What do you think is better

chris1234565

Krytan Explorer

Join Date: Aug 2007

London, UK

W/

hi there i am currently starting to do hm stuff and i want to make a good hero way. to start with i have a mm and sh ele which are quite good but i need a healer with that and this is why i am here

what do you think would be better to use

n/rt heal
or
hb monk

Tyla

Emo Goth Italics

Join Date: Sep 2006

N/Rt. Heroes can't manage energy well at all, and N/Rt makes a stronger healer in PvE. For protting, Monks win, but heroes can't manage energy or prot effectively.

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

http://www.pvxwiki.com/wiki/Build:Mo/Me_SoR_Protector

I think monks are nice when they have those two spells ... nice energy managment
and be careful with adding a weapon, add a staff and not a caster sword/axe

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

use prots on the MM(prot spirit and aegis) and aegis on the ele also if possible,then use the N/RT.

-Lotus-

Jungle Guide

Join Date: May 2008

N/rt

HB is a terrible, terrible build. anything pure healing is bad.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

From PvX: "The SoR Protector uses the powerful elite skill Shield of Regeneration"

Massive lulz ensued.

Anyway, I'm not as opposed to monk heroes as everybody else, and I often bring Dunky me whenever I go anywhere. 99% of the time he's a WoH hybrid. That said, the power of Necro healers cannot be ignored, as Soul Reaping is just too powerful in PvE. From my experience N/Rt seems to be more effective than N/Mo.

About the only thing more fail than a player HB monk is a hero HB monk.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

^ The only way a hero will fail is if you give them the skills to fail, such as HB. A HB person can at least be made fun of for entertainment value, making them what I'd rather have in a party than a HB hero.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by zelgadissan View Post
^ The only way a hero will fail is if you give them the skills to fail, such as HB. A HB person can at least be made fun of for entertainment value, making them what I'd rather have in a party than a HB hero.
Damn, good point. You win. Zelgadissan: 1 Meth: 0

Quote: O RLY?

Quote:
Originally Posted by BlackSparrow View Post
Only in NM. In high end HM, they would run dry of energy too quickly. Funny, I vanquished all of HM h/h with my ranger, never taking a healing or protection hero of any kind. This was also before any of the stupid PvE skills made the game a joke, and I still found it rather easy. Either you are taking way too long to kill the enemies (Barring the usual imba skills, you are going to die eventually if you stick around too long with enemies who have all those HM buffs on you, make no mistake about that), or you don't use readily available debuffs.

Let me give you the secret to winning PvE: Enfeebling blood. Put it on a hero and laugh at enemies. Having lvl 30 enemies smack you around for an earth-shattering 40 damage is fun.

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

Quote:
Originally Posted by The Meth
Funny, I vanquished all of NM h/h with my ranger
Let me give you the secret to winning PvE: Enfeebling blood. Put it on a hero and laugh at enemies. Having lvl 30 enemies smack you around for an earth-shattering 40 damage is fun. Yeah rest is truth.

Tbh I let Mhenlo do the healing and bring a prot E/Mo with ER.

Works and I can usually aggro two groups and leech on my heroes.

Evil Eye

Lion's Arch Merchant

Join Date: Dec 2007

P/Me

I use necro/rit or hb monk with leech signet/power drain.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Hench healers just do not have the energy management to match a decent N/X hero. They dont even have any runes.

Vanquishing in PvE is easy enough, as long as you have consummables and patience, you can do it even with a not so good build.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

meh, sor is good pressure relief actually, but meh, I agree on N/Rt bit.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Since you aren't nice, I'll say HB monk.
with loads of heals.
I'd say at least 7. no rez. no emanagement.
That'll be perfect
If you have a designated prot on the team, then you're going to want the most healing availiable. HB's good for exactly that.

Quote: Unielding Aura (PvE) > HB

Quote:
Originally Posted by Evil Eye
I use necro/rit or hb monk with leech signet/power drain. Since you seem to be concerned with nrg on the HB monk, it might be a good idea to go ahead and setup a n/mo as the HB healer. They maintain it effectively even at the 10 sec duration of 0 Divine. You'll also have more bar space without the interupts.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Saraneth View Post
If you have a designated prot on the team, then you're going to want the most healing availiable. HB's good for exactly that.
Since you seem to be concerned with nrg on the HB monk, it might be a good idea to go ahead and setup a n/mo as the HB healer. They maintain it effectively even at the 10 sec duration of 0 Divine. You'll also have more bar space without the interupts. Its kinda good but, why not give your nec WoH, much bettahr imo.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Any issues that anyone has about PvXwiki don't belong in this thread. Keep it on topic.

Saraneth

Saraneth

Frost Gate Guardian

Join Date: Aug 2008

Me/

Quote:
Originally Posted by -Lotus- View Post
no. you're wrong.

pure healing is bad because it's a waste. its a waste of energy and bar space. all healing skills push red bars up. taking more than two of them(to cover recharges) is just wasting space on your skillbar. also, trying to out-heal huge chunks of damage or tons of small packets is a huge waste of energy when you could be protting.
I set n/mo's to run the protection and healing. If you're having nrg issues, then your dmg is the problem. Also, I'm not trying to "outheal hugechunks of dmg or tons of small packets;" the prot hero alrdy manages that.

