Rayway (Monk Team Build) [Merged]
Scarn
THIS IS HOW YOU WIN PVE AND STILL RETAIN YOUR BADNESS. REMEMBER YOU SAW IT HERE FIRST.
Needed:
3 Monk Heroes
1 Terrible Player who goes afk alot and doesn't pay attention to PvE
ION CANNON
Builds:
Your build: Whatever you want, snares are good
ION CANNON 1
Monk / Elementalist
[Copy [Ion 1;OwYT0GHD5xnhXp+ukuo1v6jMAA]
ION CANNON 2
Monk / Elementalist
[Copy [Ion 2;OwYT423CxxnhXp+axAi1v6jMAA]
ION CANNON 3
Monk / Elementalist
[Copy [Ion 3;OwYT423Cxxn5Sur1jAi1v6jMAA]
Notes: These can be changed around to your liking. The general premise is to have absurd amounts of healing and prot, along with passive defense and damage from smiting skills. Oh, and you have 3 big ass ION CANNONS which will destroy everything in your way. You can also be a pussy and bring a mm.
IONCANNON has the best animation in the game, making it better than any other build.
P.S. When you blow shit up, you have to scream ION CANNONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!
Needed:
3 Monk Heroes
1 Terrible Player who goes afk alot and doesn't pay attention to PvE
ION CANNON
Builds:
Your build: Whatever you want, snares are good
ION CANNON 1
Monk / Elementalist
[Copy [Ion 1;OwYT0GHD5xnhXp+ukuo1v6jMAA]
ION CANNON 2
Monk / Elementalist
[Copy [Ion 2;OwYT423CxxnhXp+axAi1v6jMAA]
ION CANNON 3
Monk / Elementalist
[Copy [Ion 3;OwYT423Cxxn5Sur1jAi1v6jMAA]
Notes: These can be changed around to your liking. The general premise is to have absurd amounts of healing and prot, along with passive defense and damage from smiting skills. Oh, and you have 3 big ass ION CANNONS which will destroy everything in your way. You can also be a pussy and bring a mm.
IONCANNON has the best animation in the game, making it better than any other build.
P.S. When you blow shit up, you have to scream ION CANNONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!
upier
The lack of Smiter's Boon worries me.
I also run Divine Boon - thus removing the need for point in Healing.
Pretty much - first build times 3 - drop GoLE and DH for the above skills.
PS would be sweet though.
I also run Divine Boon - thus removing the need for point in Healing.
Pretty much - first build times 3 - drop GoLE and DH for the above skills.
PS would be sweet though.
Abedeus
http://www.pvxwiki.com/wiki/Build:Team_-_PvE_Smiteball
Sorry, I've been first. And better.
Oh, and it's Hammer of Dawn.
Sorry, I've been first. And better.
Oh, and it's Hammer of Dawn.
Arkantos
Axel Zinfandel
If you're going to roll a player in PvE with RoJ, Slap on Smiter's boon. other then that, I would definitly throw in Ebon Battle Standard of Wisdom. It will vastly increast the rate of which you can absolutely destroy things :P
Scarn
Wisdom, not Honor. It will decrease your recharge time resulting in more kills, good find.
Super Igor
I was using the following:
[build prof Mo/any box Smite=12+1+1 Diving=12+1][ray of judgment][bane signet][castigation signet][signet of rage][smiter's boon][reversal of damage][smite hex][smite condition][/build]
Three of these mostly. Feel free to drop smiteX for [protective spirit, splinter weapon, aegis or whatever you want but I havent felt a sharp need for that especially when they can keep you hexless and conditionless with this setup much better and deal damage from that as well. Three banes signets are amazing lol when you knocklock stuff.
[smiters boon] is just amazing heal of RoD.
Tank usually works out nice but not needed, I usually afk...well, I always afk.
[build prof Mo/any box Smite=12+1+1 Diving=12+1][ray of judgment][bane signet][castigation signet][signet of rage][smiter's boon][reversal of damage][smite hex][smite condition][/build]
Three of these mostly. Feel free to drop smiteX for [protective spirit, splinter weapon, aegis or whatever you want but I havent felt a sharp need for that especially when they can keep you hexless and conditionless with this setup much better and deal damage from that as well. Three banes signets are amazing lol when you knocklock stuff.
[smiters boon] is just amazing heal of RoD.
