diablo, and Civilization come close). I suspect that GW2 will be the same, though a somewhat stronger community may keep the PvE parts highly populated for a longer period of time. But even then if it "only" does as good as GW did then it will have made a significant amount of money and be one of the top successes in the gaming industry.
DreamWind
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Gee, let me look into my cache of saved quotes from 4 years ago that I kept around just to win a forum argument...
If you don't feel like taking me at my word, I don't feel bad about not wanting to delve for 4 year old press releases. You are the one who is disagreeing with my statement, remember? How about you go come up with some proof that I'm wrong? |
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Originally Posted by Skyy High
...and then they added the hundreds of skills and two professions, and in doing so broke the game over their knee. PvP was perfectly fine right before Factions' release, and then we got Spirit Lord builds and shadowstepping.
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Fril Estelin
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GW was "doomed" to what it is today from the beginning - Too many people see only how to save their little bit of the world and can not think outside of that. Save PvP? Sure but kill PvE entirely and the servers would be currently gone. There was a huge amount of potential there for a mainly PvP game, but contrary to what many want to argue (and given the changes made to the game I'm correct) Anet saw PvP and PvE as equals. Those changes, and potential, were never going to be realize because GW was not a PvP game.
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DreamWind
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GW was "doomed" to what it is today from the beginning - Too many people see only how to save their little bit of the world and can not think outside of that. Save PvP? Sure but kill PvE entirely and the servers would be currently gone. There was a huge amount of potential there for a mainly PvP game, but contrary to what many want to argue (and given the changes made to the game I'm correct) Anet saw PvP and PvE as equals. Those changes, and potential, were never going to be realize because GW was not a PvP game.
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upier
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At least you need to have a proper build to c-space now. The problem with UB is that it was the best c-space build ever conceived, and it gave you the entire build you need with a single skill. Rampaging through PvE with one of the five or so available absurd builds is incredibly easy, but at least each of those builds is different and not the same exact 121111121111 spam. Oh, and aggro control is at least somewhat meaningful again, because an imbagon requires everyone to be in earshot and an Earthshaker war needs to have everyone clustered to shut them down; 6 ursans can't go off and aggro half the map while the 2 monks sit back and spam HP anymore.
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Oh, and last I heard - GW has 10 classes. So having only 5 or so absurd builds might actually be part of the issue.
Skyy High
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Originally Posted by strcpy
There are many things that Skyy High says that I have never liked...
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For what it's worth, /agreed on pretty much everything you said there.
Dreamwind, I'm not forum-diving for quotes for you. I have collaboration now from strcpy; you can choose to agree with me, disagree with me, or go look for the quote yourself, but I feel no need or desire to prove it any further to you.
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Yeah, because going to Wiki or Guru and copying the build template is SO much harder the having to complete GWEN and grind the hell out of the Norn title!
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Oh, and last I heard - GW has 10 classes. So having only 5 or so absurd builds might actually be part of the issue. |
Trub
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What Brought About The Downfall of Guild Wars |
There is no downfall, just an evolution, and a chance for the skilled to adapt.
If you can't part with that 'Uber L33T bar' that you have had since you installed the game.....
your gonna have some problems.
________________
And a Wallow shall lead them.
kostolomac
I agree with upier.
Builds like the imbagon or SF sin are equally bad as ursan. The "it requires more skill and you can change you bar" argument is bs. The only thing you need to watch out is an aggro bubble in the imbagon's case or press 3 buttons in order for the sin and turn HM in VEM(very easy mode). Ursan left you with 7 skill slots to use to enhance the effect of UB amongst other things , that's plenty more than these two builds. You needed 4+ people to make any good use of UB , how many people do you need for the imbagon or SF sin?
ANet listening to the wrong people and not caring about general balance is one the things that will cause it's downfall.
