essence of celerity = NERFED
zwei2stein
Hiaiaiaialiraious.
MMSDome
It is still effective?
I dont see what the fuss is all about it still gives you quite and advantage.
I dont see what the fuss is all about it still gives you quite and advantage.
Rak Orgon of Beowulf
/whocares
you people honestly thought A-net would not nerf the SC? UW done so quickly defeats the purpose of the underworld. Its not there to hand out ectos to people.
you people honestly thought A-net would not nerf the SC? UW done so quickly defeats the purpose of the underworld. Its not there to hand out ectos to people.
Cyb3r
Does it matter they nerfed the eoc? Hell no what matters is the game is dying out cause of a total lack of interest why?
Well they're haven't been any nor any additions to the game in pve like for example other mmo's, which is one of the major reasons the game is dying out the only reason a lot of people i know still come on is to use GW as a fancy MSN chat client...
Most people have done pretty much everything in GW by now many times (including me)
And on the economy of GW hell there can't be an economy... why?
cause there is an unlimited supply...
Yes there is supply and demand true, but no matter how hard something is to get eventually it will be there...
Well they're haven't been any nor any additions to the game in pve like for example other mmo's, which is one of the major reasons the game is dying out the only reason a lot of people i know still come on is to use GW as a fancy MSN chat client...
Most people have done pretty much everything in GW by now many times (including me)
And on the economy of GW hell there can't be an economy... why?
cause there is an unlimited supply...
Yes there is supply and demand true, but no matter how hard something is to get eventually it will be there...
MisterB
I've never used an Essence of Celerity. I am shocked, appalled, and horrified that I will be deprived of the opportunity to abuse PvE by a ginormous, whopping 5%. This update is obviously a nefarious conspiracy to steal my ectos, and I am very upset. Proof of the nefarious and evil nature of this plot is evidenced by the glaring lack of notice in the update notes, and the deceiving description of the in-game item. It could not possibly have been a mistake or oversight; it most definitely is a sly attempt to steal my ectos, my precious ectos.
zwei2stein
EOC is still THE best consumable, basically equalling to 10-skill skillbar.
upier
That thing that I find interesting is why not just leave in game - why have a talk about reverting the change for a week.
I mean - if it's going to land and this is it - just leave it at that.
What if this isn't "it". What if it's part of the big plan - and that plan isn't just an all-around nerf to everything that is overpowered - but we might actually see some buffs (to already overpowered stuff) to compensate ...
SF-"nerf"-style ...
I mean - if it's going to land and this is it - just leave it at that.
What if this isn't "it". What if it's part of the big plan - and that plan isn't just an all-around nerf to everything that is overpowered - but we might actually see some buffs (to already overpowered stuff) to compensate ...
SF-"nerf"-style ...
SkekSister
Ahh some good news on a Friday morning. Got no problems with EoC myself but UWSC was lameness personified. Nerf it outta existence.
I for one welcome our new Communist overlords, Capitalism clearly isn't working ...
I for one welcome our new Communist overlords, Capitalism clearly isn't working ...
O Nuxtofulakas
woohoo these are great news...
can't w8 till next week to see all changes
uw sc and permasins is a bad bad joke that should end NOW...
UW should be the hardest area to beat..not a walk in the park!
Thank you Anet...this is the right direction if you want to add some interest in the game again.
Even if it's too late, let's hope you got the message now.
can't w8 till next week to see all changes
uw sc and permasins is a bad bad joke that should end NOW...
UW should be the hardest area to beat..not a walk in the park!
Thank you Anet...this is the right direction if you want to add some interest in the game again.
Even if it's too late, let's hope you got the message now.
A11Eur0
You can still make a 4 hour balanced group to clear UW if you want the challenge. There are groups being made in ToA every day. If people want to drop coin on consumables to get to the end chest faster, increase their own skills (it's not a walk in the park, it takes a lot of concentration and knowledge of the areas), and have a good shot at some profitable items, why not let them?
SC'ers don't farm ectos unless they're done a long time before other members of the team...so ecto input into the economy is negligible with these clears. The only guaranteed ecto is from the end chest. I've never seen an eternal blade drop in my time in UW...and only about 4 celestial compasses. It's not an instant-rich team build, unlike some DoA speed run builds.
SC'ers don't farm ectos unless they're done a long time before other members of the team...so ecto input into the economy is negligible with these clears. The only guaranteed ecto is from the end chest. I've never seen an eternal blade drop in my time in UW...and only about 4 celestial compasses. It's not an instant-rich team build, unlike some DoA speed run builds.
makosi
Eles can solo Ice Wastes, Chaos Plains, Chamber (inc. Unwanted Guests and Escort of Souls) with only a Candy Corn to boost Shadow Arts.
UW SC teams will simply adapt and continue farming, albeit a litte more slowly.