Tank usually works out nice but not needed, I usually afk...well, I always afk.
Scarn
Changed the bars to reflect changes I saw necessary. With new bars, I rolled through a couple of VQs and a dungeon or two. If it's a caster light area, no other form of backline is necessary. Oh yeah, this works incredibly well with an Urf Shaker or Dragon Stomper.
BrettM
I just played my smiter char for the first time since the update and gave him the updated RoJ. Wow! I can hardly wait to see what happens when three monks fire that thing off! If it does as well as I suspect, it looks like my Sabway team can go into retirement.
Maelm
Out of the all of the builds posted in this thread and the PvX ones, Super Igor's full smite version definitely worked the best for me.
arturfel
Hi guys,
Im looking for an build for 2 players and 6 heros using Ray of Judgment since it rock hard. My first thought were something about this:
Smiter I
[build prof=Mo/Me smi=12 div=10 ins=8][ray of judgment][castigation signet][reversal of damage][smite condition][heavens delight][divine healing][smiters boon][power drain][/build]
Smiter II
[build prof=Mo/Me smi=12 div=10 ins=8][ray of judgment][castigation signet][reversal of damage][smite hex][heavens delight][divine healing][smiters boon][power drain][/build]
Prot I
[build prof=Mo/E pro=10 smi=12 div=8][ray of judgment][castigation signet][judges intervention][smite condition][smiters boon][protective spirit][aegis][glyph of lesser energy][/build]
Prot II
[build prof=Mo/E pro=10 smi=12 div=8][ray of judgment][castigation signet][reversal of damage][smite hex][smiters boon][shield of absorption][aegis][glyph of lesser energy][/build]
Heal I
[build prof=Mo/Rt hea=10 smi=12 div=8][ray of judgment][castigation signet][divine intervention][smite condition][healing whisper][signet of rejuvenation][patient spirit][death pact signet][/build]
Heal II
[build prof=Mo/Rt hea=10 smi=12 div=8][ray of judgment][castigation signet][reversal of damage][smite hex][healing whisper][signet of rejuvenation][patient spirit][death pact signet][/build]
I think its better to replace the Prot monks for N/Mo to solve energy problems, or it can replaced by an Ele/Mo with wards or something. For players, Standart of Windson is just sweet, they´re on fire too
Im looking for an build for 2 players and 6 heros using Ray of Judgment since it rock hard. My first thought were something about this:
Smiter I
[build prof=Mo/Me smi=12 div=10 ins=8][ray of judgment][castigation signet][reversal of damage][smite condition][heavens delight][divine healing][smiters boon][power drain][/build]
Smiter II
[build prof=Mo/Me smi=12 div=10 ins=8][ray of judgment][castigation signet][reversal of damage][smite hex][heavens delight][divine healing][smiters boon][power drain][/build]
Prot I
[build prof=Mo/E pro=10 smi=12 div=8][ray of judgment][castigation signet][judges intervention][smite condition][smiters boon][protective spirit][aegis][glyph of lesser energy][/build]
Prot II
[build prof=Mo/E pro=10 smi=12 div=8][ray of judgment][castigation signet][reversal of damage][smite hex][smiters boon][shield of absorption][aegis][glyph of lesser energy][/build]
Heal I
[build prof=Mo/Rt hea=10 smi=12 div=8][ray of judgment][castigation signet][divine intervention][smite condition][healing whisper][signet of rejuvenation][patient spirit][death pact signet][/build]
Heal II
[build prof=Mo/Rt hea=10 smi=12 div=8][ray of judgment][castigation signet][reversal of damage][smite hex][healing whisper][signet of rejuvenation][patient spirit][death pact signet][/build]
I think its better to replace the Prot monks for N/Mo to solve energy problems, or it can replaced by an Ele/Mo with wards or something. For players, Standart of Windson is just sweet, they´re on fire too
Lil Is Parched
i would take out prot 1 and heal 1. e/mo - WoF + an AoE KD like earthquake ---- e/mo - AoE snare (deep freeze/ice spikes) to cc the targets and lock then down while still having 6 RoJ. plus wards relieve pressure from those who arent caught in the RoJ.
looks like a fun build, tell me if it works out for you.
looks like a fun build, tell me if it works out for you.
Lishy
Do you guys think Monkway is the new triple hero team, and might even become another trinity?
