Ritualists: One Big Joke?

LemonLame

Ascalonian Squire

Join Date: Nov 2008

Kentucky

Black Dragon Mercinaries [Merc]

P/

I've been reading through the forums in the Ritualist section, and it seems that they're lacking in most areas. I have one that I've been playing, and they do seem to be somewhat crippled. Are Ritualists a legitimate class? Or are they just the wannabes? So my big question here is, can Ritualists be productive with the right build? Or should they be bypassed?

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

massive healing+party wide healing+leet domages=gud?

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

im thinkin pve they are worthless...i used one...hated it....pvp i think they are alright though but if ur in a party in pve it could work but by yourself pretty lame...

Bobulation

Bobulation

Lion's Arch Merchant

Join Date: May 2008

USA

W/Mo

Because their primary is worthless, theres no point in running a Rt/Any, when you can run a N/Rt with infinite energy, with pretty much the same damage, except for runes.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

rits are pretty bad by themselves, instead run necro/rits they can use soul reaping from the necro part to power the uber healing from the rit.

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

Basically, PvE is a fashion show. And if you can be semi-decent while looking absolutely fabulous you win. Since Rits have some of the best armor, barring female Mesmers of course, Rits win at PvE. Heroes do all the work anyways.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

rits are uber leet at running flags

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

in pvp - you'll be the flag runner/support

in pve - for me it is a very fun class (in leisure play)

Eddie Frenzy Spam

Eddie Frenzy Spam

Krytan Explorer

Join Date: Jul 2007

Old N Dirty [ym]

W/E

In PvP rits are very widely used, being used in Heroes Ascent in most parties, used in a lot of GvG Builds for flag running and support and also used in Hero Battles for offense combined with spiltability.

In PvE, not so much.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Ritualists suffer from the "necros do it better" syndrome. I like the class a lot , but SP doesn't get to the knees of SR. And the spirit activation times make me go zzzzzzz

Zidane Ortef

Zidane Ortef

Site Contributor

Join Date: Dec 2006

Martinsburg, WV

Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]

W/

Rits excel in alot of things.

Rits have somewhat of the same concept with infinite energy with the usage of [Offering of Spirit]

By far a Rit/R with [Splinter Weapon],[volley], and [Spirit's Strength] is more fire power than a Ranger with Rit secondary.

If I recall right before Cryway plagued DoA there was a build that had all Rits for spike dmg.

Rits make awesome support roles, [Splinter Weapon][Great Dwarf Weapon][Offering of Spirit][Life][Ancestor's Rage] and then you can add skills from secondary Necro makes a nice one with [Barbs][Mark of Pain]

Also rits have access to one of my favorite rez's [Death Pact Signet]

Shemsu Anpw

Shemsu Anpw

Frost Gate Guardian

Join Date: Sep 2008

Sephirot - Keter

Do people actually play the characters before they make those statements? It always seems there are groups of people that live to complain and ridicule any class that is not their 'pet" profession.

Play the character to have fun.

C E N T Z

Banned

Join Date: Aug 2008

bad N/Rt's are better than bad Rt's

with soul reaping you don't have to do anything besides spam [Signet of Lost Souls] and you can make any resto necro work.

Rits can make use out of a secondary that N/Rt's can't have. Good players don't run out of energy. OoS has been one of the staples for rits. A build with this kind of e management can make use of [Strength of Honor], [Smite Hex] and [Smite Condition] just to name a few.

If we are talking just healing, your basic [Weapon of Remedy] necro, I would take an Attuned Healer anyday. [Attuned was Songkai] with 12 resto/12 spawning can really heal a party using expensive skills like [Weapon of Warding] and party-wide spirits like [Life], [Recuperation], [Rejuvenation], instead of spamming WoR on recharge

Also, N/Rt's will never have the damage out put of a Rt primary. As for me, I'll take runes over Soul Reaping.

Everyone knows spawning sucks, but I think thats only because Anet made this weird prof. that is so varied that they couldn't make a working primary for the class.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]



^How I felt when I saw the title of this thread.
Yes, the original idea of the rit being able to offer defensive support via spirits was a flawed and now useless part of the profession but now they offer wonderful offensive support in pve via weapon spells and other buffs which all equate to larger yellow numbers. No, you yourself might not see big yellow numbers fly across your screen (unless you play something like Splinter/volley) but your teammates sure will notice a difference in the long run.

Just my 2 cents here but I think the OP (and maybe a few others here) doesn't understand the role of a midliner that's more party-support oriented.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Rits are great utility, as has been already mentioned skills like [splinter weapon] and [ancestor's rage] work wonders in PvE.

Something that hasn't been brought up yet is the Rit's synergy with [ursan blessing]. Set up a spirit tower with [pain][shadowsong][bloodsong][painful bond][summon spirits] and [ursan blessing], leaving you two more slots to add in some resurrection or a handy PvE skill like [pain inverter] or [finish him]. Move the tower with [summon spirits], enter [ursan blessing] and do some nice damage. This is great for HM because all of the spirit damage goes through armor.

