First, and again, I'm not the one holding or telling Anet to do any updates or not.
It isn't like they come here and see "That bryan and others dudes have compelling arguments lets change", then I and others come and say our opinion and Anet goes "ah, after all lets not change because Improvavel and others also give compelling opinions".
So we can pretty much be here talking and trading arguments, chances are nothing will happen.
For that reason we can talk about ideal scenarios, because if they change at all, they will go all the way. If don't change they won't change at all.
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Originally Posted by Bryant Again
Nor do they start in the later areas of the game, or stick to HM or the elite areas. They are new, afterall.
All of what we're talking about concerns largely those who want a bit more out of their game in areas much later within the campaigns. Everyone else is fine.
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Good you say that. Apparently and after reading some of the posts in this thread, I had the impression it was PvE-only skills and consumables causing the community to suck.
It isn't. The only time people were playing the elite areas in prophecies were when there wasn't any others. Still many were 55 farming.
The only time when people were doing the elite area of factions was when they were the new elite areas and after everyone got access to them. Still many were farming, 55 or otherwise.
The only time poeple were truly playing DoA was during ursan blessing. Still many were farming 55/600 or otherwise.
People don't play dungeons. They 600 farm them.
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Here is the problem: there was never a need for those tools. The only things you really "need" in this game are skills and max level equipment. Every single thing after that is simply a want.
And if we wanted to reduce the time required to get those titles, then the answer to that is simple: reduce the requirements for them. Or just simply give us the titles, honestly anything is better than what ANet's done to "help" grinding.
And still, these titles are a want. They're not attunements to get into another area, they're rewards with next to no benefit. There's nothing pushing you to get them besides saying "look what I got, guys!".
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Exactly. Don't say that around dreamwind though :P
Since, as you say, you don't need those tools, why you use them?
You say those tools make this game mindless and reduce is depth. Why don't you stop using them and use the builds available without those consumables and PvE-only skills?
That is what I don't understand. Today you will go and use the consumables and PvE-only skills and say the game isn't interesting. If tomorrow Anet removed those you would be like "Great game again".
Why don't you do that already and need Anet sanction?
Because of honor of the game? Because you want to feel you are in a game that is hard and people need to spend time to learn it (even though skill>time)?
Sorry but that is stupid.
If it is because you can't find enough people to play it like that, well, I already told you that me and my girl don't use consumables and only use pve-only skills to make up for heroes flaws. Dreamwind don't even use skills that have pve/pvp versions. Other people in here dislike those too. Guess we have enough people to start a guild - we can call purist guild or whatever.
We can actually do the stuff with and without and provide feedback to anet.
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Okay, but you don't give us any reasoning for doing so.
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Options. You have the option to keep your swimming pool or not. Removing those things you are just limiting the other people pools without solving all the stuff.
More, you are proposing to both remove PvE-only skills and consumables without even testing without one of the options first.
TAM alliance finished The Deep HM without PvE-only skills and without SF tanks or obby tanks in about 25 minutes, due to consumables.
While PvE-skills are surely powerful (some aren't that much, but ok), and many builds use 3 of those, other builds don't use or use only 1 or 2 - my warrior generally runs whirlwind attack only and my monk seed of life sometimes, for example - consumables are so much more.
Consumables give boosts equivalent to skills and can't be removed or interrupted. AND DON'T TAKE SKILL SLOTS. Sure, PvE-only skills don't require attributes, but at least are limited to 3, so they are competing with each other and replace other skills. Consumables just go there and save space for other stuff.
I bet PvE-only skills without consumables will be much less powerful.
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Because 1 quality product is certainly better than 2, amirite? Completely disregarding a game is good, ja?
(hint: no and no.)
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2 is better than 1, yes. But 1 is better than 0.