It has uber damage and healing. Giving monks and overpowered armor ignoring skill was one of the best choices of ANET as of yet
Seriously though. Big AOE armor ignoring damage, protection, healing, and more damage
It ain't no sabway, but I see a light future for monks. Heh, get it? "light" future? For monks? XD /badpun
It has uber damage and healing. Giving monks and overpowered armor ignoring skill was one of the best choices of ANET as of yet
Seriously though. Big AOE armor ignoring damage, protection, healing, and more damage
It ain't no sabway, but I see a light future for monks. Heh, get it? "light" future? For monks? XD /badpun
daze
Im happy to see a new "cookie cutter" build. I know that its probably not called a cookie cutter yet, but neither was discordway right when it was discovered. Same goes for Sabway.
I will look forward to trying out this build just so see what the potential is. i remember Shards of Orr at first used to give me sooo much trouble, but i imagine that Monkeyway would make it foolproof.
and you are 1 hero off from being able to have constant [aegis] chain.
The only thing im worried about is the 30 second recharge on the primary damaging skill.
I will look forward to trying out this build just so see what the potential is. i remember Shards of Orr at first used to give me sooo much trouble, but i imagine that Monkeyway would make it foolproof.
and you are 1 hero off from being able to have constant [aegis] chain.
The only thing im worried about is the 30 second recharge on the primary damaging skill.
mirri
maybe a newbie qeustion, what are the monkway builds. i can't find them on PVX i think is because i'm bad @ searching.
i hope there someone can post the builds or post the link where i can find the build
greets silvana
i hope there someone can post the builds or post the link where i can find the build
greets silvana
daze
Quote:
Originally Posted by mirri
maybe a newbie qeustion, what are the monkway builds. i can't find them on PVX i think is because i'm bad @ searching.
i hope there someone can post the builds or post the link where i can find the build
greets silvana http://www.guildwarsguru.com/forum/s...php?t=10344663
its in the same section that we are in currently.
Just go up one level and look for the other thread talking about 6 Monks
i hope there someone can post the builds or post the link where i can find the build
greets silvana http://www.guildwarsguru.com/forum/s...php?t=10344663
its in the same section that we are in currently.
Just go up one level and look for the other thread talking about 6 Monks
Daesu
If you are referring to the 6 RoJ heroes build, that is a 6 heroes build, not a triple heroes build. Unless someone would recommend which 3 of the 6 heroes to take.
It may work in Shards of Orr but I wonder if it would also work well in other tougher places in HM without undead.
It may work in Shards of Orr but I wonder if it would also work well in other tougher places in HM without undead.
Daesu
Just tried it out in HM and it looks good. Definitely not inferior to sabway or discordway.
One problem is the 2s cast of RoJ which caused the heroes to stand still and get slaughtered by AoE. The other problem is, energy can get a little low.
Other than those, it seems to work well but ....
Look at the 6 heroes thread:
http://www.guildwarsguru.com/forum/s...php?t=10344663
...taking one of the healer, protector, and smiter would be superior to the build you have. You dont have a healer (this means you have to rely on Mhenlo for all the healing) or a res.
One problem is the 2s cast of RoJ which caused the heroes to stand still and get slaughtered by AoE. The other problem is, energy can get a little low.
Other than those, it seems to work well but ....
Look at the 6 heroes thread:
http://www.guildwarsguru.com/forum/s...php?t=10344663
...taking one of the healer, protector, and smiter would be superior to the build you have. You dont have a healer (this means you have to rely on Mhenlo for all the healing) or a res.
bungusmaximus
distilledwill
^Yeah they seem to chain Aegis pretty well. Although 2 copies is enough, you're unlikely to need constant 50% blocking as most enemies shouldnt last long, and any enemies which are left after 18s of Aegis will not pose too much of a threat considering the amount of heals/prots.
ps. I love "Standart of Windson".
ps. I love "Standart of Windson".
arturfel
Ray of Judgment update description: Invoke a Ray of Judgement at target foe's location. For 5 seconds, target foe and all foes adjacent to this location take 5...37...45 holy damage each second and begin Burning for 1...3...3 seconds.
* 10 Energy
* 2 Activation
* 20 Recharge
* 10 Energy
* 2 Activation
* 20 Recharge
-Lotus-
looks pretty good. that should work just fine. I thik I would replace one of the dedicated smiters with another prot bar for the aegis chain. aso try /me on the prot monks and lose smiter's boon to take 2 inspiration skills. That should solve the energy problems.