SurareVaera

Frost Gate Guardian

Join Date: Jan 2007

E/

Quote:
Originally Posted by LemonLame View Post
I've been reading through the forums in the Ritualist section, and it seems that they're lacking in most areas. I find that a female rit in ancient armor or shing jea garb is certainly not lacking in any respects (try the /flute emote). In fact, the ritualist outclasses every other profession when used as a flotation device.

Kasumi Mizushima

Kasumi Mizushima

Frost Gate Guardian

Join Date: Apr 2007

Wood Legacy [WL]

Rt/

Something all those R/Rt splinter/barrage rangers don't really get is that a ritualist with the exact same skill set could easily do about 50% more damage on large groups. This works even without spending any points in Marksmanship, which frees up attribute points for support skills (restoration spells or spirits, for example). They can also use their high channeling magic to power Nightmare Weapon, which in combination with Triple Shot provides a 150+ pt spike of life stealing without any additional attribute investment.

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

The bar used to be tight because of the use of pets for a minion wall, but now that that doesn't work, Rits would probably work better. They can basically run the normal Resto/Chan hyrbrid bar with only a need for [[volley]. I love rits so huge.

germanturkey

Krytan Explorer

Join Date: Sep 2005

[PoW]

E/

i haven't played a rit, so i'm taking a stab here, but if anet buffed binding ritual times, would it make the rit better to play or overpowered? like instead of 3 or 5 second casting times, they were 1 or 2.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Anyone who thinks (insert class here) is a joke obviously doesn't know what they're talking about. Every class has its merits, and can perform well in different situations. It's just that the playerbase is too stupid to know that, and prefer cookie-cutter stuff that's been proven to work even with the stupidest of players playing on it.

Aba

Aba

Wilds Pathfinder

Join Date: Dec 2006

Vancouver,Canada

Comes down to the Operator not the Class.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Soul Reaping>all other energy mgmt.

...but most of us knew that already. Let's just hope it doesn't rear it's ugly head in GW2.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by The Thrasher
View Post
Too true.

I think this is the reason why the most popular professions are Warriors and Monks. Anyone can use them with little effort. I’m not dumping on these classes, but both are relatively easy to use. Everyone and their mother has a warrior. With hardly anything to really think about you can just auto-attack and spam adrenal skills.

Now when people get to playing more complicated classes, they get confused. They'll say, "Wait, if I use a Mesmer I have to target certain enemies and actually look at the skills they're using???" IMO Mesmer, Ritualist and the Paragon take the most effort (if you call it effort) to use. Paragon is by far the least used. Sure they are kinda imbalanced atm, but people feel frightened when they have to adjust their build to what's coming up next or who's in the party. (Mind you, the imbagon is an all-around, useful for anything build, but it's just another reason the paragon is in need of a change)

After some people try these types of professions, they'll go back to playing their pet prof., knowing it’s just easier to use. Considering Frenzy is the most balanced skill in the game, I do believe your claim that Warriors don't take skill is wrong. You really don't know what your talking about on the account of skillful profession usage - I mean, I can say Ranger takes more skill than Mesmer because there's line of sight introduced in their interrupting. The same about Warriors in your post can be said about Paragons by the way. (Oh, and I'm not starting an argument here on skillful profession usage, just placing a small observation into words)

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

since when is stupidest not a word?

Zidane Ortef

Zidane Ortef

Site Contributor

Join Date: Dec 2006

Martinsburg, WV

Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]

W/

Quote:
Originally Posted by Arkantos View Post
Sorry, but offering of spirit comes nowhere close to soul reaping, not even somewhat.

1) OoS is an elite that takes up a slot, SR is an attribute that every necro uses
2) OoS gets a max of 18 energy every 15 seconds, SR gets a max of 48 energy every 15 seconds.



OoS is good energy management on a ritualist, but certainly does not give ritualists close to infinite energy.
Ive played my rit for a good long while and by using OoS ive never ran out of nrg your your spaming skills to keep people alive or to do mass dmg your doing it wrong and need to find a different game imo.

Most only spec 9 into soulreaping 9*3=27 every 15 seconds not 48

48/3=16 nobody runs 16 in soulreaping.

Most builds based with necros, I.E. sabway, discord way abuse soulreaping to win because people dont want to use builds that dont involve spamming skills to win.

Which is why ursan was nerfed cuz it was 123,123,123 win
Same reason why I for see a nerf to Cry of Pain because it again is a call hex and press 3 keys and win set up.

Quote:
Originally Posted by Keira Nightgale
Back in topic, I was sure the best form of energy management was a smart player but I might be wrong You are absolutely correct +1 for you have learn one thing that many players don't understand.