Quote:
Originally Posted by Flopp Plopp
whut?? I do DoA alot, just curious what you are talking about.
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Not sure if you're still reading this thread, but I'll respond anyway.
When DoA first came out, everyone died. They tried to take their mending whammos and healing breeze assassins in and got obliterated - a combination of too many monsters with too many hexes and a ridiculous area effect did them in. So, naturally, people whined incessantly for
weeks.
Then Rep Protein A and a few of his bugs from Team Quitter (one of the top GvG guilds of the time) went in with a tank and a bunch of SF eles... and won. They beat the entire thing, at a time when that was completely unheard of.
They posted their build on qq/guru, and naturally everyone on earth started running it. Once PvX got ahold of it, it was the only build pugs would accept - some tank class (most teams used that sillyass W/E obs flesh tank), 1 or 2 monks, and a bunch of eles. The tank would group stuff up, the eles would blow stuff up, and after 4 hours and many deaths, the team would manage to win - mostly due to exploiting poorly-designed AI.
But nevertheless, "winning" wasn't heard of until PvPers came in with a PvP mindset to set up a build specifically to counter the area - the PvErs weren't trying, weren't learning from their mistakes. All they would do is whine about how hard it all was.
That basically repeated itself later on. When Hard Mode came out, nobody could beat Mallyx. There were entire threads on guru (back in Karlos' hayday) talking about how impossible Mallyx was - mostly because people failed at the game. All they tried to do was tank/nuke and when mallyx killed them, they quit trying.
So Kris (Racthoh from SMS, a past PvPer), rob (a PvPer from SoF Victrix) and trubs went in with
heroes and beat Mallyx. They were playing Guild Wars as it was meant to be played - learning from their mistakes and updating their build to beat the area. If an area had too many hexes, they brought expel. If it had too many condis, they brought song of resto. Either way, their paragon-heavy hero/hench team beat Mallyx in hardmode because they adapted.
When kris posted about it here on guru, the first and loudest response was "you cheated." "You glitched him somehow." "You did something wrong that caused him to die quickly." Nobody was willing to accept that Kris et all had simply been good at the game - it had to be a glitch.
That mindset is what holds most people back. "Oh it's impossible." Instead of trying something other than their failure tank/nuke build, they just sit and moan. Instead of coming up with something that works specifically against Mallyx, they spend their time looking for ways to "glitch" him.
All in all, they sucked. And that was the majority of the community (read - everyone who was doing DoA). Case closed tbh :/