Ritualists: One Big Joke?
LemonLame
I've been reading through the forums in the Ritualist section, and it seems that they're lacking in most areas. I have one that I've been playing, and they do seem to be somewhat crippled. Are Ritualists a legitimate class? Or are they just the wannabes? So my big question here is, can Ritualists be productive with the right build? Or should they be bypassed?
the savage nornbear
massive healing+party wide healing+leet domages=gud?
go cubs
im thinkin pve they are worthless...i used one...hated it....pvp i think they are alright though but if ur in a party in pve it could work but by yourself pretty lame...
Bobulation
Because their primary is worthless, theres no point in running a Rt/Any, when you can run a N/Rt with infinite energy, with pretty much the same damage, except for runes.
dilan155
rits are pretty bad by themselves, instead run necro/rits they can use soul reaping from the necro part to power the uber healing from the rit.
Lyynyyrd
Quote:
Originally Posted by Bobulation

Because their primary is worthless, theres no point in running a Rt/Any, when you can run a N/Rt with infinite energy, with pretty much the same damage, except for runes.
Rt/A can be justified to allow the use of Runes along side with Assassin's Promise, but other than that, N/Rt is pretty much a Ritualist with a primary.
Rt/A can be justified to allow the use of Runes along side with Assassin's Promise, but other than that, N/Rt is pretty much a Ritualist with a primary.
Keira Nightgale
Quote:
Originally Posted by Bobulation

Because their primary is worthless, theres no point in running a Rt/Any, when you can run a N/Rt with infinite energy, with pretty much the same damage, except for runes.
the breaktru for splinter is at 14, a r12 splinter weap deals 213 less dmg. Assuming you can't run channeling at 12 with a n/rt you got the main reason why rt/ is superior to n/rt
the savage nornbear
Basically, PvE is a fashion show. And if you can be semi-decent while looking absolutely fabulous you win. Since Rits have some of the best armor, barring female Mesmers of course, Rits win at PvE. Heroes do all the work anyways.
Keira Nightgale
Rhamia Darigaz
rits are uber leet at running flags
Bobulation
SmokingHotImolation
Quote:
Originally Posted by Bobulation

Lol, good one.
Rits aren't ever superior to N/Rt's. (In PvE) He was talking damage-wise, when it comes to splinter weapon.
Rits aren't ever superior to N/Rt's. (In PvE) He was talking damage-wise, when it comes to splinter weapon.
the Puppeteer
in pvp - you'll be the flag runner/support 
in pve - for me it is a very fun class (in leisure play)

in pve - for me it is a very fun class (in leisure play)
Eddie Frenzy Spam
In PvP rits are very widely used, being used in Heroes Ascent in most parties, used in a lot of GvG Builds for flag running and support and also used in Hero Battles for offense combined with spiltability.
In PvE, not so much.
In PvE, not so much.
kostolomac
Ritualists suffer from the "necros do it better" syndrome. I like the class a lot , but SP doesn't get to the knees of SR. And the spirit activation times make me go zzzzzzz
Zidane Ortef
Rits excel in alot of things.
Rits have somewhat of the same concept with infinite energy with the usage of [Offering of Spirit]
By far a Rit/R with [Splinter Weapon],[volley], and [Spirit's Strength] is more fire power than a Ranger with Rit secondary.
If I recall right before Cryway plagued DoA there was a build that had all Rits for spike dmg.
Rits make awesome support roles, [Splinter Weapon][Great Dwarf Weapon][Offering of Spirit][Life][Ancestor's Rage] and then you can add skills from secondary Necro makes a nice one with [Barbs][Mark of Pain]
Also rits have access to one of my favorite rez's [Death Pact Signet]
Rits have somewhat of the same concept with infinite energy with the usage of [Offering of Spirit]
By far a Rit/R with [Splinter Weapon],[volley], and [Spirit's Strength] is more fire power than a Ranger with Rit secondary.
If I recall right before Cryway plagued DoA there was a build that had all Rits for spike dmg.
Rits make awesome support roles, [Splinter Weapon][Great Dwarf Weapon][Offering of Spirit][Life][Ancestor's Rage] and then you can add skills from secondary Necro makes a nice one with [Barbs][Mark of Pain]
Also rits have access to one of my favorite rez's [Death Pact Signet]
Shemsu Anpw
Do people actually play the characters before they make those statements? It always seems there are groups of people that live to complain and ridicule any class that is not their 'pet" profession.
Play the character to have fun.
Play the character to have fun.
C E N T Z
bad N/Rt's are better than bad Rt's
with soul reaping you don't have to do anything besides spam [Signet of Lost Souls] and you can make any resto necro work.
Rits can make use out of a secondary that N/Rt's can't have. Good players don't run out of energy. OoS has been one of the staples for rits. A build with this kind of e management can make use of [Strength of Honor], [Smite Hex] and [Smite Condition] just to name a few.
If we are talking just healing, your basic [Weapon of Remedy] necro, I would take an Attuned Healer anyday. [Attuned was Songkai] with 12 resto/12 spawning can really heal a party using expensive skills like [Weapon of Warding] and party-wide spirits like [Life], [Recuperation], [Rejuvenation], instead of spamming WoR on recharge
Also, N/Rt's will never have the damage out put of a Rt primary. As for me, I'll take runes over Soul Reaping.
Everyone knows spawning sucks, but I think thats only because Anet made this weird prof. that is so varied that they couldn't make a working primary for the class.
with soul reaping you don't have to do anything besides spam [Signet of Lost Souls] and you can make any resto necro work.
Rits can make use out of a secondary that N/Rt's can't have. Good players don't run out of energy. OoS has been one of the staples for rits. A build with this kind of e management can make use of [Strength of Honor], [Smite Hex] and [Smite Condition] just to name a few.
If we are talking just healing, your basic [Weapon of Remedy] necro, I would take an Attuned Healer anyday. [Attuned was Songkai] with 12 resto/12 spawning can really heal a party using expensive skills like [Weapon of Warding] and party-wide spirits like [Life], [Recuperation], [Rejuvenation], instead of spamming WoR on recharge
Also, N/Rt's will never have the damage out put of a Rt primary. As for me, I'll take runes over Soul Reaping.
Everyone knows spawning sucks, but I think thats only because Anet made this weird prof. that is so varied that they couldn't make a working primary for the class.
Nightow