BrettM
Won't all the Smite Hex/Condition cause scattering in HM? I suggest replacing these with other hex/condition removers for vanquishing, and I'm not sure the team really needs three of each.
With two healers and two protters on the team, I would be inclined to give the smiters more smiting. Use signets if energy is a problem, and Bane Signet in particular for knockdowns. If energy is not a problem, then Smite or Spear of Light might not be bad choices.
I'm not terribly fond of Death Pact as a hard rez. Particularly if it is the only hard rez, making it difficult to recover from a near wipe. At least one of the monks should be carrying an alternative, IMO.
With two healers and two protters on the team, I would be inclined to give the smiters more smiting. Use signets if energy is a problem, and Bane Signet in particular for knockdowns. If energy is not a problem, then Smite or Spear of Light might not be bad choices.
I'm not terribly fond of Death Pact as a hard rez. Particularly if it is the only hard rez, making it difficult to recover from a near wipe. At least one of the monks should be carrying an alternative, IMO.
Abedeus
Healing Whisper sucks.
Divine/Judge's Intervention too.
Although Interrupts might be a bit iffy way of e-management on heroes. Glyph ftw.
Divine/Judge's Intervention too.
Although Interrupts might be a bit iffy way of e-management on heroes. Glyph ftw.
Unforgivable Necro
Well,Its gonna have to be synced to actually work well..? I agree the downtime on the main DPS is a bit to long for the builds to actually do enough dmg to take out big mobs.ect
zwei2stein
You really want to delve deeper into secondaries, you have some pointless redundancies.
example: [build=OwYTkU3C1xnV9t+4VVHs4VgMAA]
example: [build=OwYTkU3C1xnV9t+4VVHs4VgMAA]
Daesu
Not much utility other than damage and heals. No enchant removal, no buffs, etc.
The 3-man version has no heals. I tried it in more advanced areas in HM, damage is good but you still dont get to kill an entire HM mob in 2s, so healing and res are needed.
Good build but if you want to pit this to be in the same level as sabway/discordway, I have to be more critical.
The 3-man version has no heals. I tried it in more advanced areas in HM, damage is good but you still dont get to kill an entire HM mob in 2s, so healing and res are needed.
Good build but if you want to pit this to be in the same level as sabway/discordway, I have to be more critical.
Burst Cancel
I call it beamway in accordance with the community's idiotic "-way" naming convention. "Ion cannon" doesn't exactly roll off the tongue.
Some notes:
- Easy access to Aegis makes Ward v. Melee unnecessary. Ward of Stability is probably the only ward I'd bother taking, and that's only in certain areas. Persistent KD protection just isn't that important in PvE outside of a few special cases.
- Ideally, one of the human players should be an SY! spammer, which allows us to take a lot of defense off the monk bars. You could actually switch a few from Mo/* to N/Mo for better emgt and flexibility (minions, hexes, etc.).
- Don't go crazy on Smite Condition/Hex; they're not that good. Ditto for Smiter's Boon.
Some notes:
- Easy access to Aegis makes Ward v. Melee unnecessary. Ward of Stability is probably the only ward I'd bother taking, and that's only in certain areas. Persistent KD protection just isn't that important in PvE outside of a few special cases.
- Ideally, one of the human players should be an SY! spammer, which allows us to take a lot of defense off the monk bars. You could actually switch a few from Mo/* to N/Mo for better emgt and flexibility (minions, hexes, etc.).
- Don't go crazy on Smite Condition/Hex; they're not that good. Ditto for Smiter's Boon.
Burst Cancel
I don't think anyone imagines that beamway is as effective as sab/discordway in its current form, so there's no reason to continue to raise that point.
The main issue with beamway is that getting max damage out of RoJ isn't trivial in general; the AoE is both small and stationary. Smiting Prayers is also a weaker skill line than Death Magic, and necros are superior to monks as a general caster class due to their emgt options. I'm not convinced that the build will ever be able to overcome these fundamental problems - not to the point of matching the current necro teams, anyway.
The main issue with beamway is that getting max damage out of RoJ isn't trivial in general; the AoE is both small and stationary. Smiting Prayers is also a weaker skill line than Death Magic, and necros are superior to monks as a general caster class due to their emgt options. I'm not convinced that the build will ever be able to overcome these fundamental problems - not to the point of matching the current necro teams, anyway.
