Why WOW can't kill Guild Wars

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Sjeng
Sjeng
Desert Nomad
#121
Quote:
Originally Posted by agrios View Post
WoW cant kill GW - and vice-versa - just like beer cant kill wine - and vice versa.

Different flavors for different tastes. Pick yours and enjoy.

Peace!
QFT.

Quote:
So how does Guild Wars survive in the cutthroat world of MMOs?
I think it's because ArenaNet did not try to beat WoW at its own game. They created a game similar in some aspects but different enough that comparing the two is like comparing apples versus oranges. Sure the same old, walk, walk, walk, kill, collect loot, hand in quest, and level up formula is still there, but ArenaNet jazzed it up. For one thing, I really liked the click-and-you-are-there teleport system. The other was the lack of other players in the explorable zones. I no longer have to worry about getting ganked or ninja-ed. Plus, I love the fact that I can mix and match two professions; Warrior with a pet? Sweet! Granted, there are flaws: my husband grumbles about the loot allotment system. Regardless, Guild Wars does not feel like an MMO and certainly does not feel like a WoW clone.
So to sum it up, GW survives WoW because:
1) GW is not a WoW clone (nor an MMORPG, rather a CORPG)
2) maptravel option
3) instanced zones
4) secondary professions (that can be switched indefinately!!!)
5) loot allocation (a big plus imo)

But what about:
6) better graphics
7) No monthly fees!!!

Much more important imo. I think that #7 is what keeps Gw alive. You can play it whenever you like, and put it aside if you're bored with it, and pick it up later again, without paying for nothing.
Also: I love the loot allocation system. If I was playing a game where others could ambush me and steal my loot, I'd unistall right away. How lame is that.

Other things that were mentioned:
8) Less grind. (WoW requires grind, in GW, grind is an option. I can't compare them cuz I never played WoW though).
9) Re-adjustable attributes points / unlimited build options.
10) Better storyline / lore (although that has also been disputed in this thread)

Apples and Oranges.
Faer
Faer
La-Li-Lu-Le-Lo
#122
Quote:
Originally Posted by Sjeng View Post
How lame is that.
Lame enough that I can't name an online RPG game that allows it these days outside of F2P Asian games nobody cares about.
pumpkin pie
pumpkin pie
Furnace Stoker
#123
Quote:
Originally Posted by Theocrat View Post
I don't have time to theorycraft or explain in great detail the mechanics of a game other than Guild Wars on a Guild Wars forum, but in short, downranking is not as effective as it was before patch 2.0.1 (and more recently 3.0.2 due to the switch from set mana costs to base percentage costs), but there are still plenty of uses for downranked skills, mostly relating to speed and specific damage output.No, you pay attention to quest text and NPC chatter while playing the game (EXTREMELY small amounts of additional info are found on the website, and supplemental information can be learned from related literature from your local library, or previous Warcraft games). WoW is like a novel, GW is like a picture book or a movie. One expects you to read and make mental notes, the other expects you to sit back and let things be shown to you directly.
hrmz, wow updated their webpage for tournament registration.

nah I can't argue with you untill i test that game more, but you really don't have to read tiny text while in the game, Theocrat, the whole thing is here.

Oh and, sjeng reminded me of the GW instant zoning. OMG, why must i run across 3 grassy plains, get chase by giants spiders follow by skeletal thingy then hell hounds and lycans just to get to the other side of the map. lol thats just ridiculous. and no monthly fees
Faer
Faer
La-Li-Lu-Le-Lo
#124
Quote:
Originally Posted by pumpkin pie View Post
the whole thing is here.
No it's not.
immortius
immortius
Krytan Explorer
#126
Going a little meta, it is clear from this thread there are a number of opinion-based areas where GW and WoW fall on different sides - such as art style and story. The fact that this is true is one of the reasons GW and WoW co-exist - they appeal to different audiences.
Arduin
Arduin
Grotto Attendant
#127
Quote:
Originally Posted by pumpkin pie View Post
Oh and, sjeng reminded me of the GW instant zoning. OMG, why must i run across 3 grassy plains, get chase by giants spiders follow by skeletal thingy then hell hounds and lycans just to get to the other side of the map. lol thats just ridiculous. and no monthly fees
Uhuh, and pressing M, getting beamed up by Scotty and traveling 10,000 miles in a split second isn't ridiculous.

Remember, it's because of the map travel and instanced gameplay GW doesn't have Epic Mounts
G
Gli
Forge Runner
#128
Quote:
Originally Posted by Arduinna View Post
Uhuh, and pressing M, getting beamed up by Scotty and traveling 10,000 miles in a split second isn't ridiculous.
Indeed it isn't. It's convenient.
K
Kanyatta
Forge Runner
#129
WOW cannot kill GW because of one thing and one thing only.