UW SC teams will simply adapt and continue farming, albeit a litte more slowly.
fenix
Nice work ANet, zerg that crap.
Shanaeri Rynale
It's a step in the right direction, but it's too little too late. Consumables as implemented in Gw:en should never have seen the light of day. Consumables compensated for poor design in pve(e.g DoA) and so became a band aid and crutch for people at the same time.
Whenever i'm in a team I always sigh internally when I see those little icons pop up that means somone has activated a con set. They're just not needed.
A much better nerf would be to make them individual, rather than team based. At least then their use would be curtailed and people would have a choice to how they wanted to team.
But as I said, too little too late imho
Whenever i'm in a team I always sigh internally when I see those little icons pop up that means somone has activated a con set. They're just not needed.
A much better nerf would be to make them individual, rather than team based. At least then their use would be curtailed and people would have a choice to how they wanted to team.
But as I said, too little too late imho
faraaz
If they nerf SC, I'm going to be pissed >.>
On the whole, I'm happy they nerfed it the way they did tho. My Sin is epic again!
On the whole, I'm happy they nerfed it the way they did tho. My Sin is epic again!
Avarre
Quote:
It's a step in the right direction, but it's too little too late. Consumables as implemented in Gw:en should never have seen the light of day. Consumables compensated for poor design in pve(e.g DoA) and so became a band aid and crutch for people at the same time.
Whenever i'm in a team I always sigh internally when I see those little icons pop up that means somone has activated a con set. They're just not needed. A much better nerf would be to make them individual, rather than team based. At least then their use would be curtailed and people would have a choice to how they wanted to team. But as I said, too little too late imho |
Still, some credit to ANet.
Joseph Spiritmaster
Essence nerf made me happy, just made the broken proffesions (aka Assassins) and the broken elite (aka Shadowform) even more broken. Quit QQing and deal with it. and heads up, i still think pits can be an ele. GoS + Obbyflesh + Stoneflesh if i am mistaken.
IronSheik
I don't see how this affects UW SCs? 20+33% from Deadly paradox=53% recharge, so SF can still be maintained on a E/A, No? Am I missing something, or was celerity for something else?
Keira Nightgale
Just remove cons from the game, you can still beat uw/fow/doa in a reasonable time by not being terrible at this game. Hell you can heroway them.
Keira Nightgale
Quote:
I don't see how this affects UW SCs? 20+33% from Deadly paradox=53% recharge, so SF can still be maintained on a E/A, No? Am I missing something, or was celerity for something else?
|
I say bring the old SF back, when even with arcane echo and paradox you had only 1 second to cast it before it ran out, at that point they could revert the UW change as well.
Yes, I'm abusing the posting button.
Numa Pompilius
RAGE HARD!
Damn, farmer rage is funny! I just wish GW had a Toxx-clause so everyone who said they'll never play again had to put their farmbuild where their mouth is.
Personally I think it's just too bad they didn't remove all consumables from the game completely. AND Shadow Form. AND all PvE skills.
But I guess they have to start somewhere.
Damn, farmer rage is funny! I just wish GW had a Toxx-clause so everyone who said they'll never play again had to put their farmbuild where their mouth is.
Personally I think it's just too bad they didn't remove all consumables from the game completely. AND Shadow Form. AND all PvE skills.
But I guess they have to start somewhere.
papryk
lol so much QQ for a 5% EoC nerf
muahahahahahaa
thx ANET for the fun xD
muahahahahahaa
thx ANET for the fun xD
Keira Nightgale
Quote:
RAGE HARD!
Damn, farmer rage is funny! I just wish GW had a Toxx-clause so everyone who said they'll never play again had to put their farmbuild where their mouth is. Personally I think it's just too bad they didn't remove all consumables from the game completely. AND Shadow Form. AND all PvE skills. But I guess they have to start somewhere. |
We could divide ToA groups in two types
Right party : "I do fow/uw in 1hour with cons, 1 hour and 15-20 minutes without "
Wrong party: "I do fow/uw in 15 minutes, can't do it without cons".
ToA hosted only the second type of group, on top of that 80% of them failed .
Red Sonya
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so is this the end of perma sins? or just the end of speed clears?
|
Quote:
AND Shadow Form. |
Vaal 84
i lol'd.
I think you lot should have waited longer for people to start QQ-ing over this a little more before stating the obvious truth that this is an overdue nerf to somthing that quite simply should not have been in the game. It would have made my lunch time reading even better.
gj anet. please remove paragons next.
Test Me
I for one understand the people that complain.
I rearly log in myself, but I think ANet designers fail to understand a basic thing of the human psychology. People play a game to own it and then after they discovered the recipe to do so, they expect (naturally like with any recipe) to be able to apply it now, later and tell it to friends and they will learn it as well and they will apply it successfully as well and so on.
