Quote:
Originally Posted by Yawgmoth
Because skin = vanity, not necessity.
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And inscriptions determine power. Power and vanity are very different beasts, and ne'er the two shall meet.
This game relies on everyone being on a level playing field. Inscriptions provided that; it is easy to get a maximum weapon with decent modifiers, thus allowing you to function in your chosen profession to its fullest extent. It used to be equally easy by relying on collectors, this just made power completely disjointed from skin.
Meanwhile, vanity is preserved because it no longer relies on beating a random numbers engine. When you get a rare skin, it is a rare skin, and that is all there is to it. The "cool aspects", as you describe, came at the cost of 90% of rare items being worthless wastes of space wrapped in a nice skin, because they didn't contain the mods you needed. Nowadays, the cool aspect is getting the skin, because the skin is all that matters, and the rarity is tied to drop rate, not random modifier allocation.
The only thing that can be said of the old system is "rare weapons that actually worked were rarer", which is just another way of saying that people want their special thing to be the only special thing on the block.
The inscription system is more convenient, more versatile, and more practical. It levels the playing field in power and keeps it completely separate from vanity, thus allowing rarity to be tied directly to aesthetics, where it should be.