Aura of the Lich................man this skill is getting from good to bad lol |
This skill is finally usable in other way than gimmicky N/D tanks in AB. And spawning 9 minions after enemies thought they defeated you is FTW.
Abedeus
Aura of the Lich................man this skill is getting from good to bad lol |
Mr Emu
cthulhu reborn
lol
current meta is all about cleaning and / or keeping melee clean for spike, PnH is perfect for that 1 second blurred vision ? lol |
lustnlood
bhavv
michelle vanwinkle
a-kyle
jackerduud
Crom The Pale
zwei2stein
Here is the breakdown on Hundrend Blades I got from playing, not this is in PvE so number for PvP might be different.
at 15 swordsmanship you get +25 dmg, this works out to... +7 vs Warriors +15 vs Rangers +20 vs Casters At best this is and AoE conjure skill now, nothing more. It deals less AoE than [splinter weapon] and less direct damage then [Brutal Weapon], which can be maintained permanently. |
X Cytherea X
keli
Tyla
Tullzinski
Truthfully I don't play GW anymore so it won't effect me, only reason I logged in, friend said they Nerf SF, so I went to see, if they do indeed Nerf it once again they show there STUPIDITY as a developer, they are F N stupid for allowing god mode in the game, but since they are F N dumb they are slowly Nerfing it while not looking like the retard that allowed it in the first place.
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Eilsys
They took one of the only two skills monks had to regen energy and turned in to a condition and hex remover.
We already have a plethora of condition and hex removers Anet you "G" damn idiots! |
moriz
maybe players should just
- stop expecting monks to handle everything and - accept that deaths are gonna happen yeesh, you have all been spoiled by guild wars where healing is too powerful, in other games things drop like flies everywhere you look. maybe it's time guild wars became more like that. |
cthulhu reborn
guys whats done is done now... monks are more capable of handling the meta blah blah blah... still there is only 1 solution to the problem
stop flaming and QQing and start coming up with solutions.. PnH was made with good intentions... i remember an ocasion when was in halls vs a hexway... they rolled us... end of story. why? it was just too much. now that hexway is taken care of, even though it requires the addition of a new monk into the team you might wanna start to come up with new builds... im sure gvg is gonna be fun with all these [paragons are as useless as ever though]. it is at this time when ppls real skill to play come into practice... show me what you've all got huh? and ffs stop QQing its annoying |
AKB48
Are you high, good sir?
This skill is finally usable in other way than gimmicky N/D tanks in AB. And spawning 9 minions after enemies thought they defeated you is FTW. |
Abedeus
Villager
bhavv
BrettM
Kashrlyyk
Tyla
It has some consequences for trying to do Hell's Precipice in HM. Not only do you have to face a high-level foe using the improved Hundred Blades, but the Risen Ashen Hulks use AotL, so now you have to content with high-level bone minions jumping on you while trying to deal with the titans. Difficulty of the mission has gone WAY up, and I hope they rebalance the NPCs there.
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MisterB
It has some consequences for trying to do Hell's Precipice in HM. Not only do you have to face a high-level foe using the improved Hundred Blades, but the Risen Ashen Hulks use AotL, so now you have to content with high-level bone minions jumping on you while trying to deal with the titans. Difficulty of the mission has gone WAY up, and I hope they rebalance the NPCs there.
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weretoad
Tyla
tauntedflail
If you're the type of person that likes to take everything lying down..fine. But don't expect other people to be the same...And really...why don't you stop QQing about that...whining about whining isn't gonna get the point across really.
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Jae Onasi
Originally Posted by Dev update
Assassin
* Shadow Form: recharge reduced to 45 seconds. Duration reduced to 5..21 seconds. After repeated adjustments to both the skill and the Underworld, Shadow Form continues to dominate PvE farming. All the adjustments we have made to this style of farming have aimed to slow players down but not eliminate it as a viable farming option. We recognize the fact that farming with Shadow Form-based builds can be really fun, so we have not resorted to breaking the ability to keep Shadow Form up permanently. However, we continue to be uncomfortable with the speed in which players are able to complete various popular farming runs. We have decided to try one last time to scale down the effectiveness of Shadow Form while still allowing it to be maintained permanently. By reducing the recharge and duration time, we force players to cast Shadow Form more frequently, which in turn increases the Energy pressure associated with maintaining the skill. For Assassins with modest Energy pools, this results in more conservative Energy management through weapon swaps and lowers damage per second.... For non-Assassin primary characters (such as the Elementalist with an Energy pool large enough to worry less about Energy pressure) this change makes maintaining Shadow Form a much more delicate balance. There is little margin of error because it requires a full spectrum of skills, consumables, and weapon swaps to simultaneously increase the duration and reduce the recharge of Shadow Form enough to maintain it permanently. |
A11Eur0
Sir Seifus Halbred
Chthon
garethporlest18
Jae Onasi
xDusT II
Alleji
cthulhu reborn
Oh right. You're a big man because you wont take this lying down. You're going to make all the difference with your pointless whinning.
The guys point was that you should stop moaning and make use of the update, and he was right. This update was very good, in my opinion. People should remember that the point of these updates arnt to make every single skill par with one another and eliminate a meta. The meta will never go away, it would be stupid to think otherwise. The points of the updates are to make the skills in the skill pool all viable options for people to use, and allow for many different styles of play. Yeah there were a few problems in this update - but there are many many many more options for people to use now, and for that i'm greatfull. |
SirSausage
Cobalt
Why don't you run a second class and get energy management then? Secondly PnH update was a BUFF, not a nerf. What on earth are you talking about? 1 pip of regen that gets removed 5 seconds into the battle or a skill that removes hexstacks and destroys hexes and conditions completely?
Stop spamming your skills and learn to play, 4 pips is more than enough. |
Skye Marin
That's the point, Monks are already reliant on secondaries for energy management so why in the hell would you remove one of the only tools they have to do it themselves? Because my naive friend some of us have learned to play and used Peace and Harmony to its full potential in private farm builds. This is really a deliberate nerf disguised as a buff aimed at players who knew how to use that skill. |