$15/month
Sinners
Sinners
Pre-Searing Cadet
#130
I like both games. tbh i only play WoW during summer cause then i have so much more time than school.
pumpkin pie
pumpkin pie
Furnace Stoker
#131
Quote:
Originally Posted by Theocrat View Post
No it's not.


Quote:
Originally Posted by Arduinna View Post
Uhuh, and pressing M, getting beamed up by Scotty and traveling 10,000 miles in a split second isn't ridiculous.

Remember, it's because of the map travel and instanced gameplay GW doesn't have Epic Mounts
I want them all! however if I have to choose, i still go for M you know. cause i can only see mounts useful, if and only if you can fight riding them, and also they don't take up valuable storages, and also not selling for 10 million for a crappy mount, and 1trillion for the epic ones.
snaek
snaek
Forge Runner
#132
on travel...
what's really ridiculous is that i have to annoyingly scrape the borders of every zone for it to count towards exploration, while in wow i simply just have to enter the area for it to count.

tbh, i don't think its as important for wow players to be able to access every single area within the click of a mouse. if wow was built like gw, except didn't have map travel, then there would be serious problems (and vice versa).
Age
Age
Hall Hero
#133
No WoW won't kill Guild Wars but PWI can kill WoW the graphics are better to.
Lonesamurai
Lonesamurai
Furnace Stoker
#134
Quote:
Originally Posted by Age View Post
No WoW won't kill Guild Wars but PWI can kill WoW the graphics are better to.
You know, I took the plunge and downloaded it last night...

It does look better than a while back... lets see how it plays (and 35 million players in the Asia districts is VERY impressive)
AidinSwiftarrow
AidinSwiftarrow
Frost Gate Guardian
#135
Well...I've played WoW to level 67 so I won't be as biased. While WoW has waaaaaay more content and better PvE, the PvP is lacking. Guild Wars requires more skill for things like interrupts, spikes, skill chaining, etc. Guild Wars also has better PvP.

Basically if you're a hardcore PvE'er you'll like WoW, if you like easy leveling and more skill and PvP, then Guild Wars.
G
Gli
Forge Runner
#136
Quote:
Originally Posted by AidinSwiftarrow View Post
Basically if you're a hardcore PvE'er you'll like WoW, if you like easy leveling and more skill and PvP, then Guild Wars.
That's a gross simplification.
Mordiego
Mordiego
Furnace Stoker
#137
Quote:
Originally Posted by Melon View Post
WoW can't kill GW because GW committed suicide a long time ago.
that's a quite relevant oppinion. Can say it has a certain sense..
C
Clarissa F
Krytan Explorer
#138
Quote:
Originally Posted by spyke136 View Post
you can finish all of GW content in a few days(not in game days, but just a few days in rl) it will take you weeks of actual in game time played to even level all the way let alone "do everything."

.
Every time I hear this bunch of baloney, I cringe. You are telling me you can do all three campaigns, and COMPLETE all the elite areas(Urgoz, Deep, DoA), plus Hard Mode, in 48 hours? I hereby challenge you to do so. Get a newbie character for all three campaigns, play each game to its finish, and do all the elite areas for each respective campaign. Oh, and then hop into PvP, start at FA/AB/JQ, hop into RA/TA, and try to get into HA or GvG.

In 48 hours.

OT, One of the biggest overlooked factors is their timing. WoW came out late 2004, and GW in early 2005. Both were started by devs from the world of Blizzard. WoW took advantage of the people burned out on UO/EQ who weren't impressed with FFXI, and offered an immense, persistent world. GW took a more instanced model, emphasizing balance and competitive PvP, and took away level grinding. Both offered a lot to the casual player, which, unlike most of us posting here, are the REAL money makers for MMO games. A casual player can play, an hour or so a day, 3-5 days a week, for years before running out of gameplay. Between the nicely written campaigns in GW, and the wide, persistent world of WoW, there is plenty for them to do in either game.

Besides, There is no game that has a character like the Mesmer ;-)
Arkantos
Arkantos
The Greatest
#139
Quote:
Originally Posted by Age View Post
No WoW won't kill Guild Wars but PWI can kill WoW the graphics are better to.
No. No game is going to kill WoW.

Also, graphics are irrelevant. If games with better graphics killed games with worse graphics, GW would have killed WoW. If you haven't noticed, GW has sold ~6 million copies, and WoW has 11 millions subscribers.
Zinger314
Zinger314
Debbie Downer
#140
Ok, I'll say it again.

Anyone who hasn't played WoW since WotLK (i.e. Nov 13, 2008) has no right to speak since WoW has changed so much since then it isn't even funny.

WoW endgame is more casual than GW. If you don't believe that or know why, you have no right to comment.

Quest design and story design in Northrend is also superior to anything GW has to offer. (Hi, Wrathgate).

PvP in both games is flawed just as equally. Atleast Blizzard does overhauls once in awhile.