[Dev Update] - 11 December 2008

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Quote:
Originally Posted by Shadowfox1125 View Post
Uh.. so Bull's Charge isn't an elite version of Bull's Strike?
lol, how to win a thread.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

actually, if the AoE damage isnt armor ignoring, it is going to suck, if it is, I would really consider using it.

Talking about Hundred blades still...forgot to mention that lol

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Nice skill update. I already can see some really fun builds to make with these.

Tramp

Tramp

Furnace Stoker

Join Date: Jan 2008

Mo/

Fixed a bug that caused drunk effects to fade after zoning.... YES! I finally dodged a nerf bullet and just finished my title! My luck might be changing after all! I might not have to farm for 24/7 for 14 days straight to get a stupid polar bear drop now... I can sense it coming my way... I might get to enjoy the winter festival instead.

BoondockSaint

BoondockSaint

Lion's Arch Merchant

Join Date: Mar 2006

R/Me

Great update, will be expecting some nerfs in the future though.

The [aura of the lich] change I think was a good one. In ab MM were very tough to take down if they were backed by a monk and no one had multiple enchantment removal, cough... rend cough... I am excited to try some of the warrior, ranger and mesmer elites in GvG, and some of the monk elites in RA and TA. Though the first thing I will be doing is some ab with my sin

EDIT: I guess you could say rend and spiking in general took an indirect nerf with the buff of that pargon skill, but we shall see if it sees play.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

also OMG ELITE FRENZY
the potential for manly warrior builds has just skyrocketed

oh, also: primal frenzy heal sig yeye?
oh shit nvm they're both stances

Kwith

Kwith

Academy Page

Join Date: May 2006

Canada

Gaming Continuum

W/

Quote:
Originally Posted by Shadowfox1125
And thank you Anet for completely killing Amatz. I mean, you could have reduced the faction per refugee to.. let's say 10 faction, but no, you'd rather kill it completely, making Amatz the desert town it once was. JQ will be swamped, with the FA turtle buffs in addition to the Amatz nerf.
Wow, the QQing started earlier than I expected. I figured we'd be well into page 2 before someone started crying.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

eh, nothing good for Rangers...

Archer's Signet is pointless when the only condition worth extending comes from an elite... Apply Poison, Hunter's Shot are mentioned on the dev update? lol... as if you can't just shoot the person one more time. Concussion Shot... lasts... 15 seconds at 10 marks? 20 with 33% silencing? Yes, that definitely needs to be extended to 40 seconds...

Strike as One... well, if it weren't elite, it might be interesting to combine with Wastrel's Collapse for some spiking... no point teleporting pets around if they can't use an elite to kill stuff.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

[Archers Signet]+[Concussion Shot]+silencing=1 min daze...

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Quote:
Originally Posted by Kwith View Post
Wow, the QQing started earlier than I expected. I figured we'd be well into page 2 before someone started crying.
I do what I can. However, I'm not alone, so it's all good. I'm interested in how they changed Incoming into a buffed version of Fallback.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

They took one of the only two skills monks had to regen energy and turned in to a condition and hex remover.

We already have a plethora of condition and hex removers Anet you "G" damn idiots!

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

I can't really think of anything bad to say. I'm stoked about the buff to underused/underpowered elites and anxious to try some alternate builds.

That having been said, I won't be playing Monk in RA for a long while. For that style of PvP, these skills absolutely destroy Monk abilities to either defend or outheal.

Overall, thank you ANet. Will be interesting trying to form some builds around these.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

I think I have made up my mind - Aura of the Lich is just basically Bone Horror, but with a +1 DM that you can keep continuously. IMHO I don't think its quiet as good as the old one (esp since healing will be a hassle now). It is probably great for minion bombers because you can create a lot of minions fast.

Grand Theft Ecto

Academy Page

Join Date: May 2007

Mo/

Quote:
Originally Posted by DoomFrost View Post
Double Dragon + Glyph of Elemental Power + 16 Fire Magic = 20 Fire Magic.

Hello big numbers.
sup rune (16) + Glyph (2) + double dragon (3) + pve elemental lord (1) + grail of might (1) + golden egg (1) + candy corn (1) + pve intensity (+25%) + 20% chance of (+1) weapon mod!

25, possibly 26 with 25% boost. Yellow numbers go!

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

so that's 4 skills to get advantage from one elite.

then you have a rez and an e-management skill, so you have 2 slots available for actual damage.

Gimmick numbers work but not really.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

Nother new update, probably fixing Cultists, and seems to be giving out more t reward points

Wild Rituals

Wild Rituals

Lion's Arch Merchant

Join Date: Apr 2008

NZ

Frenzy More [Plz]

Mo/W

Bug fix for second update

Um Yeah

Frost Gate Guardian

Join Date: Aug 2006

Illusions of Grandeur [Illu]

W/

Didn't fix cultist's

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

If you want fun, go to Umbral Grotto and listen to all the Permasins QQ. Many of them still haven't figured it out and think their run is destroyed.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Much harder to run VS farms now with the more frequent SF casting...because self-healing is pretty energy-intensive as it is, and longer stops = more damage from trample.

Khazad Guard

Krytan Explorer

Join Date: Jul 2007

Australia

No Loitering In The Guild [Hall]

E/

[Aura of the Lich]+[Explosive Growth]+[Spirit's Gift]+[Boon of Creation]?

