Hokay let's see:
I start a new char at factions, get it up to lvl15ish in no time, bring it to Eotn, Gunnar's Hold, and do non-stop Kilroy farming. Oh yeah baby, it's would be more profitable than this so-called UWSC run.
/notsigned.
ablity to cash in skill points for bath. faction
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z-keys are on a decline anyways, what does it matter. they pretty much do not show a person's pvp prowess because of trading. tons of people have bought the title, it is no longer significant unless ur extremely high ranked in it which constitutes a minority of people. why not let people trade in skill points for z-keys. if u make the number of skill points required per z-key high enough, it's not like they'll be able to be farmed with too much over ease. it will at least take time. it'll deal a crushiing blow to the failing market of z-keys and put ectos back up as primary tade material. even if z-keys aren't the made as an outlet for skill points, there really needs to be something that skill points can be dumped into.
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This.
But on topic of unused skill points... What's wrong with consumables? You could always open up a cons service where people give you the mats + money & you make the cons for a slight fee (100g/con, 300/conset, etc...). |
You get enough experience doing those things that you earn more skill points then you spent on consumables.
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or make it like 100 sp per zkey lol.....that would b teh insane...but i agree we need to make sp worth something- I Would prefer them not to be for zkeys...maybe they should be for tomes or something...5sp for regular tome.....50sp for elite? maybe thats not the right amounts but it seems like a good idea to me :0 (may tank the prices of tomes too...) then again no point in buying regular tomes with sp unless u only had to pay sp's
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You can already use skill points for buying consumables. If anything I think they should look into creating more consumables to spend skill points on rather than: 1 skill point = 1 ZKey.
Anyways a better idea for XTH is bringing back the Zaishen Supply Masters, and changing XTH's rewards to Zaishen Medallions instead of Tournie Reward Points. Anet could further add additional items to the NPC's. Maybe something like Zaishen weapons or a Zaishen Chest summoning stone (access your storage in an explorable area). Along with the other items offered.
Anyways a better idea for XTH is bringing back the Zaishen Supply Masters, and changing XTH's rewards to Zaishen Medallions instead of Tournie Reward Points. Anet could further add additional items to the NPC's. Maybe something like Zaishen weapons or a Zaishen Chest summoning stone (access your storage in an explorable area). Along with the other items offered.
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lol, guessing you'r short on money atm?
most useless thingy ever |
Consets for the really experienced player are pretty pointless. Many of us never use them, even in HM we have learned the skills and tactics to play the game without them. We learned to do this long before GWEN even came out. We rarely use dp removal either.
For those of us who have done all there is to do in the game, can beat any area without the need for crutches, Zkey chest opening is about all we have left to do thats interesting. And PVEers do like to have an emote as well, as also evidenced by the fact that it is PVErs buying the keys in the first place. And the arguement about this being another way to get free Zkeys is laughable...Gaining our skill points in PVE is just as free as gaining balth faction to get the keys in PVP. And if you really read my original post, I never said 1point per key, i said 5-10. And since i do PVP as well as PVE, i know i can farm the faction a hell of alot faster than i can with skill points.
As for using them on tomes, i already stated that we already have every skill in the game. This idea is also worthless.
If it wasnt for the PVErs wanting another title, wanting an emote, or wanting the items that MIGHT fall from the chest, there would be no monetary value in Zkeys to begin with. Period.
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The problem with consumables getting rid of excess skill points is what they are used for. Dungeons, UWSC, etc.
You get enough experience doing those things that you earn more skill points then you spent on consumables. |
That said, it doesn't have to be zkeys - there are other things skill points could potentially be used for. Tomes are a decent suggestion, or just cut out the middleman and make it possible to buy skills from the trader using 5-10 skill points instead of 1 point and 1 plat. Or they could be used as a substitute for gold when buying blessings.
Hrrmn. I was expecting the other thread to get merged, not locked.
Anyway, to state my opinion here, since locked thread will probably fall into oblivion:
I, too, have a ton of skill points. Given that anything you can do with a skill point also costs gold, I probably have more skill points than I have other resources to spend. Crafting and consets doesn't really work because, well, who's going to buy them at any markup whatsoever when they probably also have a massive excess of skill points?
Having them able to be directly or indirectly converted into gold, however, will probably lead to inflation from all the people who have 1000+ surplus skill points to cash in. Instead, I'd be inclined to make it some non-transferable benefit, possibly one that allows the player to save gold - say, by getting a discount on the gold side of purchasing skills if more skill points are spent, or by being able to use skill points to buy blessings (including the Kurzick/Luxon blessings) at shrines and statues. This way, instead of all the gold going into the economy at once, it allows the player with excess skill points to save gold in the long run, creating a steady, gradual flow rather than a sudden spike.
Good point. Merged. -Katsumi
Anyway, to state my opinion here, since locked thread will probably fall into oblivion:
I, too, have a ton of skill points. Given that anything you can do with a skill point also costs gold, I probably have more skill points than I have other resources to spend. Crafting and consets doesn't really work because, well, who's going to buy them at any markup whatsoever when they probably also have a massive excess of skill points?
Having them able to be directly or indirectly converted into gold, however, will probably lead to inflation from all the people who have 1000+ surplus skill points to cash in. Instead, I'd be inclined to make it some non-transferable benefit, possibly one that allows the player to save gold - say, by getting a discount on the gold side of purchasing skills if more skill points are spent, or by being able to use skill points to buy blessings (including the Kurzick/Luxon blessings) at shrines and statues. This way, instead of all the gold going into the economy at once, it allows the player with excess skill points to save gold in the long run, creating a steady, gradual flow rather than a sudden spike.
Good point. Merged. -Katsumi


