Ritualists: One Big Joke?

MegaVolti

Lion's Arch Merchant

Join Date: Aug 2008

Me/Rt

Quote:
Originally Posted by Moloch Vein View Post
Yes, but a final number of 9SR on a necromancer sucks. Well, it could be 6+1+2. Which is fine for energy management in most areas and which allows [[Splinter [email protected]] instead of [[Splinter [email protected]]. A mighty difference of 4 points of damage
The HP loss from the rune doesn't matter in PvE anyway.

Not the best possibility, yes, but I wouldn't really call it sucking ...

topsmoker1

Ascalonian Squire

Join Date: Nov 2008

OLD

I got 4 characters (N,R,Rt,Mo) and i think Rt is most powerfull.

[build=OAKkYRZq4SmU5kPYu4FziBGDzUbJ]
[great dwarf weapon] is very powerfull.


Sometimes i play RA with this build :

[build=OAmjImkZJTXbKbIbCAAZmhKYZgA]
and doing pretty good with that.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Well, it could do with no Spawning Power considering that the spirits won't heavily benefit nearly as much as the damage from Splinter / Barrage.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by zelgadissan View Post
I won't go into anything about the build since PvE is (and should always be) about enjoying the way you play, but...4 beast mastery?
Left-over points?
10/11/9
Rank 4 means 10 points.
To raise the lowest attributes he's need at least 13 points.

Plus, he prolly ran around with a pet before adding the PvE skills and just kept it there ...


Still T has a point. Dump Spawning to 0 since you only get 4 additional seconds out of Splinter with it at 10 (I am guessing you're using a minor rune) - and Splinter should end way before those 20 secs are up.
Ohh and Spirit Siphon is weak. I am guessing you are running around with 14ish in Channeling - and Siphon gives you 9 energy back at that level. If on the other hand you choose to run Essence strike - you also get back 9 energy at 15. The difference is that you get to do some minimal damage with Strike and if you spam the skill - you will get back more energy with Strike.
Quote:
* Spirits have 31 Energy, so presumed you use this skill on one with full energy, you will likely get 5...8...9 Energy.
* Spirits have four pips of Energy regeneration. Accordingly, 31 Energy is regained in about 22 Seconds. Which means to gain 8/9 energy from SS - you can only use it every 22 secs compared to gaining 8/9 energy from essence every 8 secs.

Ohh, I just saw you have two spirits. Still that means 8/9 energy every 11 secs - which is still sub-par to Essence.

And since you only need one spirit for Essence - I'd dump Vampirism and bring a better PvE skill. Like you said - GDF would be sweet!




Just throwing out some ideas really ....

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

I guess I am going into it, lol. Upier's point is basically what I was getting at, if running with 4 in beast and 9 in spawning he could be doing something far more productive with it since there are no Spawning skills, no Beast skills, and the spirits/weapons don't need Spawning whatsoever.

But like I said, if it's enjoyable, do whatever. I've been known to run Order of Undeath while spamming pet attacks, so I don't have the right to speak on efficient builds.