Mystica

Frost Gate Guardian

Join Date: Jun 2005

Germany

[金金金金]

Me/W

Correct me if I am wrong about the change to AotL:

AB: 1 Shrine with 3 NPCs + 2 additional human foes killed = Complete army with one cast?

There are so many possibilities to use this...insane

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Add in a 40/40 death set for more frequent spawning and you get:



profit.

I want to use this in urgoz, seriously.

As for the AB example: 3 npc's plus two humans + 1 default for the skill is only 6 minions. Not a full army, unless you're running 10 death or something.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Good Job Izzy, you finally did something Good for once. Keep it up

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Great stuff but whats with all the attrib increasing stuff? Is he running out of ideas?
" Meh idk how to make this one better lets just boost the attribs again"

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

peace and harmony is nuts

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

from a dervish perspective:
shafted yet AGAIN, it never fails

Reapers Sweep: The "remove an enchant" should not be the alternative to not causing deep wound, it should be in CONJUNCTION with it

Onslaught: Good job, finally

Avatar of Grenth: The life steal should have been a PvP change aswell, its a GOD FORM, the only unique line of derv skills and you are only in these forms half the time in pvp, not to mention they're uber easy to interrupt.

*sigh*

blackknight1337

Jungle Guide

Join Date: Jan 2007

USA

Mo/

UW SC isn't going to be hurt by this much. Pools people are going to have a little more trouble, the extra casting can be deadly with charged on you. But all this is going to do is make use of cupcakes/candy apples more common for the extra energy.

And with cupcake/dark escape, you can outrun charged anyway.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Looks like an interesting update.

Don't know what to think about Peace and Harmony yet. Sounds great, we shall see.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

P+H is holy wtf. gg hex meta.

Sadly alot of these skill changes will just cause different problems, as they are still pretty mindless.

But really, did Anet just want to take two of the lamest skills in the game ( P/H, Wastrel's collapse ) and turn them into two of the best ? Both are insane.

IMO change wastrels collapse wording around a bit: "if target foe is using a skill, you shadow step to them and your target is knocked down" basically make the entire skill conditional instead of unconditional 20 sec shadowstep and easy KD.

One thing I don't like is more enchantment hate. Enchant removal was already buffed more then it needed to be and this will just make the problem worse. IMO if they want to give anti hex and anti enchantmore power they should also lower the recharge a bit on certain key hexes/enchants otherwise its going to make a lot of skills worthless.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Now that I think about this update...most of it was just making unused elites into more powerful versions of existing skills. It's not like they're really doing much bar compression, they're just giving you an elite option to an existing non-elite and letting you use another regular skill, when there are no regular skills to take the place of the replaced elites.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Interesting change. Peace and Harmony just became the must have for dealing with conditions and hexes. 100 blades is something I'm going to want to tinker with. I don't think it'd be good for HM very much but I'm sure it'll have a use. My only criticism with primal rage is they should have made soldier's stance work that way instead to make tactics a little more valuable again.

The SF nerf is meh because that skill helps keep ecto prices down.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Interesting stuff.

GJ Anet!

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Just noticed something:

Quote:
The Warrior's Construct in Sunjiang Distract now has Galrath Slash instead of Tiger Stance.
Shouldn't that be Silverwing Slash since that is cantha?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

I haven't figured out if the new Aura of the Lich is good or bad.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

The update was good.
Monks and necros benefited the most from the update.
From the mesmer side the update is ok , but none of the elite will make stop using AP in pve , although Symbols of Inspiration is pretty sweet. It would be awesome if the other skill stealing skills have an increased attribute , not 0.

Wild Karrde

Wild Karrde

Frost Gate Guardian

Join Date: Sep 2006

W/

Quote:
Originally Posted by shoyon456 View Post
from a dervish perspective:
shafted yet AGAIN, it never fails

Reapers Sweep: The "remove an enchant" should not be the alternative to not causing deep wound, it should be in CONJUNCTION with it

Onslaught: Good job, finally

Avatar of Grenth: The life steal should have been a PvP change aswell, its a GOD FORM, the only unique line of derv skills and you are only in these forms half the time in pvp, not to mention they're uber easy to interrupt.

*sigh*

You still have wounding strike and its still way overpowered so quit whining.

Hundred blades is basically the celestial skill that the dumb dragon gives you...
Primal Rage could be interesting.. not sure how i feel about it yet.

Incoming as an elite fall back.. not really worth it

Life Sheath could be good.
Peace and Harmony is good.... we got a great hex removal now.

I dont like the change to blinding surge... sure its viable again.... but perma blind is no fun for anything that uses a weapon to do dmg.... thats what... half the professions.

Not sure about the sin ones... seems like they could be abused... we will see soon. SF is can still be permad... not hit hard enough with the nerf bat.

Nothing done about balance issues, hopefully that update is coming soon.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Hehe Winterclaw, beat you by 64 posts on the Galrath/Silverwing. But who's counting?

Anyway, just another random thought, why did eles need a 3 second Shadow Form in Ether Prism? Also, lulz at the devs comment about eles needing elite energy management when dual attunement has been out for centuries by now.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Sorry about that, I didn't read the earlier posts at the time I posted.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

A/mo build:

OwNj0Md8IP8PFGCz4zmle2NBAA

haha