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Originally Posted by DreamWind
That is why you strive to make the game deep for the better players of your game. Doing so will make it deeper to everybody else.
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Thing is the only way to make it deeper is to make it continuously challenging.
Thing is, if you beat Part X of the game, you will be able to beat Part X of the game again, by repetition of the same strategy.
You can make a mistake, like over aggroing, but it isn't faulty strategy, it's faulty tactics.
You can increase the chance of failure by faulty tactics by improving enemies builds, giving them the illusion of a cohesive team - example of that is Stone Summits and Charr balanced groups in EOTN, erratic patrols and pop ups. Even then, they will present the exact same AI issues.
The AI issues aren't fault of the players or the game becoming dumber. Actually the game became better in terms of AI - they now scatter from AoE damage.
In a game of limited content it is impossible to achieve continuous challenge. Either you add more content or you implement ever changing opposition. That is PvP.
You can give me whatever examples you wish of great games and their difficulties levels. I bet you will be hard pressed to find one where you spent more time playing vs AI than in GW (I don't think I spent as much time in Diablo II).
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And again, this has nothing to do with rewards and I wish people would stop bringing that up. I could give a crap less about rewards. I wouldn't care if GW had ZERO possessions (being a true PvP game). But I understand that there are many people who DO care about rewards so they must be attended to.
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When people start this thread, and you included, say that some players aren't supposed to play HM and some of the rewards they achieve are undeserved and that is a reason to remove consumables and PvE only skills, it gets a bit hard to dissociate those things.
You will also have to attend to the players that have beaten the game more than once too.
Starting that 3rd or fourth, or in my case tenth, character isn't fun. All those quests, and missions that I can do while asleep... I want to move. And those missions where I fall asleep, pretty much include every mission in NM. I want to get my characters in HM and Elite areas/dungeons.
As loads here will state, they dislike grind. They play GW because grind was small.
But then if we talk about reducing the time needed, by usage of powerful skills and consumables, people complain because what used to take hours, now takes a fraction of that time.
So how is it?
Is grind bad or not?
Is it bad if we are talking about "reputation titles", which by the way require less grind now, meaning players get more powerful skills earlier in their careers as opposed to later when they were more experienced, but it is good if we are talking about doing a vanquish (or the same vanquish by nth time for faction) or doing an elite area/dungeon?
Spending time to get somewhat stronger at the game is bad, but having to spend x hours doing some area for the nth time opposed to x/2 hours doing that same area for the nth time is good?
As it is, the PvE end game is getting resources to spend them on money sinks or grinding titles.
Is it bad removing the time needed (read grind) to acquire your resources for the money sinks?
Look at the change on the level required to go in EOTN. For players starting for the first time, it is bad. They are skipping loads and getting their hands on consumables and skills a lot powerful quite early (and the less grind required means more powerful too), but for veteran players means you can skip a large part of the repetition content.
You cant ignore neither the veterans or the new players.
snaek said something that it took time for the player base, veterans included, to catch and understand the power of skills like save yourselves and cry of pain.
So veterans aren't challenged by the game but they still take time to realize and use the power of the tools available but then when the less veteran/sharper player base catch up, they cant use those tools anymore, because the veterans are already done with those?
You cant ignore GW PvE is a limited in size environment.
After you finish PvE and if you want to keep playing PvE, what is left is repetition.
I know Bryant Again will say "but look at Fallout 3 and Mass Effect! The harder difficulty settings are challenging! GW HM isn't challenging anymore!".
How many hours did you spent playing Fallout 3 and Mass Effect? How many hours did you spent playing GW?
I know I've played some 4500+ hours in GW. Only 500 of those in varied PvP.
Can you say to me that I will be challenged by Mass Effect and Fallout 3 after 4000+ hours?
If I can I'm going to buy those right now! (well only if I can play them over the internet with my GF)