I really love that GW was based around a recipe: making your own build and armor template.
However if you come back to GW after a 6 months break nothing really works quite the same and you have to start the entire process of learning and experimenting all over again. Wiki sites get outdated faster then you blink, etc etc.
ANet tries to compensate for the lack of new interesting content (which is what they should actually provide) with never ending nerfs that cause pain to people used to a certain recipe working in a certain area and cause frustration to people that were just finding out about it and trying out and learning how do apply that recipe. Like the poster saying he was studying the videos to figure how to do it himself.
So after too many of those recipes being broken, people just get fed up and give up. Look at DoA. How long was it since the nerf? How many "recipes" to clear that area have shown up since? None really. All ppl just left.
So my 2 cents for ANet: just provide more content and stop breaking the recipes people use to play. Not only that is a pain to follow/understand the skill system of hundreds of skills, but it is almost impossible to keep up with it as it changes every month. And people grow tired.
I rearly log in myself, but I think ANet designers fail to understand a basic thing of the human psychology. People play a game to own it and then after they discovered the recipe to do so, they expect (naturally like with any recipe) to be able to apply it now, later and tell it to friends and they will learn it as well and they will apply it successfully as well and so on.
I really love that GW was based around a recipe: making your own build and armor template.
However if you come back to GW after a 6 months break nothing really works quite the same and you have to start the entire process of learning and experimenting all over again. Wiki sites get outdated faster then you blink, etc etc.
ANet tries to compensate for the lack of new interesting content (which is what they should actually provide) with never ending nerfs that cause pain to people used to a certain recipe working in a certain area and cause frustration to people that were just finding out about it and trying out and learning how do apply that recipe. Like the poster saying he was studying the videos to figure how to do it himself.
So after too many of those recipes being broken, people just get fed up and give up. Look at DoA. How long was it since the nerf? How many "recipes" to clear that area have shown up since? None really. All ppl just left.
So my 2 cents for ANet: just provide more content and stop breaking the recipes people use to play. Not only that is a pain to follow/understand the skill system of hundreds of skills, but it is almost impossible to keep up with it as it changes every month. And people grow tired.
miskav
Thanks A-net, finally a decent update.
About time UWSC took a hit.
About time UWSC took a hit.
Lykan
OVER 2 YEARS WITHOUT CONS!!!
Being able to clear UW in 15 minutes was retarded anyway. Get over it. They still do something so who cares.
** goes off to ToA to laugh in local chat**
Being able to clear UW in 15 minutes was retarded anyway. Get over it. They still do something so who cares.
** goes off to ToA to laugh in local chat**
MirkoTeran
Quote:
stop breaking the recipes people use to play. Not only that is a pain to follow/understand the skill system of hundreds of skills, but it is almost impossible to keep up with it as it changes every month. And people grow tired.
|
Anyways... Update was OK, but nothing spectacular. Cons should to be nerfed a long time ago, along with bunch of other stuff. Well, better late then never.
makosi
I reckon Anet are sick and tired of handling peoples' grievances relating to UW SC teams where people kill the reapers, leech drops, steal drops, go afk and refuse to pay for cons - to name a few.
It's kinda bittersweet for Anet though because people are finally doing co-operative stuff like they intended but it's causing so much animosity at the same time.
I wish I knew a solution.
It's kinda bittersweet for Anet though because people are finally doing co-operative stuff like they intended but it's causing so much animosity at the same time.
I wish I knew a solution.
EroChrono
So now you can't clear an elite area in hard mode within 15 minutes or less anymore?
Good riddance I'd say...
However UW did seem to be one of very few parts of the game where people actually, and actively, played together. Annihilating that part of the game, might not have been the best move they could make.
Ah well, it doesn't effect me much. Ignorance is bliss :P
Good riddance I'd say...
However UW did seem to be one of very few parts of the game where people actually, and actively, played together. Annihilating that part of the game, might not have been the best move they could make.
Ah well, it doesn't effect me much. Ignorance is bliss :P
Zidane Ortef
Hmm 4 pages of retarded-ness a nerf to essence shouldnt of changed anything
33+25=50%
33+20=50%
Recharge cap is 50%
There is something more fishing going on becuz that 5% shouldnt change the cap has always been 50%
33+25=50%
33+20=50%
Recharge cap is 50%
There is something more fishing going on becuz that 5% shouldnt change the cap has always been 50%
LordScro
Perma sins arent dead. They didnt need EoC to maintain SF. Even eles can still do it, just have to add in Glyph of swiftness, or use a slice of pumpkin pie
jaximus
this. people really need to learn how to play the game the right way, so this is where you would start. ive hated consumables from the start (only good one being perf salvage for armor rune swaps and such)
FoxBat
Multiple recharge effects multiply together instead of adding, just like blocking. Recharge cap comes after all of that.
