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Originally Posted by Takeko Nakano
whereas people have driven it around the whole country get nothing to recognise the fact they loved the car as much as they could.
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To be blunt: I care much more about the game than you do because I do not look at it as "what it should be", but rather "what it can give me" (i.e., fun). Caring about a game is not asking it to satisfy
all your wishes, it's admitting that an online game has to satisfy a lot of people, and thus you'll have to make sacrifices. And if you made too many sacrifices, it probably means that GW1 is not the right game for you.
(but I wouldn't say that I "love" GW or Anet!)
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Originally Posted by Aera Lure
Anet is screwing over older players by not allowing them the rewards they already worked for when they implemented a new reward system.
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They already got their rewards, the (leg.) guardian titles. Now they want more retroactively applied stuff.
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Faction is retroactively applied. I have no idea why they thought that was important but retroactively applying campaign rewards was not.
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From
Linsey's own words:
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The problem is that we have not tracked how many turn ins people have done or what they turned in for, so we can't even remotely guess how much you should be credited. Without that information I just don't think it's a good idea to randomly give out points.
This kind of thing is the nature of all online games and it's not an easy thing to compensate for. Keep in mind that it's a two way street, though. Players that have been playing a game for a long time get advantages as well as disadvantages by playing content that has been changed. For instance, after this update the HFFF won't be the easy thing that it has been for a long time. Many players have taken advantage of it for ez-mode farming but newer players won't have that benefit and will have to actually play through content to farm points. Does that mean that we should be making guesses at how much faction they could have earned along with the rest of the people trying to advance the title and give it to them? I think not.
I know that it can be a bummer to have changes made to the game that make activities that you had previously done more rewarding for people that do them after you. You are left sitting, thinking "man I already did that like a 100 times and NOW you decide to give me a cookie for it?" which is why we are making an effort to have as many of the changes we are making be retroactive. However some things just can't be reliably done so rather than potentially create more problems, a call has to be made. At this point, well over a year after that change was made, I don't think that it is a good idea to try to guess at who turned in faction, what they turned in for and how much. So we are not going to be crediting players for possible turn ins they made over a year ago. I'm sorry this isn't the answer you are looking for, but I do think that it is the right one. =/ - Image:User Linsey Murdock sig.jpgLinsey talk 17:35, 10 November 2008 (UTC)
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I cant remember what characters completed what quests and actions to be deserved extra Faction, and I dont really care. However, not giving rewards for all the work put into Protector and Legendary Guardian titles is a different story. Its akin to wiping an investment system to allow new investors in with a clean slate but not return any percentage to the current investors before resetting the system.
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You have a (minor) point: they should have added a small sum of factions and money for those that already completed the titles. which leads us to your following comment:
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Anet even admitted that they are shorting the older players when Regina said they discussed it but decided it would be too huge an influx of gold into the economy.
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Link please?
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Its a specific choice made to encourage everyone to come back and play and grind more, irregardless of whether or not they already did.
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The first part of your sentence is very probable, they want people back in the game, but the term "grind" is not appropriate, unless you consider playing the missions "grinding", even if you want (no one forces you to) to do them several times. It's nothing like HFFF (which I never did) or raptor farming, or etc.
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Rewarding the older players retroactively would bring them back while simultaneously injecting the community with the newer players pursuing wider gameplay options. More importantly than that though, is its fair.
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It's apparently already bringing back some. And it may put some people off, but I've got the feeling that the problem is blown out of proportion here. It may be
a bit unfair, but as
Linsey said above, players that have already done most of the things that have been affected by the update (it's a more appropriate term than "new" or "experienced") also had something that didn't do it don't have (e.g. title, be it for fun or showing off).
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disregard the time spent by players completing Protector and Legendary Guardian titles
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Tbh, I'm surprised that players that call themselves "experienced" would react that way. What about all the fun you should have had doing these things? Shall I ask Anet to give this "fun" directly to me in addition to the new update too for the sake of fairness?
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honor any time investment that any of us make
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You're looking for honor where there should not be: you had fun with an online game that you paid only once, now people (including you, can't you do all the missions again?) are getting ways to have fun that you didn't have before and you want something "more" for your past actions?
You have a bigger /age than these people, isn't it enough?