Quote: Well, creating an all human...pug...is just not worth it, thats all. Much better and faster to simply get a bunch of heroes with good builds go, and pown evrything as opposed to spending hours to form a pug or letting your friends know in-advance. Furthest I ever go is a pair of friends but not more, besides, heroes are much easier to organize and are much better listeners. :P

Quote:
Originally Posted by -Lotus- View Post
pure prot is terrible to, but not quite as bad.

hybrids are always the best option. you dont lose enough power from healing or prot to worry at all about dropping one or two attributes to dual-spec, the skills will still function as intended.
when the pressure is on you want both of your monks to cover all bases. not one monk trying to push bars up and one stopping them from going down, they will just be over-healing, wasting energy and missing targets. The n/mo itself is a hybrid, but in terms of builds, there's no need to run hybrid bars in every situation.. The nrg argument doesn't hold true in this case either due to SR.. Over-healing does occur from time to time; however, I think you'll find those extra digits more useful in HM and Elite Missions.

Xeng Suey

Xeng Suey

Frost Gate Guardian

Join Date: May 2007

Somewhere I belong

Mo/

Off-Topic: This is funny...so many people doing HM andhaving success on it, yet no1 is able to create a all human party. Ho yeah i forgot, many people are retarded in this game and cant play, right? but...but...omg! contradiction! Many people is having success in HM vanquishing. How is that possible anyway? Pl0x

On-Topic: Imo, N/Rt are better then usual hero monks. I agree that healer and prot henchman are better then heale and prot heroes. However, a WoH hybrid and a SoD heroe whiht P-dain and Leech Sig usually do the job w/o much work. But i repeat: N/Rt are far more eficient given the e-management power, imo.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Xeng Suey View Post
Off-Topic: This is funny...so many people doing HM andhaving success on it, yet no1 is able to create a all human party. Ho yeah i forgot, many people are retarded in this game and cant play, right? but...but...omg! contradiction! Many people is having success in HM vanquishing. How is that possible anyway? Pl0x
On-Topic: Imo, N/Rt are better then usual hero monks. I agree that healer and prot henchman are better then heale and prot heroes. However, a WoH hybrid and a SoD heroe whiht P-dain and Leech Sig usually do the job w/o much work. But i repeat: N/Rt are far more eficient given the e-management power, imo. l2micro pl0x? But I agree, N/Rt-Mo are better cuz you can leave them on autopilot and they wont run out of energies.

Saraneth

Saraneth

Frost Gate Guardian

Join Date: Aug 2008

Me/

Quote:
Originally Posted by -Lotus- View Post
I didnt say you were running out of energy. i said you were wasting energy. you may not be running out now, but you will need to conserve more and in extended high-pressure situations you are going to be out of energy before the hybrid monk using his energy to the maximum effect.

a 2-hybrid backline is better than a dedicated prot/heal backline. this isn't some sort of debate, this has been the case since the game's release. do some research for yourself. if you dont feel like improving you can continue to use shitty builds, just dont suggest them to new players. I'm not running the bars; the heroes are. This means that the waste of nrg you keep refering to falls under the direction of the hero AI, and not my own. As necs, they have unlimited nrg (in respect to SR), so it's theirs to "waste."

I haven't mentioned anything negative in regard to hybrid backlines. If you're admant about straying from "pure" builds, then it's fine for you to hold with popular opinion. Nevertheless, it will be the OP, and not you who decides the build(s) he or she may run.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Saraneth View Post
I haven't mentioned anything negative in regard to hybrid backlines. If you're admant about straying from "pure" builds, then it's fine for you to hold with popular opinion. Nevertheless, it will be the OP, and not you who decides the build(s) he or she may run. forgive me, i feel the need to recommend the better option. like i said, keep using your "pure" builds if you have fun with them, fine by me. just stay out of my PUGs, and dont suggest the builds to new players who i may party with one day. bad advice doesn't help anyone.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Destro Maniak
View Post
but MY HB NECRO:
hb
Heal Other-225 hp heal every sec
Jameis Gaze/Patient Spirit- Jamei Hwne there is another dupe of the hb build if not patient sprit
-Dwaynas Sorrow
Heal Party
Healing Ribbon
Res Chant

seriously can someone defend N/Rit No PS, no Aegis, no hex and no condition removal?
Rez Chant?
You aren't doing the monking necro any favors.

The problem of HB is that you want to use as many healing spells to get the most out of the elite. The issue with healing skills is that, by choosing good skills - 3 will suffice.
So when running HB you need to decide - do you make the most out of your elite and and make a build that equals having half the slots empty OR do you bring healing options that are actually good enough without HB while at the same time bringing some sweet stuff that isn't affected by your elite (thus making your elite choice a bit pointless).
And for me then decision ended being easy - I just dumped HB.


