Quote:
Originally Posted by DreamWind
But if what you are trying continually fails and you refuse to change, then you will continue to suck. That is another problem with many players...they want to play THEIR way regardless of whether or not something is more effective. Even if you gather a lot of people who think like you, you will simply have a group of people who suck. It has created a big snowball of people who suck because they refuse to change and adapt. They simply use things like PvE skills and consumables so they don't have to deal with changing and adapting much (which goes right back to my promoting skill-less gameplay comments).
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I play the way I like to play. Just as I like to write poems the way I write them and the way I make pencil drawings is just mine. Others may think it sucks but it is my way of doing things.
Not only that, because I've drawn numerous eyes I can draw a convincing one. But up to the point that I drew a convincing one all eyes I drew before were sucking. Or take my poems (no, not giving them). You may think they suck but they are an expression of me.
I don't care that you think that I suck.
Now we have these 'drawing for dummies' and 'poems for dummies' books.
They make people think they can draw or make poems, at least when comparing them to 'real' artists.
Still, people buy those books because they think they will improve their drawing or writing. But buying such a book doesn't make someone a great artist.
You know what does? Practice, practice, practice, practice, practice, practice, practice. And being honest about yourself.
Now people who buy the 'dummy' books don't want to be great artists. At least, most of them. For some reason they feel they ain't good enough and hope to improve. And some do improve indeed to the level they want.
But most of those books teach some tricks, not the fundamental understanding of drawing or language needed to be a 'great artist'.
Which brings me to the following. Why do people think they ain't good enough. Either because they can't get something done (I can't make a sculpture) or because others tell them they ain't good enough.
Well, if I can draw a head and you understand it's a head and that's all I want to express, who cares it doesn't look like a portrait by Rembrandt. And if someone can't draw a head and with his book for dummies he can it has surved it's purpose.
Now we get another problem.
I have this person who can barely draw something that looks like a head and want to make this awesome painting but I 'need' someone else. Now I have a problem since this person can't really draw. He will be a burden to me, because I can paint like Rembrandt (well, I wish....) and he can't even get a normal outline on a piece of paper.
So if I want to make my piece of art with that person I just have to ..... make him feel I need him to get better.
And that will take practice, practice, practice, practice, practice, practice, practice. Since he has talent and I don't he can get at my level in about .... well, half the time I spend practicing. Which would still be months or years.
And if that person can't be bothered, since who the hell am I, he will just go his way and get along with his drawing for dummies book.
And probably forget about drawing because he only wanted to draw one somewhat decent head for his daughter.
This is the situation in Guild Wars.
Why the hell do people care if other players suck.
Oh, they can't accomplish whatever they want because of those players.
They team up with them only to find out those players ain't up for things.
Well, find a group of people who can and stick with them. PUG suck has been the word on GWG since 2006 and things didn't change.
And if people never team up with sucking players, well why do they care at all. Because of the economy? You mean that mechanic that made most non-trader stuff and even some trader stuff unreachable for starting players.
And if they wanted it they should 'shut up and go farm'?
That was the situation at the end of 2006, early 2007 and nearly made me quit the game. Not because I don't like farming, but because I think it's retarted that when I play the game the way it's ment (questing and missions) I would get not even 1/10 of the income a solo-farmer could get. And 'the community' aggreed that farming was the way to get the desired items, not regular gameplay. My way or no way.
I also like people to become better players. To start using more efficient builds. To stop relying on PvE skills and consumables.
But my reason is that I think it's more fun to play that way.
Just as I think that writing poems is fun or drawing a picture is fun. And with the right tools and knowledge it's easier to do and you don't have to worry too much about tricks you learned. You just know what works.
But again, here we go again, that will take practice, practice, practice, practice, practice, practice, practice.
And even if new players want to practice, where can they do that and how will they get 4 years of experience?
When I would start GW over again right now I see no possible way to regain my experience before the release of GW2 without seriously harming my social life and compromising my work.
And most active experienced players are probably playing high end content most of the time or playing other stuff in guild/alliance teams, so it will be hard to find someone who can teach you new stuff.
Now let's start again about sucking players.
Could it be that they don't suck as hard as you think?
Could it be that new players are facing a completely different playing field than the one you faced when you started?
And that it's only a small minority that really sucks and that most players just don't have someone experienced to teach them how to play? Because all those experienced players are too busy getting their titles, playing some form of PvP, became inactive or are moaning on GWG most of the time?