I think you reading too deep and missed the whole point of my post in the 1st part. It was a caricatural and hypothetical exaggerated context to elaborate a point.
Edit : Elaborated a bit |
It is like when in this thread we talk about a god mode, creating an exaggeration, and then to trying to point that PvE-only skills and consumables are the same.
A guy in my alliance, very annoying one, comes on and start chatting. Nobody answers to him. So he says people don't talk anymore, don't play together, that he miss the old days of no heroes when people play together.
He does that pretty much every time.
The curious thing is most of the time I'm in a team with like 3-5 other people and chatting on teamspeak. Also, when we invite people on the alliance chat to do something like a dungeon, a vanquish, fow, etc, he never wants to come. He just ask for help to do missions or early quests.
My point is, exaggerations and analogies can be useful, but only to a certain extent. They aren't the exact same thing. If we read to much into them we can pretty much say whatever we want, spinning it the way it serves us better, but get further and further from the reality in question.
So yes, while nine rings isn't a good way to play gw, nothing would say that those people would be playing the game at that time. They might be sleeping, they might be spending time with friends in real life, or they might be chatting with people while standing there.
Nine rings isn't exactly the cause of the GW problems. Neither are PvE-only skills or consumables. Nor is PvE the cause for the PvP problems.
A year ago, I bet a large number of people was saying Ursan blessing was the main problem of GW PvE. While UB was stupid, its removal don't seem to have improved GW situation.
Anet can remove PvE-only skills. Anet can remove consumables. Anet can even remove titles and heroes.
In a year time, the few that are left, will keep saying GW is dead, people don't PuG, PvP is stale without the infusion of new blood, cursing the "community" and so on.
And all we have accomplished is reducing options, narrowing the game to a very ways of play it.
All I see in threads like these, even if it wasn't the OP intention and if this thread escaped his control and went beyond his objective, is "reducing".
What, in my point of view, people should be demanding is that skills that were changed because of PvP concerns were reverted for PvE play, that "normal" 8 team play style is as profitable as farming, that monsters get better builds, especially as a team and so on.
I want more. More options. Overwhelm us with options. Take away the need for speed (I don't care about it but some people do and seem affected if other people achieve their objectives in much less time, even if in a less fun and enjoyable, to themselves, way).
After that, if anything is still blatantly overpowered, take care of it.