But back to the question:
1. if running 3 heroes only.
Since the OP seems to be fond of casters - the two guys (ele and necro) can waste half their skillbar on nice protection/defense goodies. The necro will work superbly with 9-10 in protection with Aegis (you don't want to leave home without it), SoA (if you don't go with SoA - there is no need to raise Prot to 10, keep it at 9), hex/condition removal, PS.
A MM doesn't need more then a few slots - raise minions, keep them alive and you're set. Everything else can be a selection of skills from the above list.
The ele can do the same - meaning invest into Prot - OR you can stick to what the guy knows and bring some Earth wards or Water goodies (Freeze, Blurred).
Now for the third slot - I'd go with another offensive hero - who would also dump some points into improved defense.
And then take monky hench.
2. if running with another person and 6 heroes (or running around in 4-man areas).
In which case you can't rely on the monky heroes now can you.
So when I run full hero parties - I use a hybrid monk (while my guildy - who I normally party with - loves his Sabway resto necro - whom I also like having in my 8-man parties with me because of Life and PwK so it works out nicely).


Basically - if you just rely on a single (or two when doing 8 man parties) hero(es) to do all the damage negation - you are still likely to fail.
Heroes are dumb either way.
There is nothing stopping you from having additional party members with damage mitigation options on them. Everyone job is easier that way - and if the damage options on those bars are also good - you aren't losing out on anything. Except wasted skill-slots. Which no-one cries over.

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

please compare it with THE N/RIT
WHICH ALSO LACKS ANY kind of protection
So you say hb build cant heal/prot BUT N/RIT CAN?
N/rit also CANT

also we really dont have skills that protect us so much too
THE VERY ONLY SKILLS:
Protective Spirit
Spirit Bond
SoA
Shielding Hands
Bond
Life Sheat

any else?
but wait :O
what you can use on MM?
you can take Protective spirit on it+spirit bond+soa
which are the only reasonable protecting spells

and about hex removal:
I just put:
spotless mind+cure hex+remove hex on SS which is able to remove hexes really efficently

so healing boon still is better than N/rit imo

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by ALF71BE View Post
The same argument has been brought in the "add 7 heroes to PvE" thread.

The answer is the same: even PvE soloers interact with other people, sometimes helping or just by chatting. Single RPG's won't offer that. And we have quite a lot of liberty in just exiting the PvE environment and do some RA/AB whenever we want. And at least I do that a lot. Thats the point kids, you still interact with other people, troll, chat, spam etc.

furanshisuko

furanshisuko

Wilds Pathfinder

Join Date: Oct 2007

R/

i would bring sabs build
but if you only got 2 necros then
1n/mo mm
1n/rt healer
1me/n hexer-ss

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

Quote:
Originally Posted by -Lotus-
View Post
WoW, VW, XW, and RW are all prot
mend body and soul is a condition removal.
the only one that just heals is spirit light...
now thats just RIDICULOUS!!

Weapon of Warding:%50 block +4regen 4 sec recharge
okay that can be considered as a LIL bit of prot
Vengeful Weapon: Now thats just faaaar away from protection
I just tried to find another spell that started with VW but unfortunely that was right, you ment vengeful weapon
First of all I would be delighted if you can name how this skil can possibly prot you?
It cant, it only can heal you for 50 hp ONLY WHEN someone makes you lose health due to a DAMAGE
So despite this skill cant heal any significant ammount, it also depends on a condition
BTW maybe you arent aware but 50 damage to foes in pve, well lets just say that it is prety much nothing
Resillent Weapon: This skill is also gives us a bit of protection BUT REALLY CONDITIONAL
Now if we put: cure hex spotless mind(removes 2) on ss, convert hexes on MM, cure hex on my HB healer necro we will have 4 hex remove that 2 of them remove more than one hex and we prety much wont have any hex with the help of hench or the same build by another fellow friend
WE NEVER WOULD HAVE any conditions AT ALL because I wanna remind you of [infuse condition]+[foul feast] on mm will simply remove every condition in blink of an eye

Mend Body And Soul:First of all we dont need cond removal due to foul feast and infuse cond on MM BUT ANYWAY
Unfortunely the cond removal of the skill depends on a very foolish conditional which is nearly NEVER met
We need a spirit in earshot
As the heroes tend to cast life before battle the spirit is more likely to be further away while we fight
So mend body&soul prolly never will remove condition

Spirit Light:You WILL sac your god damn %17 life
yea you will as I talked above

BUT MY NEC:
HB+Heal Other+Jameis gaze
3/8 sec cast 3 sec recharge spellS, 2 of them
They heal for 226 hp no condition no NOTHIN

Heal other 100 hp heal every 3 second its awesome isnt it

Dwaynas gaze:40hp heal everytime a minion dies

Ress Chant: 3 sec recharge with current health what more can one ask for?