1 * 2/3 * 3/4 = .5 : 50% recharge reduction
1 * 2/3 * 4/5 = .53 : 47% recharge reduction
1 * 2/3 * 3/4 = .5 : 50% recharge reduction
1 * 2/3 * 4/5 = .53 : 47% recharge reduction
Spyda Prince
The 5% loss = 1 sec which u can make up with a candy corn, was thinking this might be the trick part of trick or treat
viens87
UW/FoW SC - this is not team play ? it is genius thing, ppl make build team to Clean UW in 15min and its not easy way!!
Urgoz/Deep - genius in 30-40 min
DoA - Genius in 1h
Nerf ursans, SF, CoP, SY and what next ?
Does Elite Areas is maken to been there 2h? that is sick,sick to play 2h and get nothing from chest or better fail!
I understand nerf these SF solo farms, but not UW SC.
Someone talk , now next nerf Paragons ?
who play with paragon mainly ? This is last profesion wich ppl play .. Why them nerf ?
Why nerf the CoP ? to kill mesmers in game ? ok realy easy just doit
we can talk there what we want , the ANET do what they want
Urgoz/Deep - genius in 30-40 min
DoA - Genius in 1h
Nerf ursans, SF, CoP, SY and what next ?
Does Elite Areas is maken to been there 2h? that is sick,sick to play 2h and get nothing from chest or better fail!
I understand nerf these SF solo farms, but not UW SC.
Someone talk , now next nerf Paragons ?
who play with paragon mainly ? This is last profesion wich ppl play .. Why them nerf ?
Why nerf the CoP ? to kill mesmers in game ? ok realy easy just doit
we can talk there what we want , the ANET do what they want
Tom Swift
Edit: kept testing and there must have been something wrong with the first time I did this - the reductions are multiplied not added. I don't know why I was able to maintain during the first test but I must have missed something
In any case, no, it is no longer possible for an ele with a con set to maintain SF with DP/SF alone.
So, with a con set (which E/A used anyway)....
Basically you can either choose to be A/E in which case you can maintain SF with DP alone. So you can add one more damage skill in place of GoS
or you can choose to be E/A and take GoS along with DP and SF. But, as an ele you can use runes to boost your ele attributes and increase damage.
I think the trade off between those two is fair.
However, any other profs such as N/A will suffer since they will be forced to take candy corn in addition to the conset to boost their SA to 14 to maintain SF.
And that does not seem fair to me.
Course the tot bags are dropping again and falling like crazy at the moment so maybe we will get enough candy corn to make up the difference
In any case, no, it is no longer possible for an ele with a con set to maintain SF with DP/SF alone.
So, with a con set (which E/A used anyway)....
Basically you can either choose to be A/E in which case you can maintain SF with DP alone. So you can add one more damage skill in place of GoS
or you can choose to be E/A and take GoS along with DP and SF. But, as an ele you can use runes to boost your ele attributes and increase damage.
I think the trade off between those two is fair.
However, any other profs such as N/A will suffer since they will be forced to take candy corn in addition to the conset to boost their SA to 14 to maintain SF.
And that does not seem fair to me.
Course the tot bags are dropping again and falling like crazy at the moment so maybe we will get enough candy corn to make up the difference
Arkantos
I'm quite pleased to know ANet are changing things that made elite areas incredibly easy. They're still incredibly easy, but this is a start.
Keep up the good work, ANet. Next up, nerfing shadow form?
If they did this, I think my head would asplode...and I'd love it.
Keep up the good work, ANet. Next up, nerfing shadow form?
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Personally I think it's just too bad they didn't remove all consumables from the game completely. AND Shadow Form. AND all PvE skills. |
Shasgaliel
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UW/FoW SC - this is not team play ? it is genius thing, ppl make build team to Clean UW in 15min and its not easy way!!
Urgoz/Deep - genius in 30-40 min DoA - Genius in 1h |
@OP. I think it was a good step and in the right direction. This step was a bit too small though.
EmptySkull
Quote:
Actually, it should not affect any build that uses deadly paradox and shadow form. The cap on recharge reduction is 50% anyway. (I just tested this to make sure and 50% is indeed the cap) So whether you use EoC with a 20% or Glyph of Swiftness with 25% doesn't matter - both put you over the 50% mark.
I believe the only thing it limits is that those who were replacing deadly paradox with a Celerity (opening a slot for another damage skill) will no longer be able to do that as the 25% from glyph of swiftness and the 20% from EoC now drop the total from the 50% max to 45%. (other skills will also recharge slightly slower, of course, slowing damage a little) So non-ele sins and sins secondaries who were using EoC in place of Glyph of swiftness shouldn't any change in their ability to maintain Sf as effectively as before. |