And they're overpowered in PvE because: -AI is retarded (and if you think you need a boost against it you're just as equally bad) -Vastly superior to numerous other skills |
The game is better when the mobs approach the style of play of human foes, but then AI can only do so much.
When you fight most of the enemies in game you don't think "Wow these guys are good or challenging!", you think "here comes a stupid juggernaut".
The bigger the difference between the AI and Human rules the worse and less skillful the game is, regardless of how hard or easy is to overcome the mobs.
As some said, the most enjoyable battles in PvE is against the Charr and Stone Summit in GWEN in NM WITHOUT PVE only-skills and CONSUMABLES. Those are quite good
GWs main flaw is that can only add to the sides, while games like WOW keeps progressing. Its mindless and repetitive, but to beat the new stronger enemies, you need to level and acquire new gear and so on so forth.
To break the mold you need good PvP options. GWs has or had good PvP in GvG, but again it isn't a friendly one to get in.
In SC and WC3 you can play whenever you want. No need to schedule with other people.
In CS, yes for arranged teams matches you need to schedule with other people, but you can train and learn the game playing in random public matches and then trying to get in a team/clan.
For some reason, maybe GWs GvG couldn't generate enough income for Anet to keep the game or just for pure greed (and I'm not criticizing them for wishing to make more money), they decided to expand PvE.
But since they can't or decided against raising the level cap, they can't do what games like WoW do. They can only add more and more of the same stuff. So they decided to add titles to give PvE'rs more stuff to do, HM to give stronger mobs and PvE-only skills and consumables to replace the "better items and more levels" players get in other games.
Since GWs wasn't designed to be like that from scratch it became a mess - hence GW2.
Yes its stupid, yes its badly implemented. But that is why GW is going to be replaced by GW2.
HM wasn't introduced to be more challenging as in requiring more skill, its to be more challenging by requiring titles, new pve-only skills and consumables.
In the end you finish with a game that is as easy or even easier than before?
Isn't what happens in every RPG game, MMO or otherwise?
Wasn't what the game announced? Well, guess they sold their souls to the devil of successful money making MMORPGs, while still having the BEST MMORPG based PvP.