^How I felt when I saw the title of this thread.
Yes, the original idea of the rit being able to offer defensive support via spirits was a flawed and now useless part of the profession but now they offer wonderful offensive support in pve via weapon spells and other buffs which all equate to larger yellow numbers. No, you yourself might not see big yellow numbers fly across your screen (unless you play something like Splinter/volley) but your teammates sure will notice a difference in the long run.
Just my 2 cents here but I think the OP (and maybe a few others here) doesn't understand the role of a midliner that's more party-support oriented.
Ariena Najea
Rits are great utility, as has been already mentioned skills like [splinter weapon] and [ancestor's rage] work wonders in PvE.
Something that hasn't been brought up yet is the Rit's synergy with [ursan blessing]. Set up a spirit tower with [pain][shadowsong][bloodsong][painful bond][summon spirits] and [ursan blessing], leaving you two more slots to add in some resurrection or a handy PvE skill like [pain inverter] or [finish him]. Move the tower with [summon spirits], enter [ursan blessing] and do some nice damage. This is great for HM because all of the spirit damage goes through armor.
Something that hasn't been brought up yet is the Rit's synergy with [ursan blessing]. Set up a spirit tower with [pain][shadowsong][bloodsong][painful bond][summon spirits] and [ursan blessing], leaving you two more slots to add in some resurrection or a handy PvE skill like [pain inverter] or [finish him]. Move the tower with [summon spirits], enter [ursan blessing] and do some nice damage. This is great for HM because all of the spirit damage goes through armor.
SurareVaera
Quote:
Originally Posted by LemonLame

I've been reading through the forums in the Ritualist section, and it seems that they're lacking in most areas.
I find that a female rit in ancient armor or shing jea garb is certainly not lacking in any respects (try the /flute emote). In fact, the ritualist outclasses every other profession when used as a flotation device.
Kasumi Mizushima
Something all those R/Rt splinter/barrage rangers don't really get is that a ritualist with the exact same skill set could easily do about 50% more damage on large groups. This works even without spending any points in Marksmanship, which frees up attribute points for support skills (restoration spells or spirits, for example). They can also use their high channeling magic to power Nightmare Weapon, which in combination with Triple Shot provides a 150+ pt spike of life stealing without any additional attribute investment.
the savage nornbear
The bar used to be tight because of the use of pets for a minion wall, but now that that doesn't work, Rits would probably work better. They can basically run the normal Resto/Chan hyrbrid bar with only a need for [[volley]. I love rits so huge.
germanturkey
i haven't played a rit, so i'm taking a stab here, but if anet buffed binding ritual times, would it make the rit better to play or overpowered? like instead of 3 or 5 second casting times, they were 1 or 2.
Div
Anyone who thinks (insert class here) is a joke obviously doesn't know what they're talking about. Every class has its merits, and can perform well in different situations. It's just that the playerbase is too stupid to know that, and prefer cookie-cutter stuff that's been proven to work even with the stupidest of players playing on it.
Aba
Comes down to the Operator not the Class.
Zokocow
Quote:
Originally Posted by holymasamune

Anyone who thinks (insert class here) is a joke obviously doesn't know what they're talking about. Every class has its merits, and can perform well in different situations. It's just that the playerbase is too stupid to know that, and prefer cookie-cutter stuff that's been proven to work even with the stupidest of players playing on it.
/signed
12345chars
12345chars
Nightow
Soul Reaping>all other energy mgmt.
...but most of us knew that already. Let's just hope it doesn't rear it's ugly head in GW2.
...but most of us knew that already. Let's just hope it doesn't rear it's ugly head in GW2.
Earth
Ratson Itamar
the savage nornbear
since when is stupidest not a word?
Zidane Ortef
Quote:
Originally Posted by Arkantos

1) OoS is an elite that takes up a slot, SR is an attribute that every necro uses
2) OoS gets a max of 18 energy every 15 seconds, SR gets a max of 48 energy every 15 seconds.
OoS is good energy management on a ritualist, but certainly does not give ritualists close to infinite energy.
Most only spec 9 into soulreaping 9*3=27 every 15 seconds not 48
48/3=16 nobody runs 16 in soulreaping.
Most builds based with necros, I.E. sabway, discord way abuse soulreaping to win because people dont want to use builds that dont involve spamming skills to win.
Which is why ursan was nerfed cuz it was 123,123,123 win
Same reason why I for see a nerf to Cry of Pain because it again is a call hex and press 3 keys and win set up.
Quote:
Originally Posted by Keira Nightgale
Back in topic, I was sure the best form of energy management was a smart player but I might be wrong
You are absolutely correct +1 for you have learn one thing that many players don't understand.
Tyla
Quote:
Originally Posted by Keira Nightgale
![]() Back in topic, I was sure the best form of energy management was a smart player but I might be wrong
That's really only a segment of the equation, at least to yours truly.
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