Ritualists: One Big Joke?
MegaVolti
Quote:
Originally Posted by Moloch Vein

Yes, but a final number of 9SR on a necromancer sucks.
Well, it could be 6+1+2. Which is fine for energy management in most areas and which allows [[Splinter [email protected]] instead of [[Splinter [email protected]]. A mighty difference of 4 points of damage 
The HP loss from the rune doesn't matter in PvE anyway.
Not the best possibility, yes, but I wouldn't really call it sucking ...

The HP loss from the rune doesn't matter in PvE anyway.
Not the best possibility, yes, but I wouldn't really call it sucking ...
topsmoker1
I got 4 characters (N,R,Rt,Mo) and i think Rt is most powerfull.
[build=OAKkYRZq4SmU5kPYu4FziBGDzUbJ]
[great dwarf weapon] is very powerfull.
Sometimes i play RA with this build :
[build=OAmjImkZJTXbKbIbCAAZmhKYZgA]
and doing pretty good with that.
[build=OAKkYRZq4SmU5kPYu4FziBGDzUbJ]
[great dwarf weapon] is very powerfull.
Sometimes i play RA with this build :
[build=OAmjImkZJTXbKbIbCAAZmhKYZgA]
and doing pretty good with that.
zelgadissan
Tyla
Well, it could do with no Spawning Power considering that the spirits won't heavily benefit nearly as much as the damage from Splinter / Barrage.
upier
Quote:
Originally Posted by zelgadissan

10/11/9
Rank 4 means 10 points.
To raise the lowest attributes he's need at least 13 points.
Plus, he prolly ran around with a pet before adding the PvE skills and just kept it there ...
Still T has a point. Dump Spawning to 0 since you only get 4 additional seconds out of Splinter with it at 10 (I am guessing you're using a minor rune) - and Splinter should end way before those 20 secs are up.
Ohh and Spirit Siphon is weak. I am guessing you are running around with 14ish in Channeling - and Siphon gives you 9 energy back at that level. If on the other hand you choose to run Essence strike - you also get back 9 energy at 15. The difference is that you get to do some minimal damage with Strike and if you spam the skill - you will get back more energy with Strike.
Quote:
* Spirits have 31 Energy, so presumed you use this skill on one with full energy, you will likely get 5...8...9 Energy. * Spirits have four pips of Energy regeneration. Accordingly, 31 Energy is regained in about 22 Seconds. Which means to gain 8/9 energy from SS - you can only use it every 22 secs compared to gaining 8/9 energy from essence every 8 secs. Ohh, I just saw you have two spirits. Still that means 8/9 energy every 11 secs - which is still sub-par to Essence. And since you only need one spirit for Essence - I'd dump Vampirism and bring a better PvE skill. Like you said - GDF would be sweet! Just throwing out some ideas really .... zelgadissan
I guess I am going into it, lol. Upier's point is basically what I was getting at, if running with 4 in beast and 9 in spawning he could be doing something far more productive with it since there are no Spawning skills, no Beast skills, and the spirits/weapons don't need Spawning whatsoever.
But like I said, if it's enjoyable, do whatever. I've been known to run Order of Undeath while spamming pet attacks, so I don't have the right to speak on efficient builds. |