Builds like the imbagon or SF sin are equally bad as ursan. The "it requires more skill and you can change you bar" argument is bs. The only thing you need to watch out is an aggro bubble in the imbagon's case or press 3 buttons in order for the sin and turn HM in VEM(very easy mode). Ursan left you with 7 skill slots to use to enhance the effect of UB amongst other things , that's plenty more than these two builds. You needed 4+ people to make any good use of UB , how many people do you need for the imbagon or SF sin?
ANet listening to the wrong people and not caring about general balance is one the things that will cause it's downfall.
Malice Black
I did.
Hi Trub. Wallow bashin'!!!
Hi Trub. Wallow bashin'!!!
Trub
omg.
yes,yes you did!
Malice Black did it:
1.) He ruined the 'economy'.
2.) He promoted nekid GvG tourneys.
3.) His necr0 assaulted anything that moved.
4.) He called Racthoh 'That screaming faggot with wings.'
5.) He made baby jeebus cry.
I still have the Order of Protection against you....wallow harasser!!
_________________
And a Wallow shall lead them.
yes,yes you did!
Malice Black did it:
1.) He ruined the 'economy'.
2.) He promoted nekid GvG tourneys.
3.) His necr0 assaulted anything that moved.
4.) He called Racthoh 'That screaming faggot with wings.'
5.) He made baby jeebus cry.
I still have the Order of Protection against you....wallow harasser!!
_________________
And a Wallow shall lead them.
Snow Bunny
BBQ TEH WALLOWS
That's what brought GW down
That's what brought GW down
Abedeus
You down, homie?
Eh, yay, now elites are spamming this thread.
*intelligently insulted some people while boosting his ego by claiming he's elite*
Eh, yay, now elites are spamming this thread.
*intelligently insulted some people while boosting his ego by claiming he's elite*
Trub
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You down, homie?
Eh, yay, now elites are spamming this thread. *intelligently insulted some people while boosting his ego by claiming he's elite* |
It could be worse yanno....Faer....lolcats..../facepalm pics....Tender Wolf quotes....heh.
________________
And a Wallow shall lead them.
Malice Black
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omg.
yes,yes you did! Malice Black did it: 1.) He ruined the 'economy'. 2.) He promoted nekid GvG tourneys. 3.) His necr0 assaulted anything that moved. 4.) He called Racthoh 'That screaming faggot with wings.' 5.) He made baby jeebus cry. I still have the Order of Protection against you....wallow harasser!! _________________ And a Wallow shall lead them. |
masterjer1
Please close thread. As we are having plenty of posts that are adding nothing to the debate. Elite or not, they are only making themselves look stupid.
Bryant Again
My posts have been in your regards (and many others) claming ANet killed the grouping and multiplayer in PvE, when the overwhelmingly largest contributer was just general aging of the game.
I don't blame "what ANet's done" to the game has caused such a strain on the multiplayer in PvE, but I do blame them for making such a strained party system in the first place. The only way it could've been largely successful would be to have the entire gameworld fully populated, up and down, left to right - and quite frankly this is near impossible, a realization ANet discovered in developing GW2.
I don't blame "what ANet's done" to the game has caused such a strain on the multiplayer in PvE, but I do blame them for making such a strained party system in the first place. The only way it could've been largely successful would be to have the entire gameworld fully populated, up and down, left to right - and quite frankly this is near impossible, a realization ANet discovered in developing GW2.
FlamingMetroid
question has been answered thoroughly at least 3 times in this thread and many more times in other threads before it, should have been closed 1st page tbh
RiceCream
IMO changing favor from PvP based to PvE based started the downfall. It connected the PvP and PvE players together and there was not as much complete division between the two styles of players. not to mention with UW and FoW open 24/7, shard and ecto prices plummeted making the market even worse, so those who were mad rich were only half as madly rich. FoW armor became insanely common and people who worked for it cause it was still "special" felt mainstream. it was bound to happen sometime and that time happened to be the turning point. besides that, NF also harried the ending by adding heroes.