K
[Dev Update] - 11 December 2008
7 pages • Page 4
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from a dervish perspective:
shafted yet AGAIN, it never fails
Reapers Sweep: The "remove an enchant" should not be the alternative to not causing deep wound, it should be in CONJUNCTION with it
Onslaught: Good job, finally
Avatar of Grenth: The life steal should have been a PvP change aswell, its a GOD FORM, the only unique line of derv skills and you are only in these forms half the time in pvp, not to mention they're uber easy to interrupt.
*sigh*
shafted yet AGAIN, it never fails
Reapers Sweep: The "remove an enchant" should not be the alternative to not causing deep wound, it should be in CONJUNCTION with it
Onslaught: Good job, finally
Avatar of Grenth: The life steal should have been a PvP change aswell, its a GOD FORM, the only unique line of derv skills and you are only in these forms half the time in pvp, not to mention they're uber easy to interrupt.
*sigh*
b
UW SC isn't going to be hurt by this much. Pools people are going to have a little more trouble, the extra casting can be deadly with charged on you. But all this is going to do is make use of cupcakes/candy apples more common for the extra energy.
And with cupcake/dark escape, you can outrun charged anyway.
And with cupcake/dark escape, you can outrun charged anyway.
P+H is holy wtf. gg hex meta.
Sadly alot of these skill changes will just cause different problems, as they are still pretty mindless.
But really, did Anet just want to take two of the lamest skills in the game ( P/H, Wastrel's collapse ) and turn them into two of the best ? Both are insane.
IMO change wastrels collapse wording around a bit: "if target foe is using a skill, you shadow step to them and your target is knocked down" basically make the entire skill conditional instead of unconditional 20 sec shadowstep and easy KD.
One thing I don't like is more enchantment hate. Enchant removal was already buffed more then it needed to be and this will just make the problem worse. IMO if they want to give anti hex and anti enchantmore power they should also lower the recharge a bit on certain key hexes/enchants otherwise its going to make a lot of skills worthless.
Sadly alot of these skill changes will just cause different problems, as they are still pretty mindless.
But really, did Anet just want to take two of the lamest skills in the game ( P/H, Wastrel's collapse ) and turn them into two of the best ? Both are insane.
IMO change wastrels collapse wording around a bit: "if target foe is using a skill, you shadow step to them and your target is knocked down" basically make the entire skill conditional instead of unconditional 20 sec shadowstep and easy KD.
One thing I don't like is more enchantment hate. Enchant removal was already buffed more then it needed to be and this will just make the problem worse. IMO if they want to give anti hex and anti enchantmore power they should also lower the recharge a bit on certain key hexes/enchants otherwise its going to make a lot of skills worthless.
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Now that I think about this update...most of it was just making unused elites into more powerful versions of existing skills. It's not like they're really doing much bar compression, they're just giving you an elite option to an existing non-elite and letting you use another regular skill, when there are no regular skills to take the place of the replaced elites.
Interesting change. Peace and Harmony just became the must have for dealing with conditions and hexes. 100 blades is something I'm going to want to tinker with. I don't think it'd be good for HM very much but I'm sure it'll have a use. My only criticism with primal rage is they should have made soldier's stance work that way instead to make tactics a little more valuable again.
The SF nerf is meh because that skill helps keep ecto prices down.
The SF nerf is meh because that skill helps keep ecto prices down.
The update was good.
Monks and necros benefited the most from the update.
From the mesmer side the update is ok , but none of the elite will make stop using AP in pve , although Symbols of Inspiration is pretty sweet. It would be awesome if the other skill stealing skills have an increased attribute , not 0.
Monks and necros benefited the most from the update.
From the mesmer side the update is ok , but none of the elite will make stop using AP in pve , although Symbols of Inspiration is pretty sweet. It would be awesome if the other skill stealing skills have an increased attribute , not 0.
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from a dervish perspective:
shafted yet AGAIN, it never fails Reapers Sweep: The "remove an enchant" should not be the alternative to not causing deep wound, it should be in CONJUNCTION with it Onslaught: Good job, finally Avatar of Grenth: The life steal should have been a PvP change aswell, its a GOD FORM, the only unique line of derv skills and you are only in these forms half the time in pvp, not to mention they're uber easy to interrupt. *sigh* |
You still have wounding strike and its still way overpowered so quit whining.
Hundred blades is basically the celestial skill that the dumb dragon gives you...
Primal Rage could be interesting.. not sure how i feel about it yet.
Incoming as an elite fall back.. not really worth it
Life Sheath could be good.
Peace and Harmony is good.... we got a great hex removal now.
I dont like the change to blinding surge... sure its viable again.... but perma blind is no fun for anything that uses a weapon to do dmg.... thats what... half the professions.
Not sure about the sin ones... seems like they could be abused... we will see soon. SF is can still be permad... not hit hard enough with the nerf bat.
Nothing done about balance issues, hopefully that update is coming soon.
Hehe Winterclaw, beat you by 64 posts on the Galrath/Silverwing. But who's counting? 
Anyway, just another random thought, why did eles need a 3 second Shadow Form in Ether Prism? Also, lulz at the devs comment about eles needing elite energy management when dual attunement has been out for centuries by now.
Anyway, just another random thought, why did eles need a 3 second Shadow Form in Ether Prism? Also, lulz at the devs comment about eles needing elite energy management when dual attunement has been out for centuries by now.

