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Originally Posted by Arduinna
Just go over to the WoW forums, the TF2 forums, or any other forum. There will be always people telling their game is dying/dead. Doesn't stop other players from enjoying the game though.
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Uh... I play Team Fortress 2 and I read the official forums. What "forums" are you talking about?
Valve just released a brand-new update less than two weeks ago that put in new Scout unlockables and achievements, as well as putting in certain fan-made arenas into the "official" circuit. If anything, Valve is adding new content with their game.
The TF2 forums were on fire for seven days straight because the new Scout unlockables change the profession so much that there's now arguments that waver between the unlockables are totally useless and the unlockables are extremely overpowered/game-breaking. Recently, the endless complaining has gotten stale and people have gone back to speculation about future unlocks.
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I really don't understand the OP's post. The idea that WoW is trying to "kill" anybody is ridiculous. That's like somebody claiming that every time some other car company makes a family sedan, it's a "Camry-Killer" or something like that.
Blizzard's Warcraft title is one of their oldest titles in the book. In fact, Warcraft more-or-less invented the entire concept of the real-time strategy game. Seriously, if there was a RTS game released prior to Warcraft 1, then nobody knows about it. Even *I* know about Warcraft and I was strongly in the Command & Conquer camp back in the day.
The point is, the game has a long legacy with numerous hits and massive financial backing. It should have been no surprise that a MMORPG based on it would have a huge fan backing and hype. Also, keep in mind that MMORPGs back at that time were literally trash. They just threw monsters out there and you jumped in and started grinding from the get-go. At least WoW had some semblance of a story and some varied quests.
What has been happening is that all these MMORPGs out there are looking at the huge amount of money that WoW is making and thinking... "I'd sure like some of that." As a result, the entire planet is flooded with MMOs. It takes about 10 seconds to surf any game-oriented website before a banner ad for some crap "free to play" MMO shows up. Most of these games are just playing off of a gimmick: We have a lot of hot looking girls in our MMO. We are using a famous movie/novel license as our MMO. Etc. In the end, the reason why people quit games like Warhammer or Conan is because those games doesn't offer anything special over WoW which has arguably the most content and the biggest fanbase.
I don't know why people even think about "WoW-killing" games because the real killer of WoW is itself. Eventually the game's graphics will get so dated, and/or fans will no longer tolerate the limitations in the game engine (e.g., the terrible PvP system), and people will move on to a new game. What changes the gaming world is when somebody actually applies some new innovation to games. Right now, nobody has come forward with any new ideas, just a bunch of gimmicks.
It's pretty sad because actually paper-and-pencil RPGs have changed, but video game RPGs have not. A lot of people make fun of D&D but it has a ton of innovation. Right now, if you want, you can play with four of your friends as a Fighter, Wizard, Ranger, and Rogue. And you'll say: Wait, where's the party healer? The answer is: You don't need one. Clerics are still powerful healers and are a definite boon if you have one. But what D&D wanted to avoid was standing around all day waiting for a "healer" to show up. Sound familiar? Go stand around any elite dungeon area and see how many people stand around waiting for a specific profession to show up. "LFG sin, bip, bond..."