Burst Cancel
Minions spread out the aggro rather than balling it up; given that RoJ isn't at all spammable, you need to maximize the damage from each cast. If each beam is only hitting a few enemies, the build fails. Furthermore, running RoJ on an MM is idiotic; Discord, Jagged, and Rt/N bombers are all universally better options.
The most success I've gotten is from tanking the enemies myself and microing the heroes as echo nukers. Disable the hero skills and flag them back; run in and ball them up, then echo spike with RoJ. Needless to say, it's a hell of a lot more work than AFKing discordway.
The most success I've gotten is from tanking the enemies myself and microing the heroes as echo nukers. Disable the hero skills and flag them back; run in and ball them up, then echo spike with RoJ. Needless to say, it's a hell of a lot more work than AFKing discordway.
Ariena Najea
Quote:
Originally Posted by Daesu
I guess I am alittle more optimistic than you are then. I think the build has promise to be the next sabway.
If primary necros work better, then what about using N/Mos instead? I agree with you that RoJ has a small range and heroes sometimes cast it on a moving target. To fix that, maybe we need a snare or minions to hold the aggro?
I think it definitely can be optimized further. The problem is that smiting prayers has fewer skills to quickly deal damage. Discord teams have [Death Nova], [Putrid Bile], [Putrid Explosion] to cause additional AoE damage on death, which works perfectly with the quickly recharging [Discord]. Smiting has no skills that can match this damage potential.
The advantage of "Monkway" is that you have additional support utility not present in Sabway or Discord teams. Having multiple instances of condition/hex removers and additional health recovery through [Reversal of Damage] and [Smiter's Boon] makes a difference. Although Discord heroes generally require only Discord on their bar (given that you have other sources of sufficient condition/hex pressure to meet Discord's requirement) the addition of quickly recharging utility (and possibly damaging as used in "Monkway") skills such as [smite condition] [smite hex] results in the overall reduction of damage done by that character. This is because Discord is a quickly recharging skill whose effectiveness lies in spamming it on recharge. In the case of the longer-recharging [Ray of Judgement] these additional spells may be cast without dealing less damage.
Something most people seem to be forgetting is that you can make an effective build without having all of your heroes be of the same profession with a similar bar. Why not run 5 Monk Heroes and add a Necromancer minion bomber? Changing one hero to a Necro with [Jagged Bones] [Death Nova] [Putrid Explosion] [Animate Bone Minions] and possibly [Meekness] [Mark of Pain] [Rip Enchantment] would serve to help mitigate damage done to the party, freeing up valuable skill slots previously reserved for healing, deal reliable non-targeted-AoE damage, and also keep enemy melee units in one spot for the optimal usage of Ray of Judgment.
Just some thoughts
If primary necros work better, then what about using N/Mos instead? I agree with you that RoJ has a small range and heroes sometimes cast it on a moving target. To fix that, maybe we need a snare or minions to hold the aggro?
I think it definitely can be optimized further. The problem is that smiting prayers has fewer skills to quickly deal damage. Discord teams have [Death Nova], [Putrid Bile], [Putrid Explosion] to cause additional AoE damage on death, which works perfectly with the quickly recharging [Discord]. Smiting has no skills that can match this damage potential.
The advantage of "Monkway" is that you have additional support utility not present in Sabway or Discord teams. Having multiple instances of condition/hex removers and additional health recovery through [Reversal of Damage] and [Smiter's Boon] makes a difference. Although Discord heroes generally require only Discord on their bar (given that you have other sources of sufficient condition/hex pressure to meet Discord's requirement) the addition of quickly recharging utility (and possibly damaging as used in "Monkway") skills such as [smite condition] [smite hex] results in the overall reduction of damage done by that character. This is because Discord is a quickly recharging skill whose effectiveness lies in spamming it on recharge. In the case of the longer-recharging [Ray of Judgement] these additional spells may be cast without dealing less damage.
Something most people seem to be forgetting is that you can make an effective build without having all of your heroes be of the same profession with a similar bar. Why not run 5 Monk Heroes and add a Necromancer minion bomber? Changing one hero to a Necro with [Jagged Bones] [Death Nova] [Putrid Explosion] [Animate Bone Minions] and possibly [Meekness] [Mark of Pain] [Rip Enchantment] would serve to help mitigate damage done to the party, freeing up valuable skill slots previously reserved for healing, deal reliable non-targeted-AoE damage, and also keep enemy melee units in one spot for the optimal usage of Ray of Judgment.
