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Winner winner chicken dinner. I wish people would start admitting that Guild Wars has turned MUCH more like WoW over the years. It isn't WoW, but it is MUCH more like WoW than it used to be in years past which has significantly (IMO) affected player skill.
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Take consumables, for example.
GW has conset. Grail of Might for example basically increases health and energy by 20%. Full conset is about equal to adding two party members in terms of raw numbers. They are fairly expensive, but still very cheap for their effects.
WoW consumables are much more tamer. Full suite (food buff + two potions + scroll). players having 15000hp has access to consumables increasing it by 6% maximum and serious effort must be made. Damage buffs don't add more than percentage of damage thrown around in that game! And they mostly don't persist through death.
See, WoW makes consumables not worth it for playing most of the time under their effects. Even for harder content. Only dedicated raiders have justification for getting that little extra. For rest of population it is just "serious business".
GW equivalent of WoW consumables in raw power would be things like Drake Kabob.
See, it is not being made like wow that affected player skill. It is plain simple easy-button being added that goes far, far beyond imitating wows easy gameplay.


), I'm not questioning that. Your "maybe" makes me think of what Alex Weekes wanted to do with Fury (I don't know much about it, so could be wrong, correct me if I am please), which failed miserably after less than a year. I don't think that the PvP community (so to say, because in a GW world with the original Anet vision, there wouldn't be a PvE-PvP split) could have sustained the game and Anet. Don't take my post wrong: a lot of PvPers are brilliant players, but most are just simply too "immature" or rude to enable a healthy community to exist (drama aside, it's in the human nature).