Quote:
Originally Posted by Bryant Again
I'd find ANet's current situation much more understandable if there hadn't been hundreds of games that have been hugely successful that didn't dumb all the content down to such an inane state. It's different when you have only one set level of difficulty/accessiblity, but this is a problem ANet has made much easier to overcome.
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Agreed but is'nt that what GW is all about?
Make it relatively easy to get to maximum potency/level, unlike other games where it takes a few months to get to level cap and a few months more to get the uber gear you need to compete or be even remotely relevant end-game?
Kind of hard to have easy access and progression for new players or title farmers on one hand while trying to force skill based play with the other.
Not saying it's not possible, just that it's way to late.
Quote:
Originally Posted by the_jos
These are situations where consumables are very usefull to make sure everyone can play together as much as possible.
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Yes but that is a minority use, unfortunately.
It may well have been the original intent, though I doubt it, but if you give such tools and options to the community the first thing they will do is exploit it for their gain especially in a game where repetition of content is rewarded above all else.
Quote:
Originally Posted by Improvavel
"It is raining. I've an umbrella. I can open the umbrella to stop being wet. But I wont. We need to stop the rain instead so no one gets wet. I don't care if they want to get wet! They can't get wet cause I say so!"
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I think you missed the point that was, I thought, put to bed a long time ago.
Stating such choices are optional adds nothing of merit to the discussion as people are talking about the actual mechanics and the effect on the game as a whole, not the fact these mechanics are optional.
Seems to go right over a lot of heads.
Regardless of that would you take a knife to a gunfight?
Players shouldn't have to gimp themselves to make the game a challenge.Silliest thing I've ever heard of.