Just some thoughts
syphonus
Quote:
Originally Posted by Burst Cancel
Quote:
Furthermore, running RoJ on an MM is idiotic; Discord, Jagged, and Rt/N bombers are all universally better options.
There's nothing idiotic about it. [Ebon Battle Standard of Wisdom] goes a long way towards making RoJ more spammable. I put it on my necroes and went for a spin-- basically d-way with RoJ- and loved it. It's the effeciency of discord with the afk love of sab. FoxBat
While everyone is obssessed with RoJ, it needs to be pointed out that this is a billion times more effective vs enemies that actually hex and condition you. Which isn't a fair number of places.
Total Rogue
I've been running smiteway with my warrior, it sorta looks like this:
[build prof=W/E][bulls strike][sever artery][gash][sun and moon slash][hundred blades][conjure frost][drunken master][sunspear rebirth signet][/build] [build prof=Mo/E][signet of judgment][reversal of damage][smite condition][smite hex][castigation signet][smiter's boon][strength of honor][res sig][/build] [build prof=Mo/N][signet of judgment][reversal of damage][smite condition][smite hex][castigation signet][smiter's boon][watchful healing][res sig][/build] This is where the big variation comes in, if I run the Rit instead of the necro, I swap watchful healing on the Mo/N for rip enchantment. I run the rit in areas without alot of bodies. The elites on the monks is pretty variable too, I like SoJ 'cause of the knockdown, and hardmode without a snare and fighting irukundi in the Jade Sea is annoying. [build prof=Rt/N][caretakers charge][bloodsong][mend body and soul][soothing memories][resilient weapon][protective was kaolai][ancestors rage][splinter weapon][/build] [build prof=N/Mo][animate bone minions][jagged bones][death nova][blood of the master][protective spirit][aegis][rip enchantment][empty][/build] Last slot is pretty optional. I was running 3 smiters, but the removal got pretty pointless and overkill. Like the mobs can't keep up with the application of conditions and hexes before you kill them. The elites on the smiters are pretty variable too, you can run ray of judgment and have it be really effective, or even a divine favor elite if you want I suppose. Burst Cancel
Quote:
Originally Posted by syphonus
|
Which ties up one or two enemies. Again, if RoJ is only hitting a few enemies, it's categorically worse than Discord.
There's nothing idiotic about it. [Ebon Battle Standard of Wisdom] goes a long way towards making RoJ more spammable. I put it on my necroes and went for a spin-- basically d-way with RoJ- and loved it. It's the effeciency of discord with the afk love of sab. I don't see how EBSW has anything to do with whether or not to run RoJ on the MM. The problem with RoJ on the MM is that it requires a high smiting spec when everything else the MM is running is in Death. A Discord or Jagged MM can run 12+1+1/9+1/9 with a third attribute line like heal/resto/prot. An RoJ MM will have to run something like 12 smite/9+1+1 death/9+1 SR, with overall weaker Death skills and no third skill line. It's not the efficiency of discord; Discord is a direct-damage spam skill with an easy-to-meet condition. And if you're afking, a lot of those jesusbeams are missing or hitting only a few people. Those of you talking about how you vanquished so-and-so area or did so-and-so mission with RoJ aren't demonstrating anything; it's well-known that HM PvE can be rolled even with bad builds. The question here is whether it's objectively better than discord/sabway. Granted, in certain areas smite builds in general are very powerful - widespread hex/condition pressure allows smite teams to leverage Smite Condition/Hex to improve damage output considerably, and undead enemies of any kind get steamrolled by any kind of holy damage. These situations are not in the majority, however. Again, the best success I've had with this build is as a micro'd tank-'n-spank setup. Its effectiveness as a fire-and-forget H/H solution isn't nearly as high. I'm also in agreement with Ariena Najea, in that it isn't necessary to run RoJ on every hero. It's likely that, especially in a 2/6 setup, a few slots are better used for other builds, such as the aforementioned minion bomber, or perhaps a snare/KD ele with Quake/Earthbind or Deep Freeze/Earthen Shackles. That is, if you want an autopilot RoJ build that works at the same level as Discordway. |