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Originally Posted by DreamWind
There is a big difference between "making the game harder" and "not making the game easier". Have you even been reading what we have been trying to tell you? Geez man...I thought I was going to quit this thread ages ago I don't know why I'm still in here.
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I already told you when you look at making the game easier or harder you need to take in consideration people that play alone and/or in small groups, complementing it with dumb AI. Disregarding that people is, as you like to accuse me, selfish.
8 or 12 people, using a conset and 24 or 36 pve-only skills, is quite different from 1-2 people using no consets and 3-6 pve-only skills.
Now you will say that this is MMORPG so it is multiplayer blah blah blah, but maybe people prefer to play in small groups rather than huge groups. Or sometimes they like to play in large groups but most of the time they like to play in small groups.
I would like to see how successful GvG would have been if instead of 8 size teams it would require 24 people per team. Or how successful it would have been if there was a "press to join a random GvG" button anyone could squeeze at any time.
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If you can't understand why so many people disagree with what you just said, than you are an idiot. Frankly if you think like that your opinions in this thread are irrevelent because you only care about yourself and not the game.
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Of course I can just say that your opinion steams from the way you play and so:
If you can't understand why so many people disagree with what you just said, than you are an idiot. Frankly if you think like that your opinions in this thread are irrelevant because you only care about yourself and not the game.
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What is good for the majority of the playerbase then? Please name some things that would be good for the playerbase. You are arguing that things that lessened the depth of the game is good for the playerbase. If the majority want god mode and 10 billion damage would that be good for the playerbase? Would it be good for the game? I honestly don't understand where you are coming from. I think it would be better for the playerbase if the game hadn't gone this direction.
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If by lessening the depth of the game you mean the game being easier, then you need to look to whom the game became easier and mindless.
The addition of heroes by Anet seems to indicate that a large portion use PvE to either play alone and/or in small groups, possibly of people that know themselves in real life previously to the game.
That take us to the point of socialization Gun Pierson and Master Fuhon were/are talking about, even though I don't exactly know if they are talking about the same thing.
Thing is in real life most people don't go out do stuff with strangers on a general basis. You do stuff with people you already know and generally meet new people in social events you attend with people you already know or in some other circumstances like school/work, etc.
But when you think about having fun or engage in an entertaining situation you generally think about friends and people you know.
I can argue that one of the reason to the success of Guild Wars is the ability to choose if you want to interact with other people or not, as opposed to be forced too.
There is nothing wrong about knowing new people but just because both you and someone else wants to do that specific mission, don't make you immediately potential friends or wishing to spend time with that other person.
GW is by its nature a complex game, a very complex game, requiring good teamwork, communication and preparation. Overpowered skills and consumables simplify that but it isn't automatically a bad thing.
Sure, if you always have 7 (or 11) other people to play with, that you know very well, are in a room with them drinking and chatting or are just on ts/vent, having heaps of overpowered skills and consumables at your disposition might reduce your fun.
On the other hand, if you don't have those people available, or you're playing with your children and don't want some random scrub say stupid stuff on chat, just want to play with your friend and whatnot, those same things that might kill the fun for the crowd that play in groups of 8-12, can increase the fun and even the depth of your game by allowing them to do stuff otherwise reserved to 8-12 people parties.
So DreamWind when you talk about increasing the depth of the game, you need to see if you aren't destroying the depth and fun of other people that play GW in a different way.
What you need to come with